Add appdata file for openmw and install it

sceneinput
Alexandre Moine 10 years ago
parent 8da9eecea7
commit 581ea26605

@ -334,6 +334,8 @@ configure_file(${OpenMW_SOURCE_DIR}/files/gamecontrollerdb.txt
if (NOT WIN32 AND NOT APPLE) if (NOT WIN32 AND NOT APPLE)
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
"${OpenMW_BINARY_DIR}/openmw.desktop") "${OpenMW_BINARY_DIR}/openmw.desktop")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.appdata.xml
"${OpenMW_BINARY_DIR}/openmw.appdata.xml")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.desktop configure_file(${OpenMW_SOURCE_DIR}/files/openmw-cs.desktop
"${OpenMW_BINARY_DIR}/openmw-cs.desktop") "${OpenMW_BINARY_DIR}/openmw-cs.desktop")
endif() endif()
@ -422,6 +424,7 @@ IF(NOT WIN32 AND NOT APPLE)
# Install icon and desktop file # Install icon and desktop file
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.png" DESTINATION "${ICONDIR}" COMPONENT "openmw") INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.png" DESTINATION "${ICONDIR}" COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.appdata.xml" DESTINATION "${DATAROOTDIR}/appdata" COMPONENT "openmw")
IF(BUILD_OPENCS) IF(BUILD_OPENCS)
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "opencs") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw-cs.desktop" DESTINATION "${DATAROOTDIR}/applications" COMPONENT "opencs")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/opencs/openmw-cs.png" DESTINATION "${ICONDIR}" COMPONENT "opencs") INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/opencs/openmw-cs.png" DESTINATION "${ICONDIR}" COMPONENT "opencs")

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> -->
<application>
<id type="desktop">openmw.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license> GPL-3.0 and MIT and zlib</project_license>
<name>OpenMW</name>
<summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
<description>
<p>
OpenMW is a recreation of the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
</p>
<p>
The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare).
</p>
<p>
Pre-existing modifications created for the original Morrowind engine can be hit-and-miss, but a mod created for Morrowind may not necessarily run in OpenMW.
</p>
</description>
<screenshots>
<screenshot type="default">
<image>http://wiki.openmw.org/images/b/b2/Openmw_0.11.1_launcher_1.png</image>
<caption>The OpenMW launcher</caption>
</screenshot>
<screenshot>
<image>http://wiki.openmw.org/images/f/f1/Screenshot_mournhold_plaza_0.35.png</image>
<caption>The Mournhold's plaza on OpenMW</caption>
</screenshot>
<screenshot>
<image>http://wiki.openmw.org/images/5/5b/Screenshot_Vivec_seen_from_Ebonheart_0.35.png</image>
<caption>Vivec seen from Ebonheart on OpenMW</caption>
</screenshot>
</screenshots>
<updatecontact>nobrakal@gmail.com</updatecontact>
<url type="homepage">https://openmw.org</url>
<url type="bugtracker">https://bugs.openmw.org/</url>
<url type="faq">https://openmw.org/faq/</url>
</application>
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