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@ -16,7 +16,7 @@
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#include "imagetosurface.hpp"
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#ifdef OSG_LIBRARY_STATIC
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#if defined(OSG_LIBRARY_STATIC) && !defined(ANDROID)
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// Sets the default windowing system interface according to the OS.
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// Necessary for OpenSceneGraph to do some things, like decompression.
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USE_GRAPHICSWINDOW()
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@ -220,7 +220,9 @@ namespace SDLUtil
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void SDLCursorManager::createCursor(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
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{
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#ifndef ANDROID
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_createCursorFromResource(name, rotDegrees, image, hotspot_x, hotspot_y);
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#endif
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}
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void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
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