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@ -155,8 +155,9 @@ namespace MWGui
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if (!region->mSleepList.empty())
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if (!region->mSleepList.empty())
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{
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{
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// figure out if player will be woken while sleeping
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// figure out if player will be woken while sleeping
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int x = OEngine::Misc::Rng::rollDice(hoursToWait);
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float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->getFloat();
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float fSleepRandMod = world->getStore().get<ESM::GameSetting>().find("fSleepRandMod")->getFloat();
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if (OEngine::Misc::Rng::rollProbability() > fSleepRandMod)
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if (x > fSleepRandMod * hoursToWait)
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{
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{
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float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->getFloat();
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float fSleepRestMod = world->getStore().get<ESM::GameSetting>().find("fSleepRestMod")->getFloat();
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mInterruptAt = hoursToWait - int(fSleepRestMod * hoursToWait);
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mInterruptAt = hoursToWait - int(fSleepRestMod * hoursToWait);
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