forked from teamnwah/openmw-tes3coop
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
parent
08a55febc8
commit
59aee04ddb
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#include "scalinglayer.hpp"
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#include <MyGUI_RenderManager.h>
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namespace osgMyGUI
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{
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/// @brief the ProxyRenderTarget allows to adjust the pixel scale and offset for a "source" render target.
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class ProxyRenderTarget : public MyGUI::IRenderTarget
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{
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public:
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/// @param target The target to render to.
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/// @param viewSize The size of the underlying layer node to render.
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/// @param hoffset The horizontal rendering offset, specified as an offset from the left screen edge in range 0-1.
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/// @param voffset The vertical rendering offset, specified as an offset from the top screen edge in range 0-1.
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ProxyRenderTarget(MyGUI::IRenderTarget* target, MyGUI::IntSize viewSize, float hoffset, float voffset)
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: mTarget(target)
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, mViewSize(viewSize)
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, mHOffset(hoffset)
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, mVOffset(voffset)
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{
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}
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virtual void begin()
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{
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mTarget->begin();
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}
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virtual void end()
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{
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mTarget->end();
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}
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virtual void doRender(MyGUI::IVertexBuffer* _buffer, MyGUI::ITexture* _texture, size_t _count)
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{
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mTarget->doRender(_buffer, _texture, _count);
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}
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virtual const MyGUI::RenderTargetInfo& getInfo()
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{
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mInfo = mTarget->getInfo();
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mInfo.hOffset = mHOffset;
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mInfo.vOffset = mVOffset;
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mInfo.pixScaleX = 1.f / mViewSize.width;
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mInfo.pixScaleY = 1.f / mViewSize.height;
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return mInfo;
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}
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private:
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MyGUI::IRenderTarget* mTarget;
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MyGUI::IntSize mViewSize;
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float mHOffset, mVOffset;
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MyGUI::RenderTargetInfo mInfo;
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};
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MyGUI::ILayerItem *ScalingLayer::getLayerItemByPoint(int _left, int _top) const
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{
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screenToLayerCoords(_left, _top);
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return OverlappedLayer::getLayerItemByPoint(_left, _top);
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}
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void ScalingLayer::screenToLayerCoords(int& _left, int& _top) const
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{
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float scale = getScaleFactor();
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if (scale <= 0.f)
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return;
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MyGUI::IntSize globalViewSize = MyGUI::RenderManager::getInstance().getViewSize();
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_left -= globalViewSize.width/2;
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_top -= globalViewSize.height/2;
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_left /= scale;
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_top /= scale;
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_left += mViewSize.width/2;
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_top += mViewSize.height/2;
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}
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float ScalingLayer::getScaleFactor() const
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{
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MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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float w = viewSize.width;
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float h = viewSize.height;
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float heightScale = (h / mViewSize.height);
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float widthScale = (w / mViewSize.width);
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return std::min(widthScale, heightScale);
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}
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MyGUI::IntPoint ScalingLayer::getPosition(int _left, int _top) const
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{
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screenToLayerCoords(_left, _top);
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return MyGUI::IntPoint(_left, _top);
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}
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void ScalingLayer::renderToTarget(MyGUI::IRenderTarget *_target, bool _update)
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{
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MyGUI::IntSize globalViewSize = MyGUI::RenderManager::getInstance().getViewSize();
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MyGUI::IntSize viewSize = globalViewSize;
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viewSize.width /= getScaleFactor();
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viewSize.height /= getScaleFactor();
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float hoffset = (globalViewSize.width - mViewSize.width*getScaleFactor())/2.f / static_cast<float>(globalViewSize.width);
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float voffset = (globalViewSize.height - mViewSize.height*getScaleFactor())/2.f / static_cast<float>(globalViewSize.height);
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ProxyRenderTarget proxy(_target, viewSize, hoffset, voffset);
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MyGUI::OverlappedLayer::renderToTarget(&proxy, _update);
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}
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void ScalingLayer::resizeView(const MyGUI::IntSize &_viewSize)
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{
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// do nothing
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}
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void ScalingLayer::deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version)
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{
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MyGUI::OverlappedLayer::deserialization(_node, _version);
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MyGUI::xml::ElementEnumerator info = _node->getElementEnumerator();
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while (info.next())
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{
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if (info->getName() == "Property")
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{
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const std::string& key = info->findAttribute("key");
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const std::string& value = info->findAttribute("value");
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if (key == "Size")
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{
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mViewSize = MyGUI::IntSize::parse(value);
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}
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}
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}
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}
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}
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@ -0,0 +1,31 @@
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#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_SCALINGLAYER
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#define OPENMW_COMPONENTS_MYGUIPLATFORM_SCALINGLAYER
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#include <MyGUI_OverlappedLayer.h>
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namespace osgMyGUI
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{
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///@brief A Layer that lays out and renders widgets in screen-relative coordinates. The "Size" property determines the size of the virtual screen,
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/// which is then upscaled to the real screen size during rendering. The aspect ratio is kept intact, adding blanks to the sides when necessary.
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class ScalingLayer : public MyGUI::OverlappedLayer
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{
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public:
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MYGUI_RTTI_DERIVED(ScalingLayer)
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virtual void deserialization(MyGUI::xml::ElementPtr _node, MyGUI::Version _version);
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virtual MyGUI::ILayerItem* getLayerItemByPoint(int _left, int _top) const;
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virtual MyGUI::IntPoint getPosition(int _left, int _top) const;
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virtual void renderToTarget(MyGUI::IRenderTarget* _target, bool _update);
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virtual void resizeView(const MyGUI::IntSize& _viewSize);
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private:
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void screenToLayerCoords(int& _left, int& _top) const;
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float getScaleFactor() const;
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};
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}
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#endif
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