Add sound volume settings

actorid
Chris Robinson 13 years ago
parent 752e89a268
commit 59ccab0b2c

@ -50,11 +50,20 @@ namespace MWSound
: mResourceMgr(Ogre::ResourceGroupManager::getSingleton())
, mEnvironment(environment)
, mOutput(new DEFAULT_OUTPUT(*this))
, mMasterVolume(1.0f)
, mSFXVolume(1.0f)
, mMusicVolume(1.0f)
{
if(!useSound)
return;
mMasterVolume = Settings::Manager::getFloat("master volume", "Sound");
mMasterVolume = std::min(std::max(mMasterVolume, 0.0f), 1.0f);
mSFXVolume = Settings::Manager::getFloat("sfx volume", "Sound");
mSFXVolume = std::min(std::max(mSFXVolume, 0.0f), 1.0f);
mMusicVolume = Settings::Manager::getFloat("music volume", "Sound");
mMusicVolume = std::min(std::max(mMusicVolume, 0.0f), 1.0f);
std::cout << "Sound output: " << SOUND_OUT << std::endl;
std::cout << "Sound decoder: " << SOUND_IN << std::endl;
@ -154,9 +163,10 @@ namespace MWSound
std::cout <<"Playing "<<filename<< std::endl;
try
{
float basevol = mMasterVolume * mMusicVolume;
stopMusic();
mMusic = mOutput->streamSound(filename, 0.4f, 1.0f, Play_NoEnv);
mMusic->mBaseVolume = 0.4f;
mMusic = mOutput->streamSound(filename, basevol, 1.0f, Play_NoEnv);
mMusic->mBaseVolume = basevol;
mMusic->mFlags = Play_NoEnv;
}
catch(std::exception &e)
@ -200,7 +210,7 @@ namespace MWSound
try
{
// The range values are not tested
float basevol = 1.0f; /* TODO: volume settings */
float basevol = mMasterVolume * mSFXVolume;
std::string filePath = "Sound/"+filename;
const ESM::Position &pos = ptr.getCellRef().pos;
const Ogre::Vector3 objpos(pos.pos[0], pos.pos[1], pos.pos[2]);
@ -231,7 +241,7 @@ namespace MWSound
return sound;
try
{
float basevol = 1.0f; /* TODO: volume settings */
float basevol = mMasterVolume * mSFXVolume;
float min, max;
std::string file = lookup(soundId, basevol, min, max);
@ -261,7 +271,7 @@ namespace MWSound
try
{
// Look up the sound in the ESM data
float basevol = 1.0f; /* TODO: volume settings */
float basevol = mMasterVolume * mSFXVolume;
float min, max;
std::string file = lookup(soundId, basevol, min, max);
const ESM::Position &pos = ptr.getCellRef().pos;

@ -56,6 +56,10 @@ namespace MWSound
std::auto_ptr<Sound_Output> mOutput;
float mMasterVolume;
float mSFXVolume;
float mMusicVolume;
boost::shared_ptr<Sound> mMusic;
std::string mCurrentPlaylist;

@ -57,3 +57,8 @@ num lights = 8
[Sound]
# Device name. Blank means default
device =
# Volumes. Sfx and music volumes are both affected by the master volume
master volume = 1.0
sfx volume = 1.0
music volume = 0.4

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