forked from teamnwah/openmw-tes3coop
fully working fog of war
This commit is contained in:
parent
583a25f634
commit
5a46d58da5
2 changed files with 128 additions and 38 deletions
|
@ -12,7 +12,13 @@ using namespace Ogre;
|
|||
#define CACHE_EXTENSION ".jpg"
|
||||
|
||||
#define MAP_RESOLUTION 1024 // 1024*1024 pixels for a 8192*8192 area in world units
|
||||
#define FOGOFWAR_RESOLUTION 1024
|
||||
|
||||
// warning: don't set this too high! dynamic textures are a bottleneck
|
||||
#define FOGOFWAR_RESOLUTION 32
|
||||
|
||||
// how many frames to skip before rendering the fog of war.
|
||||
// example: at 60 fps, a value of 2 would mean to render it at 20 fps.
|
||||
#define FOGOFWAR_SKIP 2
|
||||
|
||||
LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
|
||||
{
|
||||
|
@ -25,7 +31,7 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
|
|||
mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
|
||||
|
||||
// Debug overlay to view the maps
|
||||
|
||||
|
||||
render(0, 0, 10000, 10000, 8192, 8192, "Cell_0_0");
|
||||
|
||||
MaterialPtr mat = MaterialManager::getSingleton().create("testMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
||||
|
@ -33,11 +39,17 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
|
|||
mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
|
||||
mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
||||
mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
|
||||
|
||||
mat = MaterialManager::getSingleton().create("testMaterial2", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
||||
mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0");
|
||||
mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
|
||||
mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
|
||||
mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
|
||||
|
||||
OverlayManager& ovm = OverlayManager::getSingleton();
|
||||
|
||||
Overlay* mOverlay = ovm.create( "testOverlay" );
|
||||
|
||||
mOverlay->setZOrder(0);
|
||||
OverlayContainer* overlay_panel;
|
||||
overlay_panel = (OverlayContainer*)ovm.createOverlayElement("Panel", "testPanel");
|
||||
|
||||
|
@ -48,11 +60,42 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
|
|||
overlay_panel->show();
|
||||
mOverlay->add2D(overlay_panel);
|
||||
mOverlay->show();
|
||||
|
||||
Overlay* mOverlay2 = ovm.create( "testOverlay2" );
|
||||
mOverlay2->setZOrder(1);
|
||||
OverlayContainer* overlay_panel2;
|
||||
overlay_panel2 = (OverlayContainer*)ovm.createOverlayElement("Panel", "testPanel2");
|
||||
|
||||
overlay_panel2->_setPosition(0, 0);
|
||||
overlay_panel2->_setDimensions(0.5, 0.5);
|
||||
|
||||
overlay_panel2->setMaterialName( "testMaterial2" );
|
||||
overlay_panel2->show();
|
||||
mOverlay2->add2D(overlay_panel2);
|
||||
|
||||
mOverlay2->show();
|
||||
|
||||
}
|
||||
|
||||
LocalMap::~LocalMap()
|
||||
{
|
||||
deleteBuffers();
|
||||
}
|
||||
|
||||
void LocalMap::deleteBuffers()
|
||||
{
|
||||
for (std::map<std::string, uint32*>::iterator it=mBuffers.begin();
|
||||
it != mBuffers.end(); ++it)
|
||||
{
|
||||
delete it->second;
|
||||
}
|
||||
mBuffers.clear();
|
||||
}
|
||||
|
||||
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
|
||||
{
|
||||
deleteBuffers();
|
||||
|
||||
mInterior = false;
|
||||
|
||||
std::string name = "Cell_" + StringConverter::toString(cell->cell->data.gridX)
|
||||
|
@ -67,7 +110,10 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
|
|||
void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
||||
AxisAlignedBox bounds)
|
||||
{
|
||||
deleteBuffers();
|
||||
|
||||
mInterior = true;
|
||||
mBounds = bounds;
|
||||
|
||||
Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
|
||||
Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
|
||||
|
@ -81,9 +127,12 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
|
|||
Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
|
||||
|
||||
// divide into 8192*8192 segments
|
||||
/// \todo interiors with more than 1 segment are untested
|
||||
const int segsX = std::ceil( length.x / 8192 );
|
||||
const int segsY = std::ceil( length.y / 8192 );
|
||||
|
||||
mInteriorName = cell->cell->name;
|
||||
|
||||
for (int x=0; x<segsX; ++x)
|
||||
{
|
||||
for (int y=0; y<segsY; ++y)
|
||||
|
@ -156,7 +205,22 @@ void LocalMap::render(const float x, const float y,
|
|||
xw*FOGOFWAR_RESOLUTION/8192, yw*FOGOFWAR_RESOLUTION/8192,
|
||||
0,
|
||||
PF_A8R8G8B8,
|
||||
TU_DYNAMIC);
|
||||
TU_DYNAMIC_WRITE_ONLY);
|
||||
|
||||
// create a buffer to use for dynamic operations
|
||||
uint32* buffer = new uint32[FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION];
|
||||
|
||||
// initialize to (0, 0, 0, 1)
|
||||
uint32* pointer = buffer;
|
||||
for (int p=0; p<FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION; ++p)
|
||||
{
|
||||
*(pointer+p) = (255 << 24);
|
||||
}
|
||||
|
||||
memcpy(tex2->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION*4);
|
||||
tex2->getBuffer()->unlock();
|
||||
|
||||
mBuffers[texture] = buffer;
|
||||
|
||||
/// \todo
|
||||
// save to cache for next time
|
||||
|
@ -165,13 +229,13 @@ void LocalMap::render(const float x, const float y,
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
|
||||
if (!MaterialManager::getSingleton().getByName("testMaterial").isNull())
|
||||
{
|
||||
MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial");
|
||||
mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texture);
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
// re-enable fog
|
||||
mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
|
||||
|
@ -179,17 +243,28 @@ void LocalMap::render(const float x, const float y,
|
|||
|
||||
void LocalMap::setPlayerPosition (const Ogre::Vector3& position)
|
||||
{
|
||||
#if FOGOFWAR_SKIP != 0
|
||||
static int count=0;
|
||||
if (++count % FOGOFWAR_SKIP != 0)
|
||||
return;
|
||||
#endif
|
||||
|
||||
// retrieve the x,y grid coordinates the player is in
|
||||
int x,y;
|
||||
Vector2 pos(position.x, -position.z);
|
||||
Vector2 pos(position.x, position.z);
|
||||
if (!mInterior)
|
||||
{
|
||||
x = std::ceil(pos.x / 8192.f);
|
||||
y = std::ceil(pos.y / 8192.f);
|
||||
x = (int) (pos.x / 8192.f);
|
||||
y = (int) (pos.y / 8192.f);
|
||||
}
|
||||
else
|
||||
{
|
||||
/// \todo
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
/// \todo interiors with more than 1 segment are untested
|
||||
x = (int) ((pos.x - min.x)/8192.f);
|
||||
y = (int) ((pos.y - min.y)/8192.f);
|
||||
}
|
||||
|
||||
// convert from world coordinates to texture UV coordinates
|
||||
|
@ -200,47 +275,57 @@ void LocalMap::setPlayerPosition (const Ogre::Vector3& position)
|
|||
u = std::abs((pos.x - (8192*x))/8192.f);
|
||||
v = std::abs((pos.y - (8192*y))/8192.f);
|
||||
texName = "Cell_" + StringConverter::toString(x) + "_"
|
||||
+ StringConverter::toString(y) + "_fog";
|
||||
+ StringConverter::toString(y);
|
||||
}
|
||||
else
|
||||
{
|
||||
/// \todo
|
||||
Vector2 min(mBounds.getMinimum().x, mBounds.getMinimum().z);
|
||||
min *= 1.3;
|
||||
|
||||
u = (pos.x - min.x - 8192*x)/8192.f;
|
||||
v = (pos.y - min.y - 8192*y)/8192.f;
|
||||
|
||||
texName = mInteriorName + "_" + StringConverter::toString(x) + "_"
|
||||
+ StringConverter::toString(y);
|
||||
}
|
||||
|
||||
//std::cout << "u " << u<< " v " << v << std::endl;
|
||||
|
||||
// explore radius (squared)
|
||||
const float sqrExploreRadius = 0.001 * FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION;
|
||||
const float sqrExploreRadius = 0.01 * FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION;
|
||||
|
||||
// get the appropriate fog of war texture
|
||||
TexturePtr tex = TextureManager::getSingleton().getByName(texName);
|
||||
HardwarePixelBufferSharedPtr buffer = tex->getBuffer();
|
||||
|
||||
/*void* data = buffer->lock(HardwareBuffer::HBL_NORMAL);
|
||||
|
||||
for (int texU = 0; texU<FOGOFWAR_RESOLUTION; ++texU)
|
||||
TexturePtr tex = TextureManager::getSingleton().getByName(texName+"_fog");
|
||||
|
||||
if (!tex.isNull())
|
||||
{
|
||||
// get its buffer
|
||||
uint32* buffer = mBuffers[texName];
|
||||
uint32* pointer = buffer;
|
||||
for (int texV = 0; texV<FOGOFWAR_RESOLUTION; ++texV)
|
||||
{
|
||||
float sqrDist = Math::Sqr(texU - u*FOGOFWAR_RESOLUTION) + Math::Sqr(texV - v*FOGOFWAR_RESOLUTION);
|
||||
uint32 clr = *(uint32*)data;
|
||||
uint8 alpha = (clr >> 24);
|
||||
uint8 r=0;
|
||||
uint8 g=0;
|
||||
uint8 b=0;
|
||||
alpha = std::max( alpha, (uint8) (std::max(0.f, std::min(1.f, 1.f-(sqrDist/sqrExploreRadius)))*255) );
|
||||
*((uint32*)data) = (r) + (g<<8) + (b<<16) + (alpha << 24);
|
||||
for (int texU = 0; texU<FOGOFWAR_RESOLUTION; ++texU)
|
||||
{
|
||||
float sqrDist = Math::Sqr(texU - u*FOGOFWAR_RESOLUTION) + Math::Sqr(texV - v*FOGOFWAR_RESOLUTION);
|
||||
uint32 clr = *(uint32*)pointer;
|
||||
uint8 alpha = (clr >> 24);
|
||||
alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
|
||||
*((uint32*)pointer) = (alpha << 24);
|
||||
|
||||
// move to next texel
|
||||
data = static_cast<unsigned char*> (data) + sizeof(uint32);
|
||||
// move to next texel
|
||||
++pointer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buffer->unlock();*/
|
||||
// copy to the texture
|
||||
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION*4);
|
||||
tex->getBuffer()->unlock();
|
||||
|
||||
if (!MaterialManager::getSingleton().getByName("testMaterial").isNull())
|
||||
{
|
||||
MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial");
|
||||
mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(tex->getName());
|
||||
if (!MaterialManager::getSingleton().getByName("testMaterial2").isNull())
|
||||
{
|
||||
MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial2");
|
||||
mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(tex->getName());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,6 +14,7 @@ namespace MWRender
|
|||
{
|
||||
public:
|
||||
LocalMap(OEngine::Render::OgreRenderer*);
|
||||
~LocalMap();
|
||||
|
||||
/**
|
||||
* Request the local map for an exterior cell.
|
||||
|
@ -51,12 +52,16 @@ namespace MWRender
|
|||
const float xw, const float yw,
|
||||
const std::string& texture);
|
||||
|
||||
bool mInterior;
|
||||
|
||||
// a buffer for the "fog of war" texture of the current cell.
|
||||
// interior cells could be divided into multiple textures,
|
||||
// so we store in a map.
|
||||
std::map <std::string, Ogre::uint8*> mBuffer;
|
||||
std::map <std::string, Ogre::uint32*> mBuffers;
|
||||
|
||||
void deleteBuffers();
|
||||
|
||||
bool mInterior;
|
||||
Ogre::AxisAlignedBox mBounds;
|
||||
std::string mInteriorName;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue