forked from teamnwah/openmw-tes3coop
store player record data in ESMStore
This commit is contained in:
parent
9ab2c16055
commit
5b9621bca5
10 changed files with 172 additions and 88 deletions
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@ -296,6 +296,12 @@ namespace MWBase
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/// 1 - only waiting \n
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/// 2 - player is underwater \n
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/// 3 - enemies are nearby (not implemented)
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/// Update player record part with given value
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virtual void updatePlayer(int flag, const std::string &value) = 0;
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/// Update player record part with given value
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virtual void updatePlayer(int flag, bool value) = 0;
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};
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}
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@ -559,12 +559,10 @@ void CharacterCreation::onCreateClassDialogDone(WindowBase* parWindow)
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klass.mData.mSkills[i][1] = majorSkills[i];
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klass.mData.mSkills[i][0] = minorSkills[i];
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}
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std::pair<std::string, const ESM::Class *> res =
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MWBase::Environment::get().getWorld()->createRecord(klass);
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MWBase::Environment::get().getMechanicsManager()->setPlayerClass(*res.second);
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mPlayerClass = *res.second;
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mWM->setPlayerClass(*res.second);
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MWBase::Environment::get().getMechanicsManager()->setPlayerClass(klass);
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mPlayerClass = klass;
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mWM->setPlayerClass(klass);
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mWM->removeDialog(mCreateClassDialog);
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mCreateClassDialog = 0;
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@ -120,7 +120,7 @@ namespace MWGui
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setAttributeValues();
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// set class image
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const ESM::Class& playerClass = MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
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const ESM::Class& playerClass = *MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
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// retrieve the ID to this class
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std::string classId;
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const MWWorld::Store<ESM::Class> &classes =
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@ -253,7 +253,10 @@ void StatsWindow::onFrame ()
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setFactions(PCstats.getFactionRanks());
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setBirthSign(MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
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const ESM::BirthSign *sign =
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MWBase::Environment::get().getWorld()->getPlayer().getBirthsign();
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setBirthSign((sign != 0) ? sign->mId : "");
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if (mChanged)
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updateSkillArea();
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@ -430,7 +433,7 @@ void StatsWindow::updateSkillArea()
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// race tooltip
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const ESM::Race* playerRace =
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store.get<ESM::Race>().find (MWBase::Environment::get().getWorld()->getPlayer().getRace());
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MWBase::Environment::get().getWorld()->getPlayer().getRace();
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MyGUI::Widget* raceWidget;
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getWidget(raceWidget, "RaceText");
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@ -440,11 +443,14 @@ void StatsWindow::updateSkillArea()
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// class tooltip
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MyGUI::Widget* classWidget;
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const ESM::Class& playerClass = MWBase::Environment::get().getWorld()->getPlayer().getClass();
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const ESM::Class *playerClass =
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MWBase::Environment::get().getWorld()->getPlayer().getClass();
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getWidget(classWidget, "ClassText");
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ToolTips::createClassToolTip(classWidget, playerClass);
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ToolTips::createClassToolTip(classWidget, *playerClass);
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getWidget(classWidget, "Class_str");
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ToolTips::createClassToolTip(classWidget, playerClass);
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ToolTips::createClassToolTip(classWidget, *playerClass);
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if (!mFactions.empty())
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{
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@ -42,9 +42,7 @@ namespace MWMechanics
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if (mRaceSelected)
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{
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const ESM::Race *race =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find (
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MWBase::Environment::get().getWorld()->getPlayer().getRace()
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);
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MWBase::Environment::get().getWorld()->getPlayer().getRace();
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bool male = MWBase::Environment::get().getWorld()->getPlayer().isMale();
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@ -89,12 +87,11 @@ namespace MWMechanics
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}
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// birthsign
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if (!MWBase::Environment::get().getWorld()->getPlayer().getBirthsign().empty())
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{
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const ESM::BirthSign *sign =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>().find (
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MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
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const ESM::BirthSign *sign =
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MWBase::Environment::get().getWorld()->getPlayer().getBirthsign();
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if (sign != 0)
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{
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for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin());
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iter!=sign->mPowers.mList.end(); ++iter)
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{
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@ -105,11 +102,12 @@ namespace MWMechanics
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// class
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if (mClassSelected)
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{
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const ESM::Class& class_ = MWBase::Environment::get().getWorld()->getPlayer().getClass();
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const ESM::Class *class_ =
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MWBase::Environment::get().getWorld()->getPlayer().getClass();
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for (int i=0; i<2; ++i)
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{
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int attribute = class_.mData.mAttribute[i];
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int attribute = class_->mData.mAttribute[i];
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if (attribute>=0 && attribute<8)
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{
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creatureStats.getAttribute(attribute).setBase (
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@ -123,7 +121,7 @@ namespace MWMechanics
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for (int i2=0; i2<5; ++i2)
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{
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int index = class_.mData.mSkills[i2][i];
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int index = class_->mData.mSkills[i2][i];
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if (index>=0 && index<27)
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{
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@ -139,7 +137,7 @@ namespace MWMechanics
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MWWorld::Store<ESM::Skill>::iterator iter = skills.begin();
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for (; iter != skills.end(); ++iter)
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{
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if (iter->mData.mSpecialization==class_.mData.mSpecialization)
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if (iter->mData.mSpecialization==class_->mData.mSpecialization)
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{
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int index = iter->mIndex;
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@ -266,12 +264,12 @@ namespace MWMechanics
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MWBase::WindowManager *winMgr =
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MWBase::Environment::get().getWindowManager();
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Player &player = world->getPlayer();
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MWWorld::Player &player =
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MWBase::Environment::get().getWorld()->getPlayer();
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winMgr->setValue ("name", player.getName());
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winMgr->setValue ("race", world->getStore().get<ESM::Race>().find (player.getRace())->mName);
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winMgr->setValue ("class", player.getClass().mName);
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winMgr->setValue ("race", player.getRace()->mName);
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winMgr->setValue ("class", player.getClass()->mName);
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mUpdatePlayer = false;
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@ -280,8 +278,8 @@ namespace MWMechanics
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for (int i=0; i<5; ++i)
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{
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minorSkills[i] = player.getClass().mData.mSkills[i][0];
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majorSkills[i] = player.getClass().mData.mSkills[i][1];
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minorSkills[i] = player.getClass()->mData.mSkills[i][0];
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majorSkills[i] = player.getClass()->mData.mSkills[i][1];
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}
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winMgr->configureSkills (majorSkills, minorSkills);
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@ -319,17 +317,21 @@ namespace MWMechanics
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void MechanicsManager::setPlayerClass (const std::string& id)
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{
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MWBase::Environment::get().getWorld()->getPlayer().setClass (
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*MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find (id)
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);
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MWBase::Environment::get().getWorld()->getPlayer().setClass(id);
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mClassSelected = true;
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buildPlayer();
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mUpdatePlayer = true;
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}
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void MechanicsManager::setPlayerClass (const ESM::Class& class_)
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void MechanicsManager::setPlayerClass (const ESM::Class &cls)
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{
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MWBase::Environment::get().getWorld()->getPlayer().setClass (class_);
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MWBase::World *world = MWBase::Environment::get().getWorld();
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std::pair<std::string, const ESM::Class *> res =
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world->createRecord(cls);
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world->getPlayer().setClass(res.second->mId);
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mClassSelected = true;
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buildPlayer();
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mUpdatePlayer = true;
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@ -13,25 +13,22 @@
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namespace MWWorld
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{
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Player::Player (const ESM::NPC *player, const MWBase::World& world) :
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mCellStore (0), mClass (0),
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mAutoMove (false), mForwardBackward (0)
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Player::Player (const ESM::NPC *player, const MWBase::World& world)
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: mCellStore(0),
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mClass(0),
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mRace(0),
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mSign(0),
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mAutoMove(false),
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mForwardBackward (0)
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{
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mPlayer.mBase = player;
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mPlayer.mRef.mRefID = "player";
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mName = player->mName;
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mMale = !(player->mFlags & ESM::NPC::Female);
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mRace = player->mRace;
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float* playerPos = mPlayer.mData.getPosition().pos;
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playerPos[0] = playerPos[1] = playerPos[2] = 0;
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mClass = world.getStore().get<ESM::Class>().find (player->mClass);
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}
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Player::~Player()
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{
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delete mClass;
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mRace = world.getStore().get<ESM::Race>().find(player->mRace);
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}
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void Player::setDrawState (MWMechanics::DrawState_ state)
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return MWWorld::Class::get(ptr).getNpcStats(ptr).getDrawState();
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}
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void Player::setName(const std::string &value)
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{
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MWBase::Environment::get().getWorld()->updatePlayer(Data_Name, value);
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}
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void Player::setGender(bool value)
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{
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MWBase::Environment::get().getWorld()->updatePlayer(Data_Male, value);
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}
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void Player::setRace(const std::string &value)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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world->updatePlayer(Data_Race, value);
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mRace = world->getStore().get<ESM::Race>().find(value);
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}
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void Player::setBirthsign(const std::string &value)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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mSign = world->getStore().get<ESM::BirthSign>().find(value);
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}
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void Player::setClass(const std::string &value)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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world->updatePlayer(Data_Class, value);
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mClass = world->getStore().get<ESM::Class>().find(value);
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}
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}
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@ -19,21 +19,31 @@ namespace MWWorld
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/// \brief NPC object representing the player and additional player data
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class Player
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{
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LiveCellRef<ESM::NPC> mPlayer;
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MWWorld::CellStore *mCellStore;
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std::string mName;
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bool mMale;
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std::string mRace;
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std::string mBirthsign;
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const ESM::Class *mClass;
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bool mAutoMove;
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int mForwardBackward;
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LiveCellRef<ESM::NPC> mPlayer;
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MWWorld::CellStore *mCellStore;
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// cached referenced data
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const ESM::Class *mClass;
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const ESM::Race *mRace;
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const ESM::BirthSign *mSign;
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bool mAutoMove;
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int mForwardBackward;
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public:
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enum {
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Data_Male,
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Data_Name,
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Data_Race,
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Data_Class,
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Data_Sign,
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Data_Model,
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Data_Head,
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Data_Hair
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};
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Player(const ESM::NPC *player, const MWBase::World& world);
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~Player();
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void setCell (MWWorld::CellStore *cellStore)
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{
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mCellStore = cellStore;
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@ -45,55 +55,37 @@ namespace MWWorld
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return ptr;
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}
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void setName (const std::string& name)
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{
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mName = name;
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}
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void setGender (bool male)
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{
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mMale = male;
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}
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void setRace (const std::string& race)
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{
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mRace = race;
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}
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void setBirthsign (const std::string& birthsign)
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{
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mBirthsign = birthsign;
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}
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void setClass (const ESM::Class& class_) {
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mClass = &class_;
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}
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void setName (const std::string& name);
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void setGender (bool male);
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void setRace (const std::string& race);
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void setBirthsign (const std::string& birthsign);
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void setClass (const std::string &cls);
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void setDrawState (MWMechanics::DrawState_ state);
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std::string getName() const
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{
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return mName;
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return mPlayer.mBase->mName;
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}
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bool isMale() const
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{
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return mMale;
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return (mPlayer.mBase->mFlags & 0x1) == 0;
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}
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std::string getRace() const
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const ESM::Race *getRace() const
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{
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return mRace;
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}
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std::string getBirthsign() const
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const ESM::BirthSign *getBirthsign() const
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{
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return mBirthsign;
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return mSign;
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}
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const ESM::Class& getClass() const
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const ESM::Class *getClass() const
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{
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return *mClass;
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return mClass;
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}
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bool getAutoMove() const
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@ -554,7 +554,7 @@ namespace MWWorld
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ESM::Cell *ptr = search(x, y);
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if (ptr == 0) {
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std::ostringstream msg;
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msg << "Exterior at (" << x << ", " << y << ") not found (non-const";
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msg << "Exterior at (" << x << ", " << y << ") not found (non-const)";
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throw std::runtime_error(msg.str());
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}
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return ptr;
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@ -1252,4 +1252,50 @@ namespace MWWorld
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return 0;
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}
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void World::updatePlayer(int flag, const std::string &value)
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{
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ESM::NPC *player = mStore.get<ESM::NPC>().find("player");
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switch (flag) {
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case Player::Data_Name:
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player->mName = value;
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break;
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case Player::Data_Class:
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player->mClass = value;
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break;
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case Player::Data_Race:
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player->mRace = value;
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break;
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case Player::Data_Model:
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player->mModel = value;
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break;
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case Player::Data_Head:
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player->mHead = value;
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break;
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case Player::Data_Hair:
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player->mHair = value;
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break;
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default:
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break;
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}
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}
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void World::updatePlayer(int flag, bool value)
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{
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ESM::NPC *player = mStore.get<ESM::NPC>().find("player");
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if (flag == Player::Data_Male) {
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player->mFlags |= 0x1;
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if (value) {
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player->mFlags ^= 0x1;
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}
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}
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}
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}
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@ -327,6 +327,12 @@ namespace MWWorld
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/// 1 - only waiting \n
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/// 2 - player is underwater \n
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/// 3 - enemies are nearby (not implemented)
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/// Update player record part with given value
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virtual void updatePlayer(int flag, const std::string &value);
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/// Update player record part with given value
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virtual void updatePlayer(int flag, bool value);
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};
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}
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