forked from teamnwah/openmw-tes3coop
Merge pull request #399 from TES3MP/0.6.3 while resolving conflicts
Conflicts: apps/openmw/mwmp/WorldEvent.cpp apps/openmw/mwmp/WorldEvent.hpp apps/openmw/mwmp/processors/world/ProcessorContainer.hpp
This commit is contained in:
commit
5bb09d3bed
19 changed files with 182 additions and 254 deletions
|
@ -613,8 +613,7 @@ fi
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SUFFIX=""
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fi
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add_runtime_dlls "$(pwd)/bin/lib"{EGL,GLESv2}${SUFFIX}.dll \
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"$(pwd)/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
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add_runtime_dlls "$(pwd)/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${SUFFIX}.dll
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add_qt_platform_dlls "$(pwd)/plugins/platforms/qwindows${SUFFIX}.dll"
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echo Done.
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|
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@ -151,6 +151,8 @@ if (BUILD_MASTER)
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endif()
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# Dependencies
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find_package(OpenGL REQUIRED)
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if (USE_QT)
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message(STATUS "Using Qt${DESIRED_QT_VERSION}")
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@ -200,12 +202,6 @@ if (NOT WIN32 AND BUILD_WIZARD) # windows users can just run the morrowind insta
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set(OPENMW_USE_UNSHIELD TRUE)
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endif()
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option(OPENGL_ES "enable opengl es support" FALSE )
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if (OPENGL_ES)
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add_definitions(-DOPENGL_ES)
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endif(OPENGL_ES)
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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find_package (Threads)
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|
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@ -35,28 +35,11 @@ int Java_org_libsdl_app_SDLActivity_isMouseShown(JNIEnv *env, jclass cls, jobjec
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return SDL_ShowCursor(SDL_QUERY);
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}
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int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls,
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jobject obj) {
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int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject obj) {
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setenv("OPENMW_DECOMPRESS_TEXTURES", "1", 1);
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SDL_Android_Init(env, cls);
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SDL_SetMainReady();
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// On Android, we use a virtual controller with guid="Virtual"
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SDL_GameControllerAddMapping("5669727475616c000000000000000000,Virtual,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4");
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/* Run the application code! */
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int status;
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status = main(argcData+1, argvData);
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releaseArgv();
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/* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
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/* exit(status); */
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return status;
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return 0;
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}
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@ -36,6 +36,16 @@ namespace MWClass
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virtual MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const;
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///< Return container store
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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End of tes3mp addition
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*/
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
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///< Return name of the script attached to ptr
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@ -73,6 +73,16 @@ namespace MWClass
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virtual bool hasInventoryStore (const MWWorld::Ptr &ptr) const;
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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End of tes3mp addition
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*/
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virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
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///< Return name of the script attached to ptr
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@ -71,6 +71,16 @@ namespace MWClass
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virtual bool hasInventoryStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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Start of tes3mp addition
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Make it possible to check whether a class has a container store
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*/
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virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
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/*
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End of tes3mp addition
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*/
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virtual void hit(const MWWorld::Ptr& ptr, float attackStrength, int type) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful) const;
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@ -11,6 +11,7 @@
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#include <components/openmw-mp/Log.hpp>
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#include "../mwmp/Main.hpp"
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#include "../mwmp/Networking.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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#include "../mwmp/WorldEvent.hpp"
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#include "../mwmp/CellController.hpp"
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/*
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@ -218,7 +219,7 @@ namespace MWGui
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Mark this container as open for multiplayer logic purposes
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*/
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mwmp::Main::get().getCellController()->openContainer(container);
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mwmp::Main::get().getLocalPlayer()->storeCurrentContainer(container);
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/*
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End of tes3mp addition
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*/
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@ -270,7 +271,8 @@ namespace MWGui
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Mark this container as closed for multiplayer logic purposes
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*/
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mwmp::Main::get().getCellController()->closeContainer(mPtr);
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mwmp::Main::get().getLocalPlayer()->clearCurrentContainer();
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mwmp::Main::get().getLocalPlayer()->updateInventory();
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/*
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End of tes3mp addition
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*/
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@ -345,48 +345,6 @@ bool CellController::isSameCell(const ESM::Cell& cell, const ESM::Cell& otherCel
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return false;
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}
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void CellController::openContainer(const MWWorld::Ptr &container)
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{
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// Record this as the player's current open container
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Main::get().getLocalPlayer()->storeCurrentContainer(container);
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const auto &cellRef = container.getCellRef();
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Container \"%s\" (%d) is opened",
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cellRef.getRefId().c_str(), cellRef.getRefNum().mIndex);
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for (const auto &ptr : container.getClass().getContainerStore(container))
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{
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int count = ptr.getRefData().getCount();
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const std::string &name = ptr.getCellRef().getRefId();
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LOG_APPEND(Log::LOG_VERBOSE, " - Item. Refid: \"%s\" Count: %d", name.c_str(), count);
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/*if (::Misc::StringUtils::ciEqual(name, "gold_001"))
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cont.remove("gold_001", count, container);*/
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}
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}
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void CellController::closeContainer(const MWWorld::Ptr &container)
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{
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Main::get().getLocalPlayer()->clearCurrentContainer();
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// If the player died while in a container, the container's Ptr could be invalid now
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if (!container.isEmpty())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Container \"%s\" (%d) is closed.", container.getCellRef().getRefId().c_str(),
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container.getCellRef().getRefNum().mIndex);
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MWWorld::ContainerStore &cont = container.getClass().getContainerStore(container);
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for (const auto &ptr : cont)
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{
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LOG_APPEND(Log::LOG_VERBOSE, " - Item. Refid: \"%s\" Count: %d", ptr.getCellRef().getRefId().c_str(),
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ptr.getRefData().getCount());
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}
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}
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Main::get().getLocalPlayer()->updateInventory();
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}
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int CellController::getCellSize() const
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{
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return 8192;
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@ -60,9 +60,6 @@ namespace mwmp
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bool isSameCell(const ESM::Cell& cell, const ESM::Cell& otherCell);
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void openContainer(const MWWorld::Ptr& container);
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void closeContainer(const MWWorld::Ptr& container);
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int getCellSize() const;
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private:
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@ -57,6 +57,43 @@ void WorldEvent::reset()
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containerSubAction = BaseEvent::ContainerSubAction::None;
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}
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WorldObject WorldEvent::getWorldObject(const MWWorld::Ptr& ptr)
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{
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mwmp::WorldObject worldObject;
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worldObject.refId = ptr.getCellRef().getRefId();
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worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
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worldObject.mpNum = ptr.getCellRef().getMpNum();
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return worldObject;
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}
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void WorldEvent::addContainerItem(mwmp::WorldObject& worldObject, const MWWorld::Ptr& itemPtr, int actionCount)
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{
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mwmp::ContainerItem containerItem;
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containerItem.refId = itemPtr.getCellRef().getRefId();
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containerItem.count = itemPtr.getRefData().getCount();
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containerItem.charge = itemPtr.getCellRef().getCharge();
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containerItem.enchantmentCharge = itemPtr.getCellRef().getEnchantmentCharge();
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containerItem.actionCount = actionCount;
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LOG_APPEND(Log::LOG_INFO, "- Adding container item %s", containerItem.refId.c_str());
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worldObject.containerItems.push_back(containerItem);
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}
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void WorldEvent::addEntireContainer(const MWWorld::Ptr& ptr)
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{
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MWWorld::ContainerStore& containerStore = ptr.getClass().getContainerStore(ptr);
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mwmp::WorldObject worldObject = getWorldObject(ptr);
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for (const auto itemPtr : containerStore)
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{
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addContainerItem(worldObject, itemPtr, itemPtr.getRefData().getCount());
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}
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worldObjects.push_back(move(worldObject));
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}
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void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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{
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bool isLocalEvent = guid == Main::get().getLocalPlayer()->guid;
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@ -75,6 +112,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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// ptrFound.getCellRef().getRefNum().mIndex, ptrFound.getCellRef().getMpNum());
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bool isCurrentContainer = false;
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bool hasActorEquipment = ptrFound.getClass().isActor() && ptrFound.getClass().hasInventoryStore(ptrFound);
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// If we are in a container, and it happens to be this container, keep track of that
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if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Container))
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@ -125,6 +163,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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containerStore.add(newPtr, containerItem.count, ownerPtr, true);
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}
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else if (action == BaseEvent::Action::Remove && containerItem.actionCount > 0)
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{
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// We have to find the right item ourselves because ContainerStore has no method
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@ -141,7 +180,7 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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takeAllSound = itemPtr.getClass().getUpSoundId(itemPtr);
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// Is this an actor's container? If so, unequip this item if it was equipped
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if (ptrFound.getClass().isActor())
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if (hasActorEquipment)
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{
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MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
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@ -180,8 +219,8 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
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// Was this a SET or ADD action on an actor's container, and are we the authority
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// over the actor? If so, autoequip the actor
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if ((action == BaseEvent::Action::Add || action == BaseEvent::Action::Set) && ptrFound.getClass().isActor()
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&& mwmp::Main::get().getCellController()->isLocalActor(ptrFound))
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if ((action == BaseEvent::Action::Add || action == BaseEvent::Action::Set) && hasActorEquipment &&
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mwmp::Main::get().getCellController()->isLocalActor(ptrFound))
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{
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MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
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invStore.autoEquip(ptrFound);
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|
@ -667,39 +706,45 @@ void WorldEvent::playVideo()
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}
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}
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WorldObject WorldEvent::getWorldObject(const MWWorld::Ptr& ptr)
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void WorldEvent::addAllContainers(MWWorld::CellStore* cellStore)
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{
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mwmp::WorldObject worldObject;
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worldObject.refId = ptr.getCellRef().getRefId();
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worldObject.refNumIndex = ptr.getCellRef().getRefNum().mIndex;
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worldObject.mpNum = ptr.getCellRef().getMpNum();
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return worldObject;
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}
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MWWorld::CellRefList<ESM::Container> *containerList = cellStore->getContainers();
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void WorldEvent::addContainerItem(mwmp::WorldObject& worldObject, const MWWorld::Ptr& itemPtr, int actionCount)
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{
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mwmp::ContainerItem containerItem;
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containerItem.refId = itemPtr.getCellRef().getRefId();
|
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containerItem.count = itemPtr.getRefData().getCount();
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containerItem.charge = itemPtr.getCellRef().getCharge();
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containerItem.enchantmentCharge = itemPtr.getCellRef().getEnchantmentCharge();
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containerItem.actionCount = actionCount;
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worldObject.containerItems.push_back(move(containerItem));
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}
|
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|
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void WorldEvent::addEntireContainer(const MWWorld::Ptr& ptr)
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{
|
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MWWorld::ContainerStore& containerStore = ptr.getClass().getContainerStore(ptr);
|
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|
||||
mwmp::WorldObject worldObject = getWorldObject(ptr);
|
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|
||||
for (const auto itemPtr : containerStore)
|
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for (auto &container : containerList->mList)
|
||||
{
|
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addContainerItem(worldObject, itemPtr, itemPtr.getRefData().getCount());
|
||||
}
|
||||
mwmp::WorldObject worldObject;
|
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worldObject.refId = container.mRef.getRefId();
|
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worldObject.refNumIndex = container.mRef.getRefNum().mIndex;
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worldObject.mpNum = container.mRef.getMpNum();
|
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|
||||
worldObjects.push_back(move(worldObject));
|
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MWWorld::ContainerStore& containerStore = container.mClass->getContainerStore(MWWorld::Ptr(&container, 0));
|
||||
|
||||
for (const auto itemPtr : containerStore)
|
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{
|
||||
addContainerItem(worldObject, itemPtr, 0);
|
||||
}
|
||||
|
||||
worldObjects.push_back(move(worldObject));
|
||||
}
|
||||
}
|
||||
|
||||
void WorldEvent::addRequestedContainers(MWWorld::CellStore* cellStore, const std::vector<WorldObject>& requestObjects)
|
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{
|
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for (const auto &worldObject : requestObjects)
|
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{
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "- cellRef: %s, %i, %i", worldObject.refId.c_str(),
|
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worldObject.refNumIndex, worldObject.mpNum);
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|
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MWWorld::Ptr ptrFound = cellStore->searchExact(worldObject.refNumIndex, worldObject.mpNum);
|
||||
|
||||
if (ptrFound)
|
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{
|
||||
if (ptrFound.getClass().hasContainerStore(ptrFound))
|
||||
addEntireContainer(ptrFound);
|
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else
|
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LOG_APPEND(Log::LOG_VERBOSE, "-- Object lacks container store", ptrFound.getCellRef().getRefId().c_str());
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldEvent::addObjectPlace(const MWWorld::Ptr& ptr, bool droppedByPlayer)
|
||||
|
@ -1072,30 +1117,9 @@ void WorldEvent::sendScriptGlobalShort()
|
|||
mwmp::Main::get().getNetworking()->getWorldPacket(ID_SCRIPT_GLOBAL_SHORT)->Send();
|
||||
}
|
||||
|
||||
void WorldEvent::sendCellContainers(MWWorld::CellStore* cellStore)
|
||||
void WorldEvent::sendContainer()
|
||||
{
|
||||
reset();
|
||||
cell = *cellStore->getCell();
|
||||
action = BaseEvent::Action::Set;
|
||||
|
||||
MWWorld::CellRefList<ESM::Container> *containerList = cellStore->getContainers();
|
||||
|
||||
for (auto &container : containerList->mList)
|
||||
{
|
||||
mwmp::WorldObject worldObject;
|
||||
worldObject.refId = container.mRef.getRefId();
|
||||
worldObject.refNumIndex = container.mRef.getRefNum().mIndex;
|
||||
worldObject.mpNum = container.mRef.getMpNum();
|
||||
|
||||
MWWorld::ContainerStore& containerStore = container.mClass->getContainerStore(MWWorld::Ptr(&container, nullptr));
|
||||
|
||||
for (const auto &itemPtr : containerStore)
|
||||
{
|
||||
addContainerItem(worldObject, itemPtr, 0);
|
||||
}
|
||||
|
||||
worldObjects.push_back(move(worldObject));
|
||||
}
|
||||
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Sending ID_CONTAINER");
|
||||
|
||||
mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->setEvent(this);
|
||||
mwmp::Main::get().getNetworking()->getWorldPacket(ID_CONTAINER)->Send();
|
||||
|
|
|
@ -17,6 +17,10 @@ namespace mwmp
|
|||
|
||||
void reset();
|
||||
|
||||
WorldObject getWorldObject(const MWWorld::Ptr& ptr);
|
||||
void addContainerItem(mwmp::WorldObject& worldObject, const MWWorld::Ptr& itemPtr, int actionCount);
|
||||
void addEntireContainer(const MWWorld::Ptr& ptr);
|
||||
|
||||
void editContainers(MWWorld::CellStore* cellStore);
|
||||
|
||||
void placeObjects(MWWorld::CellStore* cellStore);
|
||||
|
@ -40,9 +44,8 @@ namespace mwmp
|
|||
void playMusic();
|
||||
void playVideo();
|
||||
|
||||
WorldObject getWorldObject(const MWWorld::Ptr& ptr);
|
||||
void addContainerItem(mwmp::WorldObject& worldObject, const MWWorld::Ptr& itemPtr, int actionCount);
|
||||
void addEntireContainer(const MWWorld::Ptr& ptr);
|
||||
void addAllContainers(MWWorld::CellStore* cellStore);
|
||||
void addRequestedContainers(MWWorld::CellStore* cellStore, const std::vector<WorldObject>& requestObjects);
|
||||
|
||||
void addObjectPlace(const MWWorld::Ptr& ptr, bool droppedByPlayer = false);
|
||||
void addObjectSpawn(const MWWorld::Ptr& ptr);
|
||||
|
@ -77,8 +80,7 @@ namespace mwmp
|
|||
void sendScriptLocalFloat();
|
||||
void sendScriptMemberShort();
|
||||
void sendScriptGlobalShort();
|
||||
|
||||
void sendCellContainers(MWWorld::CellStore* cellStore);
|
||||
void sendContainer();
|
||||
|
||||
private:
|
||||
Networking *getNetworking();
|
||||
|
|
|
@ -21,10 +21,36 @@ namespace mwmp
|
|||
|
||||
// If we've received a request for information, comply with it
|
||||
if (event.action == mwmp::BaseEvent::Action::Request)
|
||||
event.sendCellContainers(ptrCellStore);
|
||||
{
|
||||
if (event.worldObjects.size() == 0)
|
||||
{
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "- Request had no objects attached, so we are sending all containers in the cell %s",
|
||||
event.cell.getDescription().c_str());
|
||||
event.reset();
|
||||
event.cell = *ptrCellStore->getCell();
|
||||
event.action = BaseEvent::Action::Set;
|
||||
event.addAllContainers(ptrCellStore);
|
||||
event.sendContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "- Request was for %i %s", event.worldObjects.size(), event.worldObjects.size() == 1 ? "object" : "objects");
|
||||
std::vector<WorldObject> requestObjects = event.worldObjects;
|
||||
event.reset();
|
||||
event.cell = *ptrCellStore->getCell();
|
||||
event.action = mwmp::BaseEvent::Action::Set;
|
||||
event.addRequestedContainers(ptrCellStore, requestObjects);
|
||||
|
||||
if (event.worldObjects.size() > 0)
|
||||
event.sendContainer();
|
||||
}
|
||||
}
|
||||
// Otherwise, edit containers based on the information received
|
||||
else
|
||||
{
|
||||
LOG_APPEND(Log::LOG_VERBOSE, "- Editing container contents to match those of packet");
|
||||
event.editContainers(ptrCellStore);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
@ -503,13 +503,11 @@ void Water::createSimpleWaterStateSet(osg::Node* node, float alpha)
|
|||
|
||||
// use a shader to render the simple water, ensuring that fog is applied per pixel as required.
|
||||
// this could be removed if a more detailed water mesh, using some sort of paging solution, is implemented.
|
||||
#if !defined(OPENGL_ES) && !defined(ANDROID)
|
||||
Resource::SceneManager* sceneManager = mResourceSystem->getSceneManager();
|
||||
bool oldValue = sceneManager->getForceShaders();
|
||||
sceneManager->setForceShaders(true);
|
||||
sceneManager->recreateShaders(node);
|
||||
sceneManager->setForceShaders(oldValue);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Water::createShaderWaterStateSet(osg::Node* node, Reflection* reflection, Refraction* refraction)
|
||||
|
|
|
@ -128,6 +128,19 @@ namespace MWWorld
|
|||
throw std::runtime_error ("class does not have an inventory store");
|
||||
}
|
||||
|
||||
/*
|
||||
Start of tes3mp addition
|
||||
|
||||
Make it possible to check whether a class has a container store
|
||||
*/
|
||||
bool Class::hasContainerStore(const Ptr &ptr) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
End of tes3mp addition
|
||||
*/
|
||||
|
||||
bool Class::hasInventoryStore(const Ptr &ptr) const
|
||||
{
|
||||
return false;
|
||||
|
|
|
@ -154,6 +154,17 @@ namespace MWWorld
|
|||
///< Return inventory store or throw an exception, if class does not have a
|
||||
/// inventory store (default implementation: throw an exception)
|
||||
|
||||
/*
|
||||
Start of tes3mp addition
|
||||
|
||||
Make it possible to check whether a class has a container store
|
||||
*/
|
||||
virtual bool hasContainerStore(const Ptr& ptr) const;
|
||||
///< Does this object have a container store? (default implementation: false)
|
||||
/*
|
||||
End of tes3mp addition
|
||||
*/
|
||||
|
||||
virtual bool hasInventoryStore (const Ptr& ptr) const;
|
||||
///< Does this object have an inventory store, i.e. equipment slots? (default implementation: false)
|
||||
|
||||
|
|
|
@ -1,94 +0,0 @@
|
|||
#-------------------------------------------------------------------
|
||||
# This file is part of the CMake build system for OGRE
|
||||
# (Object-oriented Graphics Rendering Engine)
|
||||
# For the latest info, see https://www.ogre3d.org/
|
||||
#
|
||||
# The contents of this file are placed in the public domain. Feel
|
||||
# free to make use of it in any way you like.
|
||||
#-------------------------------------------------------------------
|
||||
|
||||
# - Try to find OpenGLES
|
||||
# Once done this will define
|
||||
#
|
||||
# OPENGLES_FOUND - system has OpenGLES
|
||||
# OPENGLES_INCLUDE_DIR - the GL include directory
|
||||
# OPENGLES_LIBRARIES - Link these to use OpenGLES
|
||||
|
||||
IF (WIN32)
|
||||
IF (CYGWIN)
|
||||
|
||||
FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h )
|
||||
|
||||
FIND_LIBRARY(OPENGLES_gl_LIBRARY libgles_cm )
|
||||
|
||||
ELSE (CYGWIN)
|
||||
|
||||
IF(BORLAND)
|
||||
SET (OPENGLES_gl_LIBRARY import32 CACHE STRING "OpenGL ES 1.x library for win32")
|
||||
ELSE(BORLAND)
|
||||
#MS compiler - todo - fix the following line:
|
||||
SET (OPENGLES_gl_LIBRARY ${OGRE_SOURCE_DIR}/Dependencies/lib/release/libgles_cm.lib CACHE STRING "OpenGL ES 1.x library for win32")
|
||||
ENDIF(BORLAND)
|
||||
|
||||
ENDIF (CYGWIN)
|
||||
|
||||
ELSE (WIN32)
|
||||
|
||||
IF (APPLE)
|
||||
|
||||
#create_search_paths(/Developer/Platforms)
|
||||
#findpkg_framework(OpenGLES)
|
||||
#set(OPENGLES_gl_LIBRARY "-framework OpenGLES")
|
||||
|
||||
ELSE(APPLE)
|
||||
|
||||
FIND_PATH(OPENGLES_INCLUDE_DIR GLES/gl.h
|
||||
/opt/vc/include
|
||||
/opt/graphics/OpenGL/include
|
||||
/usr/openwin/share/include
|
||||
/usr/X11R6/include
|
||||
/usr/include
|
||||
)
|
||||
|
||||
FIND_LIBRARY(OPENGLES_gl_LIBRARY
|
||||
NAMES GLES_CM GLESv1_CM
|
||||
PATHS /opt/vc/lib
|
||||
/opt/graphics/OpenGL/lib
|
||||
/usr/openwin/lib
|
||||
/usr/shlib /usr/X11R6/lib
|
||||
/usr/lib
|
||||
)
|
||||
|
||||
# On Unix OpenGL most certainly always requires X11.
|
||||
# Feel free to tighten up these conditions if you don't
|
||||
# think this is always true.
|
||||
|
||||
#IF (OPENGLES_gl_LIBRARY)
|
||||
# IF(NOT X11_FOUND)
|
||||
# INCLUDE(FindX11)
|
||||
# ENDIF(NOT X11_FOUND)
|
||||
# IF (X11_FOUND)
|
||||
# SET (OPENGLES_LIBRARIES ${X11_LIBRARIES})
|
||||
# ENDIF (X11_FOUND)
|
||||
#ENDIF (OPENGLES_gl_LIBRARY)
|
||||
|
||||
ENDIF(APPLE)
|
||||
ENDIF (WIN32)
|
||||
|
||||
SET( OPENGLES_FOUND "NO" )
|
||||
IF(OPENGLES_gl_LIBRARY)
|
||||
|
||||
SET( OPENGLES_LIBRARIES ${OPENGLES_gl_LIBRARY} ${OPENGLES_LIBRARIES})
|
||||
|
||||
SET( OPENGLES_FOUND "YES" )
|
||||
|
||||
ENDIF(OPENGLES_gl_LIBRARY)
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
OPENGLES_INCLUDE_DIR
|
||||
OPENGLES_gl_LIBRARY
|
||||
)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(OPENGLES REQUIRED_VARS OPENGLES_LIBRARIES OPENGLES_INCLUDE_DIR)
|
|
@ -26,14 +26,6 @@ else (GIT_CHECKOUT)
|
|||
configure_resource_file(${VERSION_IN_FILE} ${VERSION_FILE_PATH_BASE} ${VERSION_FILE_PATH_RELATIVE})
|
||||
endif (GIT_CHECKOUT)
|
||||
|
||||
if(BUILD_OPENMW OR BUILD_OPENCS)
|
||||
if (OPENGL_ES)
|
||||
find_package(OpenGLES REQUIRED)
|
||||
else()
|
||||
find_package(OpenGL REQUIRED)
|
||||
endif()
|
||||
endif(BUILD_OPENMW OR BUILD_OPENCS)
|
||||
|
||||
# source files
|
||||
|
||||
add_component_dir (settings
|
||||
|
@ -252,14 +244,6 @@ include_directories(${Bullet_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
|
|||
|
||||
add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
|
||||
|
||||
if(BUILD_OPENMW OR BUILD_OPENCS)
|
||||
if (OPENGL_ES)
|
||||
set(GL_LIB ${OPENGLES_gl_LIBRARY})
|
||||
else()
|
||||
set(GL_LIB ${OPENGL_gl_LIBRARY})
|
||||
endif()
|
||||
endif(BUILD_OPENMW OR BUILD_OPENCS)
|
||||
|
||||
target_link_libraries(components
|
||||
${Boost_SYSTEM_LIBRARY}
|
||||
${Boost_FILESYSTEM_LIBRARY}
|
||||
|
@ -276,8 +260,7 @@ target_link_libraries(components
|
|||
${OSGANIMATION_LIBRARIES}
|
||||
${Bullet_LIBRARIES}
|
||||
${SDL2_LIBRARIES}
|
||||
# For MyGUI platform
|
||||
${GL_LIB}
|
||||
${OPENGL_gl_LIBRARY}
|
||||
${MyGUI_LIBRARIES}
|
||||
)
|
||||
|
||||
|
|
|
@ -91,7 +91,7 @@ void GraphicsWindowSDL2::init()
|
|||
SDL_Window *oldWin = SDL_GL_GetCurrentWindow();
|
||||
SDL_GLContext oldCtx = SDL_GL_GetCurrentContext();
|
||||
|
||||
#if defined(OPENGL_ES) || defined(ANDROID)
|
||||
#if defined(ANDROID)
|
||||
int major = 1;
|
||||
int minor = 1;
|
||||
char *ver = getenv("OPENMW_GLES_VERSION");
|
||||
|
|
|
@ -47,8 +47,8 @@ vec3 getSpecular(vec3 viewNormal, vec3 viewDirection, float shininess, vec3 matS
|
|||
{
|
||||
vec3 lightDir = normalize(gl_LightSource[0].position.xyz);
|
||||
float NdotL = max(dot(viewNormal, lightDir), 0.0);
|
||||
if (NdotL < 0)
|
||||
return vec3(0,0,0);
|
||||
if (NdotL < 0.0)
|
||||
return vec3(0.,0.,0.);
|
||||
vec3 halfVec = normalize(lightDir - viewDirection);
|
||||
return pow(max(dot(viewNormal, halfVec), 0.0), 128) * gl_LightSource[0].specular.xyz * matSpec;
|
||||
return pow(max(dot(viewNormal, halfVec), 0.0), 128.) * gl_LightSource[0].specular.xyz * matSpec;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue