forked from teamnwah/openmw-tes3coop
Task 339 - Moving all sounds to actions
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4 changed files with 19 additions and 17 deletions
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@ -6,8 +6,6 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/ptr.hpp"
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@ -108,13 +106,9 @@ namespace MWClass
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/// \todo remove this if clause once ActionTeleport can also support other actors
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if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()==actor)
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{
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// the player is using the door
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// The reason this is not 3D is that it would get interrupted when you teleport
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//MWBase::Environment::get().getSoundManager()->playSound3D(ptr,openSound, 1.0, 1.0);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->ref.destCell, ref->ref.doorDest));
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action->setSound(openSound, true);
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action->setSound(openSound);
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return action;
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}
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@ -2,9 +2,13 @@
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#include "action.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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MWWorld::Action::Action() {}
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MWWorld::Action::Action() {
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teleport = false;
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}
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MWWorld::Action::~Action() {}
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@ -12,15 +16,14 @@ void MWWorld::Action::execute (const Ptr& actor)
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{
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if (!mSoundId.empty())
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{
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if (onActor)
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if (teleport == true)
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{
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std::cout << "Douglas - Som Normal" << std::endl;
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//this is a teleport action, so we need to call playSound
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MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
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MWBase::SoundManager::Play_NoTrack);
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}
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else
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{
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std::cout << "Douglas - Som 3D" << std::endl;
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MWBase::Environment::get().getSoundManager()->playSound3D (actor, mSoundId, 1.0, 1.0,
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MWBase::SoundManager::Play_NoTrack);
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}
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@ -29,8 +32,7 @@ void MWWorld::Action::execute (const Ptr& actor)
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executeImp (actor);
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}
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void MWWorld::Action::setSound (const std::string& id, const bool onActorValue)
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void MWWorld::Action::setSound (const std::string& id)
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{
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mSoundId = id;
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onActor = onActorValue;
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}
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@ -11,7 +11,6 @@ namespace MWWorld
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class Action
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{
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std::string mSoundId;
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bool onActor;
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// not implemented
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Action (const Action& action);
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@ -19,7 +18,10 @@ namespace MWWorld
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virtual void executeImp (const Ptr& actor) = 0;
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public:
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protected:
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bool teleport; //True if the action will teleport the actor
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public:
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Action();
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@ -27,7 +29,7 @@ namespace MWWorld
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void execute (const Ptr& actor);
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void setSound (const std::string& id, const bool onActor = false);
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void setSound (const std::string& id);
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};
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}
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@ -9,10 +9,14 @@ namespace MWWorld
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ActionTeleport::ActionTeleport (const std::string& cellName,
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const ESM::Position& position)
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: mCellName (cellName), mPosition (position)
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{}
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{
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teleport = true;
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}
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void ActionTeleport::executeImp (const Ptr& actor)
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{
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teleport = true;
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if (mCellName.empty())
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MWBase::Environment::get().getWorld()->changeToExteriorCell (mPosition);
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else
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