Merge branch 'master' into graphics

actorid
scrawl 13 years ago
commit 5d4d35a02c

@ -297,7 +297,6 @@ namespace MWClass
void Npc::registerSelf()
{
boost::shared_ptr<Class> instance (new Npc);
std::cout << "class npc:" << typeid (ESM::NPC).name();
registerClass (typeid (ESM::NPC).name(), instance);
}
}

@ -24,8 +24,6 @@ namespace MWWorld
float* playerPos = mPlayer.mData.getPosition().pos;
playerPos[0] = playerPos[1] = playerPos[2] = 0;
std::cout << renderer->getHandle();
mPlayer.mData.setBaseNode(renderer->getNode());
/// \todo Do not make a copy of classes defined in esm/p records.
mClass = new ESM::Class (*world.getStore().classes.find (player->cls));

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