forked from teamnwah/openmw-tes3coop
Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
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1 changed files with 3 additions and 6 deletions
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@ -3178,13 +3178,10 @@ namespace MWWorld
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{
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breakInvisibility(actor);
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if (mScriptsEnabled)
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if (object.getRefData().activate())
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{
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if (object.getRefData().activate())
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{
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boost::shared_ptr<MWWorld::Action> action = (object.getClass().activate(object, actor));
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action->execute (actor);
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}
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boost::shared_ptr<MWWorld::Action> action = (object.getClass().activate(object, actor));
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action->execute (actor);
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}
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}
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