Teleportation: Support markers in Mournhold.

OMW Bug #1533
Note:  the 'stolen goods' search is not yet correct for Mournhald.
celladd
Jordan Ayers 10 years ago
parent 1d18d3ff4c
commit 5ef78903dc

@ -2830,33 +2830,99 @@ namespace MWWorld
return false;
}
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id)
MWWorld::Ptr World::getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id )
{
Ogre::Vector3 worldPos;
if (!findInteriorPositionInWorldSpace(ptr.getCell(), worldPos))
worldPos = mPlayer->getLastKnownExteriorPosition();
// Search for a 'nearest' marker, counting each cell between the starting
// cell and the exterior as a distance of 1. If an exterior is found, jump
// to the nearest exterior marker, without further interior searching.
std::set< std::string >checkedCells;
std::set< std::string >currentCells;
std::set< std::string >nextCells;
nextCells.insert( ptr.getCell()->getCell()->mName );
while ( !nextCells.empty() ) {
currentCells = nextCells;
nextCells.clear();
for( std::set< std::string >::const_iterator i = currentCells.begin(); i != currentCells.end(); ++i ) {
MWWorld::CellStore *next = getInterior( *i );
checkedCells.insert( *i );
if ( !next ) continue;
MWWorld::Ptr closestMarker;
float closestDistance = FLT_MAX;
MWWorld::CellRefList<ESM::Static>& statics = next->get<ESM::Static>();
CellRefList<ESM::Static>::List& staticList = statics.mList;
for (CellRefList<ESM::Static>::List::iterator it = staticList.begin(); it != staticList.end(); ++it)
{
MWWorld::LiveCellRef<ESM::Static>& ref = *it;
if ( id == ref.mRef.getRefId() ) {
return MWWorld::Ptr( &ref, next );
}
}
std::vector<MWWorld::Ptr> markers;
mCells.getExteriorPtrs(id, markers);
MWWorld::CellRefList<ESM::Door>& doors = next->get<ESM::Door>();
CellRefList<ESM::Door>::List& doorList = doors.mList;
for (std::vector<MWWorld::Ptr>::iterator it = markers.begin(); it != markers.end(); ++it)
{
ESM::Position pos = it->getRefData().getPosition();
Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos);
float distance = worldPos.squaredDistance(markerPos);
if (distance < closestDistance)
{
closestDistance = distance;
closestMarker = *it;
// Check if any door in the cell leads to an exterior directly
for (CellRefList<ESM::Door>::List::iterator it = doorList.begin(); it != doorList.end(); ++it)
{
MWWorld::LiveCellRef<ESM::Door>& ref = *it;
if ( id == ref.mRef.getRefId() ) {
return MWWorld::Ptr( &ref, next );
}
if (!ref.mRef.getTeleport()) continue;
if (ref.mRef.getDestCell().empty())
{
Ogre::Vector3 worldPos = Ogre::Vector3(ref.mRef.getDoorDest().pos);
float closestDistance = FLT_MAX;
MWWorld::Ptr closestMarker;
std::vector<MWWorld::Ptr> markers;
mCells.getExteriorPtrs(id, markers);
for (std::vector<MWWorld::Ptr>::iterator it2 = markers.begin(); it2 != markers.end(); ++it2)
{
ESM::Position pos = it2->getRefData().getPosition();
Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos);
float distance = worldPos.squaredDistance(markerPos);
if (distance < closestDistance)
{
closestDistance = distance;
closestMarker = *it2;
}
}
return closestMarker;
}
else
{
std::string dest = ref.mRef.getDestCell();
if ( !checkedCells.count(dest) && !currentCells.count(dest) )
nextCells.insert(dest);
}
}
}
}
return MWWorld::Ptr();
}
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id)
{
MWWorld::Ptr closestMarker = getClosestMarker( ptr, id );
if ( closestMarker.isEmpty() )
{
std::cerr << "Failed to teleport: no closest marker found" << std::endl;
return;
}
MWWorld::ActionTeleport action("", closestMarker.getRefData().getPosition());
std::string cellName;
if ( !closestMarker.mCell->isExterior() )
cellName = closestMarker.mCell->getCell()->mName;
MWWorld::ActionTeleport action(cellName, closestMarker.getRefData().getPosition());
action.execute(ptr);
}

@ -151,6 +151,8 @@ namespace MWWorld
float feetToGameUnits(float feet);
MWWorld::Ptr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id );
public:
World (OEngine::Render::OgreRenderer& renderer,

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