forked from teamnwah/openmw-tes3coop
Teleportation: Support markers in Mournhold.
OMW Bug #1533 Note: the 'stolen goods' search is not yet correct for Mournhald.
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2 changed files with 88 additions and 20 deletions
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@ -2830,33 +2830,99 @@ namespace MWWorld
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return false;
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}
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MWWorld::Ptr World::getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id )
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{
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// Search for a 'nearest' marker, counting each cell between the starting
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// cell and the exterior as a distance of 1. If an exterior is found, jump
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// to the nearest exterior marker, without further interior searching.
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std::set< std::string >checkedCells;
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std::set< std::string >currentCells;
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std::set< std::string >nextCells;
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nextCells.insert( ptr.getCell()->getCell()->mName );
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while ( !nextCells.empty() ) {
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currentCells = nextCells;
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nextCells.clear();
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for( std::set< std::string >::const_iterator i = currentCells.begin(); i != currentCells.end(); ++i ) {
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MWWorld::CellStore *next = getInterior( *i );
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checkedCells.insert( *i );
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if ( !next ) continue;
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MWWorld::CellRefList<ESM::Static>& statics = next->get<ESM::Static>();
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CellRefList<ESM::Static>::List& staticList = statics.mList;
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for (CellRefList<ESM::Static>::List::iterator it = staticList.begin(); it != staticList.end(); ++it)
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{
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MWWorld::LiveCellRef<ESM::Static>& ref = *it;
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if ( id == ref.mRef.getRefId() ) {
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return MWWorld::Ptr( &ref, next );
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}
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}
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MWWorld::CellRefList<ESM::Door>& doors = next->get<ESM::Door>();
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CellRefList<ESM::Door>::List& doorList = doors.mList;
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// Check if any door in the cell leads to an exterior directly
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for (CellRefList<ESM::Door>::List::iterator it = doorList.begin(); it != doorList.end(); ++it)
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{
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MWWorld::LiveCellRef<ESM::Door>& ref = *it;
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if ( id == ref.mRef.getRefId() ) {
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return MWWorld::Ptr( &ref, next );
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}
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if (!ref.mRef.getTeleport()) continue;
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if (ref.mRef.getDestCell().empty())
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{
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Ogre::Vector3 worldPos = Ogre::Vector3(ref.mRef.getDoorDest().pos);
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float closestDistance = FLT_MAX;
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MWWorld::Ptr closestMarker;
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std::vector<MWWorld::Ptr> markers;
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mCells.getExteriorPtrs(id, markers);
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for (std::vector<MWWorld::Ptr>::iterator it2 = markers.begin(); it2 != markers.end(); ++it2)
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{
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ESM::Position pos = it2->getRefData().getPosition();
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Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos);
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float distance = worldPos.squaredDistance(markerPos);
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if (distance < closestDistance)
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{
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closestDistance = distance;
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closestMarker = *it2;
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}
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}
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return closestMarker;
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}
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else
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{
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std::string dest = ref.mRef.getDestCell();
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if ( !checkedCells.count(dest) && !currentCells.count(dest) )
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nextCells.insert(dest);
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}
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}
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}
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}
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return MWWorld::Ptr();
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}
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void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
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const std::string& id)
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{
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Ogre::Vector3 worldPos;
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if (!findInteriorPositionInWorldSpace(ptr.getCell(), worldPos))
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worldPos = mPlayer->getLastKnownExteriorPosition();
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MWWorld::Ptr closestMarker = getClosestMarker( ptr, id );
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MWWorld::Ptr closestMarker;
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float closestDistance = FLT_MAX;
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std::vector<MWWorld::Ptr> markers;
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mCells.getExteriorPtrs(id, markers);
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for (std::vector<MWWorld::Ptr>::iterator it = markers.begin(); it != markers.end(); ++it)
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if ( closestMarker.isEmpty() )
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{
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ESM::Position pos = it->getRefData().getPosition();
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Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos);
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float distance = worldPos.squaredDistance(markerPos);
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if (distance < closestDistance)
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{
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closestDistance = distance;
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closestMarker = *it;
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}
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std::cerr << "Failed to teleport: no closest marker found" << std::endl;
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return;
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}
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MWWorld::ActionTeleport action("", closestMarker.getRefData().getPosition());
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std::string cellName;
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if ( !closestMarker.mCell->isExterior() )
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cellName = closestMarker.mCell->getCell()->mName;
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MWWorld::ActionTeleport action(cellName, closestMarker.getRefData().getPosition());
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action.execute(ptr);
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}
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@ -151,6 +151,8 @@ namespace MWWorld
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float feetToGameUnits(float feet);
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MWWorld::Ptr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id );
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public:
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World (OEngine::Render::OgreRenderer& renderer,
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