From 5fa7536427d724c9ffbec43e29e56c44d6b5dad9 Mon Sep 17 00:00:00 2001 From: scrawl Date: Sat, 29 Nov 2014 16:50:42 +0100 Subject: [PATCH] Fix incorrect box shape translation reset Fixes incorrect placement of collision box for "azura spirit_trib" --- components/nifbullet/bulletnifloader.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/components/nifbullet/bulletnifloader.cpp b/components/nifbullet/bulletnifloader.cpp index b366216de..3abe0c171 100644 --- a/components/nifbullet/bulletnifloader.cpp +++ b/components/nifbullet/bulletnifloader.cpp @@ -133,8 +133,6 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource) mResourceName = mShape->getName(); mShape->mCollide = false; mBoundingBox = NULL; - mShape->mBoxTranslation = Ogre::Vector3(0,0,0); - mShape->mBoxRotation = Ogre::Quaternion::IDENTITY; mStaticMesh = NULL; mCompoundShape = NULL;