forked from teamnwah/openmw-tes3coop
Some refactoring. Remove unused code
This commit is contained in:
parent
e65ff723ce
commit
5fd48efd28
7 changed files with 173 additions and 260 deletions
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@ -194,7 +194,7 @@ namespace MWWorld
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if (inserted.second)
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mShared.push_back(&inserted.first->second);
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return RecordId(record.mId, ESM::isRecordDeleted(record));
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return RecordId(record.mId, record.mIsDeleted);
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}
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template<typename T>
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void Store<T>::setUp()
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@ -327,7 +327,7 @@ namespace MWWorld
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record.load (reader);
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insert (record);
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return RecordId(record.mId, ESM::isRecordDeleted(record));
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return RecordId(record.mId, record.mIsDeleted);
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}
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// LandTexture
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@ -1083,6 +1083,35 @@ namespace MWWorld
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return RecordId(script.mId);
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}
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// GameSetting
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// Need to specialize load() and read() methods, because GameSetting can't
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// be deleted (has no mIsDeleted flag)
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//=========================================================================
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template <>
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inline RecordId Store<ESM::GameSetting>::load(ESM::ESMReader &reader)
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{
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ESM::GameSetting setting;
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setting.load(reader);
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Misc::StringUtils::toLower(setting.mId);
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std::pair<typename Static::iterator, bool> inserted = mStatic.insert(std::make_pair(setting.mId, setting));
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if (inserted.second)
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mShared.push_back(&inserted.first->second);
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return RecordId(setting.mId);
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}
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template <>
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inline RecordId Store<ESM::GameSetting>::read(ESM::ESMReader &reader)
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{
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ESM::GameSetting setting;
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setting.load(reader);
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insert(setting);
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return RecordId(setting.mId);
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}
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}
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template class MWWorld::Store<ESM::Activator>;
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@ -3,7 +3,6 @@
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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#include "util.hpp"
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namespace ESM
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{
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@ -12,7 +12,6 @@
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#include "esmwriter.hpp"
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#include "defs.hpp"
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#include "cellid.hpp"
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#include "util.hpp"
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namespace
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{
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@ -53,171 +52,178 @@ namespace ESM
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return ref.mRefNum == refNum;
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}
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void Cell::load(ESMReader &esm, bool saveContext)
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{
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loadName(esm);
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loadData(esm);
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loadCell(esm, saveContext);
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}
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void Cell::loadName(ESMReader &esm)
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{
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mName = esm.getHNString("NAME");
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mIsDeleted = readDeleSubRecord(esm);
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}
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void Cell::loadCell(ESMReader &esm, bool saveContext)
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{
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mRefNumCounter = 0;
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if (mData.mFlags & Interior)
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void Cell::load(ESMReader &esm, bool saveContext)
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{
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// Interior cells
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if (esm.isNextSub("INTV"))
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{
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int waterl;
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esm.getHT(waterl);
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mWater = (float) waterl;
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mWaterInt = true;
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}
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else if (esm.isNextSub("WHGT"))
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{
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esm.getHT(mWater);
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}
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loadName(esm);
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loadData(esm);
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loadCell(esm, saveContext);
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}
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// Quasi-exterior cells have a region (which determines the
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// weather), pure interior cells have ambient lighting
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// instead.
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if (mData.mFlags & QuasiEx)
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void Cell::loadName(ESMReader &esm)
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{
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mName = esm.getHNString("NAME");
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mIsDeleted = false;
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if (esm.isNextSub("DELE"))
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{
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esm.skipHSub();
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mIsDeleted = true;
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}
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}
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void Cell::loadCell(ESMReader &esm, bool saveContext)
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{
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mRefNumCounter = 0;
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if (mData.mFlags & Interior)
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{
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// Interior cells
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if (esm.isNextSub("INTV"))
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{
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int waterl;
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esm.getHT(waterl);
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mWater = (float) waterl;
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mWaterInt = true;
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}
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else if (esm.isNextSub("WHGT"))
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{
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esm.getHT(mWater);
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}
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// Quasi-exterior cells have a region (which determines the
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// weather), pure interior cells have ambient lighting
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// instead.
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if (mData.mFlags & QuasiEx)
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mRegion = esm.getHNOString("RGNN");
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else if (esm.isNextSub("AMBI"))
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esm.getHT(mAmbi);
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}
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else
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{
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// Exterior cells
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mRegion = esm.getHNOString("RGNN");
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else if (esm.isNextSub("AMBI"))
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esm.getHT(mAmbi);
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mMapColor = 0;
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esm.getHNOT(mMapColor, "NAM5");
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}
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if (esm.isNextSub("NAM0")) {
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esm.getHT(mRefNumCounter);
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}
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if (saveContext) {
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mContextList.push_back(esm.getContext());
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esm.skipRecord();
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}
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}
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else
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void Cell::loadData(ESMReader &esm)
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{
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// Exterior cells
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mRegion = esm.getHNOString("RGNN");
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mMapColor = 0;
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esm.getHNOT(mMapColor, "NAM5");
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}
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if (esm.isNextSub("NAM0")) {
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esm.getHT(mRefNumCounter);
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esm.getHNT(mData, "DATA", 12);
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}
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if (saveContext) {
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void Cell::postLoad(ESMReader &esm)
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{
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// Save position of the cell references and move on
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mContextList.push_back(esm.getContext());
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esm.skipRecord();
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}
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}
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void Cell::loadData(ESMReader &esm)
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{
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esm.getHNT(mData, "DATA", 12);
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}
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void Cell::postLoad(ESMReader &esm)
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{
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// Save position of the cell references and move on
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mContextList.push_back(esm.getContext());
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esm.skipRecord();
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}
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void Cell::save(ESMWriter &esm) const
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{
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esm.writeHNCString("NAME", mName);
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if (mIsDeleted)
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void Cell::save(ESMWriter &esm) const
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{
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writeDeleSubRecord(esm);
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}
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esm.writeHNCString("NAME", mName);
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esm.writeHNT("DATA", mData, 12);
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if (mData.mFlags & Interior)
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{
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if (mWaterInt) {
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int water =
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(mWater >= 0) ? (int) (mWater + 0.5) : (int) (mWater - 0.5);
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esm.writeHNT("INTV", water);
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} else {
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esm.writeHNT("WHGT", mWater);
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if (mIsDeleted)
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{
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esm.writeHNCString("DELE", "");
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}
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if (mData.mFlags & QuasiEx)
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esm.writeHNT("DATA", mData, 12);
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if (mData.mFlags & Interior)
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{
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if (mWaterInt) {
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int water =
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(mWater >= 0) ? (int) (mWater + 0.5) : (int) (mWater - 0.5);
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esm.writeHNT("INTV", water);
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} else {
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esm.writeHNT("WHGT", mWater);
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}
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if (mData.mFlags & QuasiEx)
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esm.writeHNOCString("RGNN", mRegion);
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else
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esm.writeHNT("AMBI", mAmbi, 16);
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}
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else
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{
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esm.writeHNOCString("RGNN", mRegion);
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else
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esm.writeHNT("AMBI", mAmbi, 16);
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}
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else
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{
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esm.writeHNOCString("RGNN", mRegion);
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if (mMapColor != 0)
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esm.writeHNT("NAM5", mMapColor);
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if (mMapColor != 0)
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esm.writeHNT("NAM5", mMapColor);
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}
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if (mRefNumCounter != 0)
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esm.writeHNT("NAM0", mRefNumCounter);
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}
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if (mRefNumCounter != 0 && !mIsDeleted)
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esm.writeHNT("NAM0", mRefNumCounter);
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}
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void Cell::restore(ESMReader &esm, int iCtx) const
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{
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esm.restoreContext(mContextList.at (iCtx));
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}
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std::string Cell::getDescription() const
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{
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if (mData.mFlags & Interior)
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void Cell::restore(ESMReader &esm, int iCtx) const
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{
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return mName;
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esm.restoreContext(mContextList.at (iCtx));
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}
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else
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{
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std::ostringstream stream;
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stream << mData.mX << ", " << mData.mY;
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return stream.str();
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}
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}
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bool Cell::getNextRef(ESMReader &esm, CellRef &ref, bool ignoreMoves, MovedCellRef *mref)
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{
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// TODO: Try and document reference numbering, I don't think this has been done anywhere else.
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if (!esm.hasMoreSubs())
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return false;
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// NOTE: We should not need this check. It is a safety check until we have checked
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// more plugins, and how they treat these moved references.
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if (esm.isNextSub("MVRF"))
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std::string Cell::getDescription() const
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{
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if (ignoreMoves)
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if (mData.mFlags & Interior)
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{
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esm.getHT (mref->mRefNum.mIndex);
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esm.getHNOT (mref->mTarget, "CNDT");
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adjustRefNum (mref->mRefNum, esm);
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return mName;
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}
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else
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{
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// skip rest of cell record (moved references), they are handled elsewhere
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esm.skipRecord(); // skip MVRF, CNDT
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std::ostringstream stream;
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stream << mData.mX << ", " << mData.mY;
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return stream.str();
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}
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}
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bool Cell::getNextRef(ESMReader &esm, CellRef &ref, bool ignoreMoves, MovedCellRef *mref)
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{
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// TODO: Try and document reference numbering, I don't think this has been done anywhere else.
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if (!esm.hasMoreSubs())
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return false;
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// NOTE: We should not need this check. It is a safety check until we have checked
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// more plugins, and how they treat these moved references.
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if (esm.isNextSub("MVRF"))
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{
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if (ignoreMoves)
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{
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esm.getHT (mref->mRefNum.mIndex);
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esm.getHNOT (mref->mTarget, "CNDT");
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adjustRefNum (mref->mRefNum, esm);
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}
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else
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{
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// skip rest of cell record (moved references), they are handled elsewhere
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esm.skipRecord(); // skip MVRF, CNDT
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return false;
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}
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}
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ref.load (esm);
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// Identify references belonging to a parent file and adapt the ID accordingly.
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adjustRefNum (ref.mRefNum, esm);
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return true;
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}
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ref.load (esm);
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bool Cell::getNextMVRF(ESMReader &esm, MovedCellRef &mref)
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{
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esm.getHT(mref.mRefNum.mIndex);
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esm.getHNOT(mref.mTarget, "CNDT");
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// Identify references belonging to a parent file and adapt the ID accordingly.
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adjustRefNum (ref.mRefNum, esm);
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adjustRefNum (mref.mRefNum, esm);
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return true;
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}
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bool Cell::getNextMVRF(ESMReader &esm, MovedCellRef &mref)
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{
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esm.getHT(mref.mRefNum.mIndex);
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esm.getHNOT(mref.mTarget, "CNDT");
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adjustRefNum (mref.mRefNum, esm);
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return true;
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}
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return true;
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}
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void Cell::blank()
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{
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@ -26,6 +26,7 @@ namespace ESM
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{
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case ESM::FourCC<'N','A','M','E'>::value:
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mId = esm.getHString();
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hasName = true;
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break;
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case ESM::FourCC<'D','E','L','E'>::value:
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esm.skipHSub();
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@ -26,7 +26,7 @@ namespace ESM
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{
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case ESM::FourCC<'N','A','M','E'>::value:
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mId = esm.getHString();
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hasName = false;
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hasName = true;
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break;
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case ESM::FourCC<'D','E','L','E'>::value:
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esm.skipHSub();
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@ -1,75 +0,0 @@
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#include "util.hpp"
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#include <cstdint>
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namespace ESM
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{
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bool readDeleSubRecord(ESMReader &esm)
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{
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if (esm.isNextSub("DELE"))
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{
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esm.skipHSub();
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return true;
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}
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return false;
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}
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void writeDeleSubRecord(ESMWriter &esm)
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{
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esm.writeHNT("DELE", static_cast<int32_t>(0));
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}
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template <>
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bool isRecordDeleted<StartScript>(const StartScript &script)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Race>(const Race &race)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<GameSetting>(const GameSetting &gmst)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Skill>(const Skill &skill)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<MagicEffect>(const MagicEffect &mgef)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Pathgrid>(const Pathgrid &pgrd)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Land>(const Land &land)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<DebugProfile>(const DebugProfile &profile)
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{
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return false;
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}
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template <>
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bool isRecordDeleted<Filter>(const Filter &filter)
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{
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return false;
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}
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}
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@ -8,16 +8,6 @@
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "loadsscr.hpp"
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#include "loadglob.hpp"
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#include "loadrace.hpp"
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#include "loadgmst.hpp"
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#include "loadskil.hpp"
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#include "loadmgef.hpp"
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#include "loadland.hpp"
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#include "loadpgrd.hpp"
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#include "debugprofile.hpp"
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#include "filter.hpp"
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namespace ESM
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{
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@ -63,43 +53,6 @@ struct Vector3
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}
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};
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bool readDeleSubRecord(ESMReader &esm);
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void writeDeleSubRecord(ESMWriter &esm);
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template <class RecordT>
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bool isRecordDeleted(const RecordT &record)
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{
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return record.mIsDeleted;
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}
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// The following records can't be deleted (for now)
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template <>
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bool isRecordDeleted<StartScript>(const StartScript &script);
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template <>
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bool isRecordDeleted<Race>(const Race &race);
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template <>
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bool isRecordDeleted<GameSetting>(const GameSetting &gmst);
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template <>
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bool isRecordDeleted<Skill>(const Skill &skill);
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template <>
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bool isRecordDeleted<MagicEffect>(const MagicEffect &mgef);
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template <>
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bool isRecordDeleted<Pathgrid>(const Pathgrid &pgrd);
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template <>
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bool isRecordDeleted<Land>(const Land &land);
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template <>
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bool isRecordDeleted<DebugProfile>(const DebugProfile &profile);
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template <>
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bool isRecordDeleted<Filter>(const Filter &filter);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
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Reference in a new issue