Character sliding fix

This commit is contained in:
scrawl 2015-05-21 21:04:48 +02:00
parent cfe57199d7
commit 6031db7882

View file

@ -176,7 +176,8 @@ namespace MWPhysics
static inline osg::Vec3f reflect(const osg::Vec3& velocity, const osg::Vec3f& normal) static inline osg::Vec3f reflect(const osg::Vec3& velocity, const osg::Vec3f& normal)
{ {
return (normal * (normal * velocity)) * 2 - velocity; return velocity - (normal * (normal * velocity)) * 2;
// ^ dot product
} }