forked from teamnwah/openmw-tes3coop
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CHANGELOG.md
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CHANGELOG.md
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0.42.0
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------
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Bug #1956: Duplicate objects after loading the game, when a mod was edited
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Bug #2100: Falling leaves in Vurt's Leafy West Gash II not rendered correctly
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Bug #2116: Cant fit through some doorways pressed against staircases
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Bug #2289: Some modal dialogs are not centered on the screen when the window resizes
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Bug #2409: Softlock when pressing weapon/magic switch keys during chargen, afterwards switches weapons even though a text field is selected
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Bug #2483: Previous/Next Weapon hotkeys triggered while typing the name of game save
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Bug #2629: centeroncell, coc causes death / fall damage time to time when teleporting from high
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Bug #2645: Cycling weapons is possible while console/pause menu is open
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Bug #2678: Combat with water creatures do not end upon exiting water
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Bug #2759: Light Problems in Therana's Chamber in Tel Branora
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Bug #2771: unhandled sdl event of type 0x302
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Bug #2777: (constant/on cast) disintegrate armor/weapon on self is seemingly not working
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Bug #2838: Editor: '.' in a record name should be allowed
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Bug #2909: NPCs appear floating when standing on a slope
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Bug #3093: Controller movement cannot be used while mouse is moving
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Bug #3134: Crash possible when using console with open container
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Bug #3254: AI enemies hit between them.
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Bug #3344: Editor: Verification results sorting by Type is not alphabetical.
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Bug #3345: Editor: Cloned and added pathgrids are lost after reopen of saved omwgame file
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Bug #3355: [MGSO] Physics maxing out in south cornerclub Balmora
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Bug #3484: Editor: camera position is not set when changing cell via drag&drop
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Bug #3508: Slowfall kills Jump momentum
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Bug #3580: Crash: Error ElementBufferObject::remove BufferData<0> out of range
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Bug #3581: NPCs wander too much
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Bug #3601: Menu Titles not centered vertically
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Bug #3607: [Mac OS] Beginning of NPC speech cut off (same issue as closed bug #3453)
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Bug #3613: Can not map "next weapon" or "next spell" to controller
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Bug #3617: Enchanted arrows don't explode when hitting the ground
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Bug #3645: Unable to use steps in Vivec, Palace of Vivec
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Bug #3650: Tamriel Rebuilt 16.09.1 – Hist Cuirass GND nif is rendered inside a Pink Box
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Bug #3652: Item icon shadows get stuck in the alchemy GUI
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Bug #3653: Incorrect swish sounds
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Bug #3666: NPC collision should not be disabled until death animation has finished
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Bug #3669: Editor: Text field was missing from book object editing dialogue
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Bug #3670: Unhandled SDL event of type 0x304
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Bug #3671: Incorrect local variable value after picking up bittercup
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Bug #3686: Travelling followers doesn't increase travel fee
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Bug #3689: Problematic greetings from Antares Big Mod that override the appropriate ones.
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Bug #3690: Certain summoned creatures do not engage in combat with underwater creatures
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Bug #3691: Enemies do not initiate combat with player followers on sight
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Bug #3695: [Regression] Dispel does not always dispel spell effects in 0.41
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Bug #3699: Crash on MWWorld::ProjectileManager::moveMagicBolts
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Bug #3700: Climbing on rocks and mountains
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Bug #3704: Creatures don't auto-equip their shields on creation
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Bug #3705: AI combat engagement logic differs from vanilla
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Bug #3707: Animation playing does some very odd things if pc comes in contact with the animated mesh
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Bug #3712: [Mod] Freeze upon entering Adanumuran with mod Adanumuran Reclaimed
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Bug #3713: [Regression] Cancelling dialogue or using travel with creatures throws a (possibly game-breaking) exception
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Bug #3719: Dropped identification papers can't be picked up again
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Bug #3722: Command spell doesn't bring enemies out of combat
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Bug #3727: Using "Activate" mid-script-execution invalidates interpreter context
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Bug #3746: Editor: Book records show attribute IDs instead of skill IDs for teached skills entry.
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Bug #3755: Followers stop following after loading from savegame
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Bug #3772: ModStat lowers attribute to 100 if it was greater
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Bug #3781: Guns in Clean Hunter Rifles mod use crossbow sounds
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Bug #3797: NPC and creature names don't show up in combat when RMB windows are displayed
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Bug #3800: Wrong tooltip maximum width
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Bug #3801: Drowning widget is bugged
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Bug #3802: BarterOffer shouldn't limit pcMercantile
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Bug #3813: Some fatal error
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Bug #3816: Expression parser thinks the -> token is unexpected when a given explicit refID clashes with a journal ID
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Bug #3822: Custom added creatures are not animated
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Feature #451: Water sounds
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Feature #2691: Light particles sometimes not shown in inventory character preview
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Feature #3523: Light source on magic projectiles
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Feature #3644: Nif NiSphericalCollider Unknown Record Type
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Feature #3675: ess-Importer: convert mark location
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Feature #3693: ess-Importer: convert last known exterior cell
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Feature #3748: Editor: Replace "Scroll" check box in Book records with "Book Type" combo box.
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Feature #3751: Editor: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box
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Feature #3752: Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box
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Feature #3756: Editor: Replace "Female" check box in NPC records with "Gender" combo box
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Feature #3757: Editor: Replace "Female" check box in BodyPart records with "Gender" combo box
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Task #3092: const version of ContainerStoreIterator
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Task #3795: /deps folder not in .gitignore
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0.41.0
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------
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@ -25,7 +25,7 @@ endif()
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message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 41)
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set(OPENMW_VERSION_MINOR 42)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_VERSION_COMMITHASH "")
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@ -7,7 +7,7 @@ OpenMW is a recreation of the engine for the popular role-playing game Morrowind
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OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set.
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* Version: 0.41.0
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* Version: 0.42.0
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* License: GPLv3 (see [docs/license/GPL3.txt](https://github.com/OpenMW/openmw/blob/master/docs/license/GPL3.txt) for more information)
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* Website: http://www.openmw.org
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* IRC: #openmw on irc.freenode.net
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