[General] Implement setting of physics framerate as part of GameSettings

0.6.3
David Cernat 7 years ago
parent 65c3472772
commit 60f686ee43

@ -17,6 +17,14 @@ void SettingFunctions::SetDifficulty(unsigned short pid, int difficulty)
player->difficulty = difficulty;
}
void SettingFunctions::SetPhysicsFramerate(unsigned short pid, double physicsFramerate)
{
Player *player;
GET_PLAYER(pid, player, );
player->physicsFramerate = physicsFramerate;
}
void SettingFunctions::SetConsoleAllowed(unsigned short pid, bool state)
{
Player *player;

@ -5,6 +5,8 @@
#define SETTINGSAPI \
{"SetDifficulty", SettingFunctions::SetDifficulty},\
{"SetPhysicsFramerate", SettingFunctions::SetPhysicsFramerate},\
\
{"SetConsoleAllowed", SettingFunctions::SetConsoleAllowed},\
{"SetBedRestAllowed", SettingFunctions::SetBedRestAllowed},\
{"SetWildernessRestAllowed", SettingFunctions::SetWildernessRestAllowed},\
@ -28,6 +30,18 @@ public:
*/
static void SetDifficulty(unsigned short pid, int difficulty);
/**
* \brief Set the physics framerate for a player.
*
* This changes the physics framerate for that player in the server memory, but does not by itself
* send a packet.
*
* \param pid The player ID.
* \param bool The physics framerate.
* \return void
*/
static void SetPhysicsFramerate(unsigned short pid, double physicsFramerate);
/**
* \brief Set whether the console is allowed for a player.
*

@ -318,6 +318,16 @@ namespace MWBase
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to set the physics framerate from elsewhere
*/
virtual void World::setPhysicsFramerate(float physFramerate) = 0;
/*
End of tes3mp addition
*/
virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2) = 0;
///< cast a Ray and return true if there is an object in the ray path.

@ -48,6 +48,7 @@ LocalPlayer::LocalPlayer()
charGenStage.end = 1;
difficulty = 0;
physicsFramerate = 60.0;
consoleAllowed = false;
bedRestAllowed = true;
wildernessRestAllowed = true;

@ -2,6 +2,7 @@
#define OPENMW_PROCESSORGAMESETTINGS_HPP
#include "apps/openmw/mwbase/environment.hpp"
#include "apps/openmw/mwworld/worldimp.hpp"
#include "apps/openmw/mwgui/windowmanagerimp.hpp"
#include "../PlayerProcessor.hpp"
@ -28,6 +29,8 @@ namespace mwmp
(!player->bedRestAllowed || !player->wildernessRestAllowed || !player->waitAllowed))
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
MWBase::Environment::get().getWorld()->setPhysicsFramerate(player->physicsFramerate);
}
}
};

@ -794,6 +794,28 @@ namespace MWPhysics
return true;
}
/*
Start of tes3mp addition
Make it possible to set the physics framerate from elsewhere
*/
void PhysicsSystem::setPhysicsFramerate(float physFramerate)
{
if (physFramerate > 0 && physFramerate < 100)
{
mPhysicsDt = 1.f / physFramerate;
std::cerr << "Warning: physics framerate was overridden (a new value is " << physFramerate << ")." << std::endl;
}
else
{
std::cerr << "Warning: attempted to override physics framerate with new value of " << physFramerate <<
", but it was outside accepted values." << std::endl;
}
}
/*
End of tes3mp addition
*/
class DeepestNotMeContactTestResultCallback : public btCollisionWorld::ContactResultCallback
{
const btCollisionObject* mMe;

@ -170,6 +170,16 @@ namespace MWPhysics
bool isOnSolidGround (const MWWorld::Ptr& actor) const;
/*
Start of tes3mp addition
Make it possible to set the physics framerate from elsewhere
*/
void setPhysicsFramerate(float physFramerate);
/*
End of tes3mp addition
*/
private:
void updateWater();

@ -1522,6 +1522,19 @@ namespace MWWorld
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to set the physics framerate from elsewhere
*/
void World::setPhysicsFramerate(float physFramerate)
{
mPhysics->setPhysicsFramerate(physFramerate);
}
/*
End of tes3mp addition
*/
void World::doPhysics(float duration)
{
mPhysics->stepSimulation(duration);

@ -417,6 +417,16 @@ namespace MWWorld
End of tes3mp addition
*/
/*
Start of tes3mp addition
Make it possible to set the physics framerate from elsewhere
*/
void World::setPhysicsFramerate(float physFramerate);
/*
End of tes3mp addition
*/
bool castRay (float x1, float y1, float z1, float x2, float y2, float z2) override;
///< cast a Ray and return true if there is an object in the ray path.

@ -253,6 +253,7 @@ namespace mwmp
CurrentContainer currentContainer;
int difficulty;
float physicsFramerate;
bool consoleAllowed;
bool bedRestAllowed;
bool wildernessRestAllowed;

@ -14,6 +14,7 @@ void PacketGameSettings::Packet(RakNet::BitStream *bs, bool send)
PlayerPacket::Packet(bs, send);
RW(player->difficulty, send);
RW(player->physicsFramerate, send);
RW(player->consoleAllowed, send);
RW(player->bedRestAllowed, send);
RW(player->wildernessRestAllowed, send);

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