forked from teamnwah/openmw-tes3coop
Fix first person meshes casting shadows
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parent
a049638e7f
commit
61661c8653
2 changed files with 4 additions and 3 deletions
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@ -374,14 +374,12 @@ void NpcAnimation::updateParts(bool forceupdate)
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NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename)
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NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename)
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{
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{
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NifOgre::ObjectList objects = NifOgre::Loader::createObjects(mSkelBase, bonename, mInsert, model);
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NifOgre::ObjectList objects = NifOgre::Loader::createObjects(mSkelBase, bonename, mInsert, model);
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setRenderProperties(objects, mVisibilityFlags, RQG_Main, RQG_Alpha);
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setRenderProperties(objects, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha);
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for(size_t i = 0;i < objects.mEntities.size();i++)
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for(size_t i = 0;i < objects.mEntities.size();i++)
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{
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{
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Ogre::Entity *ent = objects.mEntities[i];
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Ogre::Entity *ent = objects.mEntities[i];
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ent->getUserObjectBindings().setUserAny(Ogre::Any(group));
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ent->getUserObjectBindings().setUserAny(Ogre::Any(group));
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if(mViewMode == VM_FirstPerson)
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ent->setCastShadows(false);
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}
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}
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for(size_t i = 0;i < objects.mParticles.size();i++)
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for(size_t i = 0;i < objects.mParticles.size();i++)
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objects.mParticles[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
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objects.mParticles[i]->getUserObjectBindings().setUserAny(Ogre::Any(group));
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@ -59,6 +59,9 @@ enum VisibilityFlags
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// overlays, we only want these on the main render target
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// overlays, we only want these on the main render target
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RV_Overlay = 1024,
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RV_Overlay = 1024,
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// First person meshes do not cast shadows
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RV_FirstPerson = 2048,
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RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water
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RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water
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};
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};
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