Fix server crash caused by invalid player GUIDs, 2nd attempt

This commit is contained in:
David Cernat 2016-10-30 18:07:23 +02:00
parent ffb7683a5f
commit 621faf368e

View file

@ -715,7 +715,7 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
if (pl->first == guid.g) continue;
// If an invalid key makes it into the Players map, ignore it
else if (pl->first == RakNet::UNASSIGNED_NETWORK_ID) continue;
else if (pl->first == -1) continue;
playerController->GetPacket(ID_GAME_BASE_INFO)->Send(pl->second, guid);
playerController->GetPacket(ID_GAME_DYNAMICSTATS)->Send(pl->second, guid);