Merge remote-tracking branch 'chris/nif-fixes'

actorid
Marc Zinnschlag 12 years ago
commit 6238c8d758

@ -142,20 +142,18 @@ public:
{
ShapeData::read(nif);
int tris = nif->getUShort();
if(tris)
{
// We have three times as many vertices as triangles, so this
// is always equal to tris*3.
int cnt = nif->getInt();
nif->getShorts(triangles, cnt);
}
/*int tris =*/ nif->getUShort();
// We have three times as many vertices as triangles, so this
// is always equal to tris*3.
int cnt = nif->getInt();
nif->getShorts(triangles, cnt);
// Read the match list, which lists the vertices that are equal to
// vertices. We don't actually need need this for anything, so
// just skip it.
int verts = nif->getUShort();
for(int i=0;i<verts;i++)
for(int i=0;i < verts;i++)
{
// Number of vertices matching vertex 'i'
int num = nif->getUShort();

@ -220,11 +220,10 @@ void NIFFile::parse()
for(size_t i = 0;i < recNum;i++)
{
std::string rec = getString();
//cout << i << ": " << rec.toString() << endl;
Record *r = NULL;
std::string rec = getString();
/* These are all the record types we know how to read.
This can be heavily optimized later if needed. For example, a

@ -844,9 +844,12 @@ class NIFMeshLoader : Ogre::ManualResourceLoader
// Set the bounding box first
BoundsFinder bounds;
bounds.add(&srcVerts[0][0], srcVerts.size());
// No idea why this offset is needed. It works fine without it if the
// vertices weren't transformed first, but otherwise it fails later on
// when the object is being inserted into the scene.
if(!bounds.isValid())
{
float v[3] = { 0.0f, 0.0f, 0.0f };
bounds.add(&v[0], 1);
}
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
mesh->_setBoundingSphereRadius(bounds.getRadius());

Loading…
Cancel
Save