forked from teamnwah/openmw-tes3coop
LoadingScreen: documentation updates
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2 changed files with 12 additions and 4 deletions
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@ -33,11 +33,10 @@ namespace MWGui
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LoadingScreen(const VFS::Manager* vfs, osgViewer::Viewer* viewer);
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virtual ~LoadingScreen();
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/// Overridden from Loading::Listener, see the Loading::Listener documentation for usage details
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virtual void setLabel (const std::string& label);
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virtual void loadingOn();
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virtual void loadingOff();
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virtual void setProgressRange (size_t range);
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virtual void setProgress (size_t value);
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virtual void increaseProgress (size_t increase=1);
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@ -1,23 +1,32 @@
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#ifndef COMPONENTS_LOADINGLISTENER_H
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#define COMPONENTS_LOADINGLISTENER_H
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#include <string>
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namespace Loading
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{
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class Listener
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{
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public:
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/// Set a text label to show on the loading screen.
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virtual void setLabel (const std::string& label) {}
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// Use ScopedLoad instead of using these directly
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/// Start a loading sequence. Must call loadingOff() when done.
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/// @note To get the loading screen to actually update, you must call setProgress / increaseProgress periodically.
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/// @note It is best to use the ScopedLoad object instead of using loadingOn()/loadingOff() directly,
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/// so that the loading is exception safe.
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virtual void loadingOn() {}
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virtual void loadingOff() {}
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/// Set the total range of progress (e.g. the number of objects to load).
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virtual void setProgressRange (size_t range) {}
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/// Set current progress. Valid range is [0, progressRange)
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virtual void setProgress (size_t value) {}
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/// Increase current progress, default by 1.
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virtual void increaseProgress (size_t increase = 1) {}
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};
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// Used for stopping a loading sequence when the object goes out of scope
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/// @brief Used for stopping a loading sequence when the object goes out of scope
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struct ScopedLoad
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{
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ScopedLoad(Listener* l) : mListener(l) { mListener->loadingOn(); }
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