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@ -25,6 +25,10 @@ namespace MWGui
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void setBottomRightVisibility(bool effectBoxVisible, bool minimapVisible);
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void setBottomRightVisibility(bool effectBoxVisible, bool minimapVisible);
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void setFpsLevel(const int level);
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void setFpsLevel(const int level);
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void onFrame(float dt);
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void setCellName(const std::string& cellName);
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MyGUI::ProgressPtr health, magicka, stamina;
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MyGUI::ProgressPtr health, magicka, stamina;
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MyGUI::Widget *weapBox, *spellBox;
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MyGUI::Widget *weapBox, *spellBox;
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MyGUI::ImageBox *weapImage, *spellImage;
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MyGUI::ImageBox *weapImage, *spellImage;
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@ -34,6 +38,7 @@ namespace MWGui
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MyGUI::ScrollView* minimap;
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MyGUI::ScrollView* minimap;
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MyGUI::ImageBox* compass;
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MyGUI::ImageBox* compass;
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MyGUI::ImageBox* crosshair;
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MyGUI::ImageBox* crosshair;
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MyGUI::TextBox* mCellNameBox;
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MyGUI::WidgetPtr fpsbox;
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MyGUI::WidgetPtr fpsbox;
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MyGUI::TextBox* fpscounter;
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MyGUI::TextBox* fpscounter;
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@ -48,6 +53,9 @@ namespace MWGui
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DragAndDrop* mDragAndDrop;
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DragAndDrop* mDragAndDrop;
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std::string mCellName;
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float mCellNameTimer;
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void onWorldClicked(MyGUI::Widget* _sender);
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void onWorldClicked(MyGUI::Widget* _sender);
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void onWorldMouseOver(MyGUI::Widget* _sender, int x, int y);
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void onWorldMouseOver(MyGUI::Widget* _sender, int x, int y);
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void onWorldMouseLostFocus(MyGUI::Widget* _sender, MyGUI::Widget* _new);
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void onWorldMouseLostFocus(MyGUI::Widget* _sender, MyGUI::Widget* _new);
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