Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button

This commit is contained in:
scrawl 2014-01-26 15:22:31 +01:00
parent dea9d21db6
commit 63284d21a0
2 changed files with 7 additions and 0 deletions

View file

@ -35,6 +35,7 @@ namespace MWGui
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
}
void SaveGameDialog::onSlotActivated(MyGUI::ListBox *sender, size_t pos)
@ -43,6 +44,11 @@ namespace MWGui
onOkButtonClicked(mOkButton);
}
void SaveGameDialog::onEditSelectAccept(MyGUI::EditBox *sender)
{
onOkButtonClicked(mOkButton);
}
void SaveGameDialog::open()
{
WindowModal::open();

View file

@ -25,6 +25,7 @@ namespace MWGui
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
void onEditSelectAccept (MyGUI::EditBox* sender);
void fillSaveList();