forked from teamnwah/openmw-tes3coop
Removed duplicated code.
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eb1090a1b6
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63ab856024
2 changed files with 32 additions and 32 deletions
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@ -31,6 +31,18 @@ namespace MWMechanics
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static const int GREETING_SHOULD_START = 4; //how many reaction intervals should pass before NPC can greet player
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static const int GREETING_SHOULD_END = 10;
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const std::string AiWander::sIdleSelectToGroupName[GroupIndex_MaxIdle - GroupIndex_MinIdle + 1] =
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{
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std::string("idle2"),
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std::string("idle3"),
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std::string("idle4"),
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std::string("idle5"),
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std::string("idle6"),
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std::string("idle7"),
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std::string("idle8"),
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std::string("idle9"),
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};
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/// \brief This class holds the variables AiWander needs which are deleted if the package becomes inactive.
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struct AiWanderStorage : AiTemporaryBase
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{
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@ -580,44 +592,24 @@ namespace MWMechanics
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void AiWander::playIdle(const MWWorld::Ptr& actor, unsigned short idleSelect)
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{
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if(idleSelect == 2)
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle2", 0, 1);
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else if(idleSelect == 3)
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle3", 0, 1);
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else if(idleSelect == 4)
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle4", 0, 1);
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else if(idleSelect == 5)
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle5", 0, 1);
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else if(idleSelect == 6)
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle6", 0, 1);
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else if(idleSelect == 7)
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle7", 0, 1);
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else if(idleSelect == 8)
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle8", 0, 1);
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else if(idleSelect == 9)
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle9", 0, 1);
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if ((GroupIndex_MinIdle <= idleSelect) && (idleSelect <= GroupIndex_MaxIdle))
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{
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const std::string& groupName = sIdleSelectToGroupName[idleSelect - GroupIndex_MinIdle];
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, groupName, 0, 1);
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}
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}
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bool AiWander::checkIdle(const MWWorld::Ptr& actor, unsigned short idleSelect)
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{
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if(idleSelect == 2)
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return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle2");
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else if(idleSelect == 3)
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return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle3");
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else if(idleSelect == 4)
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return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle4");
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else if(idleSelect == 5)
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return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle5");
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else if(idleSelect == 6)
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return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle6");
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else if(idleSelect == 7)
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return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle7");
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else if(idleSelect == 8)
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return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle8");
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else if(idleSelect == 9)
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return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, "idle9");
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if ((GroupIndex_MinIdle <= idleSelect) && (idleSelect <= GroupIndex_MaxIdle))
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{
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const std::string& groupName = sIdleSelectToGroupName[idleSelect - GroupIndex_MinIdle];
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return MWBase::Environment::get().getMechanicsManager()->checkAnimationPlaying(actor, groupName);
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}
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else
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{
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return false;
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}
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}
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void AiWander::setReturnPosition(const Ogre::Vector3& position)
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@ -113,7 +113,15 @@ namespace MWMechanics
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float mDoorCheckDuration;
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int mStuckCount;
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// constants for converting idleSelect values into groupNames
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enum GroupIndex
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{
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GroupIndex_MinIdle = 2,
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GroupIndex_MaxIdle = 9
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};
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/// lookup table for converting idleSelect value to groupName
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static const std::string sIdleSelectToGroupName[GroupIndex_MaxIdle - GroupIndex_MinIdle + 1];
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};
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