forked from teamnwah/openmw-tes3coop
Add functions to play sounds
This commit is contained in:
parent
a46f8ced05
commit
656863ec6e
4 changed files with 62 additions and 8 deletions
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@ -230,6 +230,22 @@ void OpenAL_Output::Deinitialize()
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}
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Sound* OpenAL_Output::PlaySound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
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float volume, float pitch, bool loop)
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{
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fail("PlaySound not yet supported");
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return NULL;
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}
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Sound* OpenAL_Output::PlaySound3D(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
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MWWorld::Ptr ptr, float volume, float pitch,
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float min, float max, bool loop)
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{
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fail("PlaySound3D not yet supported");
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return NULL;
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}
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Sound* OpenAL_Output::StreamSound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder)
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{
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std::auto_ptr<OpenAL_SoundStream> sound;
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@ -22,6 +22,12 @@ namespace MWSound
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virtual bool Initialize(const std::string &devname="");
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virtual void Deinitialize();
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virtual Sound *PlaySound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
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float volume, float pitch, bool loop);
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virtual Sound *PlaySound3D(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
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MWWorld::Ptr ptr, float volume, float pitch,
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float min, float max, bool loop);
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virtual Sound *StreamSound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder);
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virtual void UpdateListener(float pos[3], float atdir[3], float updir[3]);
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@ -4,6 +4,8 @@
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#include <string>
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#include <memory>
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#include "../mwworld/ptr.hpp"
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namespace MWSound
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{
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class SoundManager;
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@ -17,6 +19,11 @@ namespace MWSound
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virtual bool Initialize(const std::string &devname="") = 0;
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virtual void Deinitialize() = 0;
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virtual Sound *PlaySound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
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float volume, float pitch, bool loop) = 0;
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virtual Sound *PlaySound3D(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder,
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MWWorld::Ptr ptr, float volume, float pitch,
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float min, float max, bool loop) = 0;
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virtual Sound *StreamSound(const std::string &fname, std::auto_ptr<Sound_Decoder> decoder) = 0;
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// FIXME: This should take an MWWorld::Ptr that represents the in-world camera
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@ -120,7 +120,17 @@ namespace MWSound
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float min, float max,
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bool loop, bool untracked)
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{
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//std::cout << "Cannot load " << file << ", skipping.\n";
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try
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{
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Sound *sound;
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std::auto_ptr<Sound_Decoder> decoder(new DEFAULT_DECODER);
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sound = Output->PlaySound3D(file, decoder, ptr, volume, pitch, min, max, loop);
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delete sound;
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound play error: "<<e.what()<< std::endl;
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}
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}
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// Stop a sound and remove it from the list. If id="" then
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@ -251,8 +261,6 @@ namespace MWSound
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std::string filePath = Files::FileListLocator(mSoundFiles, filename, mFSStrict, true);
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if(!filePath.empty())
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add(filePath, ptr, "_say_sound", 1, 1, 100, 20000, false);
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else
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std::cout << "Sound file " << filename << " not found, skipping.\n";
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}
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bool SoundManager::sayDone(MWWorld::Ptr ptr) const
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@ -264,8 +272,23 @@ namespace MWSound
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void SoundManager::playSound(const std::string& soundId, float volume, float pitch, bool loop)
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{
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float min, max;
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const std::string &file = lookup(soundId, volume, min, max);
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std::cout << "Cannot play " << file << ", skipping.\n";
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std::string file = lookup(soundId, volume, min, max);
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if(!file.empty())
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{
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try
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{
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Sound *sound;
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std::auto_ptr<Sound_Decoder> decoder(new DEFAULT_DECODER);
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sound = Output->PlaySound(file, decoder, volume, pitch, loop);
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delete sound;
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}
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catch(std::exception &e)
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{
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std::cout <<"Sound play error: "<<e.what()<< std::endl;
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}
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}
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else
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std::cout << "Sound file " << soundId << " not found, skipping.\n";
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}
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void SoundManager::playSound3D(MWWorld::Ptr ptr, const std::string& soundId,
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@ -273,9 +296,11 @@ namespace MWSound
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{
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// Look up the sound in the ESM data
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float min, max;
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const std::string &file = lookup(soundId, volume, min, max);
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if(file != "")
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std::cout << "Cannot play " << file << ", skipping.\n";
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std::string file = lookup(soundId, volume, min, max);
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if(!file.empty())
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add(file, ptr, soundId, volume, pitch, min, max, false);
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else
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std::cout << "Sound file " << soundId << " not found, skipping.\n";
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}
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void SoundManager::stopSound3D(MWWorld::Ptr ptr, const std::string& soundId)
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