wrap weather around in all directions

new-script-api
Miloslav Číž 7 years ago
parent 380a5799dd
commit 65977b910e

@ -18,6 +18,8 @@
#include <osg/PolygonOffset>
#include <osg/observer_ptr>
#include <OpenThreads/ReadWriteMutex>
#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleSystemUpdater>
#include <osgParticle/ModularEmitter>
@ -39,7 +41,6 @@
#include <components/sceneutil/statesetupdater.hpp>
#include <components/sceneutil/controller.hpp>
#include <components/sceneutil/visitor.hpp>
#include <components/nifosg/particle.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -47,12 +48,8 @@
#include "vismask.hpp"
#include "renderbin.hpp"
#define RAIN_WIDTH 600.0
#define RAIN_HEIGHT 600.0
namespace
{
osg::ref_ptr<osg::Material> createAlphaTrackingUnlitMaterial()
{
osg::ref_ptr<osg::Material> mat = new osg::Material;
@ -1344,60 +1341,69 @@ protected:
class WeatherParticleDrawCallback : public osg::Drawable::DrawCallback
{
public:
WeatherParticleDrawCallback(osg::Vec3 wrapRange) : osg::Drawable::DrawCallback()
WeatherParticleDrawCallback(osg::Vec3 &wrapRange) : osg::Drawable::DrawCallback()
{
mWrapRange = wrapRange;
}
virtual void drawImplementation(osg::RenderInfo& renderInfo, const osg::Drawable *drawable) const
{
osgParticle::ParticleSystem *ps = (osgParticle::ParticleSystem *) drawable;
osgParticle::ParticleSystem::ScopedReadLock *lock = new osgParticle::ParticleSystem::ScopedReadLock(*ps->getReadWriteMutex());
osg::Vec3 cameraPos = renderInfo.getCurrentCamera()->getInverseViewMatrix().getTrans();
osg::Vec3 cameraOffset = osg::Vec3(
fmod(cameraPos.x(), mWrapRange.x()),
fmod(cameraPos.y(), mWrapRange.y()),
0.0);
fmod(cameraPos.z(), mWrapRange.z()));
std::vector<osg::Vec3> positionBackups;
osg::Matrix toWorld, toLocal;
toWorld.makeIdentity();
toLocal.makeIdentity();
std::vector<osg::Matrix> worldMatrices = drawable->getWorldMatrices();
if (!worldMatrices.empty())
{
toWorld = worldMatrices[0];
toLocal.invert(toWorld);
}
{
toWorld = worldMatrices[0];
toLocal.invert(toWorld);
}
for (int i = 0; i < ps->numParticles(); i++)
{
osgParticle::Particle *particle = ps->getParticle(i);
positionBackups.push_back(particle->getPosition());
particle->setPosition(toWorld.preMult(particle->getPosition()));
particle->setPosition(particle->getPosition() - cameraOffset);
if (particle->getPosition().x() > mWrapRange.x() / 2.0) // wrap-around effect
particle->setPosition(particle->getPosition() - osg::Vec3(mWrapRange.x(),0,0));
else if (particle->getPosition().x() < -mWrapRange.x() / 2.0)
particle->setPosition(particle->getPosition() + osg::Vec3(mWrapRange.x(),0,0));
if (particle->getPosition().y() > mWrapRange.y() / 2.0)
particle->setPosition(particle->getPosition() - osg::Vec3(0,mWrapRange.y(),0));
else if (particle->getPosition().y() < -mWrapRange.y() / 2.0)
particle->setPosition(particle->getPosition() + osg::Vec3(0,mWrapRange.y(),0));
particle->setPosition(toLocal.preMult(particle->getPosition()));
{
osgParticle::Particle *particle = ps->getParticle(i);
positionBackups.push_back(particle->getPosition());
particle->setPosition(toWorld.preMult(particle->getPosition()));
particle->setPosition(particle->getPosition() - cameraOffset);
for (int j = 0; j < 3; j++) // wrap-around effect in all 3 directions
{
osg::Vec3 newPosition = particle->getPosition();
if (particle->getPosition()[j] > mWrapRange[j] / 2.0)
newPosition[j] -= mWrapRange[j];
else if (particle->getPosition()[j] < -mWrapRange[j] / 2.0)
newPosition[j] += mWrapRange[j];
particle->setPosition(newPosition);
}
particle->setPosition(toLocal.preMult(particle->getPosition()));
}
delete lock; // unlock the mutex as ps will try to lock it in the following command
ps->drawImplementation(renderInfo);
lock = new osgParticle::ParticleSystem::ScopedReadLock(*ps->getReadWriteMutex());
for (int i = 0; i < ps->numParticles(); i++) // restore positions
ps->getParticle(i)->setPosition(positionBackups[i]);
delete lock;
}
protected:
@ -1412,7 +1418,8 @@ void SkyManager::createRain()
mRainNode = new osg::Group;
mRainParticleSystem = new osgParticle::ParticleSystem;
mRainParticleSystem->setDrawCallback(new WeatherParticleDrawCallback(osg::Vec3(RAIN_WIDTH,RAIN_WIDTH,RAIN_HEIGHT)));
osg::Vec3 rainRange = osg::Vec3(600,600,600);
mRainParticleSystem->setDrawCallback(new WeatherParticleDrawCallback(rainRange));
mRainParticleSystem->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
mRainParticleSystem->setAlignVectorX(osg::Vec3f(0.1,0,0));
@ -1440,8 +1447,8 @@ void SkyManager::createRain()
emitter->setParticleSystem(mRainParticleSystem);
osg::ref_ptr<osgParticle::BoxPlacer> placer (new osgParticle::BoxPlacer);
placer->setXRange(-RAIN_WIDTH / 2, RAIN_WIDTH / 2); // Rain_Diameter
placer->setYRange(-RAIN_WIDTH / 2, RAIN_WIDTH / 2);
placer->setXRange(-rainRange.x() / 2, rainRange.x() / 2); // Rain_Diameter
placer->setYRange(-rainRange.y() / 2, rainRange.y() / 2);
placer->setZRange(300, 300);
emitter->setPlacer(placer);
@ -1631,19 +1638,14 @@ void SkyManager::setWeather(const WeatherResult& weather)
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
mParticleEffect->accept(disableFreezeOnCullVisitor);
SceneUtil::FindByClassVisitor findEmitterVisitor(std::string("Emitter"));
mParticleEffect->accept(findEmitterVisitor);
SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
mParticleEffect->accept(findPSVisitor);
for (unsigned int i = 0; i < findEmitterVisitor.mFoundNodes.size(); i++)
for (unsigned int i = 0; i < findPSVisitor.mFoundNodes.size(); i++)
{
NifOsg::Emitter *emitter = (NifOsg::Emitter *) findEmitterVisitor.mFoundNodes[i];
NifOsg::ParticleSystem *ps = (NifOsg::ParticleSystem *) emitter->getParticleSystem();
osg::BoundingBox box = ps->getBoundingBox();
osg::Vec3 wrapRange = osg::Vec3(box.xMax() - box.xMin(),box.yMax() - box.yMin(),box.zMax() - box.zMin());
ps->setDrawCallback(new WeatherParticleDrawCallback(wrapRange));
osgParticle::ParticleSystem *ps = static_cast<osgParticle::ParticleSystem *>(findPSVisitor.mFoundNodes[i]);
osg::Vec3 weatherRange = osg::Vec3(1024,1024,800);
ps->setDrawCallback(new WeatherParticleDrawCallback(weatherRange));
}
}
}

@ -250,11 +250,6 @@ void Emitter::setPlacer(osgParticle::Placer *placer)
mPlacer = placer;
}
osgParticle::Placer *Emitter::getPlacer()
{
return mPlacer;
}
void Emitter::setCounter(osgParticle::Counter *counter)
{
mCounter = counter;

@ -225,7 +225,6 @@ namespace NifOsg
void setShooter(osgParticle::Shooter* shooter);
void setPlacer(osgParticle::Placer* placer);
osgParticle::Placer *getPlacer();
void setCounter(osgParticle::Counter* counter);
private:

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