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@ -9,10 +9,12 @@
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#include <components/nifbullet/bulletshapemanager.hpp>
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#include <components/nifbullet/bulletnifloader.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/esm/loadgmst.hpp>
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#include <components/nifosg/particle.hpp> // FindRecIndexVisitor
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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@ -24,7 +26,6 @@
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#include "../mwrender/bulletdebugdraw.hpp"
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//#include "../apps/openmw/mwrender/animation.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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@ -35,57 +36,6 @@
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#include "convert.hpp"
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#include "trace.h"
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namespace
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{
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/*
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void animateCollisionShapes (std::map<OEngine::Physic::RigidBody*, OEngine::Physic::AnimatedShapeInstance>& map, btDynamicsWorld* dynamicsWorld)
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{
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for (std::map<OEngine::Physic::RigidBody*, OEngine::Physic::AnimatedShapeInstance>::iterator it = map.begin();
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it != map.end(); ++it)
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{
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaHandle(it->first->mName);
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if (ptr.isEmpty()) // Shouldn't happen
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throw std::runtime_error("can't find Ptr");
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MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr);
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if (!animation)
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continue;
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OEngine::Physic::AnimatedShapeInstance& instance = it->second;
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std::map<int, int>& shapes = instance.mAnimatedShapes;
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for (std::map<int, int>::iterator shapeIt = shapes.begin();
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shapeIt != shapes.end(); ++shapeIt)
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{
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const std::string& mesh = animation->getObjectRootName();
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int boneHandle = NifOgre::NIFSkeletonLoader::lookupOgreBoneHandle(mesh, shapeIt->first);
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Ogre::Node* bone = animation->getNode(boneHandle);
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if (bone == NULL)
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continue;
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btCompoundShape* compound = static_cast<btCompoundShape*>(instance.mCompound);
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btTransform trans;
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trans.setOrigin(BtOgre::Convert::toBullet(bone->_getDerivedPosition()) * compound->getLocalScaling());
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trans.setRotation(BtOgre::Convert::toBullet(bone->_getDerivedOrientation()));
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compound->getChildShape(shapeIt->second)->setLocalScaling(
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compound->getLocalScaling() *
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BtOgre::Convert::toBullet(bone->_getDerivedScale()));
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compound->updateChildTransform(shapeIt->second, trans);
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}
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// needed because we used btDynamicsWorld::setForceUpdateAllAabbs(false)
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dynamicsWorld->updateSingleAabb(it->first);
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}
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}
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*/
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}
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namespace MWPhysics
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{
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@ -569,11 +519,6 @@ namespace MWPhysics
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setOrigin(btVector3(pos[0], pos[1], pos[2]));
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}
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void updatePtr(const MWWorld::Ptr& updated)
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{
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mPtr = updated;
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}
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void setScale(float scale)
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{
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mShapeInstance->getCollisionShape()->setLocalScaling(btVector3(scale,scale,scale));
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@ -594,6 +539,47 @@ namespace MWPhysics
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return mCollisionObject.get();
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}
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void animateCollisionShapes(btDynamicsWorld* dynamicsWorld)
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{
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if (mShapeInstance->mAnimatedShapes.empty())
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return;
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assert (mShapeInstance->getCollisionShape()->isCompound());
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btCompoundShape* compound = dynamic_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
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for (std::map<int, int>::const_iterator it = mShapeInstance->mAnimatedShapes.begin(); it != mShapeInstance->mAnimatedShapes.end(); ++it)
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{
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int recIndex = it->first;
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int shapeIndex = it->second;
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NifOsg::FindRecIndexVisitor visitor(recIndex);
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mPtr.getRefData().getBaseNode()->accept(visitor);
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if (!visitor.mFound)
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{
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std::cerr << "animateCollisionShapes: Can't find node " << recIndex << std::endl;
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return;
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}
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osg::NodePath path = visitor.mFoundPath;
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path.erase(path.begin());
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osg::Matrixf matrix = osg::computeLocalToWorld(path);
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osg::Vec3f scale = matrix.getScale();
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matrix.orthoNormalize(matrix);
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btTransform transform;
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transform.setOrigin(toBullet(matrix.getTrans()) * compound->getLocalScaling());
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for (int i=0; i<3; ++i)
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for (int j=0; j<3; ++j)
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transform.getBasis()[i][j] = matrix(j,i); // NB column/row major difference
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compound->getChildShape(shapeIndex)->setLocalScaling(compound->getLocalScaling() * toBullet(scale));
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compound->updateChildTransform(shapeIndex, transform);
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}
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dynamicsWorld->updateSingleAabb(mCollisionObject.get());
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}
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private:
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std::auto_ptr<btCollisionObject> mCollisionObject;
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osg::ref_ptr<NifBullet::BulletShapeInstance> mShapeInstance;
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@ -601,8 +587,8 @@ namespace MWPhysics
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// ---------------------------------------------------------------
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PhysicsSystem::PhysicsSystem(const VFS::Manager* vfs, osg::ref_ptr<osg::Group> parentNode)
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: mShapeManager(new NifBullet::BulletShapeManager(vfs))
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PhysicsSystem::PhysicsSystem(Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Group> parentNode)
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: mShapeManager(new NifBullet::BulletShapeManager(resourceSystem->getVFS(), resourceSystem->getSceneManager()))
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, mTimeAccum(0.0f)
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, mWaterEnabled(false)
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, mWaterHeight(0)
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@ -795,6 +781,27 @@ namespace MWPhysics
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}
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}
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void PhysicsSystem::updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &updated)
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{
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ObjectMap::iterator found = mObjects.find(old);
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if (found != mObjects.end())
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{
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Object* obj = found->second;
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obj->updatePtr(updated);
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mObjects.erase(found);
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mObjects.insert(std::make_pair(updated, obj));
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}
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ActorMap::iterator foundActor = mActors.find(old);
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if (foundActor != mActors.end())
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{
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Actor* actor = foundActor->second;
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actor->updatePtr(updated);
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mActors.erase(foundActor);
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mActors.insert(std::make_pair(updated, actor));
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}
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}
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void PhysicsSystem::updateScale(const MWWorld::Ptr &ptr)
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{
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ObjectMap::iterator found = mObjects.find(ptr);
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@ -955,7 +962,8 @@ namespace MWPhysics
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void PhysicsSystem::stepSimulation(float dt)
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{
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//animateCollisionShapes(mEngine->mAnimatedShapes, mDynamicsWorld);
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for (ObjectMap::iterator it = mObjects.begin(); it != mObjects.end(); ++it)
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it->second->animateCollisionShapes(mDynamicsWorld);
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// We have nothing to simulate, but character controllers aren't working without this call. Might be related to updating AABBs.
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mDynamicsWorld->stepSimulation(static_cast<btScalar>(dt), 1, 1 / 60.0f);
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