forked from teamnwah/openmw-tes3coop
travis fix #3 :(
This commit is contained in:
parent
74697f8116
commit
66307dd889
1 changed files with 3 additions and 5 deletions
|
@ -133,14 +133,14 @@ void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
|
|||
// if active package is combat one, choose nearest target
|
||||
if (mLastAiPackage == AiPackage::TypeIdCombat)
|
||||
{
|
||||
std::list<AiPackage *>::const_iterator itActualCombat;
|
||||
std::list<AiPackage *>::iterator itActualCombat;
|
||||
|
||||
float nearestDist = std::numeric_limits<float>::max();
|
||||
Ogre::Vector3 vActorPos = Ogre::Vector3(actor.getRefData().getPosition().pos);
|
||||
|
||||
const AiCombat *package;
|
||||
|
||||
for(std::list<AiPackage *>::const_iterator it = mPackages.begin(); it != mPackages.end(); ++it)
|
||||
for(std::list<AiPackage *>::iterator it = mPackages.begin(); it != mPackages.end(); ++it)
|
||||
{
|
||||
package = static_cast<const AiCombat *>(*it);
|
||||
|
||||
|
@ -159,9 +159,7 @@ void AiSequence::execute (const MWWorld::Ptr& actor,float duration)
|
|||
if (mPackages.begin() != itActualCombat)
|
||||
{
|
||||
// move combat package with nearest target to the front
|
||||
AiPackage *package = (*itActualCombat)->clone();
|
||||
mPackages.erase(itActualCombat);
|
||||
mPackages.push_front(package);
|
||||
mPackages.splice(mPackages.begin(), mPackages, itActualCombat);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue