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@ -844,13 +844,6 @@ namespace MWSound
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env
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);
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if(mListenerUnderwater)
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{
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// Play underwater sound (after updating listener)
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if(!(mUnderwaterSound && mOutput->isSoundPlaying(mUnderwaterSound)))
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mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv);
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}
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// Check if any sounds are finished playing, and trash them
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SoundMap::iterator snditer = mActiveSounds.begin();
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while(snditer != mActiveSounds.end())
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@ -979,6 +972,13 @@ namespace MWSound
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++trkiter;
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}
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}
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if(mListenerUnderwater)
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{
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// Play underwater sound (after updating sounds)
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if(!(mUnderwaterSound && mOutput->isSoundPlaying(mUnderwaterSound)))
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mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv);
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}
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mOutput->finishUpdate();
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}
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