Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts)

actorid
Thomas 11 years ago
parent 49620968b9
commit 682c395488

@ -659,7 +659,7 @@ namespace MWInput
void InputManager::quickSave() {
if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
const MWState::Slot* slot = NULL;
MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(true); //Get current character
MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(false); //Get current character
if (mCurrentCharacter) //Ensure one exists
{
//Find quicksave slot

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