forked from teamnwah/openmw-tes3coop
Apparently a normal save must exist for some reason, calling for a character to be made doesn't cause the signature to be created, and I don't know how to force create the signature (It's kinda driving me nuts)
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@ -659,7 +659,7 @@ namespace MWInput
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void InputManager::quickSave() {
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void InputManager::quickSave() {
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if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
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if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
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const MWState::Slot* slot = NULL;
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const MWState::Slot* slot = NULL;
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MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(true); //Get current character
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MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(false); //Get current character
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if (mCurrentCharacter) //Ensure one exists
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if (mCurrentCharacter) //Ensure one exists
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{
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{
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//Find quicksave slot
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//Find quicksave slot
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