diff --git a/CMakeLists.txt b/CMakeLists.txt index 1070f5936..d25d4b989 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -193,7 +193,6 @@ include_directories("." ${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR} ${PLATFORM_INCLUDE_DIR} - ${CMAKE_HOME_DIRECTORY}/extern/caelum/include ${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/MyGUIEngine/include ${CMAKE_HOME_DIRECTORY}/extern/mygui_3.0.1/OgrePlatform/include ${OPENAL_INCLUDE_DIR} @@ -211,7 +210,6 @@ if(APPLE) "Plugin_ParticleFX") endif(APPLE) -add_subdirectory( extern/caelum ) add_subdirectory( extern/mygui_3.0.1 ) # Make sure that certain libraries are used as static libraries @@ -221,9 +219,6 @@ add_subdirectory( extern/mygui_3.0.1 ) # MyGUI: extern/mygui_3.0.0/ add_definitions(-DMYGUI_STATIC) -# Caelum: extern/caelum/ -add_definitions(-DCAELUM_STATIC) - # Specify build paths if (APPLE) diff --git a/apps/openmw/CMakeLists.txt b/apps/openmw/CMakeLists.txt index 62899ee54..2c71c2ed4 100644 --- a/apps/openmw/CMakeLists.txt +++ b/apps/openmw/CMakeLists.txt @@ -77,7 +77,6 @@ target_link_libraries(openmw ${OPENAL_LIBRARY} ${SOUND_INPUT_LIBRARY} ${BULLET_LIBRARIES} - caelum components MyGUIEngine MyGUIOgrePlatform diff --git a/apps/openmw/mwrender/sky.cpp b/apps/openmw/mwrender/sky.cpp index 0bf378a20..9b2a05611 100644 --- a/apps/openmw/mwrender/sky.cpp +++ b/apps/openmw/mwrender/sky.cpp @@ -21,7 +21,6 @@ namespace MWRender try { - //pSkyManager = new CaelumManager(pRenderWindow, pCamera, resDir); pSkyManager = new MWSkyManager(pMwRoot, pCamera); } catch (Ogre::Exception& e) diff --git a/apps/openmw/mwrender/sky_impl.cpp b/apps/openmw/mwrender/sky_impl.cpp index ca4c79323..417945614 100644 --- a/apps/openmw/mwrender/sky_impl.cpp +++ b/apps/openmw/mwrender/sky_impl.cpp @@ -14,370 +14,369 @@ #define CELESTIAL_BODY_DISTANCE 1000.f using namespace Ogre; +using namespace MWRender; -namespace MWRender +CelestialBody::CelestialBody( const String& textureName, + const unsigned int initialSize, + const Vector3& pInitialPosition, + SceneNode* pRootNode) { - CelestialBody::CelestialBody( const String& textureName, - const unsigned int initialSize, - const Vector3& pInitialPosition, - SceneNode* pRootNode) - { - init(textureName, initialSize, pInitialPosition, pRootNode); - } + init(textureName, initialSize, pInitialPosition, pRootNode); +} + +CelestialBody::CelestialBody() +{ +} + +void CelestialBody::setVisible(const bool visible) +{ + mNode->setVisible(visible); +} + +void CelestialBody::setPosition(const Vector3& pPosition) +{ + Vector3 finalPosition = pPosition.normalisedCopy() * CELESTIAL_BODY_DISTANCE; + + mNode->setPosition(finalPosition); +} + +void CelestialBody::init(const String& textureName, + const unsigned int initialSize, + const Vector3& pInitialPosition, + SceneNode* pRootNode) +{ + SceneManager* sceneMgr = pRootNode->getCreator(); - CelestialBody::CelestialBody() - { - } + const float scale = initialSize*550.f; - void CelestialBody::setVisible(const bool visible) - { - mNode->setVisible(visible); - } + Vector3 finalPosition = pInitialPosition.normalisedCopy() * CELESTIAL_BODY_DISTANCE; - void CelestialBody::setPosition(const Vector3& pPosition) - { - Vector3 finalPosition = pPosition.normalisedCopy() * CELESTIAL_BODY_DISTANCE; - - mNode->setPosition(finalPosition); - } + static unsigned int bodyCount=0; - void CelestialBody::init(const String& textureName, - const unsigned int initialSize, - const Vector3& pInitialPosition, - SceneNode* pRootNode) - { - SceneManager* sceneMgr = pRootNode->getCreator(); - - const float scale = initialSize*550.f; - - Vector3 finalPosition = pInitialPosition.normalisedCopy() * CELESTIAL_BODY_DISTANCE; - - static unsigned int bodyCount=0; - - /// \todo These billboards are not 100% correct, might want to revisit them later - BillboardSet* bbSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1); - bbSet->setDefaultDimensions(scale, scale); - bbSet->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+1); - bbSet->setBillboardType(BBT_PERPENDICULAR_COMMON); - bbSet->setCommonDirection( -pInitialPosition.normalisedCopy() ); - mNode = pRootNode->createChildSceneNode(); - mNode->setPosition(finalPosition); - mNode->attachObject(bbSet); - bbSet->createBillboard(0,0,0); - - mMaterial = MaterialManager::getSingleton().create("CelestialBody"+StringConverter::toString(bodyCount), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); - mMaterial->removeAllTechniques(); - Pass* p = mMaterial->createTechnique()->createPass(); - p->setSceneBlending(SBT_TRANSPARENT_ALPHA); - p->setDepthCheckEnabled(false); - p->setDepthWriteEnabled(false); - p->setSelfIllumination(1.0,1.0,1.0); - p->setDiffuse(0.0,0.0,0.0,1.0); - p->setAmbient(0.0,0.0,0.0); - p->createTextureUnitState(textureName); - bbSet->setMaterialName("CelestialBody"+StringConverter::toString(bodyCount)); - - bodyCount++; - } + /// \todo These billboards are not 100% correct, might want to revisit them later + BillboardSet* bbSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1); + bbSet->setDefaultDimensions(scale, scale); + bbSet->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+1); + bbSet->setBillboardType(BBT_PERPENDICULAR_COMMON); + bbSet->setCommonDirection( -pInitialPosition.normalisedCopy() ); + mNode = pRootNode->createChildSceneNode(); + mNode->setPosition(finalPosition); + mNode->attachObject(bbSet); + bbSet->createBillboard(0,0,0); - Moon::Moon( const String& textureName, - const unsigned int initialSize, - const Vector3& pInitialPosition, - SceneNode* pRootNode) - { - init(textureName, initialSize, pInitialPosition, pRootNode); + mMaterial = MaterialManager::getSingleton().create("CelestialBody"+StringConverter::toString(bodyCount), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); + mMaterial->removeAllTechniques(); + Pass* p = mMaterial->createTechnique()->createPass(); + p->setSceneBlending(SBT_TRANSPARENT_ALPHA); + p->setDepthCheckEnabled(false); + p->setDepthWriteEnabled(false); + p->setSelfIllumination(1.0,1.0,1.0); + p->setDiffuse(0.0,0.0,0.0,1.0); + p->setAmbient(0.0,0.0,0.0); + p->createTextureUnitState(textureName); + bbSet->setMaterialName("CelestialBody"+StringConverter::toString(bodyCount)); + + bodyCount++; +} - HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton(); - HighLevelGpuProgramPtr vshader; - if (mgr.resourceExists("Moon_VP")) - vshader = mgr.getByName("Moon_VP"); - else - vshader = mgr.createProgram("Moon_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_VERTEX_PROGRAM); - vshader->setParameter("profiles", "vs_2_x arbvp1"); - vshader->setParameter("entry_point", "main_vp"); - StringUtil::StrStreamType outStream; - outStream << - "void main_vp( \n" - " float4 position : POSITION, \n" - " in float2 uv : TEXCOORD0, \n" - " out float2 oUV : TEXCOORD0, \n" - " out float4 oPosition : POSITION, \n" - " uniform float4x4 worldViewProj \n" - ") \n" - "{ \n" - " oUV = uv; \n" - " oPosition = mul( worldViewProj, position ); \n" - "}"; - vshader->setSource(outStream.str()); - vshader->load(); - vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); - mMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName()); - - HighLevelGpuProgramPtr fshader; - if (mgr.resourceExists("Moon_FP")) - fshader = mgr.getByName("Moon_FP"); - else - fshader = mgr.createProgram("Moon_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_FRAGMENT_PROGRAM); +Moon::Moon( const String& textureName, + const unsigned int initialSize, + const Vector3& pInitialPosition, + SceneNode* pRootNode) +{ + init(textureName, initialSize, pInitialPosition, pRootNode); - fshader->setParameter("profiles", "ps_2_x arbfp1"); - fshader->setParameter("entry_point", "main_fp"); - StringUtil::StrStreamType outStream2; - outStream2 << - "void main_fp( \n" - " in float2 uv : TEXCOORD0, \n" - " out float4 oColor : COLOR, \n" - " uniform sampler2D texture : TEXUNIT0, \n" - " uniform float visibilityFactor, \n" - " uniform float4 emissive \n" - ") \n" - "{ \n" - " float4 tex = tex2D(texture, uv); \n" - " oColor = float4(emissive.xyz,1) * tex2D(texture, uv) * float4(1,1,1,visibilityFactor); \n" - "}"; - fshader->setSource(outStream2.str()); - fshader->load(); - fshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR); - mMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName()); - } - - void Moon::setVisibility(const float pVisibility) - { - mMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("visibilityFactor", Real(pVisibility)); - } + HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton(); + HighLevelGpuProgramPtr vshader; + if (mgr.resourceExists("Moon_VP")) + vshader = mgr.getByName("Moon_VP"); + else + vshader = mgr.createProgram("Moon_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_VERTEX_PROGRAM); + vshader->setParameter("profiles", "vs_2_x arbvp1"); + vshader->setParameter("entry_point", "main_vp"); + StringUtil::StrStreamType outStream; + outStream << + "void main_vp( \n" + " float4 position : POSITION, \n" + " in float2 uv : TEXCOORD0, \n" + " out float2 oUV : TEXCOORD0, \n" + " out float4 oPosition : POSITION, \n" + " uniform float4x4 worldViewProj \n" + ") \n" + "{ \n" + " oUV = uv; \n" + " oPosition = mul( worldViewProj, position ); \n" + "}"; + vshader->setSource(outStream.str()); + vshader->load(); + vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); + mMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName()); - void Moon::setColour(const ColourValue& pColour) - { - mMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(pColour); - } + HighLevelGpuProgramPtr fshader; + if (mgr.resourceExists("Moon_FP")) + fshader = mgr.getByName("Moon_FP"); + else + fshader = mgr.createProgram("Moon_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "cg", GPT_FRAGMENT_PROGRAM); + + fshader->setParameter("profiles", "ps_2_x arbfp1"); + fshader->setParameter("entry_point", "main_fp"); + StringUtil::StrStreamType outStream2; + outStream2 << + "void main_fp( \n" + " in float2 uv : TEXCOORD0, \n" + " out float4 oColor : COLOR, \n" + " uniform sampler2D texture : TEXUNIT0, \n" + " uniform float visibilityFactor, \n" + " uniform float4 emissive \n" + ") \n" + "{ \n" + " float4 tex = tex2D(texture, uv); \n" + " oColor = float4(emissive.xyz,1) * tex2D(texture, uv) * float4(1,1,1,visibilityFactor); \n" + "}"; + fshader->setSource(outStream2.str()); + fshader->load(); + fshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR); + mMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName()); +} + +void Moon::setVisibility(const float pVisibility) +{ + mMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("visibilityFactor", Real(pVisibility)); +} + +void Moon::setColour(const ColourValue& pColour) +{ + mMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(pColour); +} + + +void MWSkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType) +{ + // Get the vertex colour buffer of this mesh + const Ogre::VertexElement* ves_diffuse = ent->getMesh()->getSubMesh(0)->vertexData->vertexDeclaration->findElementBySemantic( Ogre::VES_DIFFUSE ); + HardwareVertexBufferSharedPtr colourBuffer = ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource()); + // Lock + void* pData = colourBuffer->lock(HardwareBuffer::HBL_NORMAL); - void MWSkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType) + // Iterate over all vertices + int vertex_size = colourBuffer->getVertexSize(); + float * currentVertex = NULL; + for (unsigned int i=0; igetNumVertices(); ++i) { - // Get the vertex colour buffer of this mesh - const Ogre::VertexElement* ves_diffuse = ent->getMesh()->getSubMesh(0)->vertexData->vertexDeclaration->findElementBySemantic( Ogre::VES_DIFFUSE ); - HardwareVertexBufferSharedPtr colourBuffer = ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource()); - - // Lock - void* pData = colourBuffer->lock(HardwareBuffer::HBL_NORMAL); + // Get a pointer to the vertex colour + ves_diffuse->baseVertexPointerToElement( pData, ¤tVertex ); - // Iterate over all vertices - int vertex_size = colourBuffer->getVertexSize(); - float * currentVertex = NULL; - for (unsigned int i=0; igetNumVertices(); ++i) + unsigned char alpha; + if (meshType == 0) alpha = i%2 ? 0 : 255; // this is a cylinder, so every second vertex belongs to the bottom-most row + else if (meshType == 1) { - // Get a pointer to the vertex colour - ves_diffuse->baseVertexPointerToElement( pData, ¤tVertex ); - - unsigned char alpha; - if (meshType == 0) alpha = i%2 ? 0 : 255; // this is a cylinder, so every second vertex belongs to the bottom-most row - else if (meshType == 1) - { - if (i>= 49 && i <= 64) alpha = 0; // bottom-most row - else if (i>= 33 && i <= 48) alpha = 64; // second bottom-most row - else alpha = 255; - } - - uint8 tmpR = static_cast(255); - uint8 tmpG = static_cast(255); - uint8 tmpB = static_cast(255); - uint8 tmpA = static_cast(alpha); - - // This does not matter since R and B are always 1. - /*VertexElementType format = Root::getSingleton().getRenderSystem()->getColourVertexElementType(); - switch (format) - { - case VET_COLOUR_ARGB: - std::swap(tmpR, tmpB); - break; - case VET_COLOUR_ABGR: - break; - default: - break; - }*/ - - // Modify - *((uint32*)currentVertex) = tmpR | (tmpG << 8) | (tmpB << 16) | (tmpA << 24); - - // Move to the next vertex - pData+=vertex_size; + if (i>= 49 && i <= 64) alpha = 0; // bottom-most row + else if (i>= 33 && i <= 48) alpha = 64; // second bottom-most row + else alpha = 255; } - // Unlock - ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock(); + uint8 tmpR = static_cast(255); + uint8 tmpG = static_cast(255); + uint8 tmpB = static_cast(255); + uint8 tmpA = static_cast(alpha); + + // This does not matter since R and B are always 1. + /*VertexElementType format = Root::getSingleton().getRenderSystem()->getColourVertexElementType(); + switch (format) + { + case VET_COLOUR_ARGB: + std::swap(tmpR, tmpB); + break; + case VET_COLOUR_ABGR: + break; + default: + break; + }*/ + + // Modify + *((uint32*)currentVertex) = tmpR | (tmpG << 8) | (tmpB << 16) | (tmpA << 24); + + // Move to the next vertex + pData+=vertex_size; } - MWSkyManager::MWSkyManager (SceneNode* pMwRoot, Camera* pCamera) - { - mViewport = pCamera->getViewport(); - mSceneMgr = pMwRoot->getCreator(); - mRootNode = pMwRoot->createChildSceneNode(); - mRootNode->setScale(100.f, 100.f, 100.f); + // Unlock + ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock(); +} - mViewport->setBackgroundColour(ColourValue(0.87, 0.87, 0.87)); - - mSun = new CelestialBody("textures\\tx_sun_05.dds", 1, Vector3(0.4, 0.4, 1.0), mRootNode); - mMasser = new Moon("textures\\tx_masser_full.dds", 1, Vector3(-0.4, -0.4, 0.5), mRootNode); - mSecunda = new Moon("textures\\tx_secunda_full.dds", 1, Vector3(0.4, -0.4, 0.5), mRootNode); - mMasser->setVisibility(0.2); - mSecunda->setVisibility(0.2); - mMasser->setVisible(false); - mSecunda->setVisible(false); - - HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton(); +MWSkyManager::MWSkyManager (SceneNode* pMwRoot, Camera* pCamera) +{ + mViewport = pCamera->getViewport(); + mSceneMgr = pMwRoot->getCreator(); + mRootNode = pMwRoot->createChildSceneNode(); + mRootNode->setScale(100.f, 100.f, 100.f); - // Atmosphere - MeshPtr mesh = NifOgre::NIFLoader::load("meshes\\sky_atmosphere.nif"); - Entity* atmosphere_ent = mSceneMgr->createEntity("meshes\\sky_atmosphere.nif"); - - ModVertexAlpha(atmosphere_ent, 0); - - atmosphere_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY); - Ogre::SceneNode* atmosphere_node = mRootNode->createChildSceneNode(); - atmosphere_node->attachObject(atmosphere_ent); - mAtmosphereMaterial = atmosphere_ent->getSubEntity(0)->getMaterial(); - - // Atmosphere shader - HighLevelGpuProgramPtr vshader = mgr.createProgram("Atmosphere_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, - "cg", GPT_VERTEX_PROGRAM); + mViewport->setBackgroundColour(ColourValue(0.87, 0.87, 0.87)); + + mSun = new CelestialBody("textures\\tx_sun_05.dds", 1, Vector3(0.4, 0.4, 1.0), mRootNode); + mMasser = new Moon("textures\\tx_masser_full.dds", 1, Vector3(-0.4, -0.4, 0.5), mRootNode); + mSecunda = new Moon("textures\\tx_secunda_full.dds", 1, Vector3(0.4, -0.4, 0.5), mRootNode); + mMasser->setVisibility(0.2); + mSecunda->setVisibility(0.2); + mMasser->setVisible(false); + mSecunda->setVisible(false); + + HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton(); - vshader->setParameter("profiles", "vs_2_x arbvp1"); - vshader->setParameter("entry_point", "main_vp"); - - StringUtil::StrStreamType outStream; - outStream << - "void main_vp( \n" - " float4 position : POSITION, \n" - " in float4 color : COLOR, \n" - " out float4 oPosition : POSITION, \n" - " out float4 oColor : COLOR, \n" - " uniform float4 emissive, \n" - " uniform float4x4 worldViewProj \n" - ") \n" - "{ \n" - " oPosition = mul( worldViewProj, position ); \n" - " oColor = color * emissive; \n" - "}"; - vshader->setSource(outStream.str()); - vshader->load(); - - vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); - vshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR); - mAtmosphereMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName()); + // Atmosphere + MeshPtr mesh = NifOgre::NIFLoader::load("meshes\\sky_atmosphere.nif"); + Entity* atmosphere_ent = mSceneMgr->createEntity("meshes\\sky_atmosphere.nif"); + + ModVertexAlpha(atmosphere_ent, 0); + + atmosphere_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY); + Ogre::SceneNode* atmosphere_node = mRootNode->createChildSceneNode(); + atmosphere_node->attachObject(atmosphere_ent); + mAtmosphereMaterial = atmosphere_ent->getSubEntity(0)->getMaterial(); + + // Atmosphere shader + HighLevelGpuProgramPtr vshader = mgr.createProgram("Atmosphere_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, + "cg", GPT_VERTEX_PROGRAM); - // Clouds - NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif"); - Entity* clouds_ent = mSceneMgr->createEntity("meshes\\sky_clouds_01.nif"); - clouds_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+2); - SceneNode* clouds_node = mRootNode->createChildSceneNode(); - clouds_node->attachObject(clouds_ent); - mCloudMaterial = clouds_ent->getSubEntity(0)->getMaterial(); - - // Clouds vertex shader - HighLevelGpuProgramPtr vshader2 = mgr.createProgram("Clouds_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, - "cg", GPT_VERTEX_PROGRAM); - vshader2->setParameter("profiles", "vs_2_x arbvp1"); - vshader2->setParameter("entry_point", "main_vp"); - StringUtil::StrStreamType outStream3; - outStream3 << - "void main_vp( \n" - " float4 position : POSITION, \n" - " in float4 color : COLOR, \n" - " out float4 oColor : TEXCOORD1, \n" - " in float2 uv : TEXCOORD0, \n" - " out float2 oUV : TEXCOORD0, \n" - " out float4 oPosition : POSITION, \n" - " uniform float4x4 worldViewProj \n" - ") \n" - "{ \n" - " oUV = uv; \n" - " oColor = color; \n" - " oPosition = mul( worldViewProj, position ); \n" - "}"; - vshader2->setSource(outStream3.str()); - vshader2->load(); - vshader2->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); - mCloudMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader2->getName()); - - // Clouds fragment shader - mCloudFragmentShader = mgr.createProgram("Clouds_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, - "cg", GPT_FRAGMENT_PROGRAM); - mCloudFragmentShader->setParameter("profiles", "ps_2_x arbfp1"); - mCloudFragmentShader->setParameter("entry_point", "main_fp"); - StringUtil::StrStreamType outStream2; - outStream2 << - "void main_fp( \n" - " in float2 uv : TEXCOORD0, \n" - " out float4 oColor : COLOR, \n" - " in float4 color : TEXCOORD1, \n" - " uniform sampler2D texture : TEXUNIT0, \n" - " uniform float time, \n" - " uniform float4 emissive \n" - ") \n" - "{ \n" - " uv += float2(1,1) * time * 0.01; \n" // Scroll in x,y direction - " float4 tex = tex2D(texture, uv); \n" - " oColor = color * float4(emissive.xyz,1) * tex2D(texture, uv); \n" - "}"; - mCloudFragmentShader->setSource(outStream2.str()); - mCloudFragmentShader->load(); - mCloudFragmentShader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR); - mCloudMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(mCloudFragmentShader->getName()); - - ModVertexAlpha(clouds_ent, 1); - - // I'm not sure if the materials are being used by any other objects - // Make a unique "modifiable" copy of the materials to be sure - mCloudMaterial = mCloudMaterial->clone("Clouds"); - clouds_ent->getSubEntity(0)->setMaterial(mCloudMaterial); - mAtmosphereMaterial = mAtmosphereMaterial->clone("Atmosphere"); - atmosphere_ent->getSubEntity(0)->setMaterial(mAtmosphereMaterial); - - // Default atmosphere color: light blue - mAtmosphereMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(0.235, 0.5, 0.73); - mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 0.0); - mAtmosphereMaterial->getTechnique(0)->getPass(0)->setAmbient(0.0, 0.0, 0.0); - // Set up an UV scroll animation to move the clouds - mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setScrollAnimation(0.01f, 0.01f); - mCloudMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0); - // Disable depth writing so that the sky does not cover any objects - mCloudMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); - mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); - mAtmosphereMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); - mCloudMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); - - mCamera = pCamera; - mCamera->setFarClipDistance(500000.f); - } - MWSkyManager::~MWSkyManager() - { - delete mSun; - delete mMasser; - delete mSecunda; - } + vshader->setParameter("profiles", "vs_2_x arbvp1"); + vshader->setParameter("entry_point", "main_vp"); - void MWSkyManager::update(float duration) - { - // Sync the position of the skydomes with the camera - /// \todo for some reason this is 1 frame delayed, which causes the skydome move funnily when the camera moves - mRootNode->_setDerivedPosition(mCamera->getParentSceneNode()->_getDerivedPosition()); - - // UV Scroll the clouds - mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", 1); - } + StringUtil::StrStreamType outStream; + outStream << + "void main_vp( \n" + " float4 position : POSITION, \n" + " in float4 color : COLOR, \n" + " out float4 oPosition : POSITION, \n" + " out float4 oColor : COLOR, \n" + " uniform float4 emissive, \n" + " uniform float4x4 worldViewProj \n" + ") \n" + "{ \n" + " oPosition = mul( worldViewProj, position ); \n" + " oColor = color * emissive; \n" + "}"; + vshader->setSource(outStream.str()); + vshader->load(); - void MWSkyManager::enable() - { - mRootNode->setVisible(true); - } + vshader->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); + vshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR); + mAtmosphereMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader->getName()); + + // Clouds + NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif"); + Entity* clouds_ent = mSceneMgr->createEntity("meshes\\sky_clouds_01.nif"); + clouds_ent->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+2); + SceneNode* clouds_node = mRootNode->createChildSceneNode(); + clouds_node->attachObject(clouds_ent); + mCloudMaterial = clouds_ent->getSubEntity(0)->getMaterial(); - void MWSkyManager::disable() - { - mRootNode->setVisible(false); - } + // Clouds vertex shader + HighLevelGpuProgramPtr vshader2 = mgr.createProgram("Clouds_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, + "cg", GPT_VERTEX_PROGRAM); + vshader2->setParameter("profiles", "vs_2_x arbvp1"); + vshader2->setParameter("entry_point", "main_vp"); + StringUtil::StrStreamType outStream3; + outStream3 << + "void main_vp( \n" + " float4 position : POSITION, \n" + " in float4 color : COLOR, \n" + " out float4 oColor : TEXCOORD1, \n" + " in float2 uv : TEXCOORD0, \n" + " out float2 oUV : TEXCOORD0, \n" + " out float4 oPosition : POSITION, \n" + " uniform float4x4 worldViewProj \n" + ") \n" + "{ \n" + " oUV = uv; \n" + " oColor = color; \n" + " oPosition = mul( worldViewProj, position ); \n" + "}"; + vshader2->setSource(outStream3.str()); + vshader2->load(); + vshader2->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX); + mCloudMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader2->getName()); - void MWSkyManager::setMoonColour (bool red) - { - mSecunda->setColour( red ? ColourValue(1.0, 0.0, 0.0) - : ColourValue(1.0, 1.0, 1.0)); - } -} // namespace + // Clouds fragment shader + mCloudFragmentShader = mgr.createProgram("Clouds_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, + "cg", GPT_FRAGMENT_PROGRAM); + mCloudFragmentShader->setParameter("profiles", "ps_2_x arbfp1"); + mCloudFragmentShader->setParameter("entry_point", "main_fp"); + StringUtil::StrStreamType outStream2; + outStream2 << + "void main_fp( \n" + " in float2 uv : TEXCOORD0, \n" + " out float4 oColor : COLOR, \n" + " in float4 color : TEXCOORD1, \n" + " uniform sampler2D texture : TEXUNIT0, \n" + " uniform float time, \n" + " uniform float4 emissive \n" + ") \n" + "{ \n" + " uv += float2(1,1) * time * 0.01; \n" // Scroll in x,y direction + " float4 tex = tex2D(texture, uv); \n" + " oColor = color * float4(emissive.xyz,1) * tex2D(texture, uv); \n" + "}"; + mCloudFragmentShader->setSource(outStream2.str()); + mCloudFragmentShader->load(); + mCloudFragmentShader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR); + mCloudMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(mCloudFragmentShader->getName()); + + ModVertexAlpha(clouds_ent, 1); + + // I'm not sure if the materials are being used by any other objects + // Make a unique "modifiable" copy of the materials to be sure + mCloudMaterial = mCloudMaterial->clone("Clouds"); + clouds_ent->getSubEntity(0)->setMaterial(mCloudMaterial); + mAtmosphereMaterial = mAtmosphereMaterial->clone("Atmosphere"); + atmosphere_ent->getSubEntity(0)->setMaterial(mAtmosphereMaterial); + + // Default atmosphere color: light blue + mAtmosphereMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(0.235, 0.5, 0.73); + mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 0.0); + mAtmosphereMaterial->getTechnique(0)->getPass(0)->setAmbient(0.0, 0.0, 0.0); + // Set up an UV scroll animation to move the clouds + mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setScrollAnimation(0.01f, 0.01f); + mCloudMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0); + // Disable depth writing so that the sky does not cover any objects + mCloudMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); + mAtmosphereMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false); + mAtmosphereMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); + mCloudMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); + + mCamera = pCamera; + mCamera->setFarClipDistance(500000.f); +} + +MWSkyManager::~MWSkyManager() +{ + delete mSun; + delete mMasser; + delete mSecunda; +} + +void MWSkyManager::update(float duration) +{ + // Sync the position of the skydomes with the camera + /// \todo for some reason this is 1 frame delayed, which causes the skydome move funnily when the camera moves + mRootNode->_setDerivedPosition(mCamera->getParentSceneNode()->_getDerivedPosition()); + + // UV Scroll the clouds + mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", 1); +} + +void MWSkyManager::enable() +{ + mRootNode->setVisible(true); +} + +void MWSkyManager::disable() +{ + mRootNode->setVisible(false); +} + +void MWSkyManager::setMoonColour (bool red) +{ + mSecunda->setColour( red ? ColourValue(1.0, 0.0, 0.0) + : ColourValue(1.0, 1.0, 1.0)); +} diff --git a/extern/caelum/CMakeLists.txt b/extern/caelum/CMakeLists.txt deleted file mode 100755 index b747fefc8..000000000 --- a/extern/caelum/CMakeLists.txt +++ /dev/null @@ -1,66 +0,0 @@ -project(Caelum) - -IF(MSVC) - add_definitions("-D_SCL_SECURE_NO_WARNINGS /wd4305 /wd4244" ) -ENDIF(MSVC) - -ADD_DEFINITIONS(-DCAELUM_STATIC) -INCLUDE_DIRECTORIES( - ${CMAKE_HOME_DIRECTORY}/extern/caelum/include - ${OGRE_INCLUDE_DIR}/Ogre - ) - -file(GLOB_RECURSE CAELUM_SRC src/*) -file(GLOB_RECURSE CAELUM_HDR include/*) - -set(SOURCES ${CAELUM_SRC} ${CAELUM_HDR}) -add_library(caelum STATIC ${SOURCES}) - -# -# Resources -# -SET(CAELUM_RES_DEST "${OpenMW_BINARY_DIR}") - -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/AtmosphereDepth.png "${CAELUM_RES_DEST}/resources/caelum/AtmosphereDepth.png" COPYONLY) -configure_file(${CMAKE_CURRENT_SOURCE_DIR}/resources/CaelumGroundFog.cg "${CAELUM_RES_DEST}/resources/caelum/CaelumGroundFog.cg" 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b/extern/caelum/include/Astronomy.h deleted file mode 100644 index ed7d972cb..000000000 --- a/extern/caelum/include/Astronomy.h +++ /dev/null @@ -1,228 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__ASTRONOMY_H -#define CAELUM__ASTRONOMY_H - -#include "CaelumPrerequisites.h" - -namespace Caelum -{ - /** Static class with astronomy routines. - * This class contains various astronomical routines useful in Caelum. - * - * Most of the formulas are from http://stjarnhimlen.se/comp/ppcomp.html - * That site contains much more than was implemented here; it has code - * for determining the positions of all the planets. Only the sun and - * moon are actually useful for caelum. - * - * The formulas are isolated here in pure procedural code for easier - * testing (Tests are done as assertions in the demo). - * - * Precision is vital here, so this class uses Caelum::LongReal(double) - * instead of Ogre::Real(float) for precission. All angles are in degrees - * unless otherwise mentioned. Ogre::Degree and Ogre::Radian use - * Ogre::Real and should be avoided here. - */ - class CAELUM_EXPORT Astronomy - { - private: - Astronomy() {} - - static const LongReal PI; - - /** Normalize an angle to the 0, 360 range. - * @param x The angle to normalize - */ - static LongReal normalizeDegrees (LongReal x); - - /// Convert radians to degrees. - static LongReal radToDeg (LongReal x); - - /// Convert degrees to radians. - static LongReal degToRad (LongReal x); - - static LongReal sinDeg (LongReal x); - static LongReal cosDeg (LongReal x); - static LongReal atan2Deg (LongReal y, LongReal x); - - public: - /// January 1, 2000, noon - static const LongReal J2000; - - /** Convert from ecliptic to ecuatorial spherical coordinates, in radians. - * @param lon Ecliptic longitude - * @param lat Ecliptic latitude - * @param rasc Right ascension - * @param decl Declination - * @warning: This function works in radians. - */ - static void convertEclipticToEquatorialRad ( - LongReal lon, LongReal lat, - LongReal& rasc, LongReal& decl); - - static void convertRectangularToSpherical ( - LongReal x, LongReal y, LongReal z, - LongReal &rasc, LongReal &decl, LongReal &dist); - - static void convertSphericalToRectangular ( - LongReal rasc, LongReal decl, LongReal dist, - LongReal &x, LongReal &y, LongReal &z); - - /** Convert from equatorial to horizontal coordinates. - * This function converts from angles relative to the earth's equator - * to angle relative to the horizon at a given point. - * @param jday Astronomical time as julian day. - * @param longitude Observer's longitude in degrees east. - * @param latitude Observer's latitude in degrees north. - * @param rasc Object's right ascension. - * @param decl Object's declination. - * @param azimuth Object's azimuth (clockwise degrees from true north). - * @param altitude Object's altitude (degrees above the horizon). - */ - static void convertEquatorialToHorizontal ( - LongReal jday, - LongReal longitude, LongReal latitude, - LongReal rasc, LongReal decl, - LongReal &azimuth, LongReal &altitude); - - /** Get the sun's position in the sky in, relative to the horizon. - * @param jday Astronomical time as julian day. - * @param longitude Observer longitude - * @param latitude Observer latitude - * @param azimuth Astronomical azimuth, measured clockwise from North = 0. - * @param altitude Astronomical altitude, elevation above the horizon. - */ - static void getHorizontalSunPosition ( - LongReal jday, - LongReal longitude, LongReal latitude, - LongReal &azimuth, LongReal &altitude); - - static void getHorizontalSunPosition ( - LongReal jday, - Ogre::Degree longitude, Ogre::Degree latitude, - Ogre::Degree &azimuth, Ogre::Degree &altitude); - - /// Gets the moon position at a specific time in ecliptic coordinates - /// @param lon: Ecliptic longitude, in radians. - /// @param lat: Ecliptic latitude, in radians. - static void getEclipticMoonPositionRad ( - LongReal jday, - LongReal &lon, - LongReal &lat); - - static void getHorizontalMoonPosition ( - LongReal jday, - LongReal longitude, LongReal latitude, - LongReal &azimuth, LongReal &altitude); - static void getHorizontalMoonPosition ( - LongReal jday, - Ogre::Degree longitude, Ogre::Degree latitude, - Ogre::Degree &azimuth, Ogre::Degree &altitude); - - /** Get astronomical julian day from normal gregorian calendar. - * From wikipedia: the integer number of days that have elapsed - * since the initial epoch defined as - * noon Universal Time (UT) Monday, January 1, 4713 BC - * @note this is the time at noon, not midnight. - */ - static int getJulianDayFromGregorianDate ( - int year, int month, int day); - - /** Get astronomical julian day from normal gregorian calendar. - * Calculate julian day from a day in the normal gregorian calendar. - * Time should be given as UTC. - * @see http://en.wikipedia.org/wiki/Julian_day - */ - static LongReal getJulianDayFromGregorianDateTime ( - int year, int month, int day, - int hour, int minute, LongReal second); - - /** Get astronomical julian day from normal gregorian calendar. - * @see above (I don't know the proper doxygen syntax). - */ - static LongReal getJulianDayFromGregorianDateTime ( - int year, int month, int day, - LongReal secondsFromMidnight); - - /// Get gregorian date from integer julian day. - static void getGregorianDateFromJulianDay ( - int julianDay, int &year, int &month, int &day); - - /// Get gregorian date time from floating point julian day. - static void getGregorianDateTimeFromJulianDay ( - LongReal julianDay, int &year, int &month, int &day, - int &hour, int &minute, LongReal &second); - - /// Get gregorian date from floating point julian day. - static void getGregorianDateFromJulianDay ( - LongReal julianDay, int &year, int &month, int &day); - - /** Enter high-precission floating-point mode. - * - * By default Direct3D decreases the precission of ALL floating - * point calculations, enough to stop Caelum's astronomy routines - * from working correctly. - * - * To trigger this behaviour in a standard ogre demo select the - * Direct3D render system and set "Floating-point mode" to - * "Fastest". Otherwise it's not a problem. - * - * It can be fixed by changing the precission only inside caelum's - * astronomy routines using the _controlfp function. This only works - * for MSVC on WIN32; This is a no-op on other compilers. - * - * @note: Must be paired with restoreFloatingPointMode. - * @return Value to pass to restoreFloatingModeMode. - */ - static int enterHighPrecissionFloatingPointMode (); - - /** Restore old floating point precission. - * @see enterHighPrecissionFloatingPointMode. - */ - static void restoreFloatingPointMode (int oldMode); - }; - - /** Dummy class to increase floting point precission in a block - * This class will raise precission in the ctor and restore it - * in the destructor. During it's lifetime floating-point - * precission will be increased. - * - * To use this class just create a instance on the stack at the start of a block. - * - * @see Astronomy::enterHighPrecissionFloatingPointMode - */ - class CAELUM_EXPORT ScopedHighPrecissionFloatSwitch - { - private: - int mOldFpMode; - - public: - inline ScopedHighPrecissionFloatSwitch() { - mOldFpMode = Astronomy::enterHighPrecissionFloatingPointMode (); - } - - inline ~ScopedHighPrecissionFloatSwitch() { - Astronomy::restoreFloatingPointMode (mOldFpMode); - } - }; -} - -#endif // CAELUM__ASTRONOMY_H diff --git a/extern/caelum/include/Caelum.h b/extern/caelum/include/Caelum.h deleted file mode 100644 index 56eabeb87..000000000 --- a/extern/caelum/include/Caelum.h +++ /dev/null @@ -1,44 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM_H -#define CAELUM_H - -#include "CaelumPrerequisites.h" -#include "CaelumScriptTranslator.h" -#include "TypeDescriptor.h" -#include "CaelumPlugin.h" -#include "CaelumExceptions.h" -#include "CaelumSystem.h" -#include "CameraBoundElement.h" -#include "SkyDome.h" -#include "Sun.h" -#include "Moon.h" -#include "UniversalClock.h" -#include "Astronomy.h" -#include "CloudSystem.h" -#include "PrecipitationController.h" -#include "FlatCloudLayer.h" -#include "ImageStarfield.h" -#include "PointStarfield.h" -#include "GroundFog.h" -#include "DepthComposer.h" - -#endif // CAELUM_H diff --git a/extern/caelum/include/CaelumExceptions.h b/extern/caelum/include/CaelumExceptions.h deleted file mode 100644 index 7e00297d1..000000000 --- a/extern/caelum/include/CaelumExceptions.h +++ /dev/null @@ -1,54 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__CAELUM_EXCEPTIONS_H -#define CAELUM__CAELUM_EXCEPTIONS_H - -#include "CaelumPrerequisites.h" - -namespace Caelum -{ - /** Exception class for unsupported features. - * This is frequently thrown if a certain required material does not load; - * most likely because the hardware does not support the required shaders. - */ - class CAELUM_EXPORT UnsupportedException : public Ogre::Exception - { - public: - /// Constructor. - UnsupportedException - ( - int number, - const Ogre::String &description, - const Ogre::String &source, - const char *file, - long line - ): - Ogre::Exception (number, description, source, "UnsupportedException", file, line) - { - } - }; - -#define CAELUM_THROW_UNSUPPORTED_EXCEPTION(desc, src) \ - throw UnsupportedException(-1, (desc), (src), __FILE__, __LINE__); - -} - -#endif // CAELUM__CAELUM_EXCEPTIONS_H diff --git a/extern/caelum/include/CaelumPlugin.h b/extern/caelum/include/CaelumPlugin.h deleted file mode 100644 index 454286657..000000000 --- a/extern/caelum/include/CaelumPlugin.h +++ /dev/null @@ -1,97 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__CAELUM_PLUGIN_H -#define CAELUM__CAELUM_PLUGIN_H - -#include "CaelumPrerequisites.h" -#include "CaelumScriptTranslator.h" -#include "TypeDescriptor.h" -#include "OgrePlugin.h" - -namespace Caelum -{ - /** Implement an Ogre::Plugin for Caelum. - * - * Ogre plugins are usually loaded from config files and they register - * various stuff in ogre managers. But you can also just link to the - * library normally and call install functions manually. - */ - class CAELUM_EXPORT CaelumPlugin: public Ogre::Singleton, public Ogre::Plugin - { - public: - /// Get reference to singleton instance; or crash if N/A. - static CaelumPlugin& getSingleton(void); - /// Get pointer to singleton instance; or pointer if N/A. - static CaelumPlugin* getSingletonPtr(void); - - CaelumPlugin(); - ~CaelumPlugin(); - - virtual void install (); - virtual void initialise (); - virtual void shutdown (); - virtual void uninstall (); - - static const Ogre::String CAELUM_PLUGIN_NAME; - virtual const String& getName () const; - - // Determine if the plugin was installed (if install was called). - inline bool isInstalled () const { return mIsInstalled; } - - private: - bool mIsInstalled; - -#if CAELUM_TYPE_DESCRIPTORS - public: - /// Get default type descriptor data for caelum components. - CaelumDefaultTypeDescriptorData* getTypeDescriptorData () { return &mTypeDescriptorData; } - - private: - CaelumDefaultTypeDescriptorData mTypeDescriptorData; -#endif - -#if CAELUM_SCRIPT_SUPPORT - public: - /** Load CaelumSystem and it's components from a script file. - * @param sys Target CaelumSystem. - * This is cleared using CaelumSystem::clear before loading. - * If scripting data is not found then this is not modified. - * @param objectName Name of caelum_sky_system from *.os file. - * @param scriptFileGroup The group to search in (unused in Ogre 1.6) - */ - void loadCaelumSystemFromScript ( - CaelumSystem* sys, - const Ogre::String& objectName, - const Ogre::String& scriptFileGroup = Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME - ); - - /// @see PropScriptResourceManager - PropScriptResourceManager* getPropScriptResourceManager () { return &mPropScriptResourceManager; } - CaelumScriptTranslatorManager* getScriptTranslatorManager () { return &mScriptTranslatorManager; } - - private: - PropScriptResourceManager mPropScriptResourceManager; - CaelumScriptTranslatorManager mScriptTranslatorManager; -#endif - }; -} - -#endif // CAELUM__CAELUM_PLUGIN_H diff --git a/extern/caelum/include/CaelumPrecompiled.h b/extern/caelum/include/CaelumPrecompiled.h deleted file mode 100644 index c7d9d4ca4..000000000 --- a/extern/caelum/include/CaelumPrecompiled.h +++ /dev/null @@ -1,25 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifdef __APPLE__ -#include "OGRE/Ogre.h" -#else -#include "Ogre.h" -#endif diff --git a/extern/caelum/include/CaelumPrerequisites.h b/extern/caelum/include/CaelumPrerequisites.h deleted file mode 100644 index 093b3ab5a..000000000 --- a/extern/caelum/include/CaelumPrerequisites.h +++ /dev/null @@ -1,180 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__CAELUM_PREREQUISITES_H -#define CAELUM__CAELUM_PREREQUISITES_H - -// Include external headers -#ifdef __APPLE__ -#include "Ogre/Ogre.h" -#else -#include "Ogre.h" -#endif - -#include - -// Define the dll export qualifier if compiling for Windows -#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 - #ifdef CAELUM_STATIC - // Don't use dll export qualifier when built as a static lib - #define CAELUM_EXPORT - #elif CAELUM_LIB - #define CAELUM_EXPORT __declspec (dllexport) - #else - #ifdef __MINGW32__ - #define CAELUM_EXPORT - #else - #define CAELUM_EXPORT __declspec (dllimport) - #endif - #endif -#elif OGRE_PLATFORM == OGRE_PLATFORM_APPLE - #define CAELUM_EXPORT __attribute__ ((visibility("default"))) -#else - #define CAELUM_EXPORT -#endif - -// Define the version code -#define CAELUM_VERSION_MAIN 0 -#define CAELUM_VERSION_SEC 5 -#define CAELUM_VERSION_TER 0 -#define CAELUM_VERSION = (CAELUM_VERSION_MAIN << 16) | (CAELUM_VERSION_SEC << 8) | CAELUM_VERSION_TER - -// By default only compile type descriptors for scripting. -#ifndef CAELUM_TYPE_DESCRIPTORS - #if (OGRE_VERSION >= 0x00010600) && OGRE_USE_NEW_COMPILERS - #define CAELUM_TYPE_DESCRIPTORS 1 - #else - #define CAELUM_TYPE_DESCRIPTORS 0 - #endif -#endif - -// Scripting support requires Ogre 1.6 -// Can be also configured on compiler command line -#ifndef CAELUM_SCRIPT_SUPPORT - #if (OGRE_VERSION >= 0x00010600) && OGRE_USE_NEW_COMPILERS - #define CAELUM_SCRIPT_SUPPORT 1 - #else - #define CAELUM_SCRIPT_SUPPORT 0 - #endif -#else - #if !(OGRE_VERSION > 0x00010600) - #error "Caelum script support requires Ogre 1.6." - #endif - #if !(OGRE_USE_NEW_COMPILERS) - #error "Caelum script support requires Ogre 1.6 with OGRE_USE_NEW_COMPILERS." - #endif - #if !(CAELUM_TYPE_DESCRIPTORS) - #error "Caelum script support also requires type descriptors." - #endif -#endif - -/// @file - -/** @mainpage - * - * %Caelum is an Ogre add-on for atmospheric rendering. It is composed of a - * number of small mostly self-contained components and a big - * Caelum::CaelumSystem class which ties them all together in an easy-to-use - * way. - * - * More information is available on the wiki page: - * http://www.ogre3d.org/wiki/index.php/Caelum - * - * You can discuss and report issues in the forum: - * http://www.ogre3d.org/addonforums/viewforum.php?f=21 - */ - -/** Caelum namespace - * - * All of %Caelum is inside this namespace (except for macros). - * - * @note: This was caelum with a lowercase 'c' in version 0.3 - */ -namespace Caelum -{ - // Caelum needs a lot of precission for astronomical calculations. - // Very few calculations use it, and the precission IS required. - typedef double LongReal; - - // Use some ogre types. - using Ogre::uint8; - using Ogre::uint16; - using Ogre::ushort; - using Ogre::uint32; - using Ogre::uint; - - using Ogre::Real; - using Ogre::String; - - /// Resource group name for caelum resources. - static const String RESOURCE_GROUP_NAME = "Caelum"; - - // Render group for caelum stuff - // It's best to have them all together - enum CaelumRenderQueueGroupId - { - CAELUM_RENDER_QUEUE_STARFIELD = Ogre::RENDER_QUEUE_SKIES_EARLY + 0, - CAELUM_RENDER_QUEUE_MOON_BACKGROUND = Ogre::RENDER_QUEUE_SKIES_EARLY + 1, - CAELUM_RENDER_QUEUE_SKYDOME = Ogre::RENDER_QUEUE_SKIES_EARLY + 2, - CAELUM_RENDER_QUEUE_MOON = Ogre::RENDER_QUEUE_SKIES_EARLY + 3, - CAELUM_RENDER_QUEUE_SUN = Ogre::RENDER_QUEUE_SKIES_EARLY + 4, - CAELUM_RENDER_QUEUE_CLOUDS = Ogre::RENDER_QUEUE_SKIES_EARLY + 5, - CAELUM_RENDER_QUEUE_GROUND_FOG = Ogre::RENDER_QUEUE_SKIES_EARLY + 6, - }; - - // Forward declarations - class UniversalClock; - class SkyDome; - class BaseSkyLight; - class Moon; - class SphereSun; - class SpriteSun; - class ImageStarfield; - class PointStarfield; - class CloudSystem; - class CaelumSystem; - class FlatCloudLayer; - class PrecipitationController; - class PrecipitationInstance; - class GroundFog; - class DepthComposer; - class DepthComposerInstance; - class DepthRenderer; -} - -namespace Ogre -{ -#if OGRE_VERSION <= 0x010602 - // Write an Ogre::Degree to a stream. - // - // Ogre::Any requires that the wrapped type can be written to a stream; - // otherwise it will fail on instantation. This function was placed here - // so it's available everywhere. This can't be placed in namespace Caelum. - // - // Ogre 1.6.3 and up already include this operator; so it's ifdefed out. - // - // This function is never actually used; the output does not matter. - inline std::ostream& operator << (std::ostream& out, Ogre::Degree deg) { - return out << deg.valueDegrees(); - } -#endif -} - -#endif // CAELUM__CAELUM_PREREQUISITES_H diff --git a/extern/caelum/include/CaelumScriptTranslator.h b/extern/caelum/include/CaelumScriptTranslator.h deleted file mode 100644 index d12508726..000000000 --- a/extern/caelum/include/CaelumScriptTranslator.h +++ /dev/null @@ -1,216 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__CAELUM_SCRIPT_TRANSLATOR_H -#define CAELUM__CAELUM_SCRIPT_TRANSLATOR_H - -#if CAELUM_SCRIPT_SUPPORT - -#include "CaelumPrerequisites.h" -#include "OgreScriptTranslator.h" -#include "TypeDescriptor.h" - -namespace Caelum -{ - /** Dummy resources created for property script blocks. - * - * When parsing material scripts the singleton rendersystem is available - * and materials are created using it. But Caelum's scriptable components - * require at least an active scene scene manager; and you can't require - * something like that when initializing resources. - * - * So instead a dummy resource like this is created which only remembers - * the location of the script block in the resources. Actually loading the - * properties will always reparse the script. - * - * The original file name is available from Ogre::Resource::getOrigin - * - * These resources are managed by the PropScriptResourceManager. Resource - * operations like loading and unloading are meaningless. - */ - class CAELUM_EXPORT PropScriptResource: public Ogre::Resource { - protected: - virtual void loadImpl () { } - virtual void unloadImpl () { } - virtual size_t calculateSize () const { return 0; } - - public: - PropScriptResource ( - Ogre::ResourceManager* creator, const Ogre::String& name, Ogre::ResourceHandle handle, - const Ogre::String& group, bool isManual, Ogre::ManualResourceLoader* loader); - ~PropScriptResource(); - }; - - /** Resource manager for PropScriptResource. - */ - class CAELUM_EXPORT PropScriptResourceManager: public Ogre::ResourceManager - { - public: - PropScriptResourceManager(); - - virtual PropScriptResource* createImpl( - const String& name, Ogre::ResourceHandle handle, const String& group, - bool isManual, Ogre::ManualResourceLoader* loader, const Ogre::NameValuePairList* createParams); - }; - - /** An Ogre::ScriptTranslator based on a TypeDescriptor. - * This class implements an Ogre::ScriptTranslator based on data from a TypeDescriptor. - * - * The target object is never created; it must be passed in the context member of the - * root node. Some other ScriptTranslator must cooperate and set the context member; - * this is similar to how Ogre::PassTranslator depends on Ogre::MaterialTranslator - * setting the context. - * - * Ogre::AbstractNode::context is an Ogre::Any which boxes objects in a way which - * stores the static (compile-time) type at assignment. You must cast the - * object into a void* before setting it as the context. - * - * Most of the actual translation functionality is in static functions; a class can - * translate based on TypeDescriptor data without deriving from this class. - */ - class CAELUM_EXPORT TypeDescriptorScriptTranslator: public Ogre::ScriptTranslator - { - public: - /** Get the value of a property or report the appropriate error. - * @return Success value. - */ - static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, int& value); - static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, float& value); - static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, double& value); - static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, bool& value); - static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::Degree& value); - static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::ColourValue& value); - static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::String& value); - static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::Vector3& value); - static bool getPropValueOrAddError (Ogre::ScriptCompiler* compiler, Ogre::PropertyAbstractNode* prop, Ogre::Vector2& value); - - /** Translate a property using a TypeDescriptor; or report error to compiler. - */ - static void translateProperty ( - Ogre::ScriptCompiler* compiler, - Ogre::PropertyAbstractNode* prop, - void* targetObject, - const TypeDescriptor* typeDescriptor); - - public: - explicit TypeDescriptorScriptTranslator (TypeDescriptor* type = 0); - - virtual void translate (Ogre::ScriptCompiler* compiler, const Ogre::AbstractNodePtr& node); - - inline const TypeDescriptor* getTypeDescriptor () const { return mTypeDescriptor; } - inline TypeDescriptor* getTypeDescriptor () { return mTypeDescriptor; } - - private: - TypeDescriptor* mTypeDescriptor; - }; - - /** Script translator for CaelumSystem - */ - struct CAELUM_EXPORT CaelumSystemScriptTranslator: public Ogre::ScriptTranslator - { - public: - CaelumSystemScriptTranslator(); - - virtual void translate (Ogre::ScriptCompiler* compiler, const Ogre::AbstractNodePtr& node); - - void setTranslationTarget (CaelumSystem* target, const Ogre::String& name); - void clearTranslationTarget (); - - inline bool hasTranslationTarget () const { return mTranslationTarget != 0; } - inline bool foundTranslationTarget () const { return mTranslationTargetFound; } - inline CaelumSystem* getTranslationTarget () const { return mTranslationTarget; } - inline const Ogre::String& getTranslationTargetName () const { return mTranslationTargetName; } - - inline void setResourceManager (PropScriptResourceManager* value) { mResourceManager = value; } - inline PropScriptResourceManager* getResourceManager () const { return mResourceManager; } - - private: - PropScriptResourceManager* mResourceManager; - CaelumSystem* mTranslationTarget; - Ogre::String mTranslationTargetName; - bool mTranslationTargetFound; - - public: - /** Type descriptor for CaelumSystem itself. - * This is use for simple top-level properties. - * Components (sun, moon etc) are handled with custom code. - */ - inline const TypeDescriptor* getTypeDescriptor () const { return mTypeDescriptor; } - inline void setTypeDescriptor (const TypeDescriptor* value) { mTypeDescriptor = value; } - - private: - const TypeDescriptor* mTypeDescriptor; - }; - - /** Script translator for CloudSystem - * Caelum::CloudSystem requires a special translator because it's made up of separate layers. - * - * Layers of different types are not supported; only instances of FlatCloudLayer. - * CloudSystem doesn't have any top-level properties. - * - * Overriding works just like for ogre texture units; and you can use name-based overriding. - * Names are not preserved after script translation; they're only used inside Ogre's script - * compilation steps. - */ - struct CAELUM_EXPORT CloudSystemScriptTranslator: public Ogre::ScriptTranslator - { - public: - virtual void translate (Ogre::ScriptCompiler* compiler, const Ogre::AbstractNodePtr& node); - }; - - /** ScriptTranslatorManager for caelum's scriptable objects. - * This class contains Ogre::ScriptTranslators for Caelum components. - */ - class CAELUM_EXPORT CaelumScriptTranslatorManager: public Ogre::ScriptTranslatorManager - { - public: - explicit CaelumScriptTranslatorManager (CaelumDefaultTypeDescriptorData* typeData); - - virtual size_t getNumTranslators () const; - - /// @copydoc Ogre::ScriptTranslatorManager::getTranslator. - virtual Ogre::ScriptTranslator* getTranslator (const Ogre::AbstractNodePtr& node); - - void _setPropScriptResourceManager (PropScriptResourceManager* mgr); - - inline CaelumSystemScriptTranslator* getCaelumSystemTranslator () { return &mCaelumSystemTranslator; } - - private: - CaelumSystemScriptTranslator mCaelumSystemTranslator; - CloudSystemScriptTranslator mCloudSystemTranslator; - TypeDescriptorScriptTranslator mFlatCloudLayerTranslator; - TypeDescriptorScriptTranslator mSunTranslator; - TypeDescriptorScriptTranslator mMoonTranslator; - TypeDescriptorScriptTranslator mPointStarfieldTranslator; - TypeDescriptorScriptTranslator mGroundFogTranslator; - TypeDescriptorScriptTranslator mDepthComposerTranslator; - TypeDescriptorScriptTranslator mPrecipitationTranslator; - TypeDescriptorScriptTranslator mSkyDomeTranslator; - - /// Maps class name to script translator. - /// Does not own memory; just holds pointers to members. - typedef std::map ScriptTranslatorMap; - ScriptTranslatorMap mTranslatorMap; - }; -} - -#endif // CAELUM_SCRIPT_SUPPORT - -#endif // CAELUM__CAELUM_SCRIPT_TRANSLATOR_H diff --git a/extern/caelum/include/CaelumSystem.h b/extern/caelum/include/CaelumSystem.h deleted file mode 100644 index 3c670d03a..000000000 --- a/extern/caelum/include/CaelumSystem.h +++ /dev/null @@ -1,672 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__CAELUM_SYSTEM_H -#define CAELUM__CAELUM_SYSTEM_H - -#include "CaelumPrerequisites.h" -#include "UniversalClock.h" -#include "ImageStarfield.h" -#include "PointStarfield.h" -#include "SkyLight.h" -#include "Sun.h" -#include "Moon.h" -#include "CloudSystem.h" -#include "SkyDome.h" -#include "DepthComposer.h" -#include "PrecipitationController.h" -#include "GroundFog.h" -#include "PrivatePtr.h" - -namespace Caelum -{ - /** This is the "root class" of caelum. - * - * This class is created once for one SceneManager and will render the sky - * for that scene. CaelumSystem will be visible in all viewports on the - * scene and must be notified when those viewports are created and - * destroyed. - * - * @par Components - * - * %Caelum is built from several classes for different sky elements (the sun, - * clouds, etc). Those classes know very little about each other and are - * connected through this class. This class is responsible for tracking and - * updating sub-components. - * - * This class "owns" all of the subcomponents, using std::auto_ptr members. - * When you call functions like setXxx(new Xxx()) this class takes - * ownership of the object's lifetime and will try to update it as - * appropriate. All components are optional; disable one component should - * never cause a crash. When something is broken disabling components one - * by one is a very good way to find the source of the problem. - * - * The constructor can create a bunch of components with default settings - * for you; based on the CaelumSystem::CaelumComponent flags passed. - * - * @par Updating - * - * This class is responsible for updating subcomponents. There are two - * update functions which must be get called to keep CaelumSystem - * functioning properly. One is per-frame and the other is per-camera. - * - * CaelumSystem::updateSubcomponents must be called once per frame to - * advance world time and tie components together. That function will - * set certain properties on the subcomponents making up CaelumSystem - * If you want to force some properties beyond what CaelumSystem does by - * default you can do that AFTER the call to updateSubcompoments. For - * example you can override the moon's phase by calling Moon::setPhase. - * - * CaelumSystem::notifyCameraChanged must be called for each camera - * before rendering with that camera. All viewport tweaks and camera - * movement must be done BEFORE calling this function. This method will - * recenter Caelum's domes on the camera. Also, some subcomponents - * can actually depend on field-of-view and viewport resolution (like - * PointStarfield). - * - * You can register CaelumSystem as an Ogre::FrameListener and - * updateSubcomponents will be automatically called inside Ogre's - * rendering loop (inside frameStarted). If you want more control you - * should call updateSubcomponents in your own main loop. That way you - * can avoid potential issues with the ordering of multiple FrameListeners. - * - * You can register CaelumSystem as an Ogre::RenderTargetListener and - * notifyCameraChanged will be automatically called inside - * preViewportUpdate. That behaviour can be disabled with - * setAutoNotifyCameraChanged(false). It is recommended that you - * call notifyCameraChanged manually before updating viewports. - * - * RenderTargetListener::preViewportUpdate does not work as expected - * when compositors are involved (those inside Caelum or external). - * Compositors plug into preRenderTargetUpdate and render the scene to a - * texture BEFORE preViewportUpdate; this means that notifyCameraChanged - * will execute before the final compositor pass but after actual scene - * rendering. - * - * If notifyCameraChanged is not called correctly the most likely result - * is "flickering" when moving the camera. If you move the camera AFTER - * notifyCameraChanged then the domes will not be positioned correctly - * and will appear to lag slightly after the camera. Since updates are - * always done every frame keeping the camera still will make problems - * disappear. - * - * If you notice z-buffer issues while the camera is still update order - * is probably not the cause. - */ - class CAELUM_EXPORT CaelumSystem: - public Ogre::FrameListener, - public Ogre::RenderTargetListener - { - private: - /// Root of the Ogre engine. - Ogre::Root *mOgreRoot; - - /// Scene manager. - Ogre::SceneManager *mSceneMgr; - - /// Caelum scene node for camera-bound elements (most). - PrivateSceneNodePtr mCaelumCameraNode; - - /// Caelum scene node for ground-bound elements (only clouds currently). - PrivateSceneNodePtr mCaelumGroundNode; - - /// Cleanup requested flag. - bool mCleanup; - - /// Automatically move the camera node. - bool mAutoMoveCameraNode; - - /// Automatically call this->notifyCameraChanged. - bool mAutoNotifyCameraChanged; - - /// Automatically attach compositors to viewports - bool mAutoAttachViewportsToComponents; - - /// Automatically set the viewport colour to black. - bool mAutoViewportBackground; - - /// Flag to indicate if Caelum manages standard Ogre::Scene fog. - bool mManageSceneFog; - - Real mGlobalFogDensityMultiplier; - Ogre::ColourValue mGlobalFogColourMultiplier; - - Real mSceneFogDensityMultiplier; - Ogre::ColourValue mSceneFogColourMultiplier; - - Real mGroundFogDensityMultiplier; - Ogre::ColourValue mGroundFogColourMultiplier; - - /// Flag for managing scene ambient light. - bool mManageAmbientLight; - - /// Minimum ambient light; only useful if mManageAmbientLight - Ogre::ColourValue mMinimumAmbientLight; - - /// If only one light source should enabled at a time. - bool mEnsureSingleLightSource; - - /// Ensure only one of the light sources casts shadows. - bool mEnsureSingleShadowSource; - - /// The sky gradients image (for lookups). - std::auto_ptr mSkyGradientsImage; - - /// The sun gradients image (for lookups). - std::auto_ptr mSunColoursImage; - - /// Observer Latitude (on the earth). - Ogre::Degree mObserverLatitude; - /// Observer Longitude (on the earth). - Ogre::Degree mObserverLongitude; - - static const Ogre::Vector3 makeDirection ( - Ogre::Degree azimuth, Ogre::Degree altitude); - - // References to sub-components - std::auto_ptr mUniversalClock; - std::auto_ptr mSkyDome; - std::auto_ptr mSun; - std::auto_ptr mMoon; - std::auto_ptr mImageStarfield; - std::auto_ptr mPointStarfield; - std::auto_ptr mGroundFog; - std::auto_ptr mCloudSystem; - std::auto_ptr mPrecipitationController; - std::auto_ptr mDepthComposer; - - public: - typedef std::set AttachedViewportSet; - - private: - AttachedViewportSet mAttachedViewports; - - public: - /** Flags enumeration for caelum components. - * This is an enumeration for the components to create by default in - * Caelum's constructor. You can still pass 0 and create everything - * by hand. - * - * CaelumSystem's constructor used to take a number of bools but now - * there are too many components and this is nicer. - * - * CAELUM_COMPONENT_ members are for individual components. - * CAELUM_COMPONENTS_ are standard bitmasks. - * CAELUM_COMPONENTS_DEFAULT picks elements that don't require - * modifications to external materials (right now it excludes ground fog). - */ - enum CaelumComponent - { - CAELUM_COMPONENT_SKY_DOME = 1 << 1, - CAELUM_COMPONENT_MOON = 1 << 3, - CAELUM_COMPONENT_SUN = 1 << 4, - CAELUM_COMPONENT_IMAGE_STARFIELD = 1 << 5, - CAELUM_COMPONENT_POINT_STARFIELD = 1 << 6, - CAELUM_COMPONENT_CLOUDS = 1 << 7, - CAELUM_COMPONENT_PRECIPITATION = 1 << 8, - CAELUM_COMPONENT_SCREEN_SPACE_FOG = 1 << 9, - - // This has nasty dependencies on materials. - CAELUM_COMPONENT_GROUND_FOG = 1 << (16 + 0), - - // Groups - CAELUM_COMPONENTS_NONE = 0, - CAELUM_COMPONENTS_DEFAULT = 0 - | CAELUM_COMPONENT_SKY_DOME - | CAELUM_COMPONENT_MOON - | CAELUM_COMPONENT_SUN - | CAELUM_COMPONENT_POINT_STARFIELD - | CAELUM_COMPONENT_CLOUDS, - CAELUM_COMPONENTS_ALL = 0 - | CAELUM_COMPONENTS_DEFAULT - | CAELUM_COMPONENT_PRECIPITATION - | CAELUM_COMPONENT_SCREEN_SPACE_FOG - | CAELUM_COMPONENT_GROUND_FOG, - }; - - static const String DEFAULT_SKY_GRADIENTS_IMAGE; - static const String DEFAULT_SUN_COLOURS_IMAGE; - - /** Constructor. - * Registers itself in the Ogre engine and initialises the system. - * - * @param root The Ogre root. - * @param scene The Ogre scene manager. - * @param componentsToCreate Default components for @see autoConfigure. - */ - CaelumSystem ( - Ogre::Root *root, - Ogre::SceneManager *sceneMgr, - CaelumComponent componentsToCreate); - - /** Revert everything to defaults. - * - * This function will delete all subcomponents and revert everything - * to default values (the values which are also set on construction). - */ - void clear (); - - /** Create some default component with resonable default settings. - * This results in a slightly cloudy morning sky. - * This will always call clear() before creating components. - * autoConfigure (0); is equivalent to clear(); - */ - void autoConfigure ( - CaelumComponent componentsToCreate); - - /** Destructor. - */ - ~CaelumSystem (); - - /** Shuts down the system and detaches itself from the Ogre engine. - * - * shutdown(true) is equivalent to deleting CaelumSystem yourself. - * shutdown(false) delays destruction to the next time caelum is called as - * a frame listener. This makes it safe to shutdown Caelum from inside - * another frame listener. - * - * @param cleanup If this is true then detach and destroy the CaelumSystem instantly. - */ - void shutdown (bool cleanup); - - /** Update the whole system manually. - * You have to call this yourself if you don't register CaelumSystem - * as an ogre frame listener. Otherwise it's called automatically. - * - * @param timeSinceLastFrame: Time passed since last frame. - */ - void updateSubcomponents (Real timeSinceLastFrame); - - /** Notify subcomponents of camera changes. - * This function must be called after camera changes but before - * rendering with that camera. If multiple cameras are used it must - * be called for each camera before the camera is rendered with. - * - * This function will move caelum's camera node to the camera - * position, but only if getAutoMoveCameraNode. - * It will also call CameraBoundElement::notifyCameraChanged - */ - void notifyCameraChanged(Ogre::Camera* cam); - - /** Get the scene manager for this caelum system. - * This is set in the constructor. CaelumSystem can't exist without a valid scene manager. - */ - inline Ogre::SceneManager* getSceneMgr() const { return mSceneMgr; } - - /// Gets root scene node for camera-bound elements - inline Ogre::SceneNode* getCaelumCameraNode(void) const { return mCaelumCameraNode.get(); } - - /// Gets root scene node for ground-bound elements. - inline Ogre::SceneNode* getCaelumGroundNode(void) const { return mCaelumGroundNode.get(); } - - /** If true; listen to preViewportUpdate and automatically notifyCameraChanged(); - * - * This is on by default; but does not work with compositors. - * - * You must attach CaelumSystem as a RenderTargetListener manually for - * this to work; as in version 0.3. - */ - inline void setAutoNotifyCameraChanged(bool value) { mAutoNotifyCameraChanged = value; } - /// @see setAutoNotifyCameraChanged - inline bool getAutoNotifyCameraChanged() const { return mAutoNotifyCameraChanged; } - - /** If true; automatically attach viewports to subcomponents. - * - * Some subcomponents use compositors and those compositors need to - * be attached to individual viewports. By default CaelumSystem will - * try take to take care of that automatically. - * - * This property allows you to disable that behaviour. If set to false - * you must call functions like - * PrecipitationController::createViewportInstance manually. - * - * @see attachViewport detachViewport - */ - inline void setAutoAttachViewportsToComponents(bool value) { mAutoAttachViewportsToComponents = value; } - /// @see setAutoAttachViewportsToComponents. - inline bool getAutoAttachViewportsToComponents() const { return mAutoAttachViewportsToComponents; } - - /** If true (default); automatically move the camera node in notifyCameraChanged. - * If disable you get full control of the camera node; and in theory - * you can attach it to the scene graph however you please. - */ - inline void setAutoMoveCameraNode(bool value) { mAutoMoveCameraNode = value; } - /// @see setAutoMoveCameraNode - inline bool getAutoMoveCameraNode() { return mAutoMoveCameraNode; } - - /** If true; automatically set the viewport color to black. - * Caelum's domes relies on the viewport background being black. - * There's generally no reason to disable this and it's on by default. - */ - inline void setAutoViewportBackground(bool value) { mAutoViewportBackground = value; } - /// @see setAutoViewportBackground - inline bool getAutoViewportBackground() const { return mAutoViewportBackground; } - - /// Get the observer's longitude. East is positive, west is negative. - inline const Ogre::Degree getObserverLongitude () const { return mObserverLongitude; } - - /// Set the observer's longitude. East is positive, west is negative. - inline void setObserverLongitude (Ogre::Degree value) { mObserverLongitude = value; } - - /// Get the observer's latitude. North is positive, south is negative. - inline const Ogre::Degree getObserverLatitude () const { return mObserverLatitude; } - - /// Set the observer's latitude. North is positive, south is negative. - inline void setObserverLatitude (Ogre::Degree value) { mObserverLatitude = value; } - - inline LongReal getJulianDay () const { return mUniversalClock->getJulianDay (); } - inline void setJulianDay (LongReal value) { mUniversalClock->setJulianDay (value); } - inline Real getTimeScale () const { return mUniversalClock->getTimeScale (); } - inline void setTimeScale (Real value) { mUniversalClock->setTimeScale (value); } - - public: - /** Attach CaelumSystem to a viewport. - * You should call this for every new viewport looking at the scene - * where CaelumSystem is created. - * - * If the viewport is already attached then nothing happens. - * - * If getAutoAttachViewportsToComponents() this will add Caelum's compositors. - */ - void attachViewport (Ogre::Viewport* rt); - - /** Reverse of @see attachViewport. - * You need to call this when you destroy a viewport. - * - * If the viewport is not already attached nothing happens. - */ - void detachViewport (Ogre::Viewport* rt); - - /** Check if one particular viewport is attached. - */ - bool isViewportAttached (Ogre::Viewport* vp) const; - - /** Detach from all viewports. - */ - void detachAllViewports (); - - /// Get a reference to the set of attached viewports. - const AttachedViewportSet& _getAttachedViewportSet () { return mAttachedViewports; } - - protected: - // Do the work behind attach/detach viewport. - void attachViewportImpl (Ogre::Viewport* rt); - void detachViewportImpl (Ogre::Viewport* rt); - - public: - /// Gets the universal clock. - inline UniversalClock *getUniversalClock () const { return mUniversalClock.get(); } - - /// Get the current sky dome, or null if disabled. - inline SkyDome* getSkyDome () const { return mSkyDome.get (); } - /// Set the skydome, or null to disable. - void setSkyDome (SkyDome *obj); - - /// Gets the current sun, or null if disabled. - inline BaseSkyLight* getSun () const { return mSun.get (); } - /// Set the sun, or null to disable. - void setSun (BaseSkyLight* obj); - - /// Gets the current moon, or null if disabled. - inline Moon* getMoon () const { return mMoon.get (); } - /// Set the moon, or null to disable. - void setMoon (Moon* obj); - - /// Gets the current image starfield, or null if disabled. - inline ImageStarfield* getImageStarfield () const { return mImageStarfield.get (); } - /// Set image starfield, or null to disable. - void setImageStarfield (ImageStarfield* obj); - - /// Gets the current point starfield, or null if disabled. - inline PointStarfield* getPointStarfield () const { return mPointStarfield.get (); } - /// Set image starfield, or null to disable. - void setPointStarfield (PointStarfield* obj); - - /// Get ground fog; if enabled. - inline GroundFog* getGroundFog () { return mGroundFog.get (); } - /// Sets ground fog system, or null to disable. - void setGroundFog (GroundFog *obj); - - /// Get cloud system; or null if disabled. - inline CloudSystem* getCloudSystem () { return mCloudSystem.get (); } - /// Set cloud system; or null to disable. - void setCloudSystem (CloudSystem *obj); - - /// Get precipitation controller; or null if disabled. - inline PrecipitationController* getPrecipitationController () { return mPrecipitationController.get (); } - /// Set precipitation controller; or null to disable. - void setPrecipitationController (PrecipitationController *obj); - - /// Get depth composer; or null if disabled. - inline DepthComposer* getDepthComposer () { return mDepthComposer.get (); } - /// Set depth composer; or null to disable. - void setDepthComposer (DepthComposer *obj); - - /** Enables/disables Caelum managing standard Ogre::Scene fog. - This makes CaelumSystem control standard Ogre::Scene fogging. It - will use EXP2 fog with density from SkyColourModel. - - Fog density multipliers are used; final scene fog density is: - SceneMultiplier * GlobalMultiplier * SkyColourModel.GetFogDensity - - When this is set to false it also disables all scene fog (but you - control it afterwards). - - @param value New value - */ - void setManageSceneFog (bool value); - - /** Tells if Caelum is managing the fog or not. - @return The value set in setManageSceneFog. - */ - bool getManageSceneFog () const; - - /** Multiplier for scene fog density (default 1). - This is an additional multiplier for Ogre::Scene fog density. - This has no effect if getManageSceneFog is false. - - Final scene fog density is: - SceneMultiplier * GlobalMultiplier * SkyColourModel.GetFogDensity - */ - void setSceneFogDensityMultiplier (Real value); - - /** Get the value set by setSceneFogDensityMultiplier. - */ - Real getSceneFogDensityMultiplier () const; - - /** Set an additional multiplier for fog colour as it comes from SkyColourModel. - * This is 0.7 by default; to be compatible with previous versions. - */ - inline void setSceneFogColourMultiplier (const Ogre::ColourValue& value) { mSceneFogColourMultiplier = value; } - - /// See setSceneFogColourMultiplier. - inline const Ogre::ColourValue getSceneFogColourMultiplier () const { return mSceneFogColourMultiplier; } - - /** Multiplier for ground fog density (default 1). - * This is an additional multiplier for Caelum::GroundFog DepthComposer ground fog density. - * - * Final ground fog density is: - * GroundFogMultipler * GlobalMultiplier * SkyColourModel.GetFogDensity - */ - void setGroundFogDensityMultiplier (Real value); - - /** Get the value set by setGroundFogDensityMultiplier. - */ - Real getGroundFogDensityMultiplier () const; - - /** Set an additional multiplier for ground fog colour as it comes from SkyColourModel. - * This is OgreColour::White by default; which has no effect. - */ - inline void setGroundFogColourMultiplier (const Ogre::ColourValue& value) { mGroundFogColourMultiplier = value; } - - /// See setGroundFogColourMultiplier. - inline const Ogre::ColourValue getGroundFogColourMultiplier () const { return mGroundFogColourMultiplier; } - - /** Multiplier for global fog density (default 1). - * This is an additional multiplier for fog density as received from - * SkyColourModel. There are other multipliers you can tweak for - * individual kinds of fog; but this is what you should change from - * whatever "game logic" you might have. - */ - void setGlobalFogDensityMultiplier (Real value); - - /** Get the value set by setSceneFogDensityMultiplier. - */ - Real getGlobalFogDensityMultiplier () const; - - /** Set an additional multiplier for fog colour. - * This will also affect stuff like clouds or precipitation. Careful! - * This is OgreColour::White by default; which has no effect. - */ - inline void setGlobalFogColourMultiplier (const Ogre::ColourValue& value) { mGlobalFogColourMultiplier = value; } - - /// See setGlobalFogColourMultiplier. - inline const Ogre::ColourValue getGlobalFogColourMultiplier () const { return mGlobalFogColourMultiplier; } - - /** Set this to true to have CaelumSystem manage the scene's ambient light. - * The colour and AmbientMultiplier of the sun and moon are used. - * This is false by default. - */ - inline void setManageAmbientLight (bool value) { mManageAmbientLight = value; } - - /// Check if CaelumSystem is managing ambient lighting. - inline bool getManageAmbientLight () const { return mManageAmbientLight; } - - /** Set the minimum value for scene ambient lighting, - * This is only used if getManageAmbientLight() is true. - * By default this value is Ogre::ColourValue::Black, so it has no effect. - */ - inline void setMinimumAmbientLight (const Ogre::ColourValue &value) { mMinimumAmbientLight = value; } - - /// @see setMinimumAmbientLight - inline const Ogre::ColourValue getMinimumAmbientLight () const { return mMinimumAmbientLight; } - - /** Ensure only one of caelum's light sources is active at a time (the brightest). - * This uses SkyLight::setForceDisable to disable low-intensity lightsources. - * Their contribution to ambient lighting is not affected. - * This implies a single shadow caster. - * This is disabled by default; and you can tweak light disabling by yourself. - */ - inline void setEnsureSingleLightSource (bool value) { mEnsureSingleLightSource = value; } - - /// See setEnsureSingleLightSource - inline bool getEnsureSingleLightSource () const { return mEnsureSingleLightSource; } - - /** Ensure only one of caelum's light sources casts shadows (the brightest). - * Disabled by default. - */ - inline void setEnsureSingleShadowSource (bool value) { mEnsureSingleShadowSource = value; } - - /// See setEnsureSingleShadowSource - inline bool getEnsureSingleShadowSource () const { return mEnsureSingleShadowSource; } - - /** Gets the fog colour for a certain daytime. - @param time The current time. - @param sunDir The sun direction. - @return The fog colour. - */ - Ogre::ColourValue getFogColour (Real time, const Ogre::Vector3 &sunDir); - - /** Gets the fog density for a certain daytime. - @param time The current time. - @param sunDir The sun direction. - @return The fog density. - */ - Real getFogDensity (Real time, const Ogre::Vector3 &sunDir); - - /** Get the colour of the sun sphere. - * This colour is used to draw the sun sphere in the sky. - * @return The colour of the sun. - */ - Ogre::ColourValue getSunSphereColour (Real time, const Ogre::Vector3 &sunDir); - - /** Gets the colour of sun light. - * This color is used to illuminate the scene. - * @return The colour of the sun's light - */ - Ogre::ColourValue getSunLightColour (Real time, const Ogre::Vector3 &sunDir); - - /// Gets the colour of moon's body. - Ogre::ColourValue getMoonBodyColour (const Ogre::Vector3 &moonDir); - - /// Gets the colour of moon's light. - Ogre::ColourValue getMoonLightColour (const Ogre::Vector3 &moonDir); - - /// Set the sun gradients image. - void setSkyGradientsImage (const Ogre::String &filename = DEFAULT_SKY_GRADIENTS_IMAGE); - - /// Set the sun colours image. - /// Sun colour is taken from this image. - void setSunColoursImage (const Ogre::String &filename = DEFAULT_SUN_COLOURS_IMAGE); - - /** Get the sun's direction at a certain time. - * @param jday astronomical julian day. - * @see UniversalClock for julian day calculations. - */ - const Ogre::Vector3 getSunDirection (LongReal jday); - - /** Get the moon's direction at a certain time. - * @param jday astronomical julian day. - */ - const Ogre::Vector3 getMoonDirection (LongReal jday); - - /** Fake function to get the phase of the moon - * @param jday Julian day - * @return the phase of the moon; ranging from 0(full moon) to 2(new moon). - * The calculations performed by this function are completely fake. - * It's a triangle wave with a period of 28.5 days. - */ - const Ogre::Real getMoonPhase (LongReal jday); - - private: - /** Handle FrameListener::frameStarted to call updateSubcomponents every frame. - * If you don't register CaelumSystem as a an ogre frame listener you have to - * call updateSubcomponents yourself. - */ - virtual bool frameStarted (const Ogre::FrameEvent &e); - - /** Event trigger called just before rendering a viewport in a render target Caelum is attached to. - Useful to make objects follow every camera that renders a viewport in a certain render target. - */ - virtual void preViewportUpdate (const Ogre::RenderTargetViewportEvent &e); - - /** Free all subcomponents, but not CaelumSystem itself. Can be called multiple times. - * @param everything To destroy things that can't be rebuilt. - */ - void destroySubcomponents (bool everything); - - public: - /** Call setQueryFlags for all subcomponents now. - * - * This is not persistent; you can adjust the query masks of - * individual objects afterwards. This also means you should call - * this only after you created all other objects. - * - * Has no effect on compositor-based stuff (precipitation will still show up). - */ - void forceSubcomponentQueryFlags (uint mask); - - /** Same as @see forceSubcomponentQueryMask; but for visibility - */ - void forceSubcomponentVisibilityFlags (uint mask); - }; -} - -#endif // CAELUM__CAELUM_SYSTEM_H diff --git a/extern/caelum/include/CameraBoundElement.h b/extern/caelum/include/CameraBoundElement.h deleted file mode 100644 index baef58f2f..000000000 --- a/extern/caelum/include/CameraBoundElement.h +++ /dev/null @@ -1,112 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__CAMERA_BOUND_ELEMENT_H -#define CAELUM__CAMERA_BOUND_ELEMENT_H - -#include "CaelumPrerequisites.h" - -namespace Caelum -{ - /** A camera-bound element. - * - * This should be used as a base class for domes which follow the camera. - * It is only meant to be used inside Caelum. - * - * By default this class work in autoradius mode; where it automatically - * resizes itself for camera near/far clipping radius. It will correctly - * handle infinite far clip planes. - * - * This is meant to be used with depth_check and depth_write off. - * Trying to place an object "as far as possible" causes precision - * troubles; and was removed in version 0.4. - * - * If far clip distance is finite the radius will be (near + far) / 2. - * If far clip distance is infinite (0) the radius will be 10 * near/ - */ - class CAELUM_EXPORT CameraBoundElement - { - private: - /// Defines if the element has an automatic "far" radius or not. - bool mAutoRadius; - - public: - /** Constructor. Sets auto radius to true. - */ - CameraBoundElement(); - - /// Virtual Destructor. - virtual ~CameraBoundElement (); - - /** Notify new camera conditions. - * This method notifies that a new camera is about to be used, so - * this element can follow it or perform other operations. - * The default implementation calls setRadius if in autoRadius mode. - * @param cam The new camera. - */ - virtual void notifyCameraChanged (Ogre::Camera *cam) = 0; - - /** Forces the "far" size of the element to a specific radius. - * - * If greater than zero this disables AutoRadius mode and forces a - * fixed radius. If this is negative or zero the radius is set - * automatically in notifyCameraChanged. - * - * AutoRadius is turned on by default. - * - * @param radius The positive radius of the element, or a - * negative/zero value for AutoRadius mode. - */ - void forceFarRadius (Ogre::Real radius); - - /** Checks if this element is in auto-radius mode. - * While in autoradius mode the element is automatically resized fit - * between the near and far radius. - */ - bool getAutoRadius () const; - - /** Re-enable auto-radius; if disabled. - * Auto-radius is on by default; but can be disabled. This function - * can turn it back on. - */ - void setAutoRadius (); - - /** Camera distances multiplier for the far clipping distance. - * This threshold will be multiplied with the far clipping distance, - * if the camera doesn't use an infinite far clipping plane. - */ - static const Ogre::Real CAMERA_FAR_DISTANCE_MULTIPLIER; - - /** Camera distances multiplier for the near clipping distance. - * This threshold will be multiplied with the near clipping distance, - * if the camera does use an infinite far clipping plane. - */ - static const Ogre::Real CAMERA_NEAR_DISTANCE_MULTIPLIER; - - protected: - /** Abstract method to set the radius for this elements - * Derived classes should override this and resize their domes. - * The actual radius for the dome is controlled in the base class. - */ - virtual void setFarRadius (Ogre::Real radius); - }; -} - -#endif // CAELUM__CAMERA_BOUND_ELEMENT_H diff --git a/extern/caelum/include/CloudSystem.h b/extern/caelum/include/CloudSystem.h deleted file mode 100644 index ed8994352..000000000 --- a/extern/caelum/include/CloudSystem.h +++ /dev/null @@ -1,89 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__CLOUD_SYSTEM_H -#define CAELUM__CLOUD_SYSTEM_H - -#include "CaelumPrerequisites.h" - -namespace Caelum -{ - /** A cloud system is implemented by a number of cloud layers. - * Different cloud layers could implement different kinds of clouds (cirrus, stratus). - */ - class CAELUM_EXPORT CloudSystem - { - public: - CloudSystem ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *cloudRoot); - - ~CloudSystem(); - - typedef std::vector LayerVector; - - private: - Ogre::SceneManager *mSceneMgr; - Ogre::SceneNode *mCloudRoot; - LayerVector mLayers; - - public: - /** Direct access to the layer vector. - */ - LayerVector& getLayerVector() { return mLayers; } - - /// Clears all cloud layers. - void clearLayers(); - - /// Create a new cloud layer with default settings at height 0. - /// @return pointer to the new layer. - FlatCloudLayer* createLayer(); - - /// Create a new cloud layer with default settings at a certain height. - /// @return pointer to the new layer. - FlatCloudLayer* createLayerAtHeight(Ogre::Real height); - - /// Add new layer. Takes ownership of the layer. - void addLayer(FlatCloudLayer* layer); - - /// Get a pointer to a certain layer. - inline FlatCloudLayer* getLayer(int index) { return mLayers[index]; } - - /// Get the total number of layers. - inline int getLayerCount() { return static_cast (mLayers.size ()); } - - /** Update function called every frame from high above. - */ - void update ( - Ogre::Real timePassed, - const Ogre::Vector3 &sunDirection, - const Ogre::ColourValue &sunLightColour, - const Ogre::ColourValue &fogColour, - const Ogre::ColourValue &sunSphereColour); - - /// Similar to @see CaelumSystem::forceSubcomponentQueryFlags. - virtual void forceLayerQueryFlags (uint flags); - - /// Similar to @see CaelumSystem::forceSubcomponentVisibilityFlags. - virtual void forceLayerVisibilityFlags (uint flags); - }; -} - -#endif // CAELUM__CLOUD_SYSTEM_H diff --git a/extern/caelum/include/DepthComposer.h b/extern/caelum/include/DepthComposer.h deleted file mode 100644 index b71a1e976..000000000 --- a/extern/caelum/include/DepthComposer.h +++ /dev/null @@ -1,280 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__DEPTH_COMPOSER_H -#define CAELUM__DEPTH_COMPOSER_H - -#include "CaelumPrerequisites.h" -#include "FastGpuParamRef.h" - -namespace Caelum -{ - /** Compositor-based precipitation controller. - * This class will add and control precipitation controllers to viewports. - * - * Compositors clone the composing materials. This controller will - * register itself as a compositor listener and change the material in notifyMaterialSetup. - */ - class CAELUM_EXPORT DepthComposer - { - private: - Ogre::SceneManager *mSceneMgr; - - void onCompositorMaterialChanged (); - const String& getCompositorName (); - - protected: - inline Ogre::SceneManager* getSceneManager() const { return mSceneMgr; } - - friend class DepthComposerInstance; - - public: - DepthComposer(Ogre::SceneManager *sceneMgr); - virtual ~DepthComposer(); - - void update (); - - public: - typedef std::map ViewportInstanceMap; - ViewportInstanceMap mViewportInstanceMap; - - public: - DepthComposerInstance* createViewportInstance(Ogre::Viewport* viewport); - void destroyViewportInstance(Ogre::Viewport* viewport); - DepthComposerInstance* getViewportInstance(Ogre::Viewport* viewport); - void destroyAllViewportInstances(); - - private: - bool mDebugDepthRender; - - public: - /// Enables drawing the depth buffer - void setDebugDepthRender (bool value); - bool getDebugDepthRender () const { return mDebugDepthRender; } - - private: - bool mSkyDomeHazeEnabled; - Ogre::Vector3 mSunDirection; - Ogre::ColourValue mHazeColour; - - public: - /// Enables skydome haze. - void setSkyDomeHazeEnabled (bool value); - bool getSkyDomeHazeEnabled () const { return mSkyDomeHazeEnabled; } - - void setSunDirection (const Ogre::Vector3& value) { mSunDirection = value; } - const Ogre::Vector3 getSunDirection () const { return mSunDirection; } - - void setHazeColour (const Ogre::ColourValue& value) { mHazeColour = value; } - const Ogre::ColourValue getHazeColour () const { return mHazeColour; } - - private: - bool mGroundFogEnabled; - Real mGroundFogDensity; - Real mGroundFogBaseLevel; - Real mGroundFogVerticalDecay; - Ogre::ColourValue mGroundFogColour; - - public: - /// Enables exponential ground fog. - void setGroundFogEnabled (bool value); - bool getGroundFogEnabled () const { return mGroundFogEnabled; } - - /// Sets ground fog density - void setGroundFogDensity (Real value) { mGroundFogDensity = value; } - - /// Get ground fog density - Real getGroundFogDensity () const { return mGroundFogDensity; } - - /// Sets ground fog level - /// At ground level fogginess is equal to GroundFogDensity - void setGroundFogBaseLevel (Real value) { mGroundFogBaseLevel = value; } - - /// Get ground fog density - Real getGroundFogBaseLevel () const { return mGroundFogBaseLevel; } - - /// Sets ground fog vertical decay - void setGroundFogVerticalDecay (Real value) { mGroundFogVerticalDecay = value; } - - /// Get ground fog density - Real getGroundFogVerticalDecay () const { return mGroundFogVerticalDecay; } - - /// Sets ground fog colour - void setGroundFogColour (const Ogre::ColourValue& value) { mGroundFogColour = value; } - - /// Get ground fog colour - const Ogre::ColourValue getGroundFogColour () const { return mGroundFogColour; } - }; - - /** Per-viewport instance of @see DepthComposer - * This will create and control one ogre::CompositorInstance. - */ - class CAELUM_EXPORT DepthComposerInstance: private Ogre::CompositorInstance::Listener - { - private: - DepthComposer* mParent; - Ogre::Viewport* mViewport; - Ogre::CompositorInstance* mCompInst; - std::auto_ptr mDepthRenderer; - - virtual void notifyMaterialSetup(uint pass_id, Ogre::MaterialPtr &mat); - virtual void notifyMaterialRender(uint pass_id, Ogre::MaterialPtr &mat); - - struct Params { - void setup(Ogre::GpuProgramParametersSharedPtr params); - - Ogre::GpuProgramParametersSharedPtr fpParams; - FastGpuParamRef invViewProjMatrix; - FastGpuParamRef worldCameraPos; - FastGpuParamRef groundFogDensity; - FastGpuParamRef groundFogVerticalDecay; - FastGpuParamRef groundFogBaseLevel; - FastGpuParamRef groundFogColour; - FastGpuParamRef sunDirection; - FastGpuParamRef hazeColour; - } mParams; - - protected: - /// Called from DepthComposer::update - void _update (); - - void addCompositor (); - void removeCompositor (); - bool isCompositorEnabled () { return mCompInst != 0; } - - friend class DepthComposer; - - public: - /// Get parent DepthComposer; with all the interesting parameters. - DepthComposer* getParent() const { return mParent; } - - /// Get the viewport this instance is attached to. - Ogre::Viewport* getViewport() const { return mViewport; } - - /// Get compositor instance; attached to the viewport. - Ogre::CompositorInstance* getCompositorInstance() const { return mCompInst; } - - /** Get the underlying depth renderer. - * Allow the user to tweak the depth renderer. - */ - Caelum::DepthRenderer* getDepthRenderer () const { return mDepthRenderer.get(); } - - DepthComposerInstance(DepthComposer* parent, Ogre::Viewport* view); - virtual ~DepthComposerInstance(); - }; - - /** Render the depth buffer to a texture. - * - * This class tries to be as generic and flexible as possible; but it - * is currently only used by the depth composer. - */ - class CAELUM_EXPORT DepthRenderer: private Ogre::RenderQueue::RenderableListener - { - private: - Ogre::Viewport* mMasterViewport; - Ogre::Viewport* mDepthRenderViewport; - Ogre::TexturePtr mDepthRenderTexture; - bool mDepthRenderingNow; - Ogre::MaterialPtr mDepthRenderMaterial; - - // Override materials during all rendering. -#if OGRE_VERSION < 0x00010600 - virtual bool renderableQueued( - Ogre::Renderable* rend, - Ogre::uint8 groupId, - Ogre::ushort priority, - Ogre::Technique** ppTech); -#else - virtual bool renderableQueued( - Ogre::Renderable* rend, - Ogre::uint8 groupId, - Ogre::ushort priority, - Ogre::Technique** ppTech, - Ogre::RenderQueue* pQueue); -#endif // OGRE_VERSION - inline Ogre::Material* getDepthRenderMaterial() const { return mDepthRenderMaterial.get(); } - - int mMinRenderGroupId; - int mMaxRenderGroupId; - int mViewportVisibilityMask; - - public: - DepthRenderer (Ogre::Viewport* viewport); - ~DepthRenderer (); - - inline Ogre::Viewport* getMasterViewport() { return mMasterViewport; } - inline Ogre::Texture* getDepthRenderTexture () { return mDepthRenderTexture.get(); } - inline Ogre::Viewport* getDepthRenderViewport () { return mDepthRenderViewport; } - inline Ogre::RenderTexture* getDepthRenderTarget () { - return mDepthRenderTexture->getBuffer()->getRenderTarget (); - } - - /// Render the depth buffer now! - void update (); - - /** Render only the render groups in a certain range. - * Call this to only render objects in certain render queue groups. - * The range is inclusive. - * This is a very primitive sort of filter. - */ - void setRenderGroupRangeFilter (int minGroup, int maxGroup); - - /// @see setRenderGroupRangeFilter - int getRenderGroupRangeFilterMin () { return mMinRenderGroupId; } - int getRenderGroupRangeFilterMax () { return mMaxRenderGroupId; } - - /** Disable the effects of @see setRenderGroupRangeFilter - */ - void disableRenderGroupRangeFilter (); - - /** Query mask for the depth rendering viewport. - * Enforces on every update (); - */ - void setViewportVisibilityMask (uint value) { mViewportVisibilityMask = value; } - uint getViewportVisibilityMask () { return mViewportVisibilityMask; } - void disableViewportVisibilityMask () { mViewportVisibilityMask = ~0; } - - public: - /** If true then use a user-supplied material scheme which outputs depth. - * - * The depth output of most materials is obvious and can be guessed most of the time. - * When that fails you can provide a custom material scheme for certain materials which - * renders the depth buffer. - * - * This is enabled by default for a scheme called CaelumDepth. - */ - inline void setUseCustomDepthScheme (bool value) { mUseCustomDepthScheme = value; } - inline bool getUseCustomDepthScheme () { return mUseCustomDepthScheme; } - - /** Set the name of the custom depth scheme (default is CaelumDepth). - */ - inline void setCustomDepthSchemeName (const Ogre::String& value) { mCustomDepthSchemeName = value; } - inline const Ogre::String& getCustomDepthSchemeName () { return mCustomDepthSchemeName; } - - /// Default name of the custom scheme. - static const String DEFAULT_CUSTOM_DEPTH_SCHEME_NAME; - - private: - bool mUseCustomDepthScheme; - Ogre::String mCustomDepthSchemeName; - }; -} - -#endif // CAELUM__DEPTH_COMPOSER_H diff --git a/extern/caelum/include/FastGpuParamRef.h b/extern/caelum/include/FastGpuParamRef.h deleted file mode 100644 index 269d9fca7..000000000 --- a/extern/caelum/include/FastGpuParamRef.h +++ /dev/null @@ -1,143 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2009 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__FAST_GPU_PARAM_REF_H -#define CAELUM__FAST_GPU_PARAM_REF_H - -#include "CaelumPrerequisites.h" - -namespace Caelum -{ - /** @file */ - - /** Controls if FastGpuParamRef checks pointer match when setting. - * This setting trades safety for performance. By default it's equal to OGRE_DEBUG_MODE. - */ - #define CAELUM_DEBUG_PARAM_REF OGRE_DEBUG_MODE - - /** An optimized reference to a gpu shared parameter. - * - * Profiling shows that GpuProgramParameters::_findNamedConstantDefinition is not free. - * - * This class avoids hash lookups when updating. It's uses no additional - * memory than if you were to implement the same thing manually. - * - * You must also keep the matching Ogre::GpuProgramParametersSharedPtr - * and send it whenever you call FastGpuParamRef::set. This is required - * to save memory in release mode. Debug mode checks the pointer you - * pass to set is the same as the pointer you called bind on; but uses more memory. - * - * Also; please note that fetching gpu params from a material every frame is not free either. - */ - class CAELUM_EXPORT FastGpuParamRef - { - public: - /// Default constructor. Starts as unbound - FastGpuParamRef(): mPhysicalIndex(InvalidPhysicalIndex) - { - // mParams needs no initialization; SharedPtrs start as 0. - } - - /// Create and bind. - FastGpuParamRef(Ogre::GpuProgramParametersSharedPtr paramsPtr, const Ogre::String& name); - - /** Bind to a certain parameter. - * - * @param paramsPtr params to bind to. Can't be null; you must unbind explicitly. - * @param name The name of the parameter to bind. - * @param throwIfNotFound Argument to GpuProgramParameters::_findNamedConstantDefinition. - * - * If throwIfNotFound is false (the default) missing parameters are - * ignored and the param ref will remand unbound. Calling set will - * then have no effect. - */ - void bind( - Ogre::GpuProgramParametersSharedPtr paramsPtr, - const Ogre::String& name, - bool throwIfNotFound = false); - - /** Unbind ParamRef. - * - * If CAELUM_DEBUG_PARAM_REF is 1 this will also release the hold - * on GpuProgramParametersSharedPtr. - */ - void unbind(); - - /// Return if this param ref is bound to an actual param. - inline bool isBound() const { return mPhysicalIndex != InvalidPhysicalIndex; } - - /// Return the physical index. Only valid if this->isBound(). - inline size_t getPhysicalIndex () const { return mPhysicalIndex; } - - protected: - /** Set the value. No effect if !this->isBound() - * - * @param params Parameter pointer. Can't be null - * @param arg Argument to set. - * - * Will check params pointer matches the bound pointer if #CAELUM_DEBUG_PARAM_REF. - * Otherwise a mismatched params pointer can result in memory corruption. - */ - template - inline void doSet(const Ogre::GpuProgramParametersSharedPtr& params, ArgumentT arg) const { - #if CAELUM_DEBUG_PARAM_REF - assert(params.getPointer() == mParams.getPointer()); - #endif - assert(!params.isNull()); - if (mPhysicalIndex != InvalidPhysicalIndex) { - params->_writeRawConstant(mPhysicalIndex, arg); - } - } - - template - inline void doSet(const Ogre::GpuProgramParametersSharedPtr& params, ArgumentT arg, size_t count) const { - #if CAELUM_DEBUG_PARAM_REF - assert(params.getPointer() == mParams.getPointer()); - #endif - assert(!params.isNull()); - if (mPhysicalIndex != InvalidPhysicalIndex) { - params->_writeRawConstant(mPhysicalIndex, arg, count); - } - } - - public: - /// @copydoc FastGpuParamRef::doSet - inline void set(const Ogre::GpuProgramParametersSharedPtr& params, int val) const { doSet(params, val); } - /// @copydoc FastGpuParamRef::doSet - inline void set(const Ogre::GpuProgramParametersSharedPtr& params, Ogre::Real val) const { doSet(params, val); } - /// @copydoc FastGpuParamRef::doSet - inline void set(const Ogre::GpuProgramParametersSharedPtr& params, const Ogre::Vector3& val) const { doSet(params, val); } - /// @copydoc FastGpuParamRef::doSet - inline void set(const Ogre::GpuProgramParametersSharedPtr& params, const Ogre::Vector4& val) const { doSet(params, val); } - /// @copydoc FastGpuParamRef::doSet - inline void set(const Ogre::GpuProgramParametersSharedPtr& params, const Ogre::ColourValue& val) const { doSet(params, val); } - /// @copydoc FastGpuParamRef::doSet - inline void set(const Ogre::GpuProgramParametersSharedPtr& params, const Ogre::Matrix4& val) const { doSet(params, &val, 1); } - - private: - #if CAELUM_DEBUG_PARAM_REF - Ogre::GpuProgramParametersSharedPtr mParams; - #endif - static const size_t InvalidPhysicalIndex = 0xFFFFFFFF; - size_t mPhysicalIndex; - }; -} - -#endif /* CAELUM__FAST_GPU_PARAM_REF_H */ diff --git a/extern/caelum/include/FlatCloudLayer.h b/extern/caelum/include/FlatCloudLayer.h deleted file mode 100644 index bdd7bcb3c..000000000 --- a/extern/caelum/include/FlatCloudLayer.h +++ /dev/null @@ -1,366 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__FLAT_CLOUD_LAYER_H -#define CAELUM__FLAT_CLOUD_LAYER_H - -#include "CaelumPrerequisites.h" -#include "InternalUtilities.h" -#include "PrivatePtr.h" -#include "FastGpuParamRef.h" - -namespace Caelum -{ - /** A flat cloud layer; drawn as a simple plane. - * Supports movement and variable cloud cover. - * - * There are significant incompatible difference between this and the - * LayeredClouds from version 0.3. This implementation of clouds is - * positioned in world space while the old implementation was a curved - * plane moving with the camera. It is not possible to perfectly simulate - * the older implementation. - * - * @note This is tighly integrated with LayeredCloud.cg and LayeredClouds.material. - */ - class CAELUM_EXPORT FlatCloudLayer - { - public: - FlatCloudLayer( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *cloudRoot); - - ~FlatCloudLayer(); - - /** Update function called each frame from above. - * This can be reproduced with calls to other public functions. - */ - void update ( - Ogre::Real timePassed, - const Ogre::Vector3 &sunDirection, - const Ogre::ColourValue &sunLightColour, - const Ogre::ColourValue &fogColour, - const Ogre::ColourValue &sunSphereColour); - - /// Advance cloud animation (the time part of FlatCloudLayer::update). - void advanceAnimation (Ogre::Real timePassed); - - /** Reset most tweak settings to their default values - */ - void reset (); - - private: - Ogre::Vector2 mCloudSpeed; - Ogre::Vector2 mCloudMassOffset; - Ogre::Vector2 mCloudDetailOffset; - - // Set texture offsets. - // Animated every frame. - void setCloudMassOffset(const Ogre::Vector2 &cloudMassOffset); - void setCloudDetailOffset(const Ogre::Vector2 &cloudDetailOffset); - - public: - /** Sets cloud movement speed. - * @param cloudSpeed Cloud movement speed. - */ - void setCloudSpeed (const Ogre::Vector2 &cloudSpeed); - - /** Gets cloud movement speed. - * @param cloudSpeed Cloud movement speed. - */ - const Ogre::Vector2 getCloudSpeed () const { return mCloudSpeed; } - - private: - Ogre::Vector3 mSunDirection; - Ogre::ColourValue mSunLightColour; - Ogre::ColourValue mSunSphereColour; - Ogre::ColourValue mFogColour; - - public: - void setSunDirection(const Ogre::Vector3 &sunDirection); - void setSunLightColour(const Ogre::ColourValue &sunLightColour); - void setSunSphereColour(const Ogre::ColourValue &sunSphereColour); - void setFogColour(const Ogre::ColourValue &fogColour); - const Ogre::Vector3 getSunDirection () const; - const Ogre::ColourValue getSunLightColour () const; - const Ogre::ColourValue getSunSphereColour () const; - const Ogre::ColourValue getFogColour () const; - - private: - /// Pointer to scene manager. - Ogre::SceneManager *mSceneMgr; - - // Note: objects are destroyed in reverse order of declaration. - // This means that objects must be ordered by dependency. - - /// Cloned cloud material. - PrivateMaterialPtr mMaterial; - - struct Params - { - void setup(Ogre::GpuProgramParametersSharedPtr fpParams, Ogre::GpuProgramParametersSharedPtr vpParams); - - Ogre::GpuProgramParametersSharedPtr vpParams; - Ogre::GpuProgramParametersSharedPtr fpParams; - - FastGpuParamRef cloudCoverageThreshold; - FastGpuParamRef cloudMassOffset; - FastGpuParamRef cloudDetailOffset; - FastGpuParamRef cloudMassBlend; - FastGpuParamRef vpSunDirection; - FastGpuParamRef fpSunDirection; - FastGpuParamRef sunLightColour; - FastGpuParamRef sunSphereColour; - FastGpuParamRef fogColour; - FastGpuParamRef layerHeight; - FastGpuParamRef cloudUVFactor; - FastGpuParamRef heightRedFactor; - FastGpuParamRef nearFadeDist; - FastGpuParamRef farFadeDist; - FastGpuParamRef fadeDistMeasurementVector; - } mParams; - - private: - PrivateMeshPtr mMesh; - PrivateSceneNodePtr mNode; - PrivateEntityPtr mEntity; - - // Mesh parameters. - bool mMeshDirty; - Real mMeshWidth, mMeshHeight; - int mMeshWidthSegments, mMeshHeightSegments; - - public: - /** Regenerate the plane mesh and recreate entity. - * This automatically happens in update. - */ - void _ensureGeometry(); - - /** Regenerate the plane mesh and recreate entity. - * This automatically happens when mesh parameters are changed. - */ - void _invalidateGeometry(); - - /** Reset all mesh parameters. - */ - void setMeshParameters ( - Real meshWidth, Real meshHeight, - int meshWidthSegments, int meshHeightSegments); - - /// @see setMeshParameters - inline void setMeshWidth (Real value) { mMeshWidth = value; _invalidateGeometry (); } - inline void setMeshHeight (Real value) { mMeshHeight = value; _invalidateGeometry (); } - inline void setMeshWidthSegments (int value) { mMeshWidthSegments = value; _invalidateGeometry (); } - inline void setMeshHeightSegments (int value) { mMeshHeightSegments = value; _invalidateGeometry (); } - inline Real getMeshWidth () const { return mMeshWidth; } - inline Real getMeshHeight () const { return mMeshHeight; } - inline int getMeshWidthSegments () const { return mMeshWidthSegments; } - inline int getMeshHeightSegments () const { return mMeshHeightSegments; } - - private: - /// Lookup used for cloud coverage, @see setCloudCoverLookup. - std::auto_ptr mCloudCoverLookup; - - /// Filename of mCloudCoverLookup - Ogre::String mCloudCoverLookupFileName; - - /// Value passed to setCloudCover (before lookup). - Ogre::Real mCloudCover; - - public: - /** Sets cloud cover, between 0 (completely clear) and 1 (completely covered) - * @param cloudCover Cloud cover between 0 and 1 - */ - void setCloudCover (const Ogre::Real cloudCover); - - /** Gets the current cloud cover. - * @return Cloud cover, between 0 and 1 - */ - inline Ogre::Real getCloudCover () const { return mCloudCover; } - - /** Set the image used to lookup the cloud coverage threshold. - * This image is used to calculate the cloud coverage threshold - * based on the desired cloud cover. - * - * The cloud coverage threshold is substracted from cloud intensity - * at any point; to generate fewer or more clouds. That threshold is - * not linear, a lookup is required to ensure that setCloudCover(0.1) - * will actually have 10% the clouds at setCloudCover(1). - * - * The lookup is the inverse of the sum on the histogram, and was - * calculated with a small hacky tool. - */ - void setCloudCoverLookup (const Ogre::String& fileName); - - /** Get the filename of the cloud cover lookup image. - * This returns the value set by setCloudCoverLookup or an empty - * string if disabled. - */ - const Ogre::String getCloudCoverLookupFileName () const; - - /** Disable any cloud cover lookup. - * @see setCloudCoverLookup. - */ - void disableCloudCoverLookup (); - - private: - Ogre::Real mCloudCoverVisibilityThreshold; - - protected: - /** Enforce setCloudCoverVisibilityThreshold. - */ - void _updateVisibilityThreshold (); - - public: - /// Get cloud cover visiblity threshold. - /// Beneath this cloud coverage nothing is drawn anymore. - Ogre::Real getCloudCoverVisibilityThreshold () const { return mCloudCoverVisibilityThreshold; } - - /** Set cloud cover visiblity threshold. - * - * Beneath this cloud coverage nothing is drawn anymore. - * Default value is very very low (0.001). All this does is save you from - * destroying/recreating layers when they're too thin to bother drawing. - */ - void setCloudCoverVisibilityThreshold (const Ogre::Real value); - - private: - /// Height of this cloud layer; equal to node's y position. - Ogre::Real mHeight; - - public: - /** Set the height of the cloud layer. - * @param height In world units above the cloud root node. - */ - void setHeight(Ogre::Real height); - - /** Get the height of the cloud layer. - * @return height In world units above the cloud root node. - */ - Ogre::Real getHeight() const; - - private: - /// Current cloud blend position; from 0 to mNoiseTextureNames.size() - Ogre::Real mCloudBlendPos; - - /// Current index in the set of textures. - /// Cached to avoid setting textures every frame. - int mCurrentTextureIndex; - - /// Time required to blend two cloud shapes. - Ogre::Real mCloudBlendTime; - - /// Names of noise textures. - std::vector mNoiseTextureNames; - - public: - /** Sets the time it takes to blend two cloud shaped together, in seconds. - * This will also reset the animation at the current time. - * @param value Cloud shape blend time in seconds - */ - void setCloudBlendTime (const Ogre::Real value); - - /** Gets the time it takes to blend two cloud shaped together, in seconds. - * @return Cloud shape blend time in seconds - */ - Ogre::Real getCloudBlendTime () const; - - /** Set the current blending position; between noise textures. - * Integer values are used for single textures. Float values blend between two textures. - * Values outside [0, textureCount) are wrapped around. - * @param value New cloud blending position - */ - void setCloudBlendPos (const Ogre::Real value); - - /// @see setCloudBlendPos - Ogre::Real getCloudBlendPos () const; - - private: - Ogre::Real mCloudUVFactor; - - public: - /** Cloud texture coordinates are multiplied with this. - * Higher values result in more spread-out clouds. - * Very low value result in ugly texture repeats. - */ - void setCloudUVFactor (const Ogre::Real value); - /// @see setCloudUVFactor - inline Ogre::Real getCloudUVFactor () const { return mCloudUVFactor; } - - private: - Ogre::Real mHeightRedFactor; - - public: - /** High-altitude clouds are tinted red in the evening. - * Higher values attenuate the effect. - */ - void setHeightRedFactor (const Ogre::Real value); - /// @see setCloudUVFactor - Ogre::Real getHeightRedFactor () const { return mHeightRedFactor; } - - private: - Ogre::Real mNearFadeDist; - Ogre::Real mFarFadeDist; - Ogre::Vector3 mFadeDistMeasurementVector; - - public: - /** Cloud fade distances. - * - * These are measured horizontally in meters (height is not used). - * - * The effect is a fade based on alpha blending which occurs between - * nearValue and farValue. After farValue nothing is visibile from - * this layer. - * - * Default values are 10000 and 140000 - */ - void setFadeDistances (Ogre::Real nearValue, Ogre::Real farValue); - - /// Set only near fade distance (see setFadeDistances). - void setNearFadeDist (const Ogre::Real value); - /// Get near fade distance (see setFadeDistances). - Ogre::Real getNearFadeDist () const { return mNearFadeDist; } - - /// Set only far fade distance (see setFadeDistances). - void setFarFadeDist (const Ogre::Real value); - /// Get fade distance (see setFadeDistances). - Ogre::Real getFarFadeDist () const { return mFarFadeDist; } - - /** Set on which components is the fade distance measured. - * - * Default is Vector3(0, 1, 1) which measures fade distance - * horizontally in caelum's default assumed coordinate system. - * - * If you're in a Z-up system you probably want to set this to (1, 1, 0). - * - * Fade distance is always measured relative to the camera. - */ - void setFadeDistMeasurementVector (const Ogre::Vector3& value); - /// Get the value set by setFadeDistMeasurementVector. - const Ogre::Vector3 getFadeDistMeasurementVector () const { return mFadeDistMeasurementVector; } - - public: - void setQueryFlags (uint flags) { mEntity->setQueryFlags (flags); } - uint getQueryFlags () const { return mEntity->getQueryFlags (); } - void setVisibilityFlags (uint flags) { mEntity->setVisibilityFlags (flags); } - uint getVisibilityFlags () const { return mEntity->getVisibilityFlags (); } - }; -} - -#endif // CAELUM__FLAT_CLOUD_LAYER_H diff --git a/extern/caelum/include/GroundFog.h b/extern/caelum/include/GroundFog.h deleted file mode 100644 index 6e244f5aa..000000000 --- a/extern/caelum/include/GroundFog.h +++ /dev/null @@ -1,202 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef GROUNDFOG_H -#define GROUNDFOG_H - -#include "CaelumPrerequisites.h" -#include "CameraBoundElement.h" -#include "PrivatePtr.h" -#include "FastGpuParamRef.h" - -namespace Caelum -{ - /** Exponential ground fog system implementation. - * - * This class controls CaelumGroundFog passes in a potentially large number - * of materials, changing shader program parameters. This class keeps a list - * of passes to control; which can be build based on pass name. - * - * This simulates a field of fog where "absorption" at a certain point is - * exp(-verticalDecay * (h - fogLevel)). This absorption is multiplicative, - * the total fog alpha is e^(-density * absorption_on_view_path). - * - * You can set verticalDecay to 0 and get standard GL_EXP fog. Don't actually - * do that though because you'll get a division by 0. - * - * @note: This is deprecated starting from Caelum 0.4. The DepthComposer class - * provides similar functionality with less intrusion on your materials. - */ - class CAELUM_EXPORT GroundFog: public CameraBoundElement - { - public: - static const Ogre::String DEFAULT_PASS_NAME; - - /** Constructor. - */ - GroundFog (Ogre::SceneManager *scene, - Ogre::SceneNode *caelumRootNode, - const Ogre::String &domeMaterialName = "CaelumGroundFogDome", - const Ogre::String &domeEntityName = "CaelumGroundFogDome"); - - /** Virtual destructor. - */ - virtual ~GroundFog (); - - /** Typedef for easier manipulation of a set of Passes. - */ - typedef std::set PassSet; - - /** Get the set of currently controlled passes. - * This is provided if you really want to change the set by hand. - * You should call forceUpdate after modifying this set. - */ - PassSet& getPasses(); - - /** Get the set of currently controlled passes. - * This is a const overload which doesn't let you modify the - * underlying collection. - */ - const PassSet& getPasses () const; - - /** Find caelum fog passes to control by name. - * By default this looks for passes called "CaleumGroundFog". - * @note This calls forceUpdate() - */ - void findFogPassesByName (const Ogre::String& passName = DEFAULT_PASS_NAME); - - /// Sets the fog density multiplier - void setDensity (Ogre::Real density); - - /// Get the fog density multiplier - Ogre::Real getDensity () const; - - /// Sets fog colour - void setColour (const Ogre::ColourValue &colour); - - /// Gets fog colour - const Ogre::ColourValue getColour () const; - - /// Sets the vertical fog decay constant. - void setVerticalDecay (Ogre::Real verticalDecay); - - /// Get the vertical fog decay constant. - Ogre::Real getVerticalDecay () const; - - /** Sets the ground level. - * At ground level 'fogginess' is equal to 1. - */ - void setGroundLevel (Ogre::Real GroundLevela); - - /** Get the ground level. - */ - Ogre::Real getGroundLevel () const; - - /** Forces an update of all the passes. You have to use this if you modify - * the set of passes by hand, otherwise avoid it. - */ - void forceUpdate (); - - private: - /// Cached Density - Ogre::Real mDensity; - - /// Cached VerticalDecay - Ogre::Real mVerticalDecay; - - /// Cached GroundLevel - Ogre::Real mGroundLevel; - - /// Fog colour - Ogre::ColourValue mFogColour; - - private: - /// The scene to control fog in. - Ogre::SceneManager* mScene; - - /// Sky dome material - PrivateMaterialPtr mDomeMaterial; - - /// Sky dome node - PrivateSceneNodePtr mDomeNode; - - /// Sky dome entity - PrivateEntityPtr mDomeEntity; - - // Called whenever something changes to update the sky dome. - void updateSkyFogging(); - - protected: - /// Handle far radius. - virtual void setFarRadius (Ogre::Real radius); - - public: - /// Handle camera change. - virtual void notifyCameraChanged (Ogre::Camera *cam); - - void setQueryFlags (uint flags) { mDomeEntity->setQueryFlags (flags); } - uint getQueryFlags () const { return mDomeEntity->getQueryFlags (); } - void setVisibilityFlags (uint flags) { mDomeEntity->setVisibilityFlags (flags); } - uint getVisibilityFlags () const { return mDomeEntity->getVisibilityFlags (); } - - private: - /// The passes to control. - PassSet mPasses; - - /// Params references. - struct FogParamsBase - { - void setup(Ogre::GpuProgramParametersSharedPtr fpParams); - - Ogre::GpuProgramParametersSharedPtr fpParams; - - FastGpuParamRef fogDensity; - FastGpuParamRef fogColour; - FastGpuParamRef fogVerticalDecay; - FastGpuParamRef fogGroundLevel; - - }; - - struct DomeFogParams: public FogParamsBase { - void setup(Ogre::GpuProgramParametersSharedPtr fpParams); - FastGpuParamRef cameraHeight; - } mDomeParams; - - struct PassFogParams: public FogParamsBase { - PassFogParams(Ogre::GpuProgramParametersSharedPtr fpParams) { setup(fpParams); } - - static inline bool lessThanByParams(const PassFogParams& a, const PassFogParams& b) { - return a.fpParams.get() <= b.fpParams.get(); - } - - static inline bool equalByParams(const PassFogParams& a, const PassFogParams& b) { - return a.fpParams.get() == b.fpParams.get(); - } - }; - - typedef std::vector PassFogParamsVector; - PassFogParamsVector mPassFogParams; - - /// Update mPassFogParams based on mPasses - void updatePassFogParams(); - }; -} - -#endif //GROUNDFOG_H diff --git a/extern/caelum/include/ImageStarfield.h b/extern/caelum/include/ImageStarfield.h deleted file mode 100644 index 7dcec0c58..000000000 --- a/extern/caelum/include/ImageStarfield.h +++ /dev/null @@ -1,102 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__IMAGE_STARFIELD_H -#define CAELUM__IMAGE_STARFIELD_H - -#include "CaelumPrerequisites.h" -#include "CameraBoundElement.h" -#include "PrivatePtr.h" - -namespace Caelum -{ - /** Image-based starfield class. - * This class implements a starfield based on mapping a single large - * texture on a sphere. @see PointStarfield for a better solution. - */ - class CAELUM_EXPORT ImageStarfield : public CameraBoundElement - { - protected: - /// Reference to the dome node. - PrivateSceneNodePtr mNode; - - /// Reference to the (cloned) starfield material. - PrivateMaterialPtr mStarfieldMaterial; - - /// Reference to the dome entity. - PrivateEntityPtr mEntity; - - /// Name of the spheric dome resource. - static const Ogre::String STARFIELD_DOME_NAME; - - /// Name of the starfield material. - static const Ogre::String STARFIELD_MATERIAL_NAME; - - /** Inclination of the starfield. - */ - Ogre::Degree mInclination; - - public: - static const String DEFAULT_TEXTURE_NAME; - - /** Constructor. - @param sceneMgr The scene manager this dome will belong to. - */ - ImageStarfield ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - const Ogre::String &textureName = DEFAULT_TEXTURE_NAME); - - /** Destructor. - */ - virtual ~ImageStarfield (); - - /** Sets the starfield inclination. This inclination is the angle between the starfield rotation axis and the horizon plane. - @param inc The starfield inclination in degrees. It`s equal to observer latitude taken with opposite sign. - */ - void setInclination (Ogre::Degree inc); - - /** Updates the starfield position/orientation. - @param time Local time in [0, 1] range. - */ - void update (const float time); - - /** Updates the starfield material. - @param mapName The new starfield texture map name. - */ - void setTexture (const Ogre::String &mapName); - - public: - /// Handle camera change. - virtual void notifyCameraChanged (Ogre::Camera *cam); - - protected: - /// Handle far radius. - virtual void setFarRadius (Ogre::Real radius); - - public: - void setQueryFlags (uint flags) { mEntity->setQueryFlags (flags); } - uint getQueryFlags () const { return mEntity->getQueryFlags (); } - void setVisibilityFlags (uint flags) { mEntity->setVisibilityFlags (flags); } - uint getVisibilityFlags () const { return mEntity->getVisibilityFlags (); } - }; -} - -#endif // CAELUM__IMAGE_STARFIELD_H diff --git a/extern/caelum/include/InternalUtilities.h b/extern/caelum/include/InternalUtilities.h deleted file mode 100644 index 5c20b3abc..000000000 --- a/extern/caelum/include/InternalUtilities.h +++ /dev/null @@ -1,118 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM_HEADER__PRIVATE_UTILITIES_H -#define CAELUM_HEADER__PRIVATE_UTILITIES_H - -#include "CaelumPrerequisites.h" -#include "PrivatePtr.h" - -namespace Caelum -{ - /** Private caelum utilities - * - * This class constains various tiny utilities for caelum to use. - */ - class CAELUM_EXPORT InternalUtilities - { - public: - /** Gets the interpolated colour between two pixels from an image. - Interpolate a texture pixel by hand. (fx, fy) are in texture coordinates, - ranging [0-1] across the entire texture. - Smooth blending is only done on the x coordinate. - Wrapping is only supported on X as well. - - @param fx Horizontal coordinate. - @param fy Vertical coordiate. - @param img The lookup image. - @param wrapX To wrap the x coordinate. - @return The interpolated colour. - */ - static Ogre::ColourValue getInterpolatedColour ( - float fx, - float fy, - Ogre::Image *img, - bool wrapX = true); - - /** Quickly format a pointer as a string; in hex - */ - static const Ogre::String pointerToString(void* pointer); - - /** Creates a private clone of a material from a script. - * - * When a class wants to modify a material at runtime it must not - * modify the original material loaded from scripts. Instead it - * should create a clone and use that. - * - * This method throws a Caelum::UnsupportedException on failure. - * - * @param originalName Name of the original material. - * @param cloneName Name of the result clone. - * - * @return A pointer to an unique material. - */ - static Ogre::MaterialPtr checkLoadMaterialClone ( - const Ogre::String& originalName, - const Ogre::String& cloneName); - - /** Fetch a compositor by name and check it can be loaded properly - * - * This method throws a Caelum::UnsupportedException on failure. - * - * @param name Name of the compositor to check. - * - * @return A pointer to the compositor (can be ignored) - */ - static Ogre::CompositorPtr checkCompositorSupported (const Ogre::String& name); - - public: - /** Enumeration of types of sky domes. - */ - enum DomeType { - DT_SKY_DOME, - DT_IMAGE_STARFIELD, - }; - - /** Creates a longitude-latitude sky dome. - * @note Does nothing if the sphere already exists. - * @param name The name of the mesh to be created. - * @param segments The number of sphere segments. - * @param domeType The type of dome to create. - */ - static void generateSphericDome (const Ogre::String &name, int segments, DomeType domeType); - - private: - /** Fills the vertex and index buffers for a sky gradients type dome. - * @param pVertex Pointer to the vertex buffer. - * @param pIndices Pointer to the index buffer. - * @param segments Subdivision detail. - */ - static void fillGradientsDomeBuffers (float *pVertex, unsigned short *pIndices, int segments); - - /** Fills the vertex and index buffers for a stardield type dome. - * @param pVertex Pointer to the vertex buffer. - * @param pIndices Pointer to the index buffer. - * @param segments Subdivision detail. - */ - static void fillStarfieldDomeBuffers (float *pVertex, unsigned short *pIndices, int segments); - }; -} - -#endif // CAELUM_HEADER__PRIVATE_UTILITIES_H diff --git a/extern/caelum/include/Moon.h b/extern/caelum/include/Moon.h deleted file mode 100644 index 0f0c27586..000000000 --- a/extern/caelum/include/Moon.h +++ /dev/null @@ -1,108 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__MOON_H -#define CAELUM__MOON_H - -#include "CaelumPrerequisites.h" -#include "SkyLight.h" -#include "FastGpuParamRef.h" -#include "PrivatePtr.h" - -namespace Caelum -{ - /** Class representing the moon. - * Drawn as two billboards; one after the stars and one after the skydome. - * Drawing it before the skydome will make it invisible in daylight; and that's bad. - */ - class CAELUM_EXPORT Moon: - public BaseSkyLight - { - public: - /// Name of the moon material. - static const Ogre::String MOON_MATERIAL_NAME; - - /// Name of the moon background material. - static const Ogre::String MOON_BACKGROUND_MATERIAL_NAME; - - private: - /// Material for MoonBB - PrivateMaterialPtr mMoonMaterial; - - /// The moon sprite. - PrivateBillboardSetPtr mMoonBB; - - /// Material for mBackBB - PrivateMaterialPtr mBackMaterial; - - /// The moon's background; used to block the stars. - PrivateBillboardSetPtr mBackBB; - - /// The moon sprite visible angle - Ogre::Degree mAngularSize; - - struct Params { - void setup(Ogre::GpuProgramParametersSharedPtr fpParams); - - Ogre::GpuProgramParametersSharedPtr fpParams; - FastGpuParamRef phase; - } mParams; - - public: - /** Constructor. - */ - Moon ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - const Ogre::String& moonTextureName = "moon_disc.dds", - Ogre::Degree angularSize = Ogre::Degree(3.77f)); - - virtual ~Moon (); - - /** Updates the moon material. - @param textureName The new moon texture name. - */ - void setMoonTexture (const Ogre::String &textureName); - - /** Updates the moon size. - @param moon TextureAngularSize The new moon texture angular size. - */ - void setMoonTextureAngularSize(const Ogre::Degree& moonTextureAngularSize); - - /** Sets the moon sphere colour. - @param colour The colour used to draw the moon - */ - void setBodyColour (const Ogre::ColourValue &colour); - - /// Set the moon's phase - void setPhase (Ogre::Real phase); - - public: - /// Handle camera change. - virtual void notifyCameraChanged (Ogre::Camera *cam); - - virtual void setQueryFlags (uint flags); - virtual uint getQueryFlags () const; - virtual void setVisibilityFlags (uint flags); - virtual uint getVisibilityFlags () const; - }; -} - -#endif // CAELUM__MOON_H diff --git a/extern/caelum/include/PointStarfield.h b/extern/caelum/include/PointStarfield.h deleted file mode 100644 index c7bf5156a..000000000 --- a/extern/caelum/include/PointStarfield.h +++ /dev/null @@ -1,212 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__POINT_STARFIELD_H -#define CAELUM__POINT_STARFIELD_H - -#include "CaelumPrerequisites.h" -#include "CameraBoundElement.h" -#include "PrivatePtr.h" -#include "FastGpuParamRef.h" - -namespace Caelum -{ - /** POD for bright star catalogue entries. - * Only J2000 position and magnitude included. - */ - struct BrightStarCatalogueEntry { - signed char rasc_hour; - signed char rasc_min; - float rasc_sec; - signed char decl_deg; - signed char decl_min; - float decl_sec; - float magn; - }; - - /// There are exactly 9110 stars in our version of the BSC. - const int BrightStarCatalogueSize = 9110; - - /// Hardcoded bright star catalogue (BrightStarCatalogue.cpp) - extern const BrightStarCatalogueEntry BrightStarCatalogue[BrightStarCatalogueSize]; - - /** Point starfield class. - * An Ogre::ManualObject is used for drawing because billboards are too slow. - * - * Stars are sized in pixels; this seems to work a lot better than relative sizes. - * Stars could be made even smaller but it would require hinting (nudging pixel - * coordinates to match actual screen pixels). Points are hard. - * - * Loading a bright-star catalogue is supported but star positions are - * likely only correct relative to each other. External rotation is probably wrong. - */ - class CAELUM_EXPORT PointStarfield: - public CameraBoundElement - { - public: - /** Constructor. - * By default this loads some reasonable defaults and the - * bright star catalogue. - */ - PointStarfield ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - bool initWithCatalogue = true); - - /// Destructor. - virtual ~PointStarfield (); - - /// Struct representing one star inside PointStarfield. - struct Star { - Ogre::Degree RightAscension; - Ogre::Degree Declination; - Ogre::Real Magnitude; - }; - - /// A vector of Star - typedef std::vector StarVector; - - /** Get a reference to the vector of stars. - * You can freely modify this; but you need to updateStars when you're done. - */ - inline StarVector& getStarVector () { return mStars; } - - /** You must call this if you change the star vector by hand. - */ - void notifyStarVectorChanged (); - - /// Clear any and all stars. - void clearAllStars (); - - /** Add a bunch of random stars. - */ - void addRandomStars (int count); - - /** Add one star from the bright star catalogue. - */ - void addStar (const BrightStarCatalogueEntry &entry); - - /** Add stars from the bright star catalogue. - * @param count Number of stars to add (in order of brightness). - */ - void addBrightStarCatalogue (int count = BrightStarCatalogueSize); - - private: - /// Cloned material - PrivateMaterialPtr mMaterial; - - /// Node for the starfield - PrivateSceneNodePtr mNode; - - /// Manual object for drawing. - PrivateManualObjectPtr mManualObj; - - /// Star data. - std::vector mStars; - - Ogre::Real mMinPixelSize, mMaxPixelSize, mMag0PixelSize; - Ogre::Real mMagnitudeScale; - - Ogre::Degree mObserverLatitude, mObserverLongitude; - - bool mValidGeometry; - void invalidateGeometry(); - void ensureGeometry(); - - public: - /** Update function; called from CaelumSystem::updateSubcomponents - @param time Time of the day. - */ - void _update (float time); - - /** Magnitude power scale. - * Star magnitudes are logarithming; one magnitude difference - * means a star is 2.512 times brighter. - * This property allows tweaking that value. - */ - inline void setMagnitudeScale (Ogre::Real value) { mMagnitudeScale = value; } - inline Ogre::Real getMagnitudeScale () const { return mMagnitudeScale; } - - inline void setMag0PixelSize (Ogre::Real value) { mMag0PixelSize = value; } - inline Ogre::Real getMag0PixelSize () const { return mMag0PixelSize; } - - inline void setMinPixelSize (Ogre::Real value) { mMinPixelSize = value; } - inline Ogre::Real getMinPixelSize () const { return mMinPixelSize; } - - inline void setMaxPixelSize (Ogre::Real value) { mMaxPixelSize = value; } - inline Ogre::Real getMaxPixelSize () const { return mMaxPixelSize; } - - void setObserverLatitude (Ogre::Degree value); - inline Ogre::Degree getObserverLatitude () const { return mObserverLatitude; } - - void setObserverLongitude (Ogre::Degree value); - inline Ogre::Degree getObserverLongitude () const { return mObserverLongitude; } - - private: - Ogre::Degree mObserverPositionRebuildDelta; - - public: - /** Moving the observer position around causes a starfield rebuild. - * Default value (DEFAULT_OBSERVER_POSITION_REBUILD_DELTA) is 0.1 - * degrees which is equivalent to around 170 meters on the earth. - * - * This only matters if you compute the observer position every - * frame. Caelum doesn't contain code for that. - */ - inline Ogre::Degree getObserverPositionRebuildDelta () const { - return mObserverPositionRebuildDelta; - } - inline void setObserverPositionRebuildDelta (Ogre::Degree value) { - mObserverPositionRebuildDelta = value; - } - - static const Ogre::Degree DEFAULT_OBSERVER_POSITION_REBUILD_DELTA; - - /// Material used to draw all the points. - static const Ogre::String STARFIELD_MATERIAL_NAME; - - /// Handle camera change. - virtual void notifyCameraChanged (Ogre::Camera *cam); - - protected: - /// Handle far radius. - virtual void setFarRadius (Ogre::Real radius); - - public: - void setQueryFlags (uint flags) { mManualObj->setQueryFlags (flags); } - uint getQueryFlags () const { return mManualObj->getQueryFlags (); } - void setVisibilityFlags (uint flags) { mManualObj->setVisibilityFlags (flags); } - uint getVisibilityFlags () const { return mManualObj->getVisibilityFlags (); } - - private: - struct Params { - void setup(Ogre::GpuProgramParametersSharedPtr vpParams); - - Ogre::GpuProgramParametersSharedPtr vpParams; - FastGpuParamRef mag_scale; - FastGpuParamRef mag0_size; - FastGpuParamRef min_size; - FastGpuParamRef max_size; - FastGpuParamRef aspect_ratio; - } mParams; - }; -} - -#endif // CAELUM__POINT_STARFIELD_H diff --git a/extern/caelum/include/PrecipitationController.h b/extern/caelum/include/PrecipitationController.h deleted file mode 100644 index 00b699b8a..000000000 --- a/extern/caelum/include/PrecipitationController.h +++ /dev/null @@ -1,283 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__PRECIPITATION_CONTROLLER_H -#define CAELUM__PRECIPITATION_CONTROLLER_H - -#include "CaelumPrerequisites.h" -#include "FastGpuParamRef.h" - -namespace Caelum -{ - /** Preset parameters for a certain type of precipitation. - */ - struct PrecipitationPresetParams - { - Ogre::ColourValue Colour; - Ogre::Real Speed; - Ogre::String Name; - }; - - /** An enumeration of the available precipitation presets. - * @see PrecipitationController::getPrecipitationPreset - */ - enum PrecipitationType - { - PRECTYPE_DRIZZLE = 0, - PRECTYPE_RAIN = 1, - PRECTYPE_SNOW = 2, - PRECTYPE_SNOWGRAINS = 3, - PRECTYPE_ICECRYSTALS = 4, - PRECTYPE_ICEPELLETS = 5, - PRECTYPE_HAIL = 6, - PRECTYPE_SMALLHAIL = 7, - - PRECTYPE_CUSTOM = 8, - }; - - /** Compositor-based precipitation controller. - * This class will add and control precipitation controllers to viewports. - * - * Compositors clone the composing materials. This controller will - * register itself as a compositor listener and change the material in notifyMaterialSetup. - */ - class CAELUM_EXPORT PrecipitationController - { - private: - friend class PrecipitationInstance; - - Ogre::SceneManager *mSceneMgr; - Ogre::Vector3 mWindSpeed; - Ogre::Real mIntensity; - Ogre::Real mSpeed; - Ogre::ColourValue mColour; - PrecipitationType mPresetType; - Ogre::String mTextureName; - Ogre::Vector3 mCameraSpeedScale; - Ogre::Vector3 mFallingDirection; - - Ogre::Real mAutoDisableThreshold; - bool mHardDisableCompositor; - - Ogre::ColourValue mSceneColour; - Real mInternalTime; - - // Only meant for the instance ctl in auto-camera-speed mode. - Real mSecondsSinceLastFrame; - inline Real getSecondsSinceLastFrame() { return mSecondsSinceLastFrame; } - - public: - /// Name of the compositor resource. - static const String COMPOSITOR_NAME; - - /// Name of the compositor material. - static const String MATERIAL_NAME; - - /// Check if a preset type is valid. - static bool isPresetType (PrecipitationType value); - - /// Get preset parameters for a certain type of precipitation. - static const PrecipitationPresetParams& getPresetParams (PrecipitationType value); - - /// Set all parameters at once. - void setParams (const PrecipitationPresetParams& params); - - /// Quickly set a certain preset type of precipitation. - void setPresetType (PrecipitationType value); - - /** Get the preset type. - * Will return PRECIPITATION_CUSTOM if you modify parameters manually - * after setPresetType. - */ - PrecipitationType getPresetType () const; - - // Texture name, part of a preset - void setTextureName(const Ogre::String& textureName); - const Ogre::String getTextureName() const; - - /// Precipitation color. Part of a preset - void setColour(const Ogre::ColourValue& color); - const Ogre::ColourValue getColour() const; - - /// Precipitation speed (affects direction). Part of a preset - void setSpeed(Real value); - Real getSpeed() const; - - /// Precipitation intensity. - void setIntensity(Real value); - Real getIntensity() const; - - /// Wind speed and direction - void setWindSpeed(const Ogre::Vector3 &value); - const Ogre::Vector3 getWindSpeed() const; - - /** The basic direction for falling precipitation. - * - * This property define the notion of a "falling down" direction. - * By default this is Vector3::NEGATIVE_UNIT_Y. You need to change - * this for a Z-up system. - */ - void setFallingDirection(const Ogre::Vector3 &value) { mFallingDirection = value; } - const Ogre::Vector3 getFallingDirection() const { return mFallingDirection; } - - /// Set manual camera speed for all viewports. - void setManualCameraSpeed(const Ogre::Vector3 &value); - - /// Set auto camera speed everywhere.o - void setAutoCameraSpeed(); - - /** Automatically disable compositors when intensity is low. - * A negative value always enable the compositor. - * @note: Ogre::CompositorInstance allocates/frees resources when - * enabling or disabling. That is expensive. - */ - inline void setAutoDisableThreshold (Real value) { mAutoDisableThreshold = value; } - inline Real getAutoDisableThreshold () const { return mAutoDisableThreshold; } - - /** Automatically scale camera speed. - * - * This is multiplied per-component with camera speed; manual or - * automatic. It's most useful for automatic camera speed to control - * how much of an effect moving the camera has on rain drop directions. - * - * The components should probably be equal. - * - * Default in Ogre::Vector3::UNIT_SCALE - */ - inline void setCameraSpeedScale (const Ogre::Vector3& value) { - mCameraSpeedScale = value; - } - inline const Ogre::Vector3 getCameraSpeedScale () const { - return mCameraSpeedScale; - } - - /** Set an equal camera speed scale in all dimensions. - */ - inline void setCameraSpeedScale (Ogre::Real value) { - setCameraSpeedScale(Ogre::Vector3::UNIT_SCALE * value); - } - - /** Update the the precipitation controller. - * @param secondsSinceLastFrame Number of secods since the last frame. - */ - void update(Real secondsSinceLastFrame, Ogre::ColourValue colour); - - PrecipitationController( - Ogre::SceneManager *sceneMgr); - ~PrecipitationController(); - - public: - typedef std::map ViewportInstanceMap; - ViewportInstanceMap mViewportInstanceMap; - - public: - /// Add precipitation to a certain viewport. - PrecipitationInstance* createViewportInstance(Ogre::Viewport* viewport); - - /// Remove precipitation from a certain viewport. - void destroyViewportInstance(Ogre::Viewport* viewport); - - /// Get per-viewport instance, or null if not created yet. - PrecipitationInstance* getViewportInstance(Ogre::Viewport* viewport); - - /// Remove from all attached viewports; clean up. - void destroyAllViewportInstances(); - }; - - /** Per-viewport instance of precipitation. - * This will create and control an ogre::CompositorInstance. - */ - class PrecipitationInstance: private Ogre::CompositorInstance::Listener - { - private: - friend class PrecipitationController; - - PrecipitationController* mParent; - Ogre::Viewport* mViewport; - Ogre::CompositorInstance* mCompInst; - Ogre::Camera* mLastCamera; - Ogre::Vector3 mLastCameraPosition; - Ogre::Vector3 mCameraSpeed; - bool mAutoCameraSpeed; - - virtual void notifyMaterialSetup(uint pass_id, Ogre::MaterialPtr &mat); - virtual void notifyMaterialRender(uint pass_id, Ogre::MaterialPtr &mat); - - /// Called to enforce parameters on a composing material - /// Called from notifyMaterialRender. - void _updateMaterialParams( - const Ogre::MaterialPtr& mat, - const Ogre::Camera* cam, - const Ogre::Vector3& camSpeed); - - // Add remove the compositors. Do nothing if already added/removed - void createCompositor (); - void destroyCompositor (); - - // Check if the compositor should be enabled - bool shouldBeEnabled () const; - - /// Called from the parent's update. - void _update(); - - public: - inline Ogre::Viewport* getViewport() const { return mViewport; } - inline PrecipitationController* getParent() const { return mParent; } - inline Ogre::CompositorInstance* getCompositorInstance() const { return mCompInst; } - - /// Check if camera speed is automatically calculated (default true). - bool getAutoCameraSpeed(); - - /** Set camera speed to automatic calculation. - * - * @warning: This runs into difficult precission issues. It is - * better to use setManualCameraSpeed. - */ - void setAutoCameraSpeed(); - - /// Set manual camera speed; disables automatic calculation. - void setManualCameraSpeed(const Ogre::Vector3& value); - - /// Get current camera speed. Doesn't include CameraSpeedScale. - const Ogre::Vector3 getCameraSpeed(); - - PrecipitationInstance(PrecipitationController* parent, Ogre::Viewport* view); - virtual ~PrecipitationInstance(); - - private: - struct Params { - void setup(Ogre::GpuProgramParametersSharedPtr fpParams); - - Ogre::GpuProgramParametersSharedPtr fpParams; - FastGpuParamRef precColor; - FastGpuParamRef intensity; - FastGpuParamRef dropSpeed; - FastGpuParamRef corner1; - FastGpuParamRef corner2; - FastGpuParamRef corner3; - FastGpuParamRef corner4; - FastGpuParamRef deltaX; - FastGpuParamRef deltaY; - } mParams; - - }; -} - -#endif //CAELUM__PRECIPITATION_CONTROLLER_H diff --git a/extern/caelum/include/PrivatePtr.h b/extern/caelum/include/PrivatePtr.h deleted file mode 100644 index 3bb08a364..000000000 --- a/extern/caelum/include/PrivatePtr.h +++ /dev/null @@ -1,264 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__PRIVATE_PTR_H -#define CAELUM__PRIVATE_PTR_H - -#include "CaelumPrerequisites.h" - -namespace Caelum -{ - /** Default traits for Caelum::PrivatePtr. - * - * This default traits class make PrivatePtr work like std::auto_ptr. - * Other Traits classes can derive from this and only customize some of - * the functions. - * - * @see PrivatePtr - */ - template - struct DefaultPrivatePtrTraits - { - /// The type of the inner member to hold in PrivatePtr - typedef PointedT* InnerPointerType; - - /// Return an InnerPointerType repressenting a null value. - static inline const InnerPointerType getNullValue() { - return 0; - } - - /// Convert InnerPointerType to a naked PointedT. - static inline PointedT* getPointer (const InnerPointerType& inner) { - return inner; - } - - /// Destroy the inner value (and set null). - static void destroy (InnerPointerType& inner) - { - delete inner; - inner = 0; - } - }; - - /** Template for smart pointers with strict unique ownership. - * A lot of objects in Ogre are created and destroyed through other - * "Manager" objects. Even though the memory for such objects is never - * actually leaked better lifetime control is frequently useful. - * - * PrivatePtr is very similar in behaviour to std::auto_ptr but tries - * to mimic Ogre::SharedPtr method names. Only one PrivatePtr must exist to - * a certain object at any one time. Assignment and copy construction will - * in fact pass away ownership and set the original PrivatePtr to null. - * - * This very limited functionality makes PrivatePtr very efficient; it should - * have no overhead compared to doing the same thing manually. - * - * PrivatePtr supports customization through a static traits class which - * can customize what happens when the PrivatePtr is destroyed. This makes - * it possible to use PrivatePtr classes for fine control over the lifetime - * of objects which are otherwise managed by an external class. - * - * @see DefaultPrivatePtrTraits - */ - template > - class PrivatePtr - { - private: - /// Brings InnerPointerType as a type in this scope. - typedef typename TraitsT::InnerPointerType InnerPointerType; - - /// Inner data member. - InnerPointerType mInner; - - public: - /** Change the inner value. - * This will destroy the old value and gain ownership of the new value. - */ - void reset (const InnerPointerType& newInner = TraitsT::getNullValue()) { - if (mInner == newInner) { - return; - } - TraitsT::destroy (mInner); - mInner = newInner; - } - - InnerPointerType release () { - InnerPointerType result = mInner; - mInner = TraitsT::getNullValue(); - return result; - } - - /** Constructor; always initialize to 0. - */ - PrivatePtr () { mInner = TraitsT::getNullValue (); } - - /** Initializing constructur - */ - PrivatePtr (const InnerPointerType& inner) { mInner = inner; } - - /** Non-virtual destructor (don't derive from this). - */ - ~PrivatePtr () { setNull(); } - - /** Copy constructor; clears right-hand-side. - */ - PrivatePtr (PrivatePtr& rhs) - { - if (&rhs != this) { - this->reset (rhs.mInner); - rhs.mInner = TraitsT::getNullValue (); - } - } - - /** Assignment - */ - const PrivatePtr& operator= (PrivatePtr& rhs) - { - if (&rhs != this) { - this->reset (rhs.mInner); - rhs.mInner = TraitsT::getNullValue (); - } - return *this; - } - - /// Check if this is null. - bool isNull () const { return mInner == TraitsT::getNullValue (); } - - /// Set to null and destroy contents (if any). - void setNull () { - TraitsT::destroy (mInner); - assert(this->isNull()); - } - - PointedT* getPointer () const { return TraitsT::getPointer (mInner); } - PointedT* get () const { return getPointer (); } - PointedT* operator-> () const { return getPointer (); } - PointedT& operator* () const{ return *getPointer (); } - }; - - /** PrivatePtr traits for a movable object. - * This kind of pointer will remove the movable from the scene and destroy it. - */ - template - struct MovableObjectPrivatePtrTraits: public DefaultPrivatePtrTraits - { - typedef MovableT* InnerPointerType; - - static void destroy (InnerPointerType& inner) - { - if (inner != 0) { - //Ogre::LogManager::getSingletonPtr ()->logMessage ( - // "PrivatePtr: Destroying movable object " + inner->getName ()); - inner->_getManager ()->destroyMovableObject (inner); - inner = 0; - } - } - }; - - typedef PrivatePtr > PrivateMovableObjectPtr; - typedef PrivatePtr > PrivateBillboardChainPtr; - typedef PrivatePtr > PrivateBillboardSetPtr; - typedef PrivatePtr > PrivateEntityPtr; - typedef PrivatePtr > PrivateLightPtr; - typedef PrivatePtr > PrivateManualObjectPtr; - typedef PrivatePtr > PrivateParticleSystemPtr; - - /** PrivatePtr traits for a scene node. - * Scene nodes are created and destroyed through the scene manager. - * @see PrivatePrivateSceneNodePtr - */ - struct SceneNodePrivatePtrTraits: public DefaultPrivatePtrTraits - { - static void destroy (InnerPointerType& inner) - { - if (inner) { - //Ogre::LogManager::getSingletonPtr ()->logMessage ( - // "PrivatePtr: Destroying scene node " + inner->getName ()); - inner->getCreator ()->destroySceneNode (inner->getName ()); - inner = 0; - } - } - }; - - typedef PrivatePtr PrivateSceneNodePtr; - - /** PrivatePtr traits for uniquely-owned resources. - * - * All ogre resources are tracked by a resource managed by name and can - * be globally referenced from multiple places. This traits class allows - * you to hold a pointer to a resource which you create and completely - * control. - * - * The best example of this is a cloned material. It is frequently useful - * to create a clone of an existing material and tweak settings for one - * particular usage. After the clone is no longer useful the material must - * be explicitly removed from the MaterialManager. Otherwise an unloaded - * resource handle is leaked. - * - * When the PrivatePtr gets out of scope the resource is removed from the - * manager. In debug mode this will also check that there are no other - * references to the destroyed resource. - */ - template - struct PrivateResourcePtrTraits - { - typedef InnerT InnerPointerType; - - static const InnerT getNullValue () { - return InnerT(); - } - - static PointedT* getPointer (const InnerPointerType& inner) { - return inner.getPointer (); - } - - static void destroy (InnerPointerType& inner) { - if (!inner.isNull ()) { - //Ogre::LogManager::getSingletonPtr ()->logMessage ( - // "PrivateResourcePtrTraits: Destroying owned resource" - // " name=" + inner->getName () + - // " handle=" + Ogre::StringConverter::toString (inner->getHandle ()) ); - ManagerT::getSingletonPtr ()->remove (inner->getHandle ()); - assert (inner.unique () && "Resource pointer not unique after destruction"); - inner.setNull(); - } - } - }; - - typedef PrivatePtr < - Ogre::Material, - PrivateResourcePtrTraits < - Ogre::Material, - Ogre::MaterialPtr, - Ogre::MaterialManager - > - > PrivateMaterialPtr; - - typedef PrivatePtr < - Ogre::Mesh, - PrivateResourcePtrTraits < - Ogre::Mesh, - Ogre::MeshPtr, - Ogre::MeshManager - > - > PrivateMeshPtr; -} - -#endif // CAELUM__PRIVATE_PTR_H diff --git a/extern/caelum/include/SkyDome.h b/extern/caelum/include/SkyDome.h deleted file mode 100644 index 884a3e277..000000000 --- a/extern/caelum/include/SkyDome.h +++ /dev/null @@ -1,119 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__SKYDOME_H -#define CAELUM__SKYDOME_H - -#include "CaelumPrerequisites.h" -#include "CameraBoundElement.h" -#include "FastGpuParamRef.h" -#include "PrivatePtr.h" - -namespace Caelum -{ - /** A sky dome element. - */ - class CAELUM_EXPORT SkyDome : public CameraBoundElement - { - private: - /** Name of the spheric dome resource. - */ - static const Ogre::String SPHERIC_DOME_NAME; - - /** Name of the dome material. - */ - static const Ogre::String SKY_DOME_MATERIAL_NAME; - - /// Control scene node. - PrivateSceneNodePtr mNode; - - /// Sky dome material. - PrivateMaterialPtr mMaterial; - - /// Sky dome entity. - PrivateEntityPtr mEntity; - - private: - /// True if selected technique has shaders. - bool mShadersEnabled; - - /// If haze is enabled. - bool mHazeEnabled; - - public: - /** Constructor - * This will setup some nice defaults. - * @param sceneMgr The scene manager where this sky dome will be created. - */ - SkyDome (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode); - - /** Destructor - */ - virtual ~SkyDome (); - - /** Sets the sun direction. - @param dir The sun light direction. - */ - void setSunDirection (const Ogre::Vector3& dir); - - /// Explicit haze colour. - void setHazeColour (const Ogre::ColourValue& hazeColour); - - /// Set the sky color gradients image. - void setSkyGradientsImage (const Ogre::String& gradients); - - /// Set the atmosphere depthh gradient image. - void setAtmosphereDepthImage (const Ogre::String& gradients); - - /** Enable or disable skydome haze. This makes the sky darker. - * By default haze is disabled. - */ - void setHazeEnabled (bool value); - - /// If skydome haze is enabled. - bool getHazeEnabled () const; - - void setQueryFlags (uint flags) { mEntity->setQueryFlags (flags); } - uint getQueryFlags () const { return mEntity->getQueryFlags (); } - void setVisibilityFlags (uint flags) { mEntity->setVisibilityFlags (flags); } - uint getVisibilityFlags () const { return mEntity->getVisibilityFlags (); } - - public: - /// Handle camera change. - virtual void notifyCameraChanged (Ogre::Camera *cam); - - protected: - /// Handle far radius. - virtual void setFarRadius (Ogre::Real radius); - - private: - struct Params { - void setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams); - - Ogre::GpuProgramParametersSharedPtr vpParams; - Ogre::GpuProgramParametersSharedPtr fpParams; - FastGpuParamRef sunDirection; - FastGpuParamRef offset; - FastGpuParamRef hazeColour; - } mParams; - }; -} - -#endif //CAELUM__SKYDOME_H diff --git a/extern/caelum/include/SkyLight.h b/extern/caelum/include/SkyLight.h deleted file mode 100644 index 95eeea1cc..000000000 --- a/extern/caelum/include/SkyLight.h +++ /dev/null @@ -1,175 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__SKYLIGHT_H -#define CAELUM__SKYLIGHT_H - -#include "CameraBoundElement.h" - -namespace Caelum -{ - /** Base class for sky lights (sun and moon). - * Contains a directional light which can be automatically disabled when too dim. - */ - class CAELUM_EXPORT BaseSkyLight : public CameraBoundElement - { - protected: - /// The main directional light. - Ogre::Light *mMainLight; - - /// The sun scene node. - Ogre::SceneNode *mNode; - - /// Base distance of the light. - float mRadius; - - /// The latest normalised sun direction. - Ogre::Vector3 mDirection; - - /// Body sphere colour, as set by setBodyColour - Ogre::ColourValue mBodyColour; - - /// Sun light colour, as set by setLightColour - Ogre::ColourValue mLightColour; - - /// Colour multiplier for light diffuse colour. - Ogre::ColourValue mDiffuseMultiplier; - - /// Colour multiplier for light specular colour. - Ogre::ColourValue mSpecularMultiplier; - - /** Colour multiplier for ambient light colour. - * No effect, this value is only stored here. - */ - Ogre::ColourValue mAmbientMultiplier; - - /// If the light is automatically disabled beneath mAutoDisableThreshold - bool mAutoDisableLight; - - /// Threshold beneath which the light is automatically disabled. - Ogre::Real mAutoDisableThreshold; - - /// If the light is always disabled. Separate from the mAutoDisable mechanism. - bool mForceDisableLight; - - public: - /** Constructor. - @param sceneMgr The scene manager where the lights will be created. - @param caelumRootNode Root node to attach to. Should be bound to the camera. - */ - BaseSkyLight ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode); - - /// Destructor. - virtual ~BaseSkyLight () = 0; - - /** Updates skylight parameters. - * @param direction Light direction. - * @param lightColour Color for the light source - * @param bodyColour Color to draw the body of the light (whatever that is). - */ - virtual void update ( - const Ogre::Vector3& direction, - const Ogre::ColourValue &lightColour, - const Ogre::ColourValue &bodyColour); - - /// Retrieves the latest light direction. - const Ogre::Vector3 getLightDirection () const; - - /// Set the sun direction. - virtual void setLightDirection (const Ogre::Vector3 &dir); - - /// Get current body colour, as set in setBodyColour. - const Ogre::ColourValue getBodyColour () const; - - /// Sets the colour to draw the light's body with. - virtual void setBodyColour (const Ogre::ColourValue &colour); - - /// Get current light colour, as set in setLightColour. - const Ogre::ColourValue getLightColour () const; - - /// Sets the skylight colour. - virtual void setLightColour (const Ogre::ColourValue &colour); - - /// Set diffuse multiplier for light colour - void setDiffuseMultiplier (const Ogre::ColourValue &diffuse); - - /// Set diffuse multiplier for light colour - const Ogre::ColourValue getDiffuseMultiplier () const; - - /// Set specular multiplier for light colour - void setSpecularMultiplier (const Ogre::ColourValue &specular); - - /// Set specular multiplier for light colour - const Ogre::ColourValue getSpecularMultiplier () const; - - /// Set ambient multiplier for light colour - /// This value is only stored here; the SceneManager is not touched - /// However, CaelumSystem does use this value. - void setAmbientMultiplier (const Ogre::ColourValue &ambient); - - /// Set ambient multiplier for light colour - const Ogre::ColourValue getAmbientMultiplier () const; - - /// Direct access to the Ogre::Light. - Ogre::Light* getMainLight() const; - - /// Check if the light is automatically disabled. - inline bool getAutoDisable() const { return mAutoDisableLight; } - - /** Turn on and off auto-disabling of the light when too dim. - * This is off by default. If you set it to true you probably also want to - * set the autoDisableThreshold. - * The "intensity" of the light for the threshold is calculated as the plain sum of r, g and b. - */ - inline void setAutoDisable(bool value) { mAutoDisableLight = value; } - - /// Get the auto-disable threshold. - inline Ogre::Real getAutoDisableThreshold() const { return mAutoDisableThreshold; } - - /// Set the auto-disable threshold. - inline void setAutoDisableThreshold(Ogre::Real value) { mAutoDisableThreshold = value; } - - static const Ogre::Real DEFAULT_AUTO_DISABLE_THRESHOLD; - - /// Disable the light by force; without taking intensity into account. - inline void setForceDisable(bool value) { mForceDisableLight = value; } - inline bool getForceDisable() const { return mForceDisableLight; } - - virtual void setQueryFlags (uint flags) = 0; - virtual uint getQueryFlags () const = 0; - virtual void setVisibilityFlags (uint flags) = 0; - virtual uint getVisibilityFlags () const = 0; - - protected: - /// Handle far radius. - virtual void setFarRadius (Ogre::Real radius); - - /// Temporary change main light color - void setMainLightColour(const Ogre::ColourValue &colour); - - /// If the light should be enabled for a certain value. - /// This functions takes AutoDisable and such into account. - bool shouldEnableLight(const Ogre::ColourValue &colour); - }; -} - -#endif // CAELUM__SKYLIGHT_H diff --git a/extern/caelum/include/Sun.h b/extern/caelum/include/Sun.h deleted file mode 100644 index 67c3b4121..000000000 --- a/extern/caelum/include/Sun.h +++ /dev/null @@ -1,142 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__SUN_H -#define CAELUM__SUN_H - -#include "CaelumPrerequisites.h" -#include "CameraBoundElement.h" -#include "SkyLight.h" -#include "PrivatePtr.h" - -namespace Caelum -{ - class BaseSkyLight; - class SphereSun; - class SpriteSun; - - typedef SpriteSun Sun; - - /** Class representing the sun as sphere with emissive color on it. - * @deprecated - */ - class CAELUM_EXPORT SphereSun : public BaseSkyLight - { - public: - /// Name of the sun material. - static const Ogre::String SUN_MATERIAL_NAME; - - private: - /// Reference to the sun material. - PrivateMaterialPtr mSunMaterial; - - /// The sun entity. - PrivateEntityPtr mSunEntity; - - public: - /** Constructor. - @param sceneMgr The scene manager where the lights will be created. - */ - SphereSun ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - const Ogre::String &meshName = "sphere.mesh"); - - /** Destructor. - @note If a sun position model is in use, it will be deleted. - */ - virtual ~SphereSun (); - - /** Sets the sun sphere colour. - @param colour The colour used to draw the sun - */ - void setBodyColour (const Ogre::ColourValue &colour); - - public: - /// Handle camera change. - virtual void notifyCameraChanged (Ogre::Camera *cam); - - virtual void setQueryFlags (uint flags) { mSunEntity->setQueryFlags (flags); } - virtual uint getQueryFlags () const { return mSunEntity->getQueryFlags (); } - virtual void setVisibilityFlags (uint flags) { mSunEntity->setVisibilityFlags (flags); } - virtual uint getVisibilityFlags () const { return mSunEntity->getVisibilityFlags (); } - }; - - /** Class representing the sun as billboard with texture on it. - */ - class CAELUM_EXPORT SpriteSun : public BaseSkyLight - { - public: - /// Name of the sun material. - static const Ogre::String SUN_MATERIAL_NAME; - - protected: - /// The sun material. - PrivateMaterialPtr mSunMaterial; - - /// The sun sprite / billboard - PrivateBillboardSetPtr mSunBillboardSet; - - /// The sun sprite visible angle - Ogre::Degree mSunTextureAngularSize; - - public: - /** Constructor. - @param sceneMgr The scene manager where the lights will be created. - @param sunTextureAngularSize 0.53f is real angular size of Sun and Moon, 3.77f is compatible with SphereSun - */ - SpriteSun ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - const Ogre::String& sunTextureName = "sun_disc.png", - const Ogre::Degree& sunTextureAngularSize = Ogre::Degree(3.77f)); - - /** Destructor. - @note If a sun position model is in use, it will be deleted. - */ - virtual ~SpriteSun (); - - /** Updates the sun material. - @param textureName The new sun texture name. - */ - void setSunTexture (const Ogre::String &textureName); - - /** Updates the sun size. - @param sunTextureAngularSize The new sun texture angular size. - */ - void setSunTextureAngularSize(const Ogre::Degree& sunTextureAngularSize); - - /** Sets the sun sphere colour. - @param colour The colour used to draw the sun - */ - void setBodyColour (const Ogre::ColourValue &colour); - - public: - /// Handle camera change. - virtual void notifyCameraChanged (Ogre::Camera *cam); - - virtual void setQueryFlags (uint flags) { mSunBillboardSet->setQueryFlags (flags); } - virtual uint getQueryFlags () const { return mSunBillboardSet->getQueryFlags (); } - virtual void setVisibilityFlags (uint flags) { mSunBillboardSet->setVisibilityFlags (flags); } - virtual uint getVisibilityFlags () const { return mSunBillboardSet->getVisibilityFlags (); } - }; -} - -#endif // CAELUM__SUN_H diff --git a/extern/caelum/include/TypeDescriptor.h b/extern/caelum/include/TypeDescriptor.h deleted file mode 100644 index ba642e33d..000000000 --- a/extern/caelum/include/TypeDescriptor.h +++ /dev/null @@ -1,271 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef CAELUM__TYPE_DESCRIPTOR_H -#define CAELUM__TYPE_DESCRIPTOR_H - -#include "CaelumPrerequisites.h" - -#if CAELUM_TYPE_DESCRIPTORS - -#include - -namespace Caelum -{ - class ValuePropertyDescriptor; - - /** Abstract interface for a type descriptor. - * A type descriptor contains informations about the properties of - * another object. It provides access to a map of strings to - * ValuePropertyDescriptor. All methods are const. - * - * This is not a full reflection mechanism; it doesn't care about - * methods and parameters. It's just a way to access object properties - * in a uniform way. - * - * The list of properties supported by a type descriptor is fixed. - * - * The type descriptor is responsible for the lifetime of - * ValuePropertyDescriptor objects; never the user. - */ - class CAELUM_EXPORT TypeDescriptor - { - public: - virtual ~TypeDescriptor() {}; - - typedef std::map PropertyMap; - - /** Get a property descriptor; or null if not available. - * @param name Name of the property to request. - * @return A pointer to a property descriptor; or null if not available. - */ - virtual const ValuePropertyDescriptor* getPropertyDescriptor (const Ogre::String& name) const = 0; - - /** Get a map of all supported properties. - * Returns a complete list of all supported properties; by value. - */ - virtual const std::vector getPropertyNames () const = 0; - - /** Get a map of all supported properties. - * Returns a complete list of all supported properties; by value. - */ - virtual const PropertyMap getFullPropertyMap () const = 0; - }; - - /** Basic property descriptor interface. - * - * A property descriptor provides a uniform way to change the value of a - * simple property. The values are safely wrapped inside an Ogre::Any. - * - * This only works for simple properties which are copied by value. This - * includes floats strings and vectors but not things like Entity pointers. - * - * All public methods are const because the descriptor itself is not - * modified by these methods. - */ - class CAELUM_EXPORT ValuePropertyDescriptor - { - public: - virtual ~ValuePropertyDescriptor() {}; - - /** If the value of the property can be read (true means write-only). - * - * This is false for write-only properties. - * Write-only properties are generally a bad idea but they are supported. - * Scripting (with .os files) doesn't actually require reading existing values. - */ - virtual bool canGetValue () const = 0; - - /// If the value of the property can be set (false means read-only). - virtual bool canSetValue () const = 0; - - /** Get the value of the property packed in an Ogre::Any. - * - * @param target Object to fetch the property from. If target is - * not of the correct type behaviour is undefined. - */ - virtual const Ogre::Any getValue (const void* target) const = 0; - - /** Set the value of the property packed in an Ogre::Any. - * @param target Object set the property on. If target is not of - * the correct type then behaviour is undefined. - * @param value New value of the property. - */ - virtual void setValue (void* target, const Ogre::Any& value) const = 0; - - /// Get std::type_info for the type of the value. - virtual const std::type_info& getValueTypeId () const = 0; - - /** Check if this class also implements TypedValuePropertyDescriptor. - * - * If this property returns true then you can static_cast this object to - * a TypedValuePropertyDescriptor; for the appropiate ValueT. - * The appropriate ValueT can be obtained with getValueTypeId. - */ - virtual bool implementsTypedValuePropertyDescriptor () const { - return false; - } - }; - - /** Variant of ValuePropertyDescriptor which allows faster typed get/set methods. - */ - template - class CAELUM_EXPORT TypedValuePropertyDescriptor: public ValuePropertyDescriptor - { - public: - /// Get the property's value. - virtual const ValueT getValueTyped (const void* target) const = 0; - /// Set the property's value. - virtual void setValueTyped (void* target, const ValueT& value) const = 0; - - private: - virtual const Ogre::Any getValue (const void* target) const { - return Ogre::Any(this->getValueTyped (target)); - } - - virtual void setValue (void* target, const Ogre::Any& value) const { - this->setValueTyped (target, Ogre::any_cast(value)); - } - - virtual const std::type_info& getValueTypeId () const { - return typeid(ValueT); - } - - virtual bool implementsTypedValuePropertyDescriptor () const { - return true; - } - }; - - /** ValuePropertyDescriptor implementation based on function pointers to get/set methods. - */ - template - class AccesorPropertyDescriptor: public TypedValuePropertyDescriptor - { - public: - typedef void(TargetT::*SetFunc)(InParamT); - typedef OutParamT(TargetT::*GetFunc)(void) const; - - private: - GetFunc mGetFunc; - SetFunc mSetFunc; - - public: - AccesorPropertyDescriptor (GetFunc getFunc, SetFunc setFunc) - { - mGetFunc = getFunc; - mSetFunc = setFunc; - } - - virtual bool canGetValue () const { - return mGetFunc != 0; - } - - virtual bool canSetValue () const { - return mSetFunc != 0; - } - - virtual const ParamT getValueTyped(const void* target) const - { - const TargetT* typedTarget = reinterpret_cast(target); - return (typedTarget->*mGetFunc)(); - } - - virtual void setValueTyped(void* target, const ParamT& value) const - { - TargetT* typedTarget = reinterpret_cast(target); - (typedTarget->*mSetFunc)(value); - } - }; - - /** Default implementation of a TypeDescriptor. - * This is a standard implementation of a type descriptor. - * - * It allows direct access to an internal PropertyMap. The user must - * manually fill the map with property descriptors; probably in an init - * method of sorts. - */ - class DefaultTypeDescriptor: public TypeDescriptor - { - public: - DefaultTypeDescriptor (); - virtual ~DefaultTypeDescriptor (); - - /** Direct access to the internal property map. - * Get the property map used to implement this type descriptor. - * Once initialisation is complete the property map should no longer - * be modified. - */ - inline PropertyMap& getPropertyMap () { return mPropertyMap; } - - /// Add a property. Type descriptor takes ownership. - void add (const Ogre::String& name, const ValuePropertyDescriptor* descriptor); - - /// Clear the property map; delete all property descriptors. - void clear (); - - /// @copydoc TypeDescriptor::getPropertyDescriptor - virtual const ValuePropertyDescriptor* getPropertyDescriptor (const Ogre::String& name) const; - - /// @copydoc TypeDescriptor::getPropertyNames - virtual const std::vector getPropertyNames () const; - - /// @copydoc TypeDescriptor::getFullPropertyMap - virtual const PropertyMap getFullPropertyMap () const; - - private: - void deleteAllPropertyDescriptors (); - - PropertyMap mPropertyMap; - }; - - /** Standard type descriptors for caelum components. - * - * This class hold pointers to several type descriptors for classes - * inside Caelum. All the pointers are initialize in the contructor and - * properly destroyed in the destructor. - * - * The CaelumPlugin singleton contains a const instance of this class. You - * should fetch that instead of creating a new object; using - * CaelumPlugin::getTypeDescriptorData(). - */ - class CAELUM_EXPORT CaelumDefaultTypeDescriptorData - { - private: - void load(); - void unload(); - - public: - CaelumDefaultTypeDescriptorData(); - ~CaelumDefaultTypeDescriptorData(); - - DefaultTypeDescriptor* CaelumSystemTypeDescriptor; - DefaultTypeDescriptor* PointStarfieldTypeDescriptor; - DefaultTypeDescriptor* BaseSkyLightTypeDescriptor; - DefaultTypeDescriptor* GroundFogTypeDescriptor; - DefaultTypeDescriptor* PrecipitationTypeDescriptor; - DefaultTypeDescriptor* DepthComposerTypeDescriptor; - DefaultTypeDescriptor* FlatCloudLayerTypeDescriptor; - DefaultTypeDescriptor* SkyDomeTypeDescriptor; - }; -} - -#endif // CAELUM_TYPE_DESCRIPTORS - -#endif // CAELUM__TYPE_DESCRIPTOR_H diff --git a/extern/caelum/include/UniversalClock.h b/extern/caelum/include/UniversalClock.h deleted file mode 100644 index 870df3172..000000000 --- a/extern/caelum/include/UniversalClock.h +++ /dev/null @@ -1,111 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#ifndef UNIVERSALCLOCK_H -#define UNIVERSALCLOCK_H - -#include "CaelumPrerequisites.h" - -namespace Caelum { - - /** The system's time model. - * This class is responsible of keeping track of current astronomical time - * and syncronising with ogre time. - * - * It maintains a snapshot point: At mCurrentTime == 0 julian day was mJulianDayBase. - * At any time the julian day can be calculated from mCurrentTime and mJulianDayBase. - * This increases precission; mCurrentTime is tracked in seconds while mJulianDayBase - * uses days. It would be silly to track the current time in days. - */ - class CAELUM_EXPORT UniversalClock - { - private: - /// Astronomical julian day at mCurrentTime = 0; - LongReal mJulianDayBase; - - /// Seconds since mJulianDayBase. - LongReal mCurrentTime; - - /// Seconds since mJulianDayBase at last update. - LongReal mLastUpdateTime; - - /// Time scale. - Ogre::Real mTimeScale; - - public: - /** Number of seconds per day; exactly 60*60*24. - */ - static const LongReal SECONDS_PER_DAY; - - /** Constructor. - */ - UniversalClock (); - - /** Sets the time scale. - * @param scale The new time scale. If negative, time will move backwards; 2.0 means double speed... - */ - void setTimeScale (const Ogre::Real scale); - - /** Gets the time scale. - * @return The current time scale. Defaults to 1. - */ - Ogre::Real getTimeScale () const; - - /** Updates the clock. - * @param time The time to be added to the clock. It will beaffected by the time scale. - */ - void update (const Ogre::Real time); - - /** Set the current time as a julian day. - * Set the current time as a julian day, which you build using one - * of the static getJulianDayFromXXX functions. - * Defaults to J2000 (noon january 1st) - */ - void setJulianDay(LongReal value); - - /** Set the current time as a gregorian date. - * This is here as an easy to use function. - */ - void setGregorianDateTime( - int year, int month, int day, - int hour, int minute, double second); - - /** Get current julian day. - */ - LongReal getJulianDay() const; - - /** Get the difference in julian day between this and the last update. - * This is most likely very small and unprecise. - */ - LongReal getJulianDayDifference() const; - - /** Get the current julian second (getJulianDay * SECONDS_PER_DAY) - * This is most likely very very large and unprecise. - */ - LongReal getJulianSecond() const; - - /** Get the difference in seconds between this and the last update. - * This is what you want for per-frame updates. - */ - LongReal getJulianSecondDifference() const; - }; -} - -#endif //UNIVERSALCLOCK_H diff --git a/extern/caelum/resources/AtmosphereDepth.png b/extern/caelum/resources/AtmosphereDepth.png deleted file mode 100755 index afc6ff8c9..000000000 Binary files a/extern/caelum/resources/AtmosphereDepth.png and /dev/null differ diff --git a/extern/caelum/resources/CaelumGroundFog.cg b/extern/caelum/resources/CaelumGroundFog.cg deleted file mode 100755 index 3f10bf3aa..000000000 --- a/extern/caelum/resources/CaelumGroundFog.cg +++ /dev/null @@ -1,141 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -// Returns (exp(x) - 1) / x; avoiding division by 0. -// lim when x -> 0 is 1. -float expdiv(float x) { - if (abs(x) < 0.0001) { - return 1; - } else { - return (exp(x) - 1) / x; - } -} - -// Return fogging through a layer of fog which drops exponentially by height. -// -// Standard exp fog with constant density would return (1 - exp(-density * dist)). -// This function assumes a variable density vd = exp(-verticalDecay * h - baseLevel) -// Full computation is exp(density * dist / (h2 - h1) * int(h1, h2, exp(-verticalDecay * (h2 - h1)))). -// -// This will gracefully degrade to standard exp fog in verticalDecay is 0; without throwing NaNs. -float ExpGroundFog ( - float dist, float h1, float h2, - float density, float verticalDecay, float baseLevel) -{ - float deltaH = (h2 - h1); - return 1 - exp (-density * dist * exp(verticalDecay * (baseLevel - h1)) * expdiv(-verticalDecay * deltaH)); -} - -// Just like ExpGroundFog with h2 = positive infinity -// When h2 == negative infinity the value is always +1. -float ExpGroundFogInf ( - float invSinView, float h1, - float density, float verticalDecay, float baseLevel) -{ - return 1 - exp (-density * invSinView * exp(verticalDecay * (baseLevel - h1)) * (1 / verticalDecay)); -} - -// Entry point for GroundFog vertex program. -void GroundFog_vp -( - float4 position : POSITION, - - out float4 oPosition : POSITION, - out float4 worldPos : TEXCOORD0, - - uniform float4x4 worldViewProj, - uniform float4x4 world -) { - oPosition = mul(worldViewProj, position); - worldPos = mul(world, position); -} - -// Entry point for GroundFog fragment program. -void GroundFog_fp -( - in float3 worldPos : TEXCOORD0, - - uniform float3 camPos, - uniform float4 fogColour, - uniform float fogDensity, - uniform float fogVerticalDecay, - uniform float fogGroundLevel, - - out float4 oCol : COLOR -) { - float h1 = camPos.y; - float h2 = worldPos.y; - float dist = length(camPos - worldPos); - float fog = ExpGroundFog( - dist, h1, h2, - fogDensity, fogVerticalDecay, fogGroundLevel); - - oCol.rgb = fogColour.rgb; - oCol.a = fog; -} - -// Entry point for GroundFogDome vertex program. -void GroundFogDome_vp -( - in float4 position : POSITION, - out float4 oPosition : POSITION, - out float3 relPosition : TEXCOORD0, - uniform float4x4 worldViewProj -) { - oPosition = mul(worldViewProj, position); - relPosition = normalize(position.xyz); -} - -// Entry point for the GroundFogDome fragment program. -void GroundFogDome_fp -( - in float3 relPosition : TEXCOORD0, - - uniform float cameraHeight, - uniform float4 fogColour, - uniform float fogDensity, - uniform float fogVerticalDecay, - uniform float fogGroundLevel, - - out float4 oCol : COLOR -) { - // Fog magic. - float invSinView = 1 / (relPosition.y); - float h1 = cameraHeight; - float aFog; - - if (fogVerticalDecay < 1e-7) { - // A value of zero of fogVerticalDecay would result in maximum (1) aFog everywhere. - // Output 0 zero instead to disable. - aFog = 0; - } else { - if (invSinView < 0) { - // Gazing into the abyss - aFog = 1; - } else { - aFog = saturate (ExpGroundFogInf ( - invSinView, h1, - fogDensity, fogVerticalDecay, fogGroundLevel)); - } - } - - oCol.a = aFog; - oCol.rgb = fogColour.rgb; -} \ No newline at end of file diff --git a/extern/caelum/resources/CaelumLayeredClouds.cg b/extern/caelum/resources/CaelumLayeredClouds.cg deleted file mode 100755 index a5cbce510..000000000 --- a/extern/caelum/resources/CaelumLayeredClouds.cg +++ /dev/null @@ -1,217 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -// Global cloud textures -sampler cloud_shape1 : register(s0); -sampler cloud_shape2 : register(s1); -sampler cloud_detail : register(s2); - -// Get cloud layer intensity at a certain point. -float LayeredClouds_intensity -( - in float2 pos, - float cloudMassInvScale, - float cloudDetailInvScale, - float2 cloudMassOffset, - float2 cloudDetailOffset, - float cloudMassBlend, - float cloudDetailBlend, - float cloudCoverageThreshold -) -{ - // Calculate the base alpha - float2 finalMassOffset = cloudMassOffset + pos; - float aCloud = lerp(tex2D(cloud_shape1, finalMassOffset * cloudMassInvScale).r, - tex2D(cloud_shape2, finalMassOffset * cloudMassInvScale).r, - cloudMassBlend); - float aDetail = tex2D(cloud_detail, (cloudDetailOffset + pos) * cloudDetailInvScale).r; - aCloud = (aCloud + aDetail * cloudDetailBlend) / (1 + cloudDetailBlend); - return max(0, aCloud - cloudCoverageThreshold); -} - -// Entry point for Cloud vertex program. -void LayeredClouds_vp -( - in float4 position : POSITION, - in float2 uv : TEXCOORD0, - - uniform float4x4 worldViewProj, - uniform float4x4 worldMatrix, - uniform float3 sunDirection, - - out float4 oPosition : POSITION, - out float2 oUv : TEXCOORD0, - out float3 relPosition : TEXCOORD1, - out float sunGlow : TEXCOORD2, - out float4 worldPosition : TEXCOORD3 -) { - - oPosition = mul(worldViewProj, position); - worldPosition = mul(worldMatrix, position); - oUv = uv; - - // This is the relative position, or view direction. - relPosition = normalize (position.xyz); - - // Calculate the angle between the direction of the sun and the current - // view direction. This we call "glow" and ranges from 1 next to the sun - // to -1 in the opposite direction. - sunGlow = dot (relPosition, normalize (-sunDirection)); -} - -float4 OldCloudColor -( - float2 uv, - float3 relPosition, - float sunGlow, - - uniform float cloudMassInvScale, - uniform float cloudDetailInvScale, - uniform float2 cloudMassOffset, - uniform float2 cloudDetailOffset, - uniform float cloudMassBlend, - uniform float cloudDetailBlend, - - uniform float cloudCoverageThreshold, - - uniform float4 sunColour, - uniform float4 fogColour, - uniform float cloudSharpness, - uniform float cloudThickness - -) { - // Initialize output. - float4 oCol = float4(1, 1, 1, 0); - - // Get cloud intensity. - float intensity = LayeredClouds_intensity - ( - uv, - cloudMassInvScale, - cloudDetailInvScale, - cloudMassOffset, - cloudDetailOffset, - cloudMassBlend, - cloudDetailBlend, - cloudCoverageThreshold - ); - - // Opacity is exponential. - float aCloud = saturate(exp(cloudSharpness * intensity) - 1); - - float shine = pow(saturate(sunGlow), 8) / 4; - sunColour.rgb *= 1.5; - float3 cloudColour = fogColour.rgb * (1 - intensity / 3); - float thickness = saturate(0.8 - exp(-cloudThickness * (intensity + 0.2 - shine))); - - oCol.rgb = lerp(sunColour.rgb, cloudColour.rgb, thickness); - oCol.a = aCloud; - - return oCol; -} - -//Converts a color from RGB to YUV color space -//the rgb color is in [0,1] [0,1] [0,1] range -//the yuv color is in [0,1] [-0.436,0.436] [-0.615,0.615] range -float3 YUVfromRGB(float3 col) -{ - return float3(dot(col, float3(0.299,0.587,0.114)), - dot(col, float3(-0.14713,-0.28886,0.436)), - dot(col, float3(0.615,-0.51499,-0.10001))); -} - -float3 RGBfromYUV(float3 col) -{ - return float3(dot(col,float3(1,0,1.13983)), - dot(col,float3(1,-0.39465,-0.58060)), - dot(col,float3(1,2.03211,0))); -} - -// Creates a color that has the intensity of col1 and the chrominance of col2 -float3 MagicColorMix(float3 col1, float3 col2) -{ - return saturate(RGBfromYUV(float3(YUVfromRGB(col1).x, YUVfromRGB(col2).yz))); -} - -// Entry point for Cloud fragment program. -void LayeredClouds_fp -( - in float2 uv : TEXCOORD0, - in float3 relPosition : TEXCOORD1, - in float sunGlow : TEXCOORD2, - in float4 worldPosition : TEXCOORD3, - - uniform float cloudMassInvScale, - uniform float cloudDetailInvScale, - uniform float2 cloudMassOffset, - uniform float2 cloudDetailOffset, - uniform float cloudMassBlend, - uniform float cloudDetailBlend, - - uniform float cloudCoverageThreshold, - - uniform float4 sunLightColour, - uniform float4 sunSphereColour, - uniform float4 fogColour, - uniform float4 sunDirection, - uniform float cloudSharpness, - uniform float cloudThickness, - uniform float3 camera_position, - - uniform float3 fadeDistMeasurementVector, - uniform float layerHeight, - uniform float cloudUVFactor, - uniform float heightRedFactor, - - uniform float nearFadeDist, - uniform float farFadeDist, - - out float4 oCol : COLOR -) { - uv *= cloudUVFactor; - - oCol = OldCloudColor( - uv, relPosition, sunGlow, - cloudMassInvScale, cloudDetailInvScale, - cloudMassOffset, cloudDetailOffset, - cloudMassBlend, cloudDetailBlend, - cloudCoverageThreshold, - sunLightColour, - fogColour, - cloudSharpness, - cloudThickness); - oCol.r += layerHeight / heightRedFactor; - - //float dist = distance(worldPosition.xyz, camera_position.xyz); - float dist = length((worldPosition - camera_position) * fadeDistMeasurementVector); - float aMod = 1; - if (dist > nearFadeDist) { - aMod = saturate(lerp(0, 1, (farFadeDist - dist) / (farFadeDist - nearFadeDist))); - } - float alfa = oCol.a * aMod; - - float3 cloudDir = normalize( - float3(worldPosition.x, layerHeight, worldPosition.y) - camera_position); - float angleDiff = saturate(dot(cloudDir, normalize(sunDirection.xyz))); - - float3 lCol = lerp(oCol.rgb, MagicColorMix(oCol.rgb, sunSphereColour.rgb), angleDiff); - oCol.rgb = lerp(lCol, oCol.rgb, alfa); - oCol.a = alfa; -} diff --git a/extern/caelum/resources/CaelumPhaseMoon.cg b/extern/caelum/resources/CaelumPhaseMoon.cg deleted file mode 100755 index d7f72f35a..000000000 --- a/extern/caelum/resources/CaelumPhaseMoon.cg +++ /dev/null @@ -1,61 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -// Get how much of a certain point on the moon is seen (or not) because of the phase. -// uv is the rect position on moon; as seen from the earth. -// phase ranges from 0 to 2 -float MoonPhaseFactor(float2 uv, float phase) -{ - float alpha = 1.0; - - float srefx = uv.x - 0.5; - float refx = abs(uv.x - 0.5); - float refy = abs(uv.y - 0.5); - float refxfory = sqrt(0.25 - refy * refy); - float xmin = -refxfory; - float xmax = refxfory; - float xmin1 = (xmax - xmin) * (phase / 2) + xmin; - float xmin2 = (xmax - xmin) * phase + xmin; - if (srefx < xmin1) { - alpha = 0; - } else if (srefx < xmin2 && xmin1 != xmin2) { - alpha = (srefx - xmin1) / (xmin2 - xmin1); - } - - return alpha; -} - -void PhaseMoonFP -( - in float2 uv: TEXCOORD0, - uniform float phase, - uniform sampler2D moonDisc: register(s0), - out float4 outcol : COLOR -) -{ - outcol = tex2D(moonDisc, uv); - float alpha = MoonPhaseFactor(uv, phase); - - // Get luminance from the texture. - float lum = dot(outcol.rgb, float3(0.3333, 0.3333, 0.3333)); - //float lum = dot(outcol.rgb, float3(0.3, 0.59, 0.11)); - outcol.a = min(outcol.a, lum * alpha); - outcol.rgb /= lum; -} diff --git a/extern/caelum/resources/CaelumPointStarfield.cg b/extern/caelum/resources/CaelumPointStarfield.cg deleted file mode 100755 index 0155d40fc..000000000 --- a/extern/caelum/resources/CaelumPointStarfield.cg +++ /dev/null @@ -1,77 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -void StarPointVP -( - in float4 in_position : POSITION, - in float3 in_texcoord : TEXCOORD0, - - uniform float4x4 worldviewproj_matrix, - - // These params are in clipspace; not pixels - uniform float mag_scale, - uniform float mag0_size, - uniform float min_size, - uniform float max_size, - uniform float render_target_flipping, - - // width/height - uniform float aspect_ratio, - - out float2 out_texcoord : TEXCOORD0, - out float4 out_position : POSITION, - out float4 out_color : COLOR -) -{ - float4 in_color = float4(1, 1, 1, 1); - out_position = mul(worldviewproj_matrix, in_position); - out_texcoord = in_texcoord.xy; - - float magnitude = in_texcoord.z; - float size = exp(mag_scale * magnitude) * mag0_size; - - // Fade below minSize. - float fade = saturate(size / min_size); - out_color = float4(in_color.rgb, fade * fade); - - // Clamp size to range. - size = clamp(size, min_size, max_size); - - // Splat the billboard on the screen. - out_position.xy += - out_position.w * - in_texcoord.xy * - float2(size, size * aspect_ratio * render_target_flipping); -} - -void StarPointFP -( - in float4 in_color : COLOR, - in float2 in_texcoord : TEXCOORD0, - - out float4 out_color : COLOR -) -{ - out_color = in_color; - float sqlen = dot(in_texcoord, in_texcoord); - - // A gaussian bell of sorts. - out_color.a *= 1.5 * exp(-(sqlen * 8)); -} diff --git a/extern/caelum/resources/CaelumSkyDome.cg b/extern/caelum/resources/CaelumSkyDome.cg deleted file mode 100755 index 7ac81bde8..000000000 --- a/extern/caelum/resources/CaelumSkyDome.cg +++ /dev/null @@ -1,193 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -float bias (float b, float x) -{ - return pow (x, log (b) / log (0.5)); -} - -float4 sunlightInscatter -( - float4 sunColour, - float absorption, - float incidenceAngleCos, - float sunlightScatteringFactor -) -{ - float scatteredSunlight = bias (sunlightScatteringFactor * 0.5, incidenceAngleCos); - - sunColour = sunColour * (1 - absorption) * float4 (0.9, 0.5, 0.09, 1); - - return sunColour * scatteredSunlight; -} - -float fogExp (float z, float density) { - return 1 - clamp (pow (2.71828, -z * density), 0, 1); -} - -void SkyDomeVP -( - in float4 position : POSITION, - in float4 normal : NORMAL, - in float2 uv : TEXCOORD0, - - uniform float lightAbsorption, - uniform float4x4 worldViewProj, - uniform float3 sunDirection, - - out float4 oPosition : POSITION, - out float4 oCol : COLOR, - out float2 oUv : TEXCOORD0, - out float incidenceAngleCos : TEXCOORD1, - out float y : TEXCOORD2, - out float3 oNormal : TEXCOORD3 -) -{ - sunDirection = normalize (sunDirection); - normal = normalize (normal); - float cosine = dot (-sunDirection, normal); - incidenceAngleCos = -cosine; - - y = -sunDirection.y; - - oPosition = mul (worldViewProj, position); - oCol = float4 (1, 1, 1, 1); - oUv = uv; - oNormal = -normal.xyz; -} - -void SkyDomeFP -( - float4 col : COLOR, - float2 uv : TEXCOORD0, - float incidenceAngleCos : TEXCOORD1, - float y : TEXCOORD2, - float3 normal : TEXCOORD3, - - uniform sampler gradientsMap : register(s0), - uniform sampler1D atmRelativeDepth : register(s1), - uniform float4 hazeColour, - uniform float offset, - - out float4 oCol : COLOR -) -{ - float4 sunColour = float4 (3, 3, 3, 1); - -#ifdef HAZE - float fogDensity = 15; - // Haze amount calculation - float invHazeHeight = 100; - float haze = fogExp (pow (clamp (1 - normal.y, 0, 1), invHazeHeight), fogDensity); -#endif // HAZE - - // Pass the colour - oCol = tex2D (gradientsMap, uv + float2 (offset, 0)) * col; - - // Sunlight inscatter - if (incidenceAngleCos > 0) - { - float sunlightScatteringFactor = 0.05; - float sunlightScatteringLossFactor = 0.1; - float atmLightAbsorptionFactor = 0.1; - - oCol.rgb += sunlightInscatter ( - sunColour, - clamp (atmLightAbsorptionFactor * (1 - tex1D (atmRelativeDepth, y).r), 0, 1), - clamp (incidenceAngleCos, 0, 1), - sunlightScatteringFactor).rgb * (1 - sunlightScatteringLossFactor); - } - -#ifdef HAZE - // Haze pass - hazeColour.a = 1; - oCol = oCol * (1 - haze) + hazeColour * haze; -#endif // HAZE -} - -void HazeVP -( - in float4 position : POSITION, - in float4 normal : NORMAL, - - uniform float4x4 worldViewProj, - uniform float4 camPos, - uniform float3 sunDirection, - - out float4 oPosition : POSITION, - out float haze : TEXCOORD0, - out float2 sunlight : TEXCOORD1 -) -{ - sunDirection = normalize (sunDirection); - oPosition = mul(worldViewProj, position); - haze = length (camPos - position); - sunlight.x = dot (-sunDirection, normalize (position - camPos)); - sunlight.y = -sunDirection.y; -} - -void HazeFP -( - in float haze : TEXCOORD0, - in float2 sunlight : TEXCOORD1, - - uniform sampler1D atmRelativeDepth : register(s0), - uniform sampler2D gradientsMap : register (s1), - uniform float4 fogColour, - - out float4 oCol : COLOR -) -{ - float incidenceAngleCos = sunlight.x; - float y = sunlight.y; - - float4 sunColour = float4 (3, 2.5, 1, 1); - - // Factor determining the amount of light lost due to absorption - float atmLightAbsorptionFactor = 0.1; - float fogDensity = 15; - - haze = fogExp (haze * 0.005, atmLightAbsorptionFactor); - - // Haze amount calculation - float invHazeHeight = 100; - float hazeAbsorption = fogExp (pow (1 - y, invHazeHeight), fogDensity); - - float4 hazeColour; - hazeColour = fogColour; - if (incidenceAngleCos > 0) { - // Factor determining the amount of scattering for the sun light - float sunlightScatteringFactor = 0.1; - // Factor determining the amount of sun light intensity lost due to scattering - float sunlightScatteringLossFactor = 0.3; - - float4 sunlightInscatterColour = sunlightInscatter ( - sunColour, - clamp ((1 - tex1D (atmRelativeDepth, y).r) * hazeAbsorption, 0, 1), - clamp (incidenceAngleCos, 0, 1), - sunlightScatteringFactor) * (1 - sunlightScatteringLossFactor); - hazeColour.rgb = - hazeColour.rgb * (1 - sunlightInscatterColour.a) + - sunlightInscatterColour.rgb * sunlightInscatterColour.a * haze; - } - - oCol = hazeColour; - oCol.a = haze; -} diff --git a/extern/caelum/resources/CloudCoverLookup.png b/extern/caelum/resources/CloudCoverLookup.png deleted file mode 100755 index 9bc45755f..000000000 Binary files a/extern/caelum/resources/CloudCoverLookup.png and /dev/null differ diff --git a/extern/caelum/resources/DepthComposer.cg b/extern/caelum/resources/DepthComposer.cg deleted file mode 100755 index 6a88308eb..000000000 --- a/extern/caelum/resources/DepthComposer.cg +++ /dev/null @@ -1,253 +0,0 @@ -// -// This file is part of Caelum. -// See http://www.ogre3d.org/wiki/index.php/Caelum -// -// Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -// Caelum is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published -// by the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Caelum is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with Caelum. If not, see . -// - -#ifdef EXP_GROUND_FOG - -// Returns (exp(x) - 1) / x; avoiding division by 0. -// lim when x -> 0 is 1. -float expdiv(float x) { - if (abs(x) < 0.0001) { - return 1; - } else { - return (exp(x) - 1) / x; - } -} - -// Return fogging through a layer of fog which drops exponentially by height. -// -// Standard exp fog with constant density would return (1 - exp(-density * dist)). -// This function assumes a variable density vd = exp(-verticalDecay * h - baseLevel) -// Full computation is exp(density * dist / (h2 - h1) * int(h1, h2, exp(-verticalDecay * (h2 - h1)))). -// -// This will gracefully degrade to standard exp fog in verticalDecay is 0; without throwing NaNs. -float ExpGroundFog ( - float dist, float h1, float h2, - float density, float verticalDecay, float baseLevel) -{ - float deltaH = (h2 - h1); - return 1 - exp (-density * dist * exp(verticalDecay * (baseLevel - h1)) * expdiv(-verticalDecay * deltaH)); -} - -#endif // EXP_GROUND_FOG - -#ifdef SKY_DOME_HAZE - -float bias (float b, float x) -{ - return pow (x, log (b) / log (0.5)); -} - -float4 sunlightInscatter -( - float4 sunColour, - float absorption, - float incidenceAngleCos, - float sunlightScatteringFactor -) -{ - float scatteredSunlight = bias (sunlightScatteringFactor * 0.5, incidenceAngleCos); - - sunColour = sunColour * (1 - absorption) * float4 (0.9, 0.5, 0.09, 1); - - return sunColour * scatteredSunlight; -} - -float fogExp (float z, float density) { - return 1 - clamp (pow (2.71828, -z * density), 0, 1); -} - -uniform sampler1D atmRelativeDepth : register(HAZE_DEPTH_TEXTURE); - -float4 CalcHaze -( - float3 worldPos, - float3 worldCamPos, - float3 hazeColour, - float3 sunDirection -) -{ - float haze = length (worldCamPos - worldPos); - float incidenceAngleCos = dot (-sunDirection, normalize (worldPos - worldCamPos)); - float y = -sunDirection.y; - - float4 sunColour = float4 (3, 2.5, 1, 1); - - // Factor determining the amount of light lost due to absorption - float atmLightAbsorptionFactor = 0.1; - float fogDensity = 15; - - haze = fogExp (haze * 0.005, atmLightAbsorptionFactor); - - // Haze amount calculation - float invHazeHeight = 100; - float hazeAbsorption = fogExp (pow (1 - y, invHazeHeight), fogDensity); - - if (incidenceAngleCos > 0) { - // Factor determining the amount of scattering for the sun light - float sunlightScatteringFactor = 0.1; - // Factor determining the amount of sun light intensity lost due to scattering - float sunlightScatteringLossFactor = 0.3; - - float4 sunlightInscatterColour = sunlightInscatter ( - sunColour, - clamp ((1 - tex1D (atmRelativeDepth, y).r) * hazeAbsorption, 0, 1), - clamp (incidenceAngleCos, 0, 1), - sunlightScatteringFactor) * (1 - sunlightScatteringLossFactor); - hazeColour = - hazeColour * (1 - sunlightInscatterColour.a) + - sunlightInscatterColour.rgb * sunlightInscatterColour.a * haze; - } - - return float4(hazeColour.rgb, haze); -} - -#endif // SKY_DOME_HAZE - -void MainFP -( - in float2 screenPos : TEXCOORD0, - - uniform float4x4 invViewProjMatrix, - uniform float4 worldCameraPos, - -#if EXP_GROUND_FOG - uniform float groundFogDensity, - uniform float groundFogVerticalDecay, - uniform float groundFogBaseLevel, - uniform float4 groundFogColour, -#endif // EXP_GROUND_FOG - -#if SKY_DOME_HAZE - uniform float3 hazeColour, - uniform float3 sunDirection, -#endif // SKY_DOME_HAZE - - sampler screenTexture: register(s0), - sampler depthTexture: register(s1), - - out float4 outColor : COLOR -) -{ - float4 inColor = tex2D(screenTexture, screenPos); - float inDepth = tex2D(depthTexture, screenPos).r; - - // Build normalized device coords; after the perspective divide. - //float4 devicePos = float4(1 - screenPos.x * 2, screenPos.y * 2 - 1, inDepth, 1); - //float4 devicePos = float4(screenPos.x * 2 - 1, 1 - screenPos.y * 2, 2 * inDepth - 1, 1); - float4 devicePos = float4(screenPos.x * 2 - 1, 1 - screenPos.y * 2, inDepth, 1); - - // Go back from device to world coordinates. - float4 worldPos = mul(invViewProjMatrix, devicePos); - - // Now undo the perspective divide and go back to "normal" space. - worldPos /= worldPos.w; - - float4 color = inColor; - -#if DEBUG_DEPTH_RENDER - //color = abs(float4(inDepth, inDepth, inDepth, 1)); - color = worldPos * float4(0.001, 0.01, 0.001, 1); -#endif // DEBUG_DEPTH_RENDER - -#if EXP_GROUND_FOG - // Ye olde ground fog. - float h1 = worldCameraPos.y; - float h2 = worldPos.y; - float dist = length(worldCameraPos - worldPos); - float fogFactor = ExpGroundFog( - dist, h1, h2, - groundFogDensity, groundFogVerticalDecay, groundFogBaseLevel); - color = lerp(color, groundFogColour, fogFactor); -#endif // EXP_GROUND_FOG - -#if SKY_DOME_HAZE - float4 hazeValue = CalcHaze ( - worldPos.xyz, - worldCameraPos.xyz, - hazeColour, - sunDirection); - color.rgb = lerp(color.rgb, hazeValue.rgb, hazeValue.a); -#endif // SKY_DOME_HAZE - - outColor = color; -} - -void DepthRenderVP -( - float4 inPos : POSITION, - - uniform float4x4 wvpMatrix, - - out float4 magic : TEXCOORD0, - out float4 outPos : POSITION -) -{ - // Standard transform. - outPos = mul(wvpMatrix, inPos); - - // Depth buffer is z/w. - // Let the GPU lerp the components of outPos. - magic = outPos; -} - -void DepthRenderFP -( - in float4 magic : TEXCOORD0, - out float4 output : COLOR -) -{ - output = float4(magic.z / magic.w); - //output = float4(magic.xy / magic.w, 1, 1); -} - -void DepthRenderAlphaRejectionVP -( - float4 inPos : POSITION, - float4 inTexcoord : TEXCOORD0, - - uniform float4x4 wvpMatrix, - - out float4 outTexcoord : TEXCOORD0, - out float4 magic : TEXCOORD1, - out float4 outPos : POSITION -) -{ - // Standard transform. - outPos = mul(wvpMatrix, inPos); - - // Depth buffer is z/w. - // Let the GPU lerp the components of outPos. - magic = outPos; - - outTexcoord = inTexcoord; -} - -void DepthRenderAlphaRejectionFP -( - in float4 texcoord : TEXCOORD0, - in float4 magic : TEXCOORD1, - sampler mainTex: register(s0), - out float4 output : COLOR -) -{ - float4 texvalue = tex2D(mainTex, texcoord.xy); -// texvalue.a = sin(100 * texcoord.x) + sin(100 * texcoord.y); - output = float4(float3(magic.z / magic.w), texvalue.a); -} diff --git a/extern/caelum/resources/DepthComposer.compositor b/extern/caelum/resources/DepthComposer.compositor deleted file mode 100755 index 466469804..000000000 --- a/extern/caelum/resources/DepthComposer.compositor +++ /dev/null @@ -1,139 +0,0 @@ -// -// This file is part of Caelum. -// See http://www.ogre3d.org/wiki/index.php/Caelum -// -// Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -// Caelum is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published -// by the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Caelum is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with Caelum. If not, see . -// - -compositor Caelum/DepthComposer_DebugDepthRender -{ - technique - { - texture rt0 target_width target_height PF_A8R8G8B8 - - target rt0 - { - input previous - } - - target_output - { - input none - - pass render_quad - { - material Caelum/DepthComposer_DebugDepthRender - input 0 rt0 - } - } - } -} - -compositor Caelum/DepthComposer_Dummy -{ - technique - { - texture rt0 target_width target_height PF_A8R8G8B8 - - target rt0 - { - input previous - } - - target_output - { - input none - - pass render_quad - { - material Caelum/DepthComposer_Dummy - input 0 rt0 - } - } - } -} - -compositor Caelum/DepthComposer_ExpGroundFog -{ - technique - { - texture rt0 target_width target_height PF_A8R8G8B8 - - target rt0 - { - input previous - } - - target_output - { - input none - - pass render_quad - { - material Caelum/DepthComposer_ExpGroundFog - input 0 rt0 - } - } - } -} - -compositor Caelum/DepthComposer_SkyDomeHaze -{ - technique - { - texture rt0 target_width target_height PF_A8R8G8B8 - - target rt0 - { - input previous - } - - target_output - { - input none - - pass render_quad - { - material Caelum/DepthComposer_SkyDomeHaze - input 0 rt0 - } - } - } -} - -compositor Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog -{ - technique - { - texture rt0 target_width target_height PF_A8R8G8B8 - - target rt0 - { - input previous - } - - target_output - { - input none - - pass render_quad - { - material Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog - input 0 rt0 - } - } - } -} diff --git a/extern/caelum/resources/DepthComposer.material b/extern/caelum/resources/DepthComposer.material deleted file mode 100755 index 510b7c97e..000000000 --- a/extern/caelum/resources/DepthComposer.material +++ /dev/null @@ -1,302 +0,0 @@ -// -// This file is part of Caelum. -// See http://www.ogre3d.org/wiki/index.php/Caelum -// -// Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -// Caelum is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published -// by the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Caelum is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with Caelum. If not, see . -// - -fragment_program Caelum/DepthComposerFP_Dummy cg -{ - source DepthComposer.cg - entry_point MainFP - profiles ps_3_0 arbfp1 - - default_params - { - } -} - -fragment_program Caelum/DepthComposerFP_DebugDepthRender cg -{ - source DepthComposer.cg - entry_point MainFP - profiles ps_3_0 arbfp1 - compile_arguments -DDEBUG_DEPTH_RENDER=1 - - default_params - { - param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 - } -} - -fragment_program Caelum/DepthComposerFP_ExpGroundFog cg -{ - source DepthComposer.cg - entry_point MainFP - profiles ps_3_0 arbfp1 - compile_arguments -DEXP_GROUND_FOG=1 - - default_params - { - param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 - - param_named worldCameraPos float4 0 0 0 0 - - param_named groundFogDensity float 0.1 - param_named groundFogVerticalDecay float 0.2 - param_named groundFogBaseLevel float 5 - param_named groundFogColour float4 1 0 1 1 - } -} - -fragment_program Caelum/DepthComposerFP_SkyDomeHaze cg -{ - source DepthComposer.cg - entry_point MainFP - profiles ps_3_0 arbfp1 - compile_arguments -DSKY_DOME_HAZE=1 -DHAZE_DEPTH_TEXTURE=s2 - - default_params - { - param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 - - param_named worldCameraPos float4 0 0 0 0 - - param_named sunDirection float3 0 1 0 - param_named hazeColour float3 0.1 0.2 0.6 - } -} - -fragment_program Caelum/DepthComposerFP_SkyDomeHaze_ExpGroundFog cg -{ - source DepthComposer.cg - entry_point MainFP - profiles ps_3_0 arbfp1 - compile_arguments -DEXP_GROUND_FOG=1 -DSKY_DOME_HAZE=1 -DHAZE_DEPTH_TEXTURE=s2 - - default_params - { - param_named invViewProjMatrix float4x4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 - - param_named worldCameraPos float4 0 0 0 0 - - param_named sunDirection float3 0 1 0 - param_named hazeColour float3 0.1 0.2 0.6 - - param_named groundFogDensity float 0.1 - param_named groundFogVerticalDecay float 0.2 - param_named groundFogBaseLevel float 5 - param_named groundFogColour float4 1 0 1 1 - } -} - -material Caelum/DepthRender -{ - technique Default - { - pass Main - { - // This is required! - depth_write on - depth_check on - - vertex_program_ref Caelum/DepthRenderVP - { - } - - fragment_program_ref Caelum/DepthRenderFP - { - } - } - } -} - -// Material for rendering depth of an alpha-rejection material. -// -// Unlike the regular Caelum/DepthRender this also outputs alpha from a texture. -// The shaders (VP/FP) can be trivially used in more complex materials. -material Caelum/DepthRenderAlphaRejection -{ - technique Default - { - pass Main - { - depth_write on - depth_check on - - vertex_program_ref Caelum/DepthRenderAlphaRejectionVP - { - } - - fragment_program_ref Caelum/DepthRenderAlphaRejectionFP - { - } - - alpha_rejection greater 128 - texture_unit Main - { - } - } - } -} - -material Caelum/DepthComposer_Dummy -{ - technique Default - { - pass Main - { - vertex_program_ref Caelum/MinimalCompositorVP - { - } - - fragment_program_ref Caelum/DepthComposerFP_Dummy - { - } - - texture_unit Screen - { - filtering none - } - - texture_unit Depth - { - filtering none - } - } - } -} - -material Caelum/DepthComposer_DebugDepthRender -{ - technique Default - { - pass Main - { - vertex_program_ref Caelum/MinimalCompositorVP - { - } - - fragment_program_ref Caelum/DepthComposerFP_DebugDepthRender - { - } - - texture_unit Screen - { - filtering none - } - - texture_unit Depth - { - filtering none - } - } - } -} - -material Caelum/DepthComposer_ExpGroundFog -{ - technique Default - { - pass Main - { - vertex_program_ref Caelum/MinimalCompositorVP - { - } - - fragment_program_ref Caelum/DepthComposerFP_ExpGroundFog - { - } - - texture_unit Screen - { - filtering none - } - - texture_unit Depth - { - filtering none - } - } - } -} - -material Caelum/DepthComposer_SkyDomeHaze -{ - technique Default - { - pass Main - { - vertex_program_ref Caelum/MinimalCompositorVP - { - } - - fragment_program_ref Caelum/DepthComposerFP_SkyDomeHaze - { - } - - texture_unit Screen - { - filtering none - } - - texture_unit Depth - { - filtering none - } - - texture_unit AtmosphereDepth - { - texture AtmosphereDepth.png 1d - tex_address_mode clamp - } - } - } -} - -material Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog -{ - technique Default - { - pass Main - { - vertex_program_ref Caelum/MinimalCompositorVP - { - } - - fragment_program_ref Caelum/DepthComposerFP_SkyDomeHaze_ExpGroundFog - { - } - - texture_unit Screen - { - filtering none - } - - texture_unit Depth - { - filtering none - } - - texture_unit AtmosphereDepth - { - texture AtmosphereDepth.png 1d - filtering bilinear - tex_address_mode clamp - } - } - } -} diff --git a/extern/caelum/resources/DepthRender.program b/extern/caelum/resources/DepthRender.program deleted file mode 100755 index fcce454df..000000000 --- a/extern/caelum/resources/DepthRender.program +++ /dev/null @@ -1,57 +0,0 @@ -// -// This file is part of Caelum. -// See http://www.ogre3d.org/wiki/index.php/Caelum -// -// Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -// Caelum is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published -// by the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Caelum is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with Caelum. If not, see . -// - -vertex_program Caelum/DepthRenderVP cg -{ - source DepthComposer.cg - entry_point DepthRenderVP - profiles vs_2_0 arbvp1 - - default_params - { - param_named_auto wvpMatrix worldviewproj_matrix - } -} - -fragment_program Caelum/DepthRenderFP cg -{ - source DepthComposer.cg - entry_point DepthRenderFP - profiles ps_3_0 fp40 arbfp1 -} - -vertex_program Caelum/DepthRenderAlphaRejectionVP cg -{ - source DepthComposer.cg - entry_point DepthRenderAlphaRejectionVP - profiles vs_2_0 arbvp1 - - default_params - { - param_named_auto wvpMatrix worldviewproj_matrix - } -} - -fragment_program Caelum/DepthRenderAlphaRejectionFP cg -{ - source DepthComposer.cg - entry_point DepthRenderAlphaRejectionFP - profiles ps_3_0 fp40 arbfp1 -} diff --git a/extern/caelum/resources/EarthClearSky2.png b/extern/caelum/resources/EarthClearSky2.png deleted file mode 100755 index f6d67bd1a..000000000 Binary files a/extern/caelum/resources/EarthClearSky2.png and /dev/null differ diff --git a/extern/caelum/resources/GroundFog.material b/extern/caelum/resources/GroundFog.material deleted file mode 100755 index 02848eac3..000000000 --- a/extern/caelum/resources/GroundFog.material +++ /dev/null @@ -1,71 +0,0 @@ -// -//This file is part of Caelum. -//See http://www.ogre3d.org/wiki/index.php/Caelum -// -//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. -// -//Caelum is free software: you can redistribute it and/or modify -//it under the terms of the GNU Lesser General Public License as published -//by the Free Software Foundation, either version 3 of the License, or -//(at your option) any later version. -// -//Caelum is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU Lesser General Public License for more details. -// -//You should have received a copy of the GNU Lesser General Public License -//along with Caelum. If not, see . -// - -// Sample base material for using CaelumGroundFog. -material CaelumGroundFogBase -{ - technique Default - { - pass Main - { - fog_override true none - } - - // Fog pass - pass CaelumGroundFog - { - vertex_program_ref CaelumGroundFogVP - { - } - - fragment_program_ref CaelumGroundFogFP - { - } - - scene_blend alpha_blend - } - } -} - -material CaelumGroundFogDome -{ - receive_shadows off - - technique - { - pass - { - lighting off - depth_check off - depth_write off - fog_override true - scene_blend alpha_blend - cull_hardware none - - vertex_program_ref CaelumGroundFogDomeVP - { - } - - fragment_program_ref CaelumGroundFogDomeFP - { - } - } - } -} \ No newline at end of file diff --git a/extern/caelum/resources/GroundFog.program b/extern/caelum/resources/GroundFog.program deleted file mode 100755 index 82afd7dc0..000000000 --- a/extern/caelum/resources/GroundFog.program +++ /dev/null @@ -1,83 +0,0 @@ -// -//This file is part of Caelum. -//See http://www.ogre3d.org/wiki/index.php/Caelum -// -//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. -// -//Caelum is free software: you can redistribute it and/or modify -//it under the terms of the GNU Lesser General Public License as published -//by the Free Software Foundation, either version 3 of the License, or -//(at your option) any later version. -// -//Caelum is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU Lesser General Public License for more details. -// -//You should have received a copy of the GNU Lesser General Public License -//along with Caelum. If not, see . -// - -vertex_program CaelumGroundFogVP cg -{ - source CaelumGroundFog.cg - entry_point GroundFog_vp - profiles vs_2_x arbvp1 vp30 - - default_params - { - param_named_auto worldViewProj worldviewproj_matrix - param_named_auto world world_matrix - } -} - -fragment_program CaelumGroundFogFP cg -{ - source CaelumGroundFog.cg - entry_point GroundFog_fp - profiles ps_2_x arbfp1 fp30 - - default_params - { - param_named_auto camPos camera_position - - // _auto seems wrong here, since the fog formulas are different than - // for standard exp fog. - param_named fogDensity float 0 - param_named fogVerticalDecay float 0 - param_named fogGroundLevel float 0 - param_named fogColour float4 0 0 0 0 - } -} - -vertex_program CaelumGroundFogDomeVP cg -{ - source CaelumGroundFog.cg - entry_point GroundFogDome_vp - profiles vs_2_0 arbvp1 - - default_params - { - param_named_auto worldViewProj worldviewproj_matrix - } -} - -fragment_program CaelumGroundFogDomeFP cg -{ - source CaelumGroundFog.cg - entry_point GroundFogDome_fp - profiles ps_2_0 arbfp1 - - default_params - { - // Fog parameters. - param_named fogColour float4 0 0 0 0 - param_named fogDensity float 0 - param_named fogVerticalDecay float 0 - param_named fogGroundLevel float 0 - - // Send camera height. We can't send camera_position because - // the entity is always moved with the camera. Joy. - param_named cameraHeight float 0 - } -} \ No newline at end of file diff --git a/extern/caelum/resources/Haze.program b/extern/caelum/resources/Haze.program deleted file mode 100755 index 6ddbfd87a..000000000 --- a/extern/caelum/resources/Haze.program +++ /dev/null @@ -1,44 +0,0 @@ -// -//This file is part of Caelum. -//See http://www.ogre3d.org/wiki/index.php/Caelum -// -//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. -// -//Caelum is free software: you can redistribute it and/or modify -//it under the terms of the GNU Lesser General Public License as published -//by the Free Software Foundation, either version 3 of the License, or -//(at your option) any later version. -// -//Caelum is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU Lesser General Public License for more details. -// -//You should have received a copy of the GNU Lesser General Public License -//along with Caelum. If not, see . -// - -vertex_program CaelumHazeVP cg -{ - source CaelumSkyDome.cg - entry_point HazeVP - profiles vs_2_0 arbvp1 vp30 - - default_params - { - param_named_auto worldViewProj worldviewproj_matrix - param_named_auto camPos camera_position - } -} - -fragment_program CaelumHazeFP cg -{ - source CaelumSkyDome.cg - entry_point HazeFP - profiles ps_2_0 arbfp1 fp30 - - default_params - { - param_named_auto fogColour fog_colour - } -} diff --git a/extern/caelum/resources/LayeredClouds.material b/extern/caelum/resources/LayeredClouds.material deleted file mode 100755 index e0fff0be3..000000000 --- a/extern/caelum/resources/LayeredClouds.material +++ /dev/null @@ -1,132 +0,0 @@ -// -//This file is part of Caelum. -//See http://www.ogre3d.org/wiki/index.php/Caelum -// -//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. -// -//Caelum is free software: you can redistribute it and/or modify -//it under the terms of the GNU Lesser General Public License as published -//by the Free Software Foundation, either version 3 of the License, or -//(at your option) any later version. -// -//Caelum is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU Lesser General Public License for more details. -// -//You should have received a copy of the GNU Lesser General Public License -//along with Caelum. If not, see . -// - -vertex_program CaelumLayeredCloudsVP cg -{ - source CaelumLayeredClouds.cg - entry_point LayeredClouds_vp - profiles vs_3_0 vp40 arbvp1 - - default_params - { - param_named_auto worldViewProj worldviewproj_matrix - param_named_auto worldMatrix world_matrix - param_named sunDirection float3 -1 -1 0 - } -} - -fragment_program CaelumLayeredCloudsFP cg -{ - source CaelumLayeredClouds.cg - entry_point LayeredClouds_fp - profiles ps_3_0 fp40 arbfp1 - - default_params - { - // Caelum sky properties - param_named sunLightColour float4 1 1 1 1 - param_named sunSphereColour float4 1 1 1 1 - param_named sunDirection float4 1 1 1 1 - - // Fog colour; used as the base cloud colour. - param_named fogColour float4 0 0 0 0 - - - // The inverse of the cloud forms scale - param_named cloudMassInvScale float 1.2 - // The inverse of the cloud details scale - param_named cloudDetailInvScale float 4.8 - - // Cloud mass offset - param_named cloudMassOffset float2 0 0 - // Cloud details offset - param_named cloudDetailOffset float2 0.5 0.5 - - // Blending factor between Cloud1 and Cloud2 - param_named cloudMassBlend float 0.9 - // Cloud detail weight. - param_named cloudDetailBlend float 0.5 - - - // Cloud coverage, between 0 and 1 - param_named cloudCoverageThreshold float 0.9 - - // Cloud sharpness. Lower values result in softer clouds. - param_named cloudSharpness float 4 - - // Cloud thickness. Bigger values results in darker clouds. - param_named cloudThickness float 3 - - param_named_auto camera_position camera_position - param_named layerHeight float 0 - - param_named cloudUVFactor float -1 - param_named heightRedFactor float -1 - - param_named nearFadeDist float -1 - param_named farFadeDist float -1 - - param_named fadeDistMeasurementVector float3 0 1 1 - } -} - -material CaelumLayeredClouds -{ - technique - { - pass - { - lighting off - depth_check on - depth_write off - scene_blend alpha_blend - fog_override true - cull_hardware none - - vertex_program_ref CaelumLayeredCloudsVP - { - } - - fragment_program_ref CaelumLayeredCloudsFP - { - } - - texture_unit Cloud1 - { - texture noise1.dds - filtering trilinear - tex_coord_set 0 - } - - texture_unit Cloud2 - { - texture noise2.dds - filtering trilinear - tex_coord_set 1 - } - - texture_unit Detail - { - texture noise4.dds - tex_coord_set 2 - } - } - } -} diff --git a/extern/caelum/resources/MinimalCompositorVP.cg b/extern/caelum/resources/MinimalCompositorVP.cg deleted file mode 100755 index dc0721c37..000000000 --- a/extern/caelum/resources/MinimalCompositorVP.cg +++ /dev/null @@ -1,39 +0,0 @@ -// -// This file is part of Caelum. -// See http://www.ogre3d.org/wiki/index.php/Caelum -// -// Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -// Caelum is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published -// by the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Caelum is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with Caelum. If not, see . -// - -// Fixed function does not always work. -// This is a the minimal compositor VP required. -void MinimalCompositorVP -( - in float4 in_pos : POSITION, - - uniform float4x4 worldviewproj_matrix, - - out float2 out_uv0 : TEXCOORD0, - out float4 out_pos : POSITION -) -{ - // Use standard transform. - out_pos = mul(worldviewproj_matrix, in_pos); - - // Convert to image-space - in_pos.xy = sign(in_pos.xy); - out_uv0 = (float2(in_pos.x, -in_pos.y) + 1.0f) * 0.5f; -} diff --git a/extern/caelum/resources/MinimalCompositorVP.program b/extern/caelum/resources/MinimalCompositorVP.program deleted file mode 100755 index b17e7ac43..000000000 --- a/extern/caelum/resources/MinimalCompositorVP.program +++ /dev/null @@ -1,31 +0,0 @@ -// -// This file is part of Caelum. -// See http://www.ogre3d.org/wiki/index.php/Caelum -// -// Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -// Caelum is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published -// by the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Caelum is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with Caelum. If not, see . -// - -vertex_program Caelum/MinimalCompositorVP cg -{ - source MinimalCompositorVP.cg - entry_point MinimalCompositorVP - profiles vs_1_1 arbvp1 - - default_params - { - param_named_auto worldviewproj_matrix worldviewproj_matrix - } -} diff --git a/extern/caelum/resources/PointStarfield.material b/extern/caelum/resources/PointStarfield.material deleted file mode 100755 index 62d39292b..000000000 --- a/extern/caelum/resources/PointStarfield.material +++ /dev/null @@ -1,80 +0,0 @@ -// -//This file is part of Caelum. -//See http://www.ogre3d.org/wiki/index.php/Caelum -// -//Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -//Caelum is free software: you can redistribute it and/or modify -//it under the terms of the GNU Lesser General Public License as published -//by the Free Software Foundation, either version 3 of the License, or -//(at your option) any later version. -// -//Caelum is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU Lesser General Public License for more details. -// -//You should have received a copy of the GNU Lesser General Public License -//along with Caelum. If not, see . -// - -vertex_program Caelum/StarPointVP cg -{ - source CaelumPointStarfield.cg - entry_point StarPointVP - profiles vs_2_0 arbvp1 vp30 - - default_params - { - param_named_auto worldviewproj_matrix worldviewproj_matrix - param_named_auto render_target_flipping render_target_flipping - - // Default parameters only here to quiet ogre. - param_named mag_scale float -1 - param_named mag0_size float -1 - param_named min_size float -1 - param_named max_size float -1 - param_named aspect_ratio float -1 - } -} - -fragment_program Caelum/StarPointFP cg -{ - source CaelumPointStarfield.cg - entry_point StarPointFP - profiles ps_2_0 arbfp1 fp30 - - default_params - { - } -} - -material Caelum/StarPoint -{ - receive_shadows off - - technique - { - pass - { - depth_check off - depth_write off - - vertex_program_ref Caelum/StarPointVP - { - } - - fragment_program_ref Caelum/StarPointFP - { - } - - scene_blend alpha_blend - - // Works with default culling: - cull_hardware clockwise - - // Override Direct3D shader fog. - fog_override true none - } - } -} diff --git a/extern/caelum/resources/Precipitation.cg b/extern/caelum/resources/Precipitation.cg deleted file mode 100755 index 1add739af..000000000 --- a/extern/caelum/resources/Precipitation.cg +++ /dev/null @@ -1,102 +0,0 @@ -// -// This file is part of Caelum. -// See http://www.ogre3d.org/wiki/index.php/Caelum -// -// Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -// Caelum is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published -// by the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Caelum is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with Caelum. If not, see . -// - -sampler scene: register(s0); -sampler samplerPrec: register(s1); - -uniform float intensity; -uniform float4 ambient_light_colour; - -// - - corner -uniform float4 corner1; -// + - corner -uniform float4 corner2; -// - + corner -uniform float4 corner3; -// + + corner -uniform float4 corner4; - -// The x and y coordinal deviations for all 3 layers of precipitation -uniform float4 deltaX; -uniform float4 deltaY; - -uniform float4 precColor; - -// Cartesian to cylindrical coordinates -float2 CylindricalCoordinates(float4 dir) { - float R = 0.5; - float2 res; - //cubical root is used to counteract top/bottom circle effect - dir *= R / pow(length(dir.xz), 0.33); - res.y = -dir.y; - res.x = -atan2(dir.z, dir.x); - return res; -} - -// Returns alpha value of a precipitation -// view_direction is the direction vector resulting from the eye direction,wind direction and possibly other factors -float Precipitation - ( - float2 cCoords, - float intensity, - float2 delta - ) { - cCoords -= delta; - float4 raincol = tex2D(samplerPrec, cCoords); - return (raincol.g. -// - -compositor Caelum/PrecipitationCompositor -{ - technique - { - texture rt0 target_width target_height PF_A8R8G8B8 - - target rt0 - { - input previous - } - - target_output - { - input none - - pass render_quad - { - // Renders a fullscreen quad with a material - material Caelum/PrecipitationMaterial - input 0 rt0 - } - } - } -} diff --git a/extern/caelum/resources/Precipitation.material b/extern/caelum/resources/Precipitation.material deleted file mode 100755 index 227f3c8fb..000000000 --- a/extern/caelum/resources/Precipitation.material +++ /dev/null @@ -1,69 +0,0 @@ -// -// This file is part of Caelum. -// See http://www.ogre3d.org/wiki/index.php/Caelum -// -// Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -// Caelum is free software: you can redistribute it and/or modify -// it under the terms of the GNU Lesser General Public License as published -// by the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// Caelum is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public License -// along with Caelum. If not, see . -// - -fragment_program Caelum/PrecipitationFP cg -{ - source Precipitation.cg - entry_point MainFP - profiles ps_3_0 fp40 arbfp1 - - default_params - { - } -} - -vertex_program Caelum/PrecipitationVP cg -{ - source Precipitation.cg - entry_point MainVP - profiles vs_3_0 vp40 arbvp1 - - default_params - { - param_named_auto worldviewproj_matrix worldviewproj_matrix - } -} - -material Caelum/PrecipitationMaterial -{ - technique Default - { - pass Main - { - vertex_program_ref Caelum/PrecipitationVP - { - } - - fragment_program_ref Caelum/PrecipitationFP - { - } - - texture_unit Scene - { - } - - texture_unit Precipitation - { - texture precipitation_drizzle.png - filtering trilinear - } - } - } -} diff --git a/extern/caelum/resources/SkyDome.material b/extern/caelum/resources/SkyDome.material deleted file mode 100755 index 23bb96d38..000000000 --- a/extern/caelum/resources/SkyDome.material +++ /dev/null @@ -1,119 +0,0 @@ -// -//This file is part of Caelum. -//See http://www.ogre3d.org/wiki/index.php/Caelum -// -//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. -// -//Caelum is free software: you can redistribute it and/or modify -//it under the terms of the GNU Lesser General Public License as published -//by the Free Software Foundation, either version 3 of the License, or -//(at your option) any later version. -// -//Caelum is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU Lesser General Public License for more details. -// -//You should have received a copy of the GNU Lesser General Public License -//along with Caelum. If not, see . -// - -fragment_program CaelumSkyDomeFP cg -{ - source CaelumSkyDome.cg - entry_point SkyDomeFP - compile_arguments -DHAZE - profiles ps_2_0 arbfp1 - - default_params - { - // Caelum sky properties - param_named offset float 0 - param_named hazeColour float4 0 0 0 0 - } -} - -fragment_program CaelumSkyDomeFP_NoHaze cg -{ - source CaelumSkyDome.cg - entry_point SkyDomeFP - profiles ps_2_0 arbfp1 - - default_params - { - // Caelum sky properties - param_named offset float 0 - } -} - -vertex_program CaelumSkyDomeVP cg -{ - source CaelumSkyDome.cg - entry_point SkyDomeVP - profiles vs_2_0 arbvp1 - - default_params - { - param_named_auto worldViewProj worldviewproj_matrix - param_named sunDirection float3 1 0 0 - } -} - -material CaelumSkyDomeMaterial -{ - receive_shadows off - - technique - { - pass - { - lighting off - depth_check off - depth_write off - scene_blend alpha_blend - fog_override true none - - vertex_program_ref CaelumSkyDomeVP - { - } - - fragment_program_ref CaelumSkyDomeFP - { - } - - texture_unit - { - texture EarthClearSky2.png 0 - tex_address_mode clamp - tex_coord_set 0 - } - - texture_unit - { - texture AtmosphereDepth.png 1d - tex_address_mode clamp - tex_coord_set 1 - } - } - } - - technique - { - pass - { - lighting off - depth_check off - depth_write off - scene_blend alpha_blend - fog_override true - - texture_unit - { - texture EarthClearSky2.png 0 - tex_address_mode clamp - tex_coord_set 0 - } - } - } -} - diff --git a/extern/caelum/resources/Starfield.jpg b/extern/caelum/resources/Starfield.jpg deleted file mode 100755 index 597072a74..000000000 Binary files a/extern/caelum/resources/Starfield.jpg and /dev/null differ diff --git a/extern/caelum/resources/Starfield.material b/extern/caelum/resources/Starfield.material deleted file mode 100755 index 71cb43ce9..000000000 --- a/extern/caelum/resources/Starfield.material +++ /dev/null @@ -1,42 +0,0 @@ -// -//This file is part of Caelum. -//See http://www.ogre3d.org/wiki/index.php/Caelum -// -//Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. -// -//Caelum is free software: you can redistribute it and/or modify -//it under the terms of the GNU Lesser General Public License as published -//by the Free Software Foundation, either version 3 of the License, or -//(at your option) any later version. -// -//Caelum is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU Lesser General Public License for more details. -// -//You should have received a copy of the GNU Lesser General Public License -//along with Caelum. If not, see . -// - -material CaelumStarfieldMaterial -{ - receive_shadows off - - technique - { - pass - { - depth_check off - depth_write off - lighting off - fog_override true - - texture_unit - { - texture Starfield.jpg 0 - tex_address_mode wrap - } - } - } -} - diff --git a/extern/caelum/resources/Sun.material b/extern/caelum/resources/Sun.material deleted file mode 100755 index 124e8ece3..000000000 --- a/extern/caelum/resources/Sun.material +++ /dev/null @@ -1,58 +0,0 @@ -// -//This file is part of Caelum. -//See http://www.ogre3d.org/wiki/index.php/Caelum -// -//Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -//Caelum is free software: you can redistribute it and/or modify -//it under the terms of the GNU Lesser General Public License as published -//by the Free Software Foundation, either version 3 of the License, or -//(at your option) any later version. -// -//Caelum is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU Lesser General Public License for more details. -// -//You should have received a copy of the GNU Lesser General Public License -//along with Caelum. If not, see . -// - -material CaelumSphereSun -{ - technique Defaulto - { - pass Main - { - depth_check off - depth_write off - fog_override true none - ambient 0 0 0 - diffuse 0 0 0 - } - } -} - -material CaelumSpriteSun -{ - receive_shadows off - technique Default - { - pass Main - { - lighting off - depth_check off - depth_write off - fog_override true none - ambient 0 0 0 - diffuse 0 0 0 - scene_blend src_colour one_minus_src_colour - alpha_rejection greater_equal 128 - emissive vertexcolour - texture_unit Texture0 - { - texture sun_disc.png 2d 0 - } - } - } -} \ No newline at end of file diff --git a/extern/caelum/resources/SunGradient.png b/extern/caelum/resources/SunGradient.png deleted file mode 100755 index 7cda1fe81..000000000 Binary files a/extern/caelum/resources/SunGradient.png and /dev/null differ diff --git a/extern/caelum/resources/moon.material b/extern/caelum/resources/moon.material deleted file mode 100755 index 6de4958eb..000000000 --- a/extern/caelum/resources/moon.material +++ /dev/null @@ -1,107 +0,0 @@ -// -//This file is part of Caelum. -//See http://www.ogre3d.org/wiki/index.php/Caelum -// -//Copyright (c) 2008 Caelum team. See Contributors.txt for details. -// -//Caelum is free software: you can redistribute it and/or modify -//it under the terms of the GNU Lesser General Public License as published -//by the Free Software Foundation, either version 3 of the License, or -//(at your option) any later version. -// -//Caelum is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU Lesser General Public License for more details. -// -//You should have received a copy of the GNU Lesser General Public License -//along with Caelum. If not, see . -// - -fragment_program Caelum/PhaseMoonFP cg -{ - source CaelumPhaseMoon.cg - entry_point PhaseMoonFP - profiles ps_2_0 arbfp1 fp30 - - default_params - { - param_named phase float 0.3 - } -} - -material Caelum/FullMoon -{ - receive_shadows off - technique Default - { - pass Main - { - lighting off - depth_check off - depth_write off - fog_override true none - ambient 0 0 0 - diffuse 0 0 0 - scene_blend alpha_blend - emissive vertexcolour - - texture_unit Texture0 - { - texture moon_disc.dds 2d - } - } - } -} - -material Caelum/PhaseMoon -{ - receive_shadows off - technique Default - { - pass Main - { - lighting off - depth_check off - depth_write off - fog_override true none - ambient 0 0 0 - diffuse 0 0 0 - scene_blend alpha_blend - - texture_unit MoonDisc - { - texture moon_disc.dds - } - - fragment_program_ref Caelum/PhaseMoonFP - { - } - } - } -} - -material Caelum/MoonBackground -{ - receive_shadows off - technique Default - { - pass Main - { - // Used fixed function lighting to return black. - lighting off - - depth_check off - depth_write off - fog_override true none - scene_blend alpha_blend - - texture_unit MoonDisc - { - texture moon_disc.dds - colour_op_ex source1 src_manual src_diffuse 0 0 0 0 - } - } - } -} - diff --git a/extern/caelum/resources/moon_disc.dds b/extern/caelum/resources/moon_disc.dds deleted file mode 100755 index b0f8d4540..000000000 Binary files a/extern/caelum/resources/moon_disc.dds and /dev/null differ diff --git a/extern/caelum/resources/noise1.dds b/extern/caelum/resources/noise1.dds deleted file mode 100755 index 5b2dee849..000000000 Binary files a/extern/caelum/resources/noise1.dds and /dev/null differ diff --git a/extern/caelum/resources/noise2.dds b/extern/caelum/resources/noise2.dds deleted file mode 100755 index 918cc5879..000000000 Binary files a/extern/caelum/resources/noise2.dds and /dev/null differ diff --git a/extern/caelum/resources/noise3.dds b/extern/caelum/resources/noise3.dds deleted file mode 100755 index bc4b3dce5..000000000 Binary files a/extern/caelum/resources/noise3.dds and /dev/null differ diff --git a/extern/caelum/resources/noise4.dds b/extern/caelum/resources/noise4.dds deleted file mode 100755 index a0fb7fd81..000000000 Binary files a/extern/caelum/resources/noise4.dds and /dev/null differ diff --git a/extern/caelum/resources/precipitation_drizzle.png b/extern/caelum/resources/precipitation_drizzle.png deleted file mode 100755 index 943f8ed60..000000000 Binary files a/extern/caelum/resources/precipitation_drizzle.png and /dev/null differ diff --git a/extern/caelum/resources/precipitation_hail.png b/extern/caelum/resources/precipitation_hail.png deleted file mode 100755 index 839a57c68..000000000 Binary files a/extern/caelum/resources/precipitation_hail.png and /dev/null differ diff --git a/extern/caelum/resources/precipitation_icecrystals.png b/extern/caelum/resources/precipitation_icecrystals.png deleted file mode 100755 index a67cf98e1..000000000 Binary files a/extern/caelum/resources/precipitation_icecrystals.png and /dev/null differ diff --git a/extern/caelum/resources/precipitation_icepellets.png b/extern/caelum/resources/precipitation_icepellets.png deleted file mode 100755 index d0c8d977f..000000000 Binary files a/extern/caelum/resources/precipitation_icepellets.png and /dev/null differ diff --git a/extern/caelum/resources/precipitation_rain.png b/extern/caelum/resources/precipitation_rain.png deleted file mode 100755 index 561b28523..000000000 Binary files a/extern/caelum/resources/precipitation_rain.png and /dev/null differ diff --git a/extern/caelum/resources/precipitation_smallhail.png b/extern/caelum/resources/precipitation_smallhail.png deleted file mode 100755 index 7197ae038..000000000 Binary files a/extern/caelum/resources/precipitation_smallhail.png and /dev/null differ diff --git a/extern/caelum/resources/precipitation_snow.png b/extern/caelum/resources/precipitation_snow.png deleted file mode 100755 index 4106d6298..000000000 Binary files a/extern/caelum/resources/precipitation_snow.png and /dev/null differ diff --git a/extern/caelum/resources/precipitation_snowgrains.png b/extern/caelum/resources/precipitation_snowgrains.png deleted file mode 100755 index 18518661e..000000000 Binary files a/extern/caelum/resources/precipitation_snowgrains.png and /dev/null differ diff --git a/extern/caelum/resources/sphere.mesh b/extern/caelum/resources/sphere.mesh deleted file mode 100755 index 286317e0a..000000000 Binary files a/extern/caelum/resources/sphere.mesh and /dev/null differ diff --git a/extern/caelum/resources/sun_disc.png b/extern/caelum/resources/sun_disc.png deleted file mode 100755 index 858537cae..000000000 Binary files a/extern/caelum/resources/sun_disc.png and /dev/null differ diff --git a/extern/caelum/src/Astronomy.cpp b/extern/caelum/src/Astronomy.cpp deleted file mode 100644 index 315b756fb..000000000 --- a/extern/caelum/src/Astronomy.cpp +++ /dev/null @@ -1,349 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "Astronomy.h" - -namespace Caelum -{ - const LongReal Astronomy::PI = 3.1415926535897932384626433832795029L; - - const LongReal Astronomy::J2000 = 2451545.0; - - LongReal Astronomy::radToDeg (LongReal value) - { - return value * 180 / PI; - } - - LongReal Astronomy::degToRad (LongReal value) - { - return value * PI / 180; - } - - LongReal Astronomy::sinDeg (LongReal x) { - return std::sin (degToRad (x)); - } - - LongReal Astronomy::cosDeg (LongReal x) { - return std::cos (degToRad (x)); - } - - LongReal Astronomy::atan2Deg (LongReal y, LongReal x) { - return radToDeg(std::atan2 (y, x)); - } - - LongReal Astronomy::normalizeDegrees (LongReal value) - { - value = fmod (value, 360); - if (value < LongReal (0)) { - value += LongReal (360); - } - return value; - } - - void Astronomy::convertEclipticToEquatorialRad ( - LongReal lon, LongReal lat, - LongReal &rasc, LongReal &decl) - { - double ecl = Astronomy::degToRad(23.439281); - - double x = cos(lon) * cos(lat); - double y = cos(ecl) * sin(lon) * cos(lat) - sin(ecl) * sin(lat); - double z = sin(ecl) * sin(lon) * cos(lat) + cos(ecl) * sin(lat); - - double r = sqrt(x * x + y * y); - rasc = atan2(y, x); - decl = atan2(z, r); - } - - void Astronomy::convertRectangularToSpherical ( - LongReal x, LongReal y, LongReal z, - LongReal &rasc, LongReal &decl, LongReal &dist) - { - dist = sqrt (x * x + y * y + z * z); - rasc = atan2Deg (y, x); - decl = atan2Deg (z, sqrt (x * x + y * y)); - } - - void Astronomy::convertSphericalToRectangular ( - LongReal rasc, LongReal decl, LongReal dist, - LongReal &x, LongReal &y, LongReal &z) - { - x = dist * cosDeg (rasc) * cosDeg (decl); - y = dist * sinDeg (rasc) * cosDeg (decl); - z = dist * sinDeg (decl); - } - - void Astronomy::convertEquatorialToHorizontal ( - LongReal jday, - LongReal longitude, LongReal latitude, - LongReal rasc, LongReal decl, - LongReal &azimuth, LongReal &altitude) - { - LongReal d = jday - 2451543.5; - LongReal w = LongReal (282.9404 + 4.70935E-5 * d); - LongReal M = LongReal (356.0470 + 0.9856002585 * d); - // Sun's mean longitude - LongReal L = w + M; - // Universal time of day in degrees. - LongReal UT = LongReal(fmod(d, 1) * 360); - LongReal hourAngle = longitude + L + LongReal (180) + UT - rasc; - - LongReal x = cosDeg (hourAngle) * cosDeg (decl); - LongReal y = sinDeg (hourAngle) * cosDeg (decl); - LongReal z = sinDeg (decl); - - LongReal xhor = x * sinDeg (latitude) - z * cosDeg (latitude); - LongReal yhor = y; - LongReal zhor = x * cosDeg (latitude) + z * sinDeg (latitude); - - azimuth = atan2Deg (yhor, xhor) + LongReal (180); - altitude = atan2Deg (zhor, sqrt (xhor * xhor + yhor * yhor)); - } - - void Astronomy::getHorizontalSunPosition ( - LongReal jday, - LongReal longitude, LongReal latitude, - LongReal &azimuth, LongReal &altitude) - { - // 2451544.5 == Astronomy::getJulianDayFromGregorianDateTime(2000, 1, 1, 0, 0, 0)); - // 2451543.5 == Astronomy::getJulianDayFromGregorianDateTime(1999, 12, 31, 0, 0, 0)); - LongReal d = jday - 2451543.5; - - // Sun's Orbital elements: - // argument of perihelion - LongReal w = LongReal (282.9404 + 4.70935E-5 * d); - // eccentricity (0=circle, 0-1=ellipse, 1=parabola) - LongReal e = 0.016709 - 1.151E-9 * d; - // mean anomaly (0 at perihelion; increases uniformly with time) - LongReal M = LongReal(356.0470 + 0.9856002585 * d); - // Obliquity of the ecliptic. - //LongReal oblecl = LongReal (23.4393 - 3.563E-7 * d); - - // Eccentric anomaly - LongReal E = M + radToDeg(e * sinDeg (M) * (1 + e * cosDeg (M))); - - // Sun's Distance(R) and true longitude(L) - LongReal xv = cosDeg (E) - e; - LongReal yv = sinDeg (E) * sqrt (1 - e * e); - //LongReal r = sqrt (xv * xv + yv * yv); - LongReal lon = atan2Deg (yv, xv) + w; - LongReal lat = 0; - - LongReal lambda = degToRad(lon); - LongReal beta = degToRad(lat); - LongReal rasc, decl; - convertEclipticToEquatorialRad (lambda, beta, rasc, decl); - rasc = radToDeg(rasc); - decl = radToDeg(decl); - - // Horizontal spherical. - Astronomy::convertEquatorialToHorizontal ( - jday, longitude, latitude, rasc, decl, azimuth, altitude); - } - - void Astronomy::getHorizontalSunPosition ( - LongReal jday, - Ogre::Degree longitude, Ogre::Degree latitude, - Ogre::Degree &azimuth, Ogre::Degree &altitude) - { - LongReal az, al; - getHorizontalSunPosition(jday, longitude.valueDegrees (), latitude.valueDegrees (), az, al); - azimuth = Ogre::Degree(az); - altitude = Ogre::Degree(al); - } - - void Astronomy::getEclipticMoonPositionRad ( - LongReal jday, - LongReal &lon, LongReal &lat) - { - // Julian centuries since January 1, 2000 - double T = (jday - 2451545.0L) / 36525.0L; - double lprim = 3.8104L + 8399.7091L * T; - double mprim = 2.3554L + 8328.6911L * T; - double m = 6.2300L + 648.3019L * T; - double d = 5.1985L + 7771.3772L * T; - double f = 1.6280L + 8433.4663L * T; - lon = lprim - + 0.1098L * sin(mprim) - + 0.0222L * sin(2.0L * d - mprim) - + 0.0115L * sin(2.0L * d) - + 0.0037L * sin(2.0L * mprim) - - 0.0032L * sin(m) - - 0.0020L * sin(2.0L * f) - + 0.0010L * sin(2.0L * d - 2.0L * mprim) - + 0.0010L * sin(2.0L * d - m - mprim) - + 0.0009L * sin(2.0L * d + mprim) - + 0.0008L * sin(2.0L * d - m) - + 0.0007L * sin(mprim - m) - - 0.0006L * sin(d) - - 0.0005L * sin(m + mprim); - lat = - + 0.0895L * sin(f) - + 0.0049L * sin(mprim + f) - + 0.0048L * sin(mprim - f) - + 0.0030L * sin(2.0L * d - f) - + 0.0010L * sin(2.0L * d + f - mprim) - + 0.0008 * sin(2.0L * d - f - mprim) - + 0.0006L * sin(2.0L * d + f); - } - - void Astronomy::getHorizontalMoonPosition ( - LongReal jday, - LongReal longitude, LongReal latitude, - LongReal &azimuth, LongReal &altitude) - { - // Ecliptic spherical - LongReal lonecl, latecl; - Astronomy::getEclipticMoonPositionRad (jday, lonecl, latecl); - - // Equatorial spherical - LongReal rasc, decl; - Astronomy::convertEclipticToEquatorialRad (lonecl, latecl, rasc, decl); - - // Radians to degrees (all angles are in radians up to this point) - rasc = radToDeg(rasc); - decl = radToDeg(decl); - - // Equatorial to horizontal - Astronomy::convertEquatorialToHorizontal ( - jday, longitude, latitude, rasc, decl, azimuth, altitude); - } - - void Astronomy::getHorizontalMoonPosition ( - LongReal jday, - Ogre::Degree longitude, Ogre::Degree latitude, - Ogre::Degree &azimuth, Ogre::Degree &altitude) - { - LongReal az, al; - getHorizontalMoonPosition(jday, longitude.valueDegrees (), latitude.valueDegrees (), az, al); - azimuth = Ogre::Degree(az); - altitude = Ogre::Degree(al); - } - - int Astronomy::getJulianDayFromGregorianDate( - int year, int month, int day) - { - // Formulas from http://en.wikipedia.org/wiki/Julian_day - // These are all integer divisions, but I'm not sure it works - // correctly for negative values. - int a = (14 - month) / 12; - int y = year + 4800 - a; - int m = month + 12 * a - 3; - return day + (153 * m + 2) / 5 + 365 * y + y / 4 - y / 100 + y / 400 - 32045; - } - - LongReal Astronomy::getJulianDayFromGregorianDateTime( - int year, int month, int day, - int hour, int minute, LongReal second) - { - ScopedHighPrecissionFloatSwitch precissionSwitch; - - int jdn = getJulianDayFromGregorianDate (year, month, day); - // These are NOT integer divisions. - LongReal jd = jdn + (hour - 12) / 24.0 + minute / 1440.0 + second / 86400.0; - - return jd; - } - - LongReal Astronomy::getJulianDayFromGregorianDateTime( - int year, int month, int day, - LongReal secondsFromMidnight) - { - int jdn = getJulianDayFromGregorianDate(year, month, day); - LongReal jd = jdn + secondsFromMidnight / 86400.0 - 0.5; - return jd; - } - - void Astronomy::getGregorianDateFromJulianDay( - int julianDay, int &year, int &month, int &day) - { - // From http://en.wikipedia.org/wiki/Julian_day - int J = julianDay; - int j = J + 32044; - int g = j / 146097; - int dg = j % 146097; - int c = (dg / 36524 + 1) * 3 / 4; - int dc = dg - c * 36524; - int b = dc / 1461; - int db = dc % 1461; - int a = (db / 365 + 1) * 3 / 4; - int da = db - a * 365; - int y = g * 400 + c * 100 + b * 4 + a; - int m = (da * 5 + 308) / 153 - 2; - int d = da - (m + 4) * 153 / 5 + 122; - year = y - 4800 + (m + 2) / 12; - month = (m + 2) % 12 + 1; - day = d + 1; - } - - void Astronomy::getGregorianDateTimeFromJulianDay( - LongReal julianDay, int &year, int &month, int &day, - int &hour, int &minute, LongReal &second) - { - // Integer julian days are at noon. - // static_cast(floor(julianDay + 0.5)); - getGregorianDateFromJulianDay(ijd, year, month, day); - - LongReal s = (julianDay + 0.5 - ijd) * 86400.0; - hour = static_cast(floor(s / 3600)); - s -= hour * 3600; - minute = static_cast(floor(s / 60)); - s -= minute * 60; - second = s; - } - - void Astronomy::getGregorianDateFromJulianDay( - LongReal julianDay, int &year, int &month, int &day) - { - int hour; - int minute; - LongReal second; - getGregorianDateTimeFromJulianDay(julianDay, year, month, day, hour, minute, second); - } - -#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && (OGRE_COMPILER == OGRE_COMPILER_MSVC) && (OGRE_ARCH_TYPE != OGRE_ARCHITECTURE_64) - int Astronomy::enterHighPrecissionFloatingPointMode () - { - int oldMode = ::_controlfp (0, 0); - ::_controlfp (_PC_64, _MCW_PC); - return oldMode; - } - - void Astronomy::restoreFloatingPointMode (int oldMode) - { - ::_controlfp (oldMode, _MCW_PC); - } -#else - int Astronomy::enterHighPrecissionFloatingPointMode () - { - // Meaningless - return 0xC0FFEE; - } - - void Astronomy::restoreFloatingPointMode (int oldMode) - { - // Useless check. - assert(oldMode == 0xC0FFEE); - } -#endif -} diff --git a/extern/caelum/src/BrightStarCatalogue.cpp b/extern/caelum/src/BrightStarCatalogue.cpp deleted file mode 100644 index 1a549084d..000000000 --- a/extern/caelum/src/BrightStarCatalogue.cpp +++ /dev/null @@ -1,9140 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "PointStarfield.h" - -// Data from http://heasarc.gsfc.nasa.gov/W3Browse/star-catalog/bsc5p.html -// Converted using the following MSVS regexps: -// ^\|0*{:d+} 0*{:d+} 0*{[0-9.]+}\|{[+\-]}0*{:d+} 0*{:d+} 0*{[0-9.]+}\|{.*}\|$ -// { \(2,1), \(2,2), \(5,3), \4\(2,5), \(2,6), \(4,7),\(5, 8) }, -const Caelum::BrightStarCatalogueEntry Caelum::BrightStarCatalogue[BrightStarCatalogueSize] = { - { 21, 8, 46.20, -88, 57, 23.0, 5.47 }, - { 22, 45, 28.61, -88, 49, 5.9, 6.57 }, - { 15, 28, 19.10, -88, 7, 59.2, 6.48 }, - { 18, 54, 46.90, -87, 36, 20.9, 5.28 }, - { 17, 15, 59.30, -87, 33, 59.0, 6.57 }, - { 23, 28, 3.70, -87, 28, 55.9, 5.49 }, - { 6, 46, 58.70, -87, 1, 30.0, 6.47 }, - { 17, 0, 58.49, -86, 21, 51.8, 6.04 }, - { 12, 25, 37.49, -86, 9, 2.2, 6.33 }, - { 22, 31, 37.39, -85, 58, 1.9, 5.77 }, - { 13, 40, 55.49, -85, 47, 10.0, 5.58 }, - { 8, 56, 41.09, -85, 39, 47.2, 5.42 }, - { 12, 2, 20.11, -85, 37, 54.1, 6.05 }, - { 3, 42, 32.11, -85, 15, 43.9, 6.41 }, - { 18, 1, 34.10, -85, 12, 52.9, 6.45 }, - { 12, 54, 58.61, -85, 7, 23.9, 5.46 }, - { 0, 13, 19.39, -84, 59, 39.1, 5.77 }, - { 21, 32, 4.20, -84, 48, 36.0, 6.45 }, - { 15, 11, 8.30, -84, 47, 15.0, 5.91 }, - { 5, 30, 13.90, -84, 47, 6.0, 6.20 }, - { 1, 37, 28.01, -84, 46, 10.9, 5.69 }, - { 10, 59, 13.80, -84, 35, 38.0, 6.19 }, - { 15, 43, 16.80, -84, 27, 55.1, 5.57 }, - { 14, 26, 54.89, -83, 40, 4.1, 4.32 }, - { 18, 51, 57.89, -83, 18, 59.0, 7.16 }, - { 20, 24, 54.41, -83, 18, 38.2, 6.17 }, - { 16, 45, 53.59, -83, 14, 20.0, 6.57 }, - { 15, 1, 50.81, -83, 13, 40.1, 5.65 }, - { 11, 41, 1.20, -83, 6, .0, 6.33 }, - { 15, 4, 46.70, -83, 2, 17.9, 5.65 }, - { 1, 37, 55.61, -82, 58, 30.0, 5.87 }, - { 4, 22, 50.90, -82, 53, 57.1, 6.76 }, - { 14, 24, 23.30, -82, 50, 55.0, 6.42 }, - { 21, 50, 54.31, -82, 43, 9.1, 5.29 }, - { 21, 33, 54.41, -82, 40, 59.2, 6.38 }, - { 13, 55, 38.71, -82, 39, 58.0, 5.95 }, - { 4, 58, 50.90, -82, 28, 14.2, 5.85 }, - { 0, 10, 2.09, -82, 13, 26.0, 5.28 }, - { 10, 0, 43.70, -82, 12, 52.9, 5.52 }, - { 23, 57, 32.71, -82, 10, 12.0, 5.73 }, - { 23, 52, 6.41, -82, 1, 8.0, 5.11 }, - { 10, 31, 51.00, -81, 55, 16.0, 7.07 }, - { 18, 42, 14.09, -81, 48, 28.1, 6.27 }, - { 4, 20, 57.89, -81, 34, 48.0, 5.79 }, - { 10, 4, 7.61, -81, 33, 56.9, 6.60 }, - { 10, 59, 12.91, -81, 33, 22.0, 6.71 }, - { 5, 12, 25.70, -81, 32, 30.1, 6.51 }, - { 18, 5, 26.69, -81, 29, 11.0, 6.35 }, - { 22, 46, 3.31, -81, 22, 54.1, 4.15 }, - { 19, 56, 1.51, -81, 20, 58.9, 6.39 }, - { 20, 38, 18.60, -81, 17, 20.0, 5.91 }, - { 14, 18, 13.80, -81, 0, 28.1, 4.91 }, - { 20, 33, 17.50, -80, 57, 54.0, 5.77 }, - { 9, 33, 53.21, -80, 56, 29.0, 5.11 }, - { 8, 24, 19.80, -80, 54, 51.1, 5.69 }, - { 23, 12, 12.00, -80, 54, 46.1, 6.41 }, - { 17, 31, 27.29, -80, 51, 33.1, 5.88 }, - { 6, 40, 2.71, -80, 48, 49.0, 5.64 }, - { 9, 24, 9.10, -80, 47, 12.8, 5.36 }, - { 10, 45, 46.80, -80, 32, 25.1, 4.45 }, - { 10, 45, 15.70, -80, 28, 10.9, 5.47 }, - { 5, 37, 9.79, -80, 28, 9.1, 5.65 }, - { 22, 20, 1.51, -80, 26, 22.9, 5.10 }, - { 18, 29, 19.49, -80, 13, 58.1, 5.95 }, - { 4, 17, 59.09, -80, 12, 50.0, 5.69 }, - { 1, 47, 46.51, -80, 10, 36.1, 6.06 }, - { 22, 50, 22.90, -80, 7, 27.1, 5.35 }, - { 14, 22, 22.70, -80, 6, 32.0, 5.06 }, - { 21, 33, 20.59, -80, 2, 21.1, 6.47 }, - { 10, 41, 51.29, -79, 46, 59.9, 5.97 }, - { 11, 18, 34.30, -79, 40, 7.0, 6.35 }, - { 10, 52, 27.50, -79, 33, 33.8, 6.33 }, - { 8, 45, 55.20, -79, 30, 15.8, 5.79 }, - { 23, 8, 23.71, -79, 28, 50.9, 6.12 }, - { 23, 19, 8.11, -79, 28, 22.1, 6.33 }, - { 21, 38, 56.21, -79, 26, 33.0, 6.18 }, - { 6, 56, 34.39, -79, 25, 13.1, 5.45 }, - { 5, 50, 16.70, -79, 21, 41.0, 5.47 }, - { 12, 18, 20.69, -79, 18, 43.9, 4.26 }, - { 11, 42, 55.39, -79, 18, 23.0, 6.39 }, - { 1, 41, 21.31, -79, 8, 53.9, 6.33 }, - { 2, 31, 40.51, -79, 6, 33.8, 5.28 }, - { 7, 25, 37.99, -79, 5, 39.1, 5.53 }, - { 8, 43, 12.41, -79, 4, 10.9, 6.05 }, - { 14, 47, 51.60, -79, 2, 40.9, 3.83 }, - { 3, 7, 31.99, -78, 59, 21.8, 5.57 }, - { 8, 41, 19.51, -78, 57, 47.9, 5.47 }, - { 16, 33, 27.00, -78, 53, 49.9, 3.89 }, - { 5, 35, 36.31, -78, 49, 14.9, 6.05 }, - { 23, 44, 40.70, -78, 47, 29.0, 5.75 }, - { 0, 16, 49.01, -78, 46, 50.2, 6.77 }, - { 22, 35, 26.40, -78, 46, 18.1, 6.15 }, - { 16, 20, 20.81, -78, 41, 44.9, 4.68 }, - { 16, 20, 26.81, -78, 40, 1.9, 5.27 }, - { 10, 35, 28.10, -78, 36, 28.1, 4.11 }, - { 14, 0, 32.81, -78, 35, 24.0, 6.09 }, - { 12, 13, 55.70, -78, 34, 25.0, 6.35 }, - { 1, 33, 39.19, -78, 30, 16.9, 6.11 }, - { 13, 14, 17.21, -78, 26, 49.9, 5.85 }, - { 3, 29, 58.80, -78, 21, 6.8, 5.70 }, - { 1, 55, 50.50, -78, 20, 53.9, 6.16 }, - { 3, 36, 30.00, -78, 19, 23.2, 6.29 }, - { 5, 0, 13.20, -78, 18, 1.1, 6.29 }, - { 11, 59, 37.30, -78, 13, 18.8, 4.91 }, - { 15, 39, 18.29, -77, 55, 5.2, 6.18 }, - { 18, 47, 49.39, -77, 52, 1.9, 6.39 }, - { 14, 16, 54.89, -77, 39, 50.0, 6.47 }, - { 22, 1, 52.10, -77, 39, 45.0, 6.41 }, - { 4, 38, 21.70, -77, 39, 22.0, 6.05 }, - { 7, 36, 4.20, -77, 38, 3.1, 6.18 }, - { 11, 21, 57.10, -77, 36, 29.9, 6.43 }, - { 13, 33, 14.81, -77, 34, 5.9, 6.48 }, - { 16, 43, 4.61, -77, 31, 3.0, 4.24 }, - { 22, 17, 50.50, -77, 30, 42.1, 5.51 }, - { 8, 20, 38.50, -77, 29, 3.8, 4.35 }, - { 0, 21, 28.61, -77, 25, 36.8, 5.97 }, - { 21, 41, 28.49, -77, 23, 24.0, 3.76 }, - { 3, 15, 57.60, -77, 23, 17.9, 5.52 }, - { 23, 33, 19.49, -77, 23, 7.1, 5.81 }, - { 0, 25, 45.10, -77, 15, 15.1, 2.80 }, - { 15, 0, 11.81, -77, 9, 37.1, 5.93 }, - { 0, 1, 35.71, -77, 3, 56.9, 4.78 }, - { 22, 49, 40.90, -77, 3, 2.2, 6.73 }, - { 21, 4, 43.01, -77, 1, 26.0, 5.15 }, - { 8, 18, 31.61, -76, 55, 10.9, 4.07 }, - { 23, 38, 24.10, -76, 52, 12.0, 6.00 }, - { 14, 5, 19.80, -76, 47, 48.1, 5.50 }, - { 9, 46, 20.59, -76, 46, 34.0, 5.45 }, - { 14, 29, 36.79, -76, 43, 45.1, 6.07 }, - { 9, 12, 12.31, -76, 39, 47.2, 6.14 }, - { 14, 57, 52.90, -76, 39, 46.1, 5.34 }, - { 12, 4, 46.51, -76, 31, 9.1, 5.04 }, - { 5, 31, 52.90, -76, 20, 28.0, 5.19 }, - { 10, 35, 24.79, -76, 18, 33.1, 6.30 }, - { 21, 8, 47.90, -76, 12, 45.0, 6.58 }, - { 20, 42, 2.90, -76, 10, 50.2, 6.00 }, - { 17, 57, 41.81, -76, 10, 39.0, 6.07 }, - { 22, 3, 3.79, -76, 7, 7.0, 5.95 }, - { 22, 11, 55.30, -76, 6, 58.0, 6.15 }, - { 15, 41, 54.60, -76, 4, 54.8, 5.95 }, - { 0, 15, 55.20, -75, 54, 41.0, 6.49 }, - { 11, 37, 15.60, -75, 53, 48.1, 5.65 }, - { 18, 11, 15.70, -75, 53, 29.0, 5.86 }, - { 22, 10, 42.50, -75, 52, 50.2, 6.55 }, - { 13, 39, 11.90, -75, 41, 2.0, 6.34 }, - { 12, 39, 14.50, -75, 22, 9.8, 6.49 }, - { 12, 7, 49.80, -75, 22, .8, 5.18 }, - { 20, 41, 43.70, -75, 21, 2.2, 6.55 }, - { 21, 18, 16.10, -75, 20, 48.1, 6.63 }, - { 11, 19, 36.29, -75, 8, 33.0, 6.27 }, - { 10, 57, 15.70, -75, 5, 58.9, 6.13 }, - { 2, 50, 28.51, -75, 4, .8, 4.75 }, - { 18, 23, 36.10, -75, 2, 39.1, 5.47 }, - { 14, 59, 55.99, -75, 1, 57.0, 6.20 }, - { 22, 25, 51.00, -75, 0, 56.2, 6.04 }, - { 4, 55, 11.21, -74, 56, 12.8, 5.47 }, - { 0, 48, 35.40, -74, 55, 23.9, 5.07 }, - { 9, 17, 25.39, -74, 53, 39.8, 5.29 }, - { 13, 25, 7.10, -74, 53, 16.1, 5.05 }, - { 14, 8, 27.10, -74, 51, 1.1, 6.02 }, - { 6, 10, 14.40, -74, 45, 11.2, 5.09 }, - { 9, 17, 27.41, -74, 44, 4.9, 5.86 }, - { 13, 27, 18.29, -74, 41, 30.8, 6.63 }, - { 17, 16, 35.59, -74, 31, 59.2, 6.25 }, - { 10, 39, 16.61, -74, 29, 37.0, 6.07 }, - { 7, 35, 21.79, -74, 16, 32.2, 7.26 }, - { 7, 35, 21.70, -74, 16, 32.2, 7.16 }, - { 3, 47, 14.30, -74, 14, 20.0, 3.24 }, - { 12, 3, 44.30, -74, 12, 50.0, 6.44 }, - { 10, 24, 23.71, -74, 1, 54.1, 4.00 }, - { 10, 24, 44.30, -73, 58, 18.1, 6.19 }, - { 18, 32, 55.30, -73, 57, 56.2, 5.89 }, - { 5, 34, 44.69, -73, 44, 29.0, 5.78 }, - { 18, 12, 34.49, -73, 40, 18.1, 5.85 }, - { 2, 22, 52.30, -73, 38, 44.9, 5.01 }, - { 23, 8, 35.69, -73, 35, 11.0, 6.15 }, - { 15, 40, 21.19, -73, 26, 48.1, 5.65 }, - { 8, 22, 4.39, -73, 24, .0, 5.29 }, - { 15, 31, 30.79, -73, 23, 21.8, 5.49 }, - { 8, 32, 42.19, -73, 21, 24.1, 6.12 }, - { 7, 59, 16.10, -73, 14, 40.9, 6.34 }, - { 0, 10, 38.59, -73, 13, 27.8, 6.64 }, - { 10, 31, 1.99, -73, 13, 18.1, 4.93 }, - { 14, 53, 13.70, -73, 11, 24.0, 5.60 }, - { 21, 9, 22.30, -73, 10, 23.2, 5.68 }, - { 0, 38, 40.80, -73, 8, 13.9, 6.85 }, - { 6, 43, 36.79, -73, 7, 5.2, 6.37 }, - { 9, 31, 36.29, -73, 4, 50.9, 5.47 }, - { 5, 6, 9.29, -73, 2, 16.1, 6.27 }, - { 12, 32, 10.01, -73, 0, 6.1, 5.88 }, - { 18, 49, 43.49, -72, 59, 40.9, 6.06 }, - { 20, 0, 35.50, -72, 54, 38.2, 3.96 }, - { 0, 4, 30.70, -72, 53, 52.1, 7.31 }, - { 15, 12, 33.79, -72, 46, 13.1, 6.01 }, - { 5, 47, 48.10, -72, 42, 7.9, 6.53 }, - { 12, 16, 23.50, -72, 36, 52.9, 6.22 }, - { 7, 41, 49.20, -72, 36, 22.0, 3.95 }, - { 9, 5, 8.81, -72, 36, 10.1, 4.48 }, - { 8, 49, 50.30, -72, 33, 2.9, 6.11 }, - { 21, 11, 20.69, -72, 32, 39.1, 6.20 }, - { 19, 49, 25.30, -72, 30, 11.9, 5.41 }, - { 11, 28, 18.19, -72, 28, 27.8, 6.09 }, - { 10, 44, 26.50, -72, 26, 38.0, 6.27 }, - { 4, 53, 5.50, -72, 24, 27.0, 6.28 }, - { 16, 5, 55.80, -72, 24, 2.9, 5.70 }, - { 11, 24, 11.09, -72, 15, 24.1, 5.59 }, - { 22, 24, 36.79, -72, 15, 20.2, 5.29 }, - { 17, 44, 19.70, -72, 13, 14.9, 6.49 }, - { 12, 56, 31.51, -72, 11, 7.1, 5.93 }, - { 13, 22, 52.61, -72, 8, 48.1, 6.05 }, - { 12, 32, 28.01, -72, 7, 59.2, 3.87 }, - { 0, 24, 5.80, -72, 4, 52.0, }, - { 13, 19, 18.91, -72, 2, 8.2, 6.04 }, - { 11, 20, 3.91, -71, 59, 39.8, 6.41 }, - { 10, 30, 20.11, -71, 59, 35.2, 4.74 }, - { 12, 49, 44.90, -71, 59, 11.0, 5.55 }, - { 15, 7, 8.71, -71, 54, 19.1, 6.52 }, - { 3, 2, 15.41, -71, 54, 9.0, 5.53 }, - { 21, 25, 18.10, -71, 47, 57.8, 6.09 }, - { 6, 40, 57.79, -71, 46, 32.2, 6.51 }, - { 6, 15, 5.90, -71, 42, 10.1, 6.64 }, - { 9, 27, 6.41, -71, 36, 7.9, 5.47 }, - { 13, 2, 16.20, -71, 32, 56.0, 3.62 }, - { 8, 19, 49.01, -71, 30, 54.0, 5.37 }, - { 8, 20, .70, -71, 30, 19.1, 5.65 }, - { 12, 2, 28.61, -71, 29, 20.0, 6.42 }, - { 13, 3, 5.21, -71, 28, 34.0, 6.03 }, - { 0, 4, 41.30, -71, 26, 12.8, 5.59 }, - { 11, 11, 29.50, -71, 26, 11.0, 6.35 }, - { 18, 43, 2.11, -71, 25, 41.2, 4.01 }, - { 9, 56, 9.70, -71, 23, 21.8, 6.35 }, - { 5, 2, 43.01, -71, 18, 51.8, 5.31 }, - { 0, 33, 23.30, -71, 15, 58.0, 6.13 }, - { 21, 45, 28.80, -71, 0, 32.0, 6.01 }, - { 16, 34, 19.30, -70, 59, 17.2, 5.50 }, - { 6, 51, 27.00, -70, 57, 47.9, 5.40 }, - { 4, 43, 3.91, -70, 55, 52.0, 5.54 }, - { 11, 6, 49.90, -70, 52, 41.2, 5.57 }, - { 10, 44, 19.39, -70, 51, 36.0, 6.26 }, - { 10, 44, 32.09, -70, 51, 18.0, 6.46 }, - { 13, 40, .60, -70, 47, 17.9, 6.59 }, - { 18, 14, 24.10, -70, 45, 5.0, 6.73 }, - { 17, 12, 19.80, -70, 43, 16.0, 6.22 }, - { 10, 53, 42.00, -70, 43, 13.1, 5.99 }, - { 13, 25, 50.11, -70, 37, 39.0, 5.67 }, - { 9, 5, 38.30, -70, 32, 20.0, 4.71 }, - { 7, 8, 44.90, -70, 29, 56.0, 3.78 }, - { 7, 8, 42.19, -70, 29, 49.9, 5.69 }, - { 23, 44, 25.39, -70, 29, 25.1, 6.07 }, - { 13, 38, 45.70, -70, 26, 42.0, 6.10 }, - { 6, 44, 56.09, -70, 26, 2.0, 6.11 }, - { 22, 25, 10.51, -70, 25, 54.1, 5.78 }, - { 8, 39, 5.21, -70, 23, 12.8, 5.20 }, - { 22, 49, 17.40, -70, 20, 52.1, 6.34 }, - { 14, 10, 30.91, -70, 18, 20.2, 6.05 }, - { 15, 40, 11.50, -70, 13, 40.1, 6.44 }, - { 11, 49, 56.59, -70, 13, 32.9, 4.97 }, - { 12, 12, 46.80, -70, 9, 6.8, 6.17 }, - { 21, 13, 20.50, -70, 7, 35.0, 5.02 }, - { 17, 22, 5.90, -70, 7, 23.9, 5.41 }, - { 8, 27, 16.90, -70, 5, 35.9, 5.53 }, - { 16, 28, 28.10, -70, 5, 3.8, 4.91 }, - { 15, 14, 19.10, -70, 4, 45.8, 5.81 }, - { 22, 54, 39.41, -70, 4, 25.0, 6.05 }, - 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{ 9, 42, 57.19, +72, 15, 9.0, 5.17 }, - { 21, 43, 4.01, +72, 19, 13.1, 5.17 }, - { 22, 9, 48.41, +72, 20, 28.0, 4.79 }, - { 13, 26, 8.11, +72, 23, 29.0, 5.79 }, - { 8, 20, 40.30, +72, 24, 25.9, 5.98 }, - { 2, 3, 26.09, +72, 25, 17.0, 3.98 }, - { 17, 37, 8.81, +72, 27, 20.9, 5.86 }, - { 4, 33, 30.70, +72, 31, 43.0, 5.94 }, - { 20, 30, .70, +72, 31, 54.1, 6.27 }, - { 12, 15, 41.40, +72, 33, 2.9, 6.29 }, - { 16, 31, 28.10, +72, 36, 42.8, 6.30 }, - { 0, 48, 9.10, +72, 40, 30.0, 5.87 }, - { 18, 21, 3.41, +72, 43, 58.1, 3.57 }, - { 13, 13, 31.99, +72, 47, 56.0, 6.59 }, - { 2, 38, 1.99, +72, 49, 5.9, 5.16 }, - { 9, 58, 22.80, +72, 52, 45.8, 5.83 }, - { 9, 15, 52.61, +72, 56, 46.0, 5.96 }, - { 13, 4, 49.70, +73, 1, 31.1, 6.31 }, - { 1, 38, 30.89, +73, 2, 24.0, 5.28 }, - { 10, 18, 1.10, +73, 4, 23.9, 6.40 }, - { 9, 37, 56.21, +73, 4, 50.2, 6.42 }, - { 16, 56, 16.80, +73, 7, 40.1, 6.30 }, - { 21, 59, 15.00, +73, 10, 48.0, 5.03 }, - { 5, 18, 13.30, +73, 16, 5.2, 5.74 }, - { 22, 12, 52.90, +73, 18, 25.9, 6.08 }, - { 3, 35, 12.41, +73, 20, 48.8, 6.57 }, - { 19, 15, 33.00, +73, 21, 20.2, 4.45 }, - { 16, 14, 33.50, +73, 23, 42.0, 5.98 }, - { 8, 39, 42.60, +73, 37, 46.9, 6.15 }, - { 22, 35, 46.10, +73, 38, 35.2, 5.08 }, - { 6, 37, 54.91, +73, 41, 44.2, 6.24 }, - { 5, 4, 13.01, +73, 45, 50.0, 6.66 }, - { 2, 3, 10.51, +73, 51, 2.2, 6.23 }, - { 8, 0, 11.71, +73, 55, 5.2, 5.41 }, - { 5, 12, 22.39, +73, 56, 48.1, 5.43 }, - { 23, 39, 21.10, +74, 0, 10.1, 5.98 }, - { 9, 19, 55.80, +74, 0, 59.0, 6.50 }, - { 2, 13, 21.19, +74, 1, 40.1, 6.29 }, - { 5, 4, 39.79, +74, 4, .8, 5.96 }, - { 18, 45, 46.70, +74, 5, 8.2, 5.27 }, - { 14, 50, 42.31, +74, 9, 20.2, 2.08 }, - { 23, 14, 37.30, +74, 13, 52.0, 5.84 }, - { 5, 2, 20.09, +74, 16, 9.1, 6.06 }, - { 1, 37, 22.51, +74, 18, 2.9, 6.58 }, - { 9, 36, 6.79, +74, 19, 4.1, 6.46 }, - { 3, 11, 56.30, +74, 23, 37.0, 4.87 }, - { 14, 6, 56.40, +74, 35, 37.0, 6.45 }, - { 12, 9, 47.30, +74, 39, 41.0, 6.35 }, - { 8, 36, 48.70, +74, 43, 25.0, 6.31 }, - { 0, 47, 46.10, +74, 50, 51.0, 5.41 }, - { 20, 31, 30.41, +74, 57, 16.9, 5.20 }, - { 0, 45, 39.00, +74, 59, 17.2, 5.66 }, - { 21, 57, 51.00, +74, 59, 48.1, 6.35 }, - { 5, 39, 43.70, +75, 2, 38.0, 6.17 }, - { 9, 27, 51.60, +75, 5, 53.9, 6.29 }, - { 12, 18, 49.90, +75, 9, 38.2, 5.38 }, - { 17, 54, 26.59, +75, 10, 14.9, 6.36 }, - { 16, 12, 32.21, +75, 12, 38.2, 6.39 }, - { 23, 39, 10.39, +75, 17, 34.1, 5.95 }, - { 17, 1, 40.20, +75, 17, 49.9, 6.21 }, - { 23, 17, 18.89, +75, 17, 57.1, 6.38 }, - { 22, 37, 13.01, +75, 22, 18.1, 5.79 }, - { 23, 7, 53.90, +75, 23, 15.0, 4.41 }, - { 18, 46, 22.20, +75, 26, 2.0, 5.35 }, - { 12, 58, 47.30, +75, 28, 21.0, 6.01 }, - { 23, 52, 25.10, +75, 32, 40.9, 6.39 }, - { 6, 5, 9.29, +75, 35, 8.9, 6.40 }, - { 14, 27, 31.51, +75, 41, 46.0, 4.25 }, - { 10, 35, 5.50, +75, 42, 47.2, 4.84 }, - { 3, 39, 24.79, +75, 44, 22.9, 6.27 }, - { 16, 17, 30.31, +75, 45, 19.1, 4.95 }, - { 8, 19, 32.21, +75, 45, 24.8, 5.54 }, - { 18, 53, 33.19, +75, 47, 15.0, 6.22 }, - { 16, 10, 49.51, +75, 52, 39.0, 5.48 }, - { 20, 54, 44.30, +75, 55, 32.2, 6.05 }, - { 4, 48, 50.30, +75, 56, 28.0, 6.06 }, - { 2, 5, 31.20, +76, 6, 54.0, 5.22 }, - { 22, 32, 16.20, +76, 13, 35.0, 5.68 }, - { 1, 21, 59.11, +76, 14, 20.0, 6.38 }, - { 5, 14, 35.59, +76, 28, 22.1, 6.37 }, - { 19, 59, 36.60, +76, 28, 53.0, 6.20 }, - { 22, 18, 20.40, +76, 29, 17.2, 6.66 }, - { 13, 34, 42.79, +76, 32, 48.1, 6.57 }, - { 19, 9, 9.79, +76, 33, 38.2, 5.13 }, - { 4, 46, .31, +76, 36, 40.0, 6.49 }, - { 16, 3, 31.30, +76, 47, 37.0, 5.56 }, - { 12, 5, 15.10, +76, 54, 20.9, 5.80 }, - { 0, 16, 13.99, +76, 57, 2.9, 6.35 }, - { 17, 49, 27.00, +76, 57, 46.1, 5.04 }, - { 7, 0, 4.01, +76, 58, 39.0, 4.55 }, - { 21, 15, 42.19, +77, 0, 43.9, 5.95 }, - { 0, 30, 55.01, +77, 1, 9.8, 6.21 }, - { 18, 57, 57.19, +77, 3, 2.9, 6.54 }, - { 2, 5, 7.39, +77, 16, 53.0, 5.38 }, - { 15, 31, 24.89, +77, 20, 57.8, 4.96 }, - { 16, 30, 38.81, +77, 26, 48.1, 6.34 }, - { 16, 43, 6.00, +77, 30, 51.1, 5.98 }, - { 18, 29, 44.90, +77, 32, 48.8, 5.64 }, - { 14, 8, 50.90, +77, 32, 51.0, 4.82 }, - { 1, 20, 19.49, +77, 34, 14.2, 6.31 }, - { 23, 51, 57.60, +77, 35, 57.8, 6.55 }, - { 12, 12, 11.90, +77, 36, 59.0, 5.14 }, - { 23, 39, 20.81, +77, 37, 57.0, 3.21 }, - { 20, 8, 53.30, +77, 42, 41.0, 4.39 }, - { 3, 20, 19.70, +77, 44, 4.9, 5.45 }, - { 10, 59, 56.81, +77, 46, 12.0, 6.20 }, - { 15, 44, 3.50, +77, 47, 39.8, 4.32 }, - { 2, 2, 57.19, +77, 54, 59.0, 6.04 }, - { 5, 29, 25.70, +77, 58, 39.0, 6.56 }, - { 6, 40, 28.80, +77, 59, 44.9, 5.73 }, - { 13, 42, 39.31, +78, 3, 51.8, 5.91 }, - { 21, 5, 29.30, +78, 7, 35.0, 5.91 }, - { 9, 45, 30.79, +78, 8, 4.9, 6.23 }, - { 22, 23, 41.30, +78, 14, 35.9, 6.76 }, - { 17, 50, 10.51, +78, 18, 24.1, 6.24 }, - { 13, 26, 56.71, +78, 38, 38.0, 5.77 }, - { 1, 23, 46.80, +78, 43, 32.9, 6.07 }, - { 22, 26, 42.50, +78, 47, 8.9, 5.83 }, - { 22, 29, 52.90, +78, 49, 27.1, 5.50 }, - { 16, 37, 52.90, +78, 55, 5.9, 6.32 }, - { 16, 25, 43.10, +78, 57, 50.0, 5.56 }, - { 9, 47, 18.00, +79, 8, 12.1, 6.17 }, - { 5, 22, 33.50, +79, 13, 52.0, 5.05 }, - { 3, 6, 7.80, +79, 25, 7.0, 5.49 }, - { 8, 4, 47.11, +79, 28, 46.9, 5.42 }, - { 6, 46, 14.09, +79, 33, 52.9, 5.45 }, - { 6, 40, 16.80, +79, 35, 57.8, 6.54 }, - { 19, 21, 40.20, +79, 36, 10.1, 6.05 }, - { 14, 33, 38.30, +79, 39, 37.1, 6.26 }, - { 1, 12, 16.70, +79, 40, 26.0, 5.64 }, - { 0, 9, 20.21, +79, 42, 52.9, 6.01 }, - { 1, 16, 30.70, +79, 54, 36.0, 6.26 }, - { 18, 45, 38.11, +79, 56, 33.0, 6.39 }, - { 18, 0, 3.41, +80, 0, 2.9, 6.04 }, - { 18, 0, 9.19, +80, 0, 15.1, 5.68 }, - { 1, 9, 12.31, +80, 0, 42.1, 6.29 }, - { 17, 19, 37.01, +80, 8, 11.0, 5.72 }, - { 7, 56, 17.30, +80, 15, 56.2, 6.56 }, - { 15, 29, 10.99, +80, 26, 55.0, 6.58 }, - { 13, 12, 25.39, +80, 28, 17.0, 6.25 }, - { 10, 36, 1.70, +80, 29, 39.8, 6.52 }, - { 21, 24, 49.70, +80, 31, 28.9, 5.97 }, - { 20, 47, 33.41, +80, 33, 7.9, 5.39 }, - { 12, 44, 25.99, +80, 37, 16.0, 6.40 }, - { 4, 10, 2.81, +80, 41, 55.0, 5.10 }, - { 4, 27, 2.81, +80, 49, 27.1, 5.43 }, - { 12, 0, 18.60, +80, 51, 11.2, 6.17 }, - { 7, 34, 39.70, +80, 53, 48.1, 6.41 }, - { 20, 29, 27.50, +81, 5, 29.0, 5.96 }, - { 11, 31, 50.40, +81, 7, 37.9, 6.15 }, - { 5, 0, 20.71, +81, 11, 38.0, 5.07 }, - { 21, 13, 21.50, +81, 13, 50.9, 6.15 }, - { 7, 25, 21.89, +81, 15, 27.0, 6.31 }, - { 2, 9, 25.30, +81, 17, 44.9, 6.05 }, - { 9, 37, 5.21, +81, 19, 35.0, 4.29 }, - { 20, 28, 14.59, +81, 25, 22.1, 5.46 }, - { 2, 47, 47.59, +81, 26, 53.9, 5.78 }, - { 3, 11, 42.79, +81, 28, 14.2, 5.95 }, - { 12, 11, .00, +81, 42, 36.0, 6.00 }, - { 16, 45, 58.10, +82, 2, 13.9, 4.23 }, - { 6, 44, 30.19, +82, 6, 55.1, 6.65 }, - { 7, 31, 4.39, +82, 24, 41.0, 4.96 }, - { 8, 24, 32.90, +82, 25, 50.9, 6.32 }, - { 0, 39, 47.30, +82, 29, 38.0, 6.40 }, - { 14, 50, 20.40, +82, 30, 42.8, 5.64 }, - { 20, 42, 35.21, +82, 31, 52.0, 5.75 }, - { 10, 31, 4.61, +82, 33, 31.0, 5.26 }, - { 13, 42, 23.11, +82, 45, 9.0, 5.98 }, - { 21, 58, 12.70, +82, 52, 10.9, 6.98 }, - { 22, 47, 28.99, +83, 9, 14.0, 4.74 }, - { 18, 24, 9.19, +83, 10, 31.1, 6.17 }, - { 23, 56, 27.70, +83, 11, 28.0, 6.59 }, - { 4, 30, .10, +83, 20, 26.2, 5.46 }, - { 12, 49, 13.61, +83, 24, 46.1, 5.28 }, - { 12, 49, 6.60, +83, 25, 5.2, 5.85 }, - { 19, 15, 7.80, +83, 27, 46.1, 6.53 }, - { 20, 29, 3.10, +83, 37, 32.2, 6.19 }, - { 0, 54, 53.09, +83, 42, 25.9, 5.62 }, - { 4, 28, 13.01, +83, 48, 28.1, 5.57 }, - { 10, 8, 34.30, +83, 55, 5.9, 6.37 }, - { 8, 16, 53.81, +84, 3, 28.1, 6.49 }, - { 9, 15, 21.19, +84, 10, 52.0, 6.33 }, - { 10, 29, 41.50, +84, 15, 7.9, 5.50 }, - { 22, 54, 24.79, +84, 20, 46.0, 4.71 }, - { 3, 32, 20.11, +84, 54, 40.0, 5.61 }, - { 6, 1, 20.21, +85, 10, 55.9, 6.11 }, - { 22, 51, 2.21, +85, 22, 25.0, 5.90 }, - { 12, 4, 28.10, +85, 35, 13.9, 6.27 }, - { 5, 43, 48.70, +85, 40, 5.2, 6.60 }, - { 5, 31, 48.00, +85, 56, 19.0, 6.51 }, - { 22, 13, 10.61, +86, 6, 29.2, 5.27 }, - { 1, 8, 44.71, +86, 15, 24.8, 4.25 }, - { 12, 16, 51.41, +86, 26, 10.0, 6.33 }, - { 17, 32, 12.89, +86, 35, 11.0, 4.36 }, - { 4, 10, 1.49, +86, 37, 34.0, 5.86 }, - { 17, 30, 48.00, +86, 58, 5.2, 5.79 }, - { 7, 40, 30.50, +87, 1, 12.0, 5.07 }, - { 1, 16, 13.49, +87, 8, 43.1, 6.25 }, - { 23, 27, .79, +87, 18, 27.0, 5.58 }, - { 12, 15, 20.30, +87, 42, .0, 6.28 }, - { 1, 33, 50.40, +89, 0, 56.2, 6.46 }, - { 17, 16, 56.81, +89, 2, 16.1, 6.38 }, - { 2, 31, 48.70, +89, 15, 51.1, 2.02 }, -}; - diff --git a/extern/caelum/src/CaelumDefaultTypeDescriptorData.cpp b/extern/caelum/src/CaelumDefaultTypeDescriptorData.cpp deleted file mode 100644 index d3d29e5e0..000000000 --- a/extern/caelum/src/CaelumDefaultTypeDescriptorData.cpp +++ /dev/null @@ -1,462 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "CaelumPrerequisites.h" - -#if CAELUM_TYPE_DESCRIPTORS - -#include "TypeDescriptor.h" -#include "CaelumSystem.h" -#include "FlatCloudLayer.h" - -using namespace Ogre; - -namespace Caelum -{ - CaelumDefaultTypeDescriptorData::CaelumDefaultTypeDescriptorData (): - CaelumSystemTypeDescriptor(0), - PointStarfieldTypeDescriptor(0), - BaseSkyLightTypeDescriptor(0), - GroundFogTypeDescriptor(0), - PrecipitationTypeDescriptor(0), - DepthComposerTypeDescriptor(0), - FlatCloudLayerTypeDescriptor(0), - SkyDomeTypeDescriptor(0) - { - try { - load (); - } catch (...) { - unload (); - throw; - } - } - - CaelumDefaultTypeDescriptorData::~CaelumDefaultTypeDescriptorData () - { - unload (); - } - - template - inline void delete_zero(T*& member) { - // Remember: delete 0 is a legal no-op. - delete member; - member = 0; - } - - void CaelumDefaultTypeDescriptorData::unload () - { - delete_zero(CaelumSystemTypeDescriptor); - delete_zero(PointStarfieldTypeDescriptor); - delete_zero(BaseSkyLightTypeDescriptor); - delete_zero(GroundFogTypeDescriptor); - delete_zero(PrecipitationTypeDescriptor); - delete_zero(DepthComposerTypeDescriptor); - delete_zero(FlatCloudLayerTypeDescriptor); - delete_zero(SkyDomeTypeDescriptor); - } - - void CaelumDefaultTypeDescriptorData::load () - { - if (!CaelumSystemTypeDescriptor) - { - std::auto_ptr td (new DefaultTypeDescriptor ()); - - // Timing settings. - td->add("time_scale", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getTimeScale, - &Caelum::CaelumSystem::setTimeScale)); - td->add("julian_day", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getJulianDay, - &Caelum::CaelumSystem::setJulianDay)); - - // Latitude/longitude - td->add("latitude", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getObserverLatitude, - &Caelum::CaelumSystem::setObserverLatitude)); - td->add("longitude", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getObserverLongitude, - &Caelum::CaelumSystem::setObserverLongitude)); - - // Fog settings. - td->add("global_fog_density_multiplier", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getGlobalFogDensityMultiplier, - &Caelum::CaelumSystem::setGlobalFogDensityMultiplier)); - td->add("global_fog_colour_multiplier", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getGlobalFogColourMultiplier, - &Caelum::CaelumSystem::setGlobalFogColourMultiplier)); - td->add("manage_scene_fog", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getManageSceneFog, - &Caelum::CaelumSystem::setManageSceneFog)); - td->add("scene_fog_density_multiplier", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getSceneFogDensityMultiplier, - &Caelum::CaelumSystem::setSceneFogDensityMultiplier)); - td->add("scene_fog_colour_multiplier", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getSceneFogColourMultiplier, - &Caelum::CaelumSystem::setSceneFogColourMultiplier)); - td->add("ground_fog_density_multiplier", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getGroundFogDensityMultiplier, - &Caelum::CaelumSystem::setGroundFogDensityMultiplier)); - td->add("ground_fog_colour_multiplier", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getGroundFogColourMultiplier, - &Caelum::CaelumSystem::setGroundFogColourMultiplier)); - - // Lighting settings. - td->add("manage_ambient_light", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getManageAmbientLight, - &Caelum::CaelumSystem::setManageAmbientLight)); - td->add("minimum_ambient_light", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getMinimumAmbientLight, - &Caelum::CaelumSystem::setMinimumAmbientLight)); - td->add("ensure_single_light_source", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getEnsureSingleLightSource, - &Caelum::CaelumSystem::setEnsureSingleLightSource)); - td->add("ensure_single_shadow_source", - new AccesorPropertyDescriptor( - &Caelum::CaelumSystem::getEnsureSingleShadowSource, - &Caelum::CaelumSystem::setEnsureSingleShadowSource)); - - CaelumSystemTypeDescriptor = td.release (); - } - - if (!PointStarfieldTypeDescriptor) - { - std::auto_ptr td (new DefaultTypeDescriptor ()); - td->add("magnitude_scale", - new AccesorPropertyDescriptor( - &Caelum::PointStarfield::getMagnitudeScale, - &Caelum::PointStarfield::setMagnitudeScale)); - td->add("mag0_pixel_size", - new AccesorPropertyDescriptor( - &Caelum::PointStarfield::getMag0PixelSize, - &Caelum::PointStarfield::setMag0PixelSize)); - td->add("min_pixel_size", - new AccesorPropertyDescriptor( - &Caelum::PointStarfield::getMinPixelSize, - &Caelum::PointStarfield::setMinPixelSize)); - td->add("max_pixel_size", - new AccesorPropertyDescriptor( - &Caelum::PointStarfield::getMaxPixelSize, - &Caelum::PointStarfield::setMaxPixelSize)); - td->add("latitude", - new AccesorPropertyDescriptor( - &Caelum::PointStarfield::getObserverLatitude, - &Caelum::PointStarfield::setObserverLatitude)); - td->add("longitude", - new AccesorPropertyDescriptor( - &Caelum::PointStarfield::getObserverLongitude, - &Caelum::PointStarfield::setObserverLongitude)); - td->add("observer_position_rebuild_delta", - new AccesorPropertyDescriptor( - &Caelum::PointStarfield::getObserverPositionRebuildDelta, - &Caelum::PointStarfield::setObserverPositionRebuildDelta)); - PointStarfieldTypeDescriptor = td.release (); - } - - if (!BaseSkyLightTypeDescriptor) - { - std::auto_ptr td (new DefaultTypeDescriptor ()); - td->add("ambient_multiplier", - new AccesorPropertyDescriptor( - &Caelum::BaseSkyLight::getAmbientMultiplier, - &Caelum::BaseSkyLight::setAmbientMultiplier)); - td->add("specular_multiplier", - new AccesorPropertyDescriptor( - &Caelum::BaseSkyLight::getSpecularMultiplier, - &Caelum::BaseSkyLight::setSpecularMultiplier)); - td->add("diffuse_multiplier", - new AccesorPropertyDescriptor( - &Caelum::BaseSkyLight::getDiffuseMultiplier, - &Caelum::BaseSkyLight::setDiffuseMultiplier)); - td->add("light_colour", - new AccesorPropertyDescriptor( - &Caelum::BaseSkyLight::getLightColour, - &Caelum::BaseSkyLight::setLightColour)); - td->add("body_colour", - new AccesorPropertyDescriptor( - &Caelum::BaseSkyLight::getBodyColour, - &Caelum::BaseSkyLight::setBodyColour)); - td->add("auto_disable_threshold", - new AccesorPropertyDescriptor( - &Caelum::BaseSkyLight::getAutoDisableThreshold, - &Caelum::BaseSkyLight::setAutoDisableThreshold)); - td->add("auto_disable", - new AccesorPropertyDescriptor( - &Caelum::BaseSkyLight::getAutoDisable, - &Caelum::BaseSkyLight::setAutoDisable)); - BaseSkyLightTypeDescriptor = td.release (); - } - - if (!GroundFogTypeDescriptor) - { - std::auto_ptr td (new DefaultTypeDescriptor ()); - td->add("density", - new AccesorPropertyDescriptor( - &Caelum::GroundFog::getDensity, - &Caelum::GroundFog::setDensity)); - td->add("vertical_decay", - new AccesorPropertyDescriptor( - &Caelum::GroundFog::getVerticalDecay, - &Caelum::GroundFog::setVerticalDecay)); - td->add("ground_level", - new AccesorPropertyDescriptor( - &Caelum::GroundFog::getGroundLevel, - &Caelum::GroundFog::setGroundLevel)); - td->add("colour", - new AccesorPropertyDescriptor( - &Caelum::GroundFog::getColour, - &Caelum::GroundFog::setColour)); - GroundFogTypeDescriptor = td.release (); - } - - if (!DepthComposerTypeDescriptor) - { - std::auto_ptr td (new DefaultTypeDescriptor ()); - td->add("debug_depth_render", - new AccesorPropertyDescriptor( - &Caelum::DepthComposer::getDebugDepthRender, - &Caelum::DepthComposer::setDebugDepthRender)); - - // Legacy haze - td->add("haze_enabled", - new AccesorPropertyDescriptor( - &Caelum::DepthComposer::getSkyDomeHazeEnabled, - &Caelum::DepthComposer::setSkyDomeHazeEnabled)); - td->add("haze_colour", - new AccesorPropertyDescriptor( - &Caelum::DepthComposer::getHazeColour, - &Caelum::DepthComposer::setHazeColour)); - td->add("haze_sun_direction", - new AccesorPropertyDescriptor( - &Caelum::DepthComposer::getSunDirection, - &Caelum::DepthComposer::setSunDirection)); - - // Ground fog - td->add("ground_fog_enabled", - new AccesorPropertyDescriptor( - &Caelum::DepthComposer::getGroundFogEnabled, - &Caelum::DepthComposer::setGroundFogEnabled)); - td->add("ground_fog_density", - new AccesorPropertyDescriptor( - &Caelum::DepthComposer::getGroundFogDensity, - &Caelum::DepthComposer::setGroundFogDensity)); - td->add("ground_fog_vertical_decay", - new AccesorPropertyDescriptor( - &Caelum::DepthComposer::getGroundFogVerticalDecay, - &Caelum::DepthComposer::setGroundFogVerticalDecay)); - td->add("ground_fog_base_level", - new AccesorPropertyDescriptor( - &Caelum::DepthComposer::getGroundFogBaseLevel, - &Caelum::DepthComposer::setGroundFogBaseLevel)); - td->add("ground_fog_colour", - new AccesorPropertyDescriptor( - &Caelum::DepthComposer::getGroundFogColour, - &Caelum::DepthComposer::setGroundFogColour)); - - DepthComposerTypeDescriptor = td.release (); - } - - if (!PrecipitationTypeDescriptor) - { - std::auto_ptr td (new DefaultTypeDescriptor ()); - - td->add("texture", - new AccesorPropertyDescriptor( - &Caelum::PrecipitationController::getTextureName, - &Caelum::PrecipitationController::setTextureName)); - td->add("precipitation_colour", - new AccesorPropertyDescriptor( - &Caelum::PrecipitationController::getColour, - &Caelum::PrecipitationController::setColour)); - td->add("falling_speed", - new AccesorPropertyDescriptor( - &Caelum::PrecipitationController::getSpeed, - &Caelum::PrecipitationController::setSpeed)); - td->add("wind_speed", - new AccesorPropertyDescriptor( - &Caelum::PrecipitationController::getWindSpeed, - &Caelum::PrecipitationController::setWindSpeed)); - td->add("camera_speed_scale", - new AccesorPropertyDescriptor( - &Caelum::PrecipitationController::getCameraSpeedScale, - &Caelum::PrecipitationController::setCameraSpeedScale)); - td->add("intensity", - new AccesorPropertyDescriptor( - &Caelum::PrecipitationController::getIntensity, - &Caelum::PrecipitationController::setIntensity)); - td->add("auto_disable_intensity", - new AccesorPropertyDescriptor( - &Caelum::PrecipitationController::getAutoDisableThreshold, - &Caelum::PrecipitationController::setAutoDisableThreshold)); - td->add("falling_direction", - new AccesorPropertyDescriptor( - &Caelum::PrecipitationController::getFallingDirection, - &Caelum::PrecipitationController::setFallingDirection)); - - PrecipitationTypeDescriptor = td.release (); - } - - if (!FlatCloudLayerTypeDescriptor) - { - std::auto_ptr td (new DefaultTypeDescriptor ()); - - // Height. - td->add("height", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getHeight, - &Caelum::FlatCloudLayer::setHeight)); - - // Coverage parameters. - td->add("coverage", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getCloudCover, - &Caelum::FlatCloudLayer::setCloudCover)); - td->add("cloud_cover_visibility_threshold", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getCloudCoverVisibilityThreshold, - &Caelum::FlatCloudLayer::setCloudCoverVisibilityThreshold)); - td->add("cloud_cover_lookup", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getCloudCoverLookupFileName, - &Caelum::FlatCloudLayer::setCloudCoverLookup)); - - // Overwritten by CaelumSystem; included for completeness. - td->add("sun_direction", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getSunDirection, - &Caelum::FlatCloudLayer::setSunDirection)); - td->add("sun_light_colour", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getSunLightColour, - &Caelum::FlatCloudLayer::setSunLightColour)); - td->add("sun_sphere_colour", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getSunSphereColour, - &Caelum::FlatCloudLayer::setSunSphereColour)); - td->add("fog_colour", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getFogColour, - &Caelum::FlatCloudLayer::setFogColour)); - - // Moving noise textures. - td->add("cloud_speed", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getCloudSpeed, - &Caelum::FlatCloudLayer::setCloudSpeed)); - - // Blending time between noise textures. - td->add("blend_time", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getCloudBlendTime, - &Caelum::FlatCloudLayer::setCloudBlendTime)); - - // Mesh properties - td->add("mesh_width", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getMeshWidth, - &Caelum::FlatCloudLayer::setMeshWidth)); - td->add("mesh_height", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getMeshHeight, - &Caelum::FlatCloudLayer::setMeshHeight)); - td->add("mesh_width_segments", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getMeshWidthSegments, - &Caelum::FlatCloudLayer::setMeshWidthSegments)); - td->add("mesh_height_segments", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getMeshHeightSegments, - &Caelum::FlatCloudLayer::setMeshHeightSegments)); - - // Misc hacks - td->add("cloud_uv_factor", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getCloudUVFactor, - &Caelum::FlatCloudLayer::setCloudUVFactor)); - td->add("height_red_factor", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getHeightRedFactor, - &Caelum::FlatCloudLayer::setHeightRedFactor)); - - // Fading - td->add("near_fade_dist", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getNearFadeDist, - &Caelum::FlatCloudLayer::setNearFadeDist)); - td->add("far_fade_dist", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getFarFadeDist, - &Caelum::FlatCloudLayer::setFarFadeDist)); - td->add("fade_dist_measurement_vector", - new AccesorPropertyDescriptor( - &Caelum::FlatCloudLayer::getFadeDistMeasurementVector, - &Caelum::FlatCloudLayer::setFadeDistMeasurementVector)); - - FlatCloudLayerTypeDescriptor = td.release (); - } - - if (!SkyDomeTypeDescriptor) - { - std::auto_ptr td (new DefaultTypeDescriptor ()); - - // SkyDome is slightly special because most properties are write-only. - - // Reset by CaelumSystem every frame anyway - td->add("sun_direction", - new AccesorPropertyDescriptor( - 0, &Caelum::SkyDome::setSunDirection)); - td->add("haze_colour", - new AccesorPropertyDescriptor( - 0, &Caelum::SkyDome::setHazeColour)); - - // Different files not supported anyway - td->add("sky_gradients_image", - new AccesorPropertyDescriptor( - 0, &Caelum::SkyDome::setSkyGradientsImage)); - td->add("atmosphere_depth_image", - new AccesorPropertyDescriptor( - 0, &Caelum::SkyDome::setAtmosphereDepthImage)); - - // This does actually make sense. - td->add("haze_enabled", - new AccesorPropertyDescriptor( - &Caelum::SkyDome::getHazeEnabled, - &Caelum::SkyDome::setHazeEnabled)); - - SkyDomeTypeDescriptor = td.release (); - } - } -} - -#endif // CAELUM_TYPE_DESCRIPTORS diff --git a/extern/caelum/src/CaelumPlugin.cpp b/extern/caelum/src/CaelumPlugin.cpp deleted file mode 100644 index 288ad9220..000000000 --- a/extern/caelum/src/CaelumPlugin.cpp +++ /dev/null @@ -1,162 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "CaelumPlugin.h" - -template<> Caelum::CaelumPlugin* Ogre::Singleton::ms_Singleton = 0; - -namespace Caelum -{ - CaelumPlugin* CaelumPlugin::getSingletonPtr () { - return ms_Singleton; - } - - CaelumPlugin& CaelumPlugin::getSingleton () { - assert (ms_Singleton); - return *ms_Singleton; - } - - extern "C" void CAELUM_EXPORT dllStartPlugin () { - assert (CaelumPlugin::getSingletonPtr () == 0); - CaelumPlugin* plugin = new CaelumPlugin(); - assert (CaelumPlugin::getSingletonPtr () == plugin); - Ogre::Root::getSingleton ().installPlugin (CaelumPlugin::getSingletonPtr ()); - } - - extern "C" void CAELUM_EXPORT dllStopPlugin () { - assert (CaelumPlugin::getSingletonPtr () != 0); - Ogre::Root::getSingleton ().uninstallPlugin (CaelumPlugin::getSingletonPtr ()); - delete CaelumPlugin::getSingletonPtr (); - assert (CaelumPlugin::getSingletonPtr () == 0); - } - -#if CAELUM_SCRIPT_SUPPORT - CaelumPlugin::CaelumPlugin(): mScriptTranslatorManager(&mTypeDescriptorData) -#else - CaelumPlugin::CaelumPlugin() -#endif - { - mIsInstalled = false; - } - - CaelumPlugin::~CaelumPlugin() { - } - - const Ogre::String CaelumPlugin::CAELUM_PLUGIN_NAME = "Caelum"; - - const Ogre::String& CaelumPlugin::getName () const { - return CAELUM_PLUGIN_NAME; - } - - void CaelumPlugin::install () - { - assert(!mIsInstalled && "Already installed"); - - Ogre::LogManager::getSingleton ().logMessage("Caelum plugin version " + - Ogre::StringConverter::toString (CAELUM_VERSION_MAIN) + "." + - Ogre::StringConverter::toString (CAELUM_VERSION_SEC) + "." + - Ogre::StringConverter::toString (CAELUM_VERSION_TER) + " " - "installed"); - -#if CAELUM_SCRIPT_SUPPORT - Ogre::ScriptCompilerManager::getSingleton ().addTranslatorManager ( - getScriptTranslatorManager ()); - Ogre::ResourceGroupManager::getSingleton()._registerResourceManager ( - getPropScriptResourceManager ()->getResourceType (), - getPropScriptResourceManager ()); - - getScriptTranslatorManager()->_setPropScriptResourceManager ( - &mPropScriptResourceManager); -#endif // CAELUM_SCRIPT_SUPPORT - - mIsInstalled = true; - } - - void CaelumPlugin::initialise () { - } - - void CaelumPlugin::shutdown () { - } - - void CaelumPlugin::uninstall () - { - assert(mIsInstalled && "Not installed"); - -#if CAELUM_SCRIPT_SUPPORT - getScriptTranslatorManager()->_setPropScriptResourceManager (0); - - Ogre::ResourceGroupManager::getSingleton ()._unregisterResourceManager ( - getPropScriptResourceManager ()->getResourceType ()); - Ogre::ScriptCompilerManager::getSingleton ().removeTranslatorManager ( - getScriptTranslatorManager ()); -#endif // CAELUM_SCRIPT_SUPPORT - - Ogre::LogManager::getSingleton ().logMessage("Caelum plugin uninstalled"); - - mIsInstalled = false; - } - -#if CAELUM_SCRIPT_SUPPORT - void CaelumPlugin::loadCaelumSystemFromScript ( - CaelumSystem* sys, - const Ogre::String& objectName, - const Ogre::String& groupName) - { - assert (sys); - assert (this->isInstalled () && "Must install CaelumPlugin before loading scripts"); - - // Fetch raw resource ptr. Attempt to support explicit resource groups currently in Ogre trunk. -#if OGRE_VERSION >= 0x00010700 - Ogre::ResourcePtr res = getPropScriptResourceManager ()->getByName (objectName, groupName); -#else - Ogre::ResourcePtr res = getPropScriptResourceManager ()->getByName (objectName); -#endif - - // Check a PropScriptResource was found. - PropScriptResource* propRes = static_cast (res.get ()); - if (!propRes) { - OGRE_EXCEPT (Ogre::Exception::ERR_ITEM_NOT_FOUND, - "Could not find caelum_sky_system " + objectName, - "CaelumPlugin::loadCaelumSystemFromScript"); - } - - // Fetch the resource stream. Look in the actual group of the resource! - const Ogre::String& scriptFileName = propRes->getOrigin(); - const Ogre::String& scriptFileGroup = propRes->getGroup(); - Ogre::DataStreamPtr streamPtr = Ogre::ResourceGroupManager::getSingleton ().openResource ( - scriptFileName, scriptFileGroup, false); - - // Feed it into the compiler. - this->getScriptTranslatorManager()->getCaelumSystemTranslator()->setTranslationTarget (sys, objectName); - Ogre::ScriptCompilerManager::getSingleton ().parseScript (streamPtr, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); - bool found = this->getScriptTranslatorManager()->getCaelumSystemTranslator()->foundTranslationTarget (); - - // This shouldn't normally happen. - if (!found) { - OGRE_EXCEPT (Ogre::Exception::ERR_ITEM_NOT_FOUND, - "Could not find caelum_sky_system " + objectName + " in file " + scriptFileName + " on reparsing. " - "Perhaps information in PropScriptResourceManager is out of date?", - "CaelumPlugin::loadCaelumSystemFromScript"); - } - this->getScriptTranslatorManager()->getCaelumSystemTranslator()->clearTranslationTarget (); - } -#endif // CAELUM_SCRIPT_SUPPORT -} diff --git a/extern/caelum/src/CaelumPrecompiled.cpp b/extern/caelum/src/CaelumPrecompiled.cpp deleted file mode 100644 index 9875371a2..000000000 --- a/extern/caelum/src/CaelumPrecompiled.cpp +++ /dev/null @@ -1,21 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" diff --git a/extern/caelum/src/CaelumScriptTranslator.cpp b/extern/caelum/src/CaelumScriptTranslator.cpp deleted file mode 100644 index f4aa743d3..000000000 --- a/extern/caelum/src/CaelumScriptTranslator.cpp +++ /dev/null @@ -1,643 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "CaelumPrerequisites.h" - -#if CAELUM_SCRIPT_SUPPORT - -#include "CaelumScriptTranslator.h" -#include "CaelumSystem.h" -#include "CaelumExceptions.h" - -using namespace Ogre; - -namespace Caelum -{ - PropScriptResource::PropScriptResource - ( - Ogre::ResourceManager* creator, const Ogre::String& name, Ogre::ResourceHandle handle, - const Ogre::String& group, bool isManual, Ogre::ManualResourceLoader* loader - ): - Ogre::Resource (creator, name, handle, group, isManual, loader) - { - //Ogre::LogManager::getSingleton().logMessage( - // "PropScriptResource::PropScriptResource"); - } - - PropScriptResource::~PropScriptResource() { - //Ogre::LogManager::getSingleton().logMessage( - // "PropScriptResource::~PropScriptResource"); - } - - PropScriptResourceManager::PropScriptResourceManager() { - mLoadOrder = 1000; - mResourceType = "PropertyScript"; - } - - PropScriptResource* PropScriptResourceManager::createImpl( - const String& name, ResourceHandle handle, const String& group, - bool isManual, ManualResourceLoader* loader, const NameValuePairList* createParams) - { - //Ogre::LogManager::getSingleton().logMessage( - // "PropScriptResourceManager::createImpl"); - return new PropScriptResource (this, name, handle, group, isManual, loader); - } - - TypeDescriptorScriptTranslator::TypeDescriptorScriptTranslator (TypeDescriptor* typeDescriptor): - mTypeDescriptor(typeDescriptor) - { - } - - bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - bool& value) - { - if (prop->values.empty ()) { - compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); - return false; - } - if (prop->values.size () > 1) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at most 1 argument"); - return false; - } - if (!Ogre::ScriptTranslator::getBoolean(prop->values.front(), &value)) { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, - prop->values.front()->getValue() + " is not a valid number"); - return false; - } - return true; - } - - bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - ColourValue& value) - { - if (prop->values.empty ()) { - compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); - return false; - } - if (prop->values.size () > 4) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at most 4 arguments"); - return false; - } - if (prop->values.size () < 3) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at least 3 arguments"); - } - if (!getColour(prop->values.begin(), prop->values.end(), &value)) { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, - prop->name + " requires a colour argument"); - } - return true; - } - - bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - float& value) - { - if (prop->values.empty ()) { - compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); - return false; - } - if (prop->values.size () > 1) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at most 1 argument"); - return false; - } - if (!Ogre::ScriptTranslator::getFloat(prop->values.front(), &value)) { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, - prop->values.front()->getValue() + " is not a valid number"); - return false; - } - return true; - } - - bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - int& value) - { - if (prop->values.empty ()) { - compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); - return false; - } - if (prop->values.size () > 1) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at most 1 argument"); - return false; - } - if (!Ogre::ScriptTranslator::getInt(prop->values.front(), &value)) { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, - prop->values.front()->getValue() + " is not a valid integer"); - return false; - } - return true; - } - - bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - double& value) - { - if (prop->values.empty ()) { - compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); - return false; - } - if (prop->values.size () > 1) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at most 1 argument"); - return false; - } - // We do need a string stream here for the extra precision. - std::stringstream strStream (std::string(prop->values.front()->getValue())); - strStream >> value; - if (strStream.fail()) { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, - prop->values.front()->getValue() + " is not a valid number"); - return false; - } - return true; - } - - bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - Ogre::Degree& value) - { - if (prop->values.size () == 0) { - compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); - return false; - } - if (prop->values.size () > 3) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at most 3 arguments"); - return false; - } - // Allow 3 components. - float degMinSec[3] = { 0, 0, 0 }; - int k = 0; - for (AbstractNodeList::const_iterator it = prop->values.begin(), endIt = prop->values.end(); it != endIt; ++it, ++k) { - if (!Ogre::ScriptTranslator::getFloat(*it, °MinSec[k])) { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, - (*it)->getValue () + " is not a valid number"); - return false; - } - } - value = Ogre::Degree(degMinSec[0] + degMinSec[1] / 60.0 + degMinSec[2] / 3600); - return true; - } - - bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - Ogre::String& value) - { - if (prop->values.size () == 0) { - compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); - return false; - } - if (prop->values.size () > 1) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at most 1 arguments"); - return false; - } - if (!Ogre::ScriptTranslator::getString(prop->values.front(), &value)) { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, - prop->values.front()->getValue() + " is not a valid string"); - return false; - } - return true; - } - - bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - Ogre::Vector3& value) - { - if (prop->values.size () == 0) { - compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); - return false; - } - if (prop->values.size () > 3) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at most 3 arguments"); - return false; - } - float floats[3]; - if (!Ogre::ScriptTranslator::getFloats(prop->values.begin(), prop->values.end(), floats, 3)) { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, - "incorrect vector parameters."); - return false; - } - value.x = floats[0]; - value.y = floats[1]; - value.z = floats[2]; - return true; - } - - bool TypeDescriptorScriptTranslator::getPropValueOrAddError ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - Ogre::Vector2& value) - { - if (prop->values.size () == 0) { - compiler->addError (ScriptCompiler::CE_STRINGEXPECTED, prop->file, prop->line); - return false; - } - if (prop->values.size () > 2) { - compiler->addError (ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, prop->file, prop->line, - prop->name + " must have at most 3 arguments"); - return false; - } - float floats[2]; - if (!Ogre::ScriptTranslator::getFloats(prop->values.begin(), prop->values.end(), floats, 2)) { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line, - "incorrect vector parameters."); - return false; - } - value.x = floats[0]; - value.y = floats[1]; - return true; - } - - template - static bool tryHandlePropertyType ( - ScriptCompiler* compiler, PropertyAbstractNode* propNode, - void* targetObject, const ValuePropertyDescriptor* propDesc) - { - if (propDesc->getValueTypeId () == typeid(T)) { - T val; - if (TypeDescriptorScriptTranslator::getPropValueOrAddError (compiler, propNode, val)) { - propDesc->setValue (targetObject, Ogre::Any(val)); - } - return true; - } - return false; - } - - void TypeDescriptorScriptTranslator::translateProperty ( - ScriptCompiler* compiler, - PropertyAbstractNode* prop, - void* targetObject, - const TypeDescriptor* typeDescriptor) - { - const ValuePropertyDescriptor* propDesc = typeDescriptor->getPropertyDescriptor (prop->name); - if (!propDesc) { - compiler->addError (ScriptCompiler::CE_UNEXPECTEDTOKEN, prop->file, prop->line, - "property \"" + prop->name + "\" not recognized; missing from type descriptor."); - return; - } - if (!propDesc->canSetValue ()) { - compiler->addError (ScriptCompiler::CE_UNEXPECTEDTOKEN, prop->file, prop->line, - "property \"" + prop->name + "\" is read-only and can't be set from a script."); - return; - } - - //LogManager::getSingleton ().logMessage ("TypeDescriptorScriptTranslator::translateProperty" - // " name '" + prop->name + "'"); - - bool handled = false - || tryHandlePropertyType (compiler, prop, targetObject, propDesc) - || tryHandlePropertyType (compiler, prop, targetObject, propDesc) - || tryHandlePropertyType (compiler, prop, targetObject, propDesc) - || tryHandlePropertyType (compiler, prop, targetObject, propDesc) - || tryHandlePropertyType (compiler, prop, targetObject, propDesc) - || tryHandlePropertyType (compiler, prop, targetObject, propDesc) - || tryHandlePropertyType (compiler, prop, targetObject, propDesc) - || tryHandlePropertyType (compiler, prop, targetObject, propDesc) - || tryHandlePropertyType (compiler, prop, targetObject, propDesc); - - if (!handled) { - compiler->addError (ScriptCompiler::CE_UNEXPECTEDTOKEN, prop->file, prop->line, - "property \"" + prop->name + "\" is found in type descriptor but has " - "unsupported type. Mangled typeid is '" + propDesc->getValueTypeId().name() + "'"); - } - } - - void TypeDescriptorScriptTranslator::translate (ScriptCompiler* compiler, const AbstractNodePtr& node) - { - //LogManager::getSingleton ().logMessage ("TypeDescriptorScriptTranslator::translate begin"); - - // Check type descriptor was set. - assert (getTypeDescriptor () && "Type descriptor must be set before we can translate."); - - // Fetch target object. - ObjectAbstractNode *objNode = reinterpret_cast(node.get()); - assert (!objNode->context.isEmpty ()); - void* targetObject = any_cast (objNode->context); - assert (targetObject); - - for (AbstractNodeList::iterator i = objNode->children.begin(); i != objNode->children.end(); ++i) - { - if ((*i)->type == ANT_PROPERTY) - { - PropertyAbstractNode *prop = reinterpret_cast((*i).get()); - - translateProperty (compiler, prop, targetObject, getTypeDescriptor()); - } - else if((*i)->type == ANT_OBJECT) - { - compiler->addError (ScriptCompiler::CE_INVALIDPARAMETERS, (*i)->file, (*i)->line); - } - } - - //LogManager::getSingleton ().logMessage ("TypeDescriptorScriptTranslator::translate end"); - } - - CaelumSystemScriptTranslator::CaelumSystemScriptTranslator (): - mResourceManager(false), - mTranslationTarget(0), - mTranslationTargetFound(false), - mTypeDescriptor(0) - { - } - - void CaelumSystemScriptTranslator::setTranslationTarget (CaelumSystem* target, const Ogre::String& name) - { - assert (target != 0); - this->mTranslationTarget = target; - this->mTranslationTargetName = name; - this->mTranslationTargetFound = false; - } - - void CaelumSystemScriptTranslator::clearTranslationTarget () { - this->mTranslationTarget = 0; - this->mTranslationTargetName.clear(); - this->mTranslationTargetFound = false; - } - - void CaelumSystemScriptTranslator::translate (ScriptCompiler* compiler, const AbstractNodePtr& node) - { - //LogManager::getSingleton ().logMessage ("CaelumSystemScriptTranslator::translate begin"); - - ObjectAbstractNode *objNode = reinterpret_cast(node.get()); - - CaelumSystem* sys = 0; - - // Check for a translation target. - if (this->getTranslationTarget ()) { - sys = this->getTranslationTarget (); - - // Check for a name match. - if (this->getTranslationTargetName () != objNode->name) { - //LogManager::getSingleton ().logMessage ( - // "Caelum: Skipped " + objNode->cls + " name " + objNode->name + " while loading"); - return; - } - - // Clear the target; this ensure that properties which are not - // mentioned are set to their default values. - // We only do this after we found a target; this ensure that if - // the target is not found it's not modified either. - sys->clear(); - - //LogManager::getSingleton ().logMessage ( - // "Caelum: Found " + objNode->cls + " name " + objNode->name + "; filling properties."); - mTranslationTargetFound = true; - } else if (this->getResourceManager ()) { - // If we don't have a target but have a resource manager then create a resource. - //LogManager::getSingleton ().logMessage ( - // "Caelum: Saved " + objNode->cls + " name " + objNode->name + " as a resource"); - PropScriptResourceManager* mgr = this->getResourceManager (); - ResourcePtr resource = mgr->create (objNode->name, compiler->getResourceGroup()); - resource->_notifyOrigin (objNode->file); - return; - } - - objNode->context = sys; - - for (AbstractNodeList::iterator i = objNode->children.begin(); i != objNode->children.end(); ++i) - { - if ((*i)->type == ANT_PROPERTY) - { - PropertyAbstractNode *prop = reinterpret_cast((*i).get()); - - // Properties implemented through type descriptor. - TypeDescriptorScriptTranslator::translateProperty( - compiler, prop, - static_cast(sys), - getTypeDescriptor ()); - } - else if((*i)->type == ANT_OBJECT) - { - ObjectAbstractNode *childObjNode = reinterpret_cast((*i).get()); - - //LogManager::getSingleton ().logMessage ("CaelumSystemScriptTranslator::translate child object" - // " value '" + childObjNode->getValue () + "'" - // " name '" + childObjNode->name + "'" - // " cls '" + childObjNode->cls + "'" - // " base '" + childObjNode->base + "'"); - - // Only allow declarations with one class token; like "moon { }" -#if OGRE_VERSION < 0x010700 - if (childObjNode->name.empty () == false || childObjNode->base.empty () == false) { -#else - if (childObjNode->name.empty () == false || childObjNode->bases.size () != 0) { -#endif - compiler->addError ( - ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, - childObjNode->file, childObjNode->line, - "caelum_sky_system components can't have names or bases"); - continue; - } - const String& className = childObjNode->cls; - - try { - if (className == "sun") { - sys->setSun (new Sun (sys->getSceneMgr (), sys->getCaelumCameraNode ())); - childObjNode->context = static_cast (sys->getSun ()); - } else if (className == "sky_dome") { - sys->setSkyDome (new SkyDome (sys->getSceneMgr (), sys->getCaelumCameraNode ())); - childObjNode->context = static_cast(sys->getSkyDome ()); - } else if (className == "moon") { - sys->setMoon (new Moon (sys->getSceneMgr (), sys->getCaelumCameraNode ())); - childObjNode->context = static_cast(sys->getMoon ()); - } else if (className == "ground_fog") { - sys->setGroundFog (new GroundFog (sys->getSceneMgr (), sys->getCaelumCameraNode ())); - childObjNode->context = static_cast(sys->getGroundFog ()); - } else if (className == "depth_composer") { - sys->setDepthComposer (new DepthComposer (sys->getSceneMgr ())); - childObjNode->context = static_cast(sys->getDepthComposer ()); - } else if (className == "point_starfield") { - sys->setPointStarfield (new PointStarfield (sys->getSceneMgr (), sys->getCaelumCameraNode())); - childObjNode->context = static_cast(sys->getPointStarfield ()); - } else if (className == "precipitation") { - sys->setPrecipitationController (new PrecipitationController (sys->getSceneMgr ())); - childObjNode->context = static_cast(sys->getPrecipitationController ()); - } else if (className == "cloud_system") { - sys->setCloudSystem (new CloudSystem (sys->getSceneMgr (), sys->getCaelumGroundNode ())); - childObjNode->context = static_cast(sys->getCloudSystem ()); - } else { - LogManager::getSingleton ().logMessage ("CaelumSystemScriptTranslator::translate " - "unknown child object class '" + className + "'"); - } - } catch (Caelum::UnsupportedException& ex) { - // Catch all unsupported exceptions and report them. - // This should usually happen because the proper shaders are not supported by hardware. - // - // Script parsing should still succeed. - compiler->addError ( - ScriptCompiler::CE_UNSUPPORTEDBYRENDERSYSTEM, - childObjNode->file, childObjNode->line, - "Failed to create component \"" + className + "\": " + ex.getFullDescription ()); - continue; - } - processNode (compiler, *i); - } - } - - //LogManager::getSingleton ().logMessage ("SkySystemScriptTranslator::translate END"); - } - - void CloudSystemScriptTranslator::translate (ScriptCompiler* compiler, const AbstractNodePtr& node) - { - //LogManager::getSingleton ().logMessage ("SkySystemScriptTranslator::translate begin"); - - ObjectAbstractNode *objNode = reinterpret_cast(node.get()); - assert (!objNode->context.isEmpty ()); - void* rawTargetObject = any_cast (objNode->context); - assert (rawTargetObject); - - CloudSystem* target = static_cast(rawTargetObject); - - for (AbstractNodeList::iterator i = objNode->children.begin(); i != objNode->children.end(); ++i) - { - if ((*i)->type == ANT_PROPERTY) - { - compiler->addError ( - ScriptCompiler::CE_INVALIDPARAMETERS, - objNode->file, objNode->line, - "cloud_system doesn't have any properties"); - } - else if((*i)->type == ANT_OBJECT) - { - ObjectAbstractNode *childObjNode = reinterpret_cast((*i).get()); - - /* - LogManager::getSingleton ().logMessage ("CloudSystemScriptTranslator::translate child object" - " value '" + childObjNode->getValue () + "'" - " name '" + childObjNode->name + "'" - " cls '" + childObjNode->cls + "'" - " base '" + childObjNode->base + "'"); - */ - - const Ogre::String& className = childObjNode->cls; - - if (className == "cloud_layer") { - // Don't allow names. -#if OGRE_VERSION < 0x010700 - if (childObjNode->base.empty () == false) { -#else - if (childObjNode->bases.size () != 0) { -#endif - compiler->addError ( - ScriptCompiler::CE_FEWERPARAMETERSEXPECTED, - childObjNode->file, childObjNode->line, - "cloud_layer can't have a base"); - continue; - } - // Height here is irrelevant. It's silly to have it as a FlatCloudLayer ctor parameter. - target->createLayerAtHeight (0); - FlatCloudLayer* layer = target->getLayer (target->getLayerCount () - 1); - - // Add the new layer as a context for the object node. - // This will eventually pass to the TypeDescriptorScriptTranslator for a cloud layer. - childObjNode->context = static_cast(layer); - } else { - LogManager::getSingleton ().logMessage ("CloudSystemScriptTranslator::translate " - "unknown child object class '" + className + "'"); - } - processNode (compiler, *i); - } - } - - //LogManager::getSingleton ().logMessage ("CloudSystemScriptTranslator::translate END"); - } - - CaelumScriptTranslatorManager::CaelumScriptTranslatorManager - ( - CaelumDefaultTypeDescriptorData* typeData - ): - mCaelumSystemTranslator(), - mCloudSystemTranslator(), - mFlatCloudLayerTranslator(typeData->FlatCloudLayerTypeDescriptor), - mSunTranslator(typeData->BaseSkyLightTypeDescriptor), - mMoonTranslator(typeData->BaseSkyLightTypeDescriptor), - mPointStarfieldTranslator(typeData->PointStarfieldTypeDescriptor), - mGroundFogTranslator(typeData->GroundFogTypeDescriptor), - mDepthComposerTranslator(typeData->DepthComposerTypeDescriptor), - mPrecipitationTranslator(typeData->PrecipitationTypeDescriptor), - mSkyDomeTranslator(typeData->SkyDomeTypeDescriptor) - { - mCaelumSystemTranslator.setTypeDescriptor(typeData->CaelumSystemTypeDescriptor); - - // Build translator map to member translators. - mTranslatorMap.insert (std::make_pair ("caelum_sky_system", &mCaelumSystemTranslator)); - mTranslatorMap.insert (std::make_pair ("cloud_system", &mCloudSystemTranslator)); - mTranslatorMap.insert (std::make_pair ("cloud_layer", &mFlatCloudLayerTranslator)); - mTranslatorMap.insert (std::make_pair ("sun", &mSunTranslator)); - mTranslatorMap.insert (std::make_pair ("moon", &mMoonTranslator)); - mTranslatorMap.insert (std::make_pair ("point_starfield", &mPointStarfieldTranslator)); - mTranslatorMap.insert (std::make_pair ("ground_fog", &mGroundFogTranslator)); - mTranslatorMap.insert (std::make_pair ("depth_composer", &mDepthComposerTranslator)); - mTranslatorMap.insert (std::make_pair ("precipitation", &mPrecipitationTranslator)); - mTranslatorMap.insert (std::make_pair ("sky_dome", &mSkyDomeTranslator)); - } - - size_t CaelumScriptTranslatorManager::getNumTranslators () const { - // Turns out this is never called. - assert(0 && "This method should be removed from Ogre::ScriptTranslatorManager"); - return mTranslatorMap.size (); - } - - void CaelumScriptTranslatorManager::_setPropScriptResourceManager (PropScriptResourceManager* mgr) - { - mCaelumSystemTranslator.setResourceManager (mgr); - } - - ScriptTranslator* CaelumScriptTranslatorManager::getTranslator (const AbstractNodePtr& node) - { - //LogManager::getSingleton ().logMessage ("CaelumScriptTranslatorManager::getTranslator"); - if (node->type == ANT_ATOM) { - //ObjectAbstractNode* atomNode = reinterpret_cast(node.get()); - //LogManager::getSingleton ().logMessage ("CaelumScriptTranslatorManager::getTranslator atom node " + atomNode->getValue ()); - } else if (node->type == ANT_OBJECT) { - ObjectAbstractNode* objNode = reinterpret_cast(node.get()); - //LogManager::getSingleton ().logMessage ("CaelumScriptTranslatorManager::getTranslator object node " + objNode->getValue ()); - - // Pass down the context. - ScriptTranslatorMap::const_iterator it = mTranslatorMap.find(objNode->cls); - if (it != mTranslatorMap.end()) { - return it->second; - } - } - - // Not found in this manager. - return 0; - } -} - -#endif // CAELUM_SCRIPT_SUPPORT diff --git a/extern/caelum/src/CaelumSystem.cpp b/extern/caelum/src/CaelumSystem.cpp deleted file mode 100644 index c0ca0ad62..000000000 --- a/extern/caelum/src/CaelumSystem.cpp +++ /dev/null @@ -1,760 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "CaelumSystem.h" -#include "CaelumExceptions.h" -#include "InternalUtilities.h" -#include "Astronomy.h" -#include "CaelumPlugin.h" -#include "FlatCloudLayer.h" - -using namespace Ogre; - -namespace Caelum -{ - const String CaelumSystem::DEFAULT_SKY_GRADIENTS_IMAGE = "EarthClearSky2.png"; - const String CaelumSystem::DEFAULT_SUN_COLOURS_IMAGE = "SunGradient.png"; - - CaelumSystem::CaelumSystem - ( - Ogre::Root *root, - Ogre::SceneManager *sceneMgr, - CaelumComponent componentsToCreate/* = CAELUM_COMPONENTS_DEFAULT*/ - ): - mOgreRoot (root), - mSceneMgr (sceneMgr), - mCleanup (false) - { - LogManager::getSingleton().logMessage ("Caelum: Initialising Caelum system..."); - //LogManager::getSingleton().logMessage ("Caelum: CaelumSystem* at d" + - // StringConverter::toString (reinterpret_cast(this))); - - Ogre::String uniqueId = Ogre::StringConverter::toString ((size_t)this); - if (!CaelumPlugin::getSingletonPtr ()) { - LogManager::getSingleton().logMessage ("Caelum: Plugin not installed; installing now."); - new CaelumPlugin (); - CaelumPlugin::getSingletonPtr ()->install (); - CaelumPlugin::getSingletonPtr ()->initialise (); - } - - mCaelumCameraNode.reset(mSceneMgr->getRootSceneNode ()->createChildSceneNode ("Caelum/CameraNode/" + uniqueId)); - mCaelumGroundNode.reset(mSceneMgr->getRootSceneNode ()->createChildSceneNode ("Caelum/GroundNode/" + uniqueId)); - mUniversalClock.reset(new UniversalClock ()); - - // If the "Caelum" resource group does not exist; create it. - // This resource group is never released; which may be bad. - // What does ogre do for it's own runtime resources? - Ogre::StringVector groups = ResourceGroupManager::getSingleton ().getResourceGroups (); - if (std::find (groups.begin(), groups.end(), Caelum::RESOURCE_GROUP_NAME) == groups.end()) { - LogManager::getSingleton ().logMessage ( - "Caelum: Creating required internal resource group \'" + RESOURCE_GROUP_NAME + "\'"); - ResourceGroupManager::getSingleton ().createResourceGroup (Caelum::RESOURCE_GROUP_NAME); - } - - // Autoconfigure. Calls clear first to set defaults. - autoConfigure (componentsToCreate); - } - - void CaelumSystem::destroySubcomponents (bool destroyEverything) - { - // Destroy sub-components - setSkyDome (0); - setSun (0); - setImageStarfield (0); - setPointStarfield (0); - setCloudSystem (0); - setPrecipitationController (0); - setDepthComposer (0); - setGroundFog (0); - setMoon (0); - mSkyGradientsImage.reset (); - mSunColoursImage.reset (); - - // These things can't be rebuilt. - if (destroyEverything) { - LogManager::getSingleton ().logMessage("Caelum: Delete UniversalClock"); - mUniversalClock.reset (); - mCaelumCameraNode.reset (); - mCaelumGroundNode.reset (); - } - } - - CaelumSystem::~CaelumSystem () { - destroySubcomponents (true); - LogManager::getSingleton ().logMessage ("Caelum: CaelumSystem destroyed."); - } - - void CaelumSystem::clear() - { - // Destroy all subcomponents first. - destroySubcomponents (false); - - // Some "magical" behaviour. - mAutoMoveCameraNode = true; - mAutoNotifyCameraChanged = true; - mAutoAttachViewportsToComponents = true; - mAutoViewportBackground = true; - - // Default lookups. - setSkyGradientsImage(DEFAULT_SKY_GRADIENTS_IMAGE); - setSunColoursImage(DEFAULT_SUN_COLOURS_IMAGE); - - // Fog defaults. - setManageSceneFog (true); - mGlobalFogDensityMultiplier = 1; - mGlobalFogColourMultiplier = Ogre::ColourValue(1.0, 1.0, 1.0, 1.0); - mSceneFogDensityMultiplier = 1; - mSceneFogColourMultiplier = Ogre::ColourValue(0.7, 0.7, 0.7, 0.7); - mGroundFogDensityMultiplier = 1; - mGroundFogColourMultiplier = Ogre::ColourValue(1.0, 1.0, 1.0, 1.0); - - // Ambient lighting. - setManageAmbientLight (true); - setMinimumAmbientLight (Ogre::ColourValue (0.1, 0.1, 0.3)); - mEnsureSingleLightSource = false; - mEnsureSingleShadowSource = false; - - // Observer time & position. J2000 is midday. - mObserverLatitude = Ogre::Degree(45); - mObserverLongitude = Ogre::Degree(0); - mUniversalClock->setJulianDay (Astronomy::J2000); - } - - void CaelumSystem::autoConfigure - ( - CaelumComponent componentsToCreate/* = CAELUM_COMPONENTS_DEFAULT*/ - ) - { - // Clear everything; revert to default. - clear(); - - if (componentsToCreate == 0) { - // Nothing to do. Don't print junk if not creating anything. - return; - } - LogManager::getSingleton ().logMessage ("Caelum: Creating caelum sub-components."); - - // Init skydome - if (componentsToCreate & CAELUM_COMPONENT_SKY_DOME) { - try { - this->setSkyDome (new SkyDome (mSceneMgr, getCaelumCameraNode ())); - } catch (Caelum::UnsupportedException& ex) { - LogManager::getSingleton ().logMessage ( - "Caelum: Failed to initialize skydome: " + ex.getFullDescription()); - } - } - - // Init sun - if (componentsToCreate & CAELUM_COMPONENT_SUN) { - try { - this->setSun (new SpriteSun (mSceneMgr, getCaelumCameraNode ())); - this->getSun ()->setAmbientMultiplier (Ogre::ColourValue (0.5, 0.5, 0.5)); - this->getSun ()->setDiffuseMultiplier (Ogre::ColourValue (3, 3, 2.7)); - this->getSun ()->setSpecularMultiplier (Ogre::ColourValue (5, 5, 5)); - - this->getSun ()->setAutoDisable (true); - this->getSun ()->setAutoDisableThreshold (0.05); - } catch (Caelum::UnsupportedException& ex) { - LogManager::getSingleton ().logMessage ( - "Caelum: Failed to initialize sun: " + ex.getFullDescription()); - } - } - - // Init moon - if (componentsToCreate & CAELUM_COMPONENT_MOON) { - try { - this->setMoon (new Moon (mSceneMgr, getCaelumCameraNode ())); - this->getMoon ()->setAutoDisable (true); - this->getMoon ()->setAutoDisableThreshold (0.05); - } catch (Caelum::UnsupportedException& ex) { - LogManager::getSingleton ().logMessage ( - "Caelum: Failed to initialize moon: " + ex.getFullDescription()); - } - } - if (componentsToCreate & CAELUM_COMPONENT_IMAGE_STARFIELD) { - try { - this->setImageStarfield (new ImageStarfield (mSceneMgr, getCaelumCameraNode ())); - } catch (Caelum::UnsupportedException& ex) { - LogManager::getSingleton ().logMessage ( - "Caelum: Failed to initialize the old image starfield: " + ex.getFullDescription()); - } - } - if (componentsToCreate & CAELUM_COMPONENT_POINT_STARFIELD) { - try { - this->setPointStarfield (new PointStarfield (mSceneMgr, getCaelumCameraNode ())); - } catch (Caelum::UnsupportedException& ex) { - LogManager::getSingleton ().logMessage ( - "Caelum: Failed to initialize starfield: " + ex.getFullDescription()); - } - } - if (componentsToCreate & CAELUM_COMPONENT_GROUND_FOG) { - try { - this->setGroundFog (new GroundFog (mSceneMgr, getCaelumCameraNode ())); - } catch (Caelum::UnsupportedException& ex) { - LogManager::getSingleton ().logMessage ( - "Caelum: Failed to initialize ground fog: " + ex.getFullDescription()); - } - } - if (componentsToCreate & CAELUM_COMPONENT_CLOUDS) { - try { - this->setCloudSystem (new CloudSystem (mSceneMgr, getCaelumGroundNode ())); - getCloudSystem ()->createLayerAtHeight (3000); - getCloudSystem ()->getLayer (0)->setCloudCover (0.3); - } catch (Caelum::UnsupportedException& ex) { - LogManager::getSingleton ().logMessage ( - "Caelum: Failed to initialize clouds: " + ex.getFullDescription()); - } - } - if (componentsToCreate & CAELUM_COMPONENT_PRECIPITATION) { - try { - this->setPrecipitationController (new PrecipitationController (mSceneMgr)); - } catch (Caelum::UnsupportedException& ex) { - LogManager::getSingleton ().logMessage ( - "Caelum: Failed to initialize precipitation: " + ex.getFullDescription()); - } - } - if (componentsToCreate & CAELUM_COMPONENT_SCREEN_SPACE_FOG) { - try { - this->setDepthComposer (new DepthComposer (mSceneMgr)); - } catch (Caelum::UnsupportedException& ex) { - LogManager::getSingleton ().logMessage ( - "Caelum: Failed to initialize precipitation: " + ex.getFullDescription()); - } - } - - LogManager::getSingleton ().logMessage ("Caelum: DONE initializing"); - } - - void CaelumSystem::shutdown (const bool cleanup) { - LogManager::getSingleton ().logMessage ("Caelum: Shutting down Caelum system..."); - - destroySubcomponents (true); - - if (cleanup) { - mOgreRoot->removeFrameListener (this); - delete this; - } else { - // We'll delete later. Make sure we're registered as a frame listener, or we'd leak. - mOgreRoot->addFrameListener(this); - mCleanup = true; - } - } - - void CaelumSystem::attachViewportImpl (Ogre::Viewport* vp) - { - LogManager::getSingleton().getDefaultLog ()->logMessage ( - "CaelumSystem: Attached to" - " viewport " + StringConverter::toString ((long)vp) + - " render target " + vp->getTarget ()->getName ()); - if (getAutoAttachViewportsToComponents ()) { - if (getPrecipitationController ()) { - getPrecipitationController ()->createViewportInstance (vp); - } - if (getDepthComposer ()) { - getDepthComposer ()->createViewportInstance (vp); - } - } - } - - void CaelumSystem::detachViewportImpl (Ogre::Viewport* vp) - { - LogManager::getSingleton().getDefaultLog ()->logMessage ( - "CaelumSystem: Detached from " - " viewport " + StringConverter::toString ((long)vp) + - " render target " + vp->getTarget ()->getName ()); - if (getAutoAttachViewportsToComponents ()) { - if (getPrecipitationController ()) { - getPrecipitationController ()->destroyViewportInstance (vp); - } - if (getDepthComposer ()) { - getDepthComposer ()->destroyViewportInstance (vp); - } - } - } - - void CaelumSystem::attachViewport (Ogre::Viewport* vp) - { - bool found = !mAttachedViewports.insert (vp).second; - if (!found) { - attachViewportImpl (vp); - } - } - - void CaelumSystem::detachViewport (Ogre::Viewport* vp) - { - std::set::size_type erase_result = mAttachedViewports.erase(vp); - assert(erase_result == 0 || erase_result == 1); - bool found = erase_result == 1; - if (found) { - detachViewportImpl (vp); - } - } - - void CaelumSystem::detachAllViewports () - { - std::set::const_iterator it = mAttachedViewports.begin(), end = mAttachedViewports.end(); - for (; it != end; ++it) { - detachViewportImpl (*it); - } - mAttachedViewports.clear(); - } - - bool CaelumSystem::isViewportAttached (Ogre::Viewport* vp) const { - return mAttachedViewports.find (vp) != mAttachedViewports.end(); - } - - void CaelumSystem::setSkyDome (SkyDome *obj) { - mSkyDome.reset (obj); - } - - void CaelumSystem::setSun (BaseSkyLight* obj) { - mSun.reset (obj); - } - - void CaelumSystem::setMoon (Moon* obj) { - mMoon.reset (obj); - } - - void CaelumSystem::setImageStarfield (ImageStarfield* obj) { - mImageStarfield.reset (obj); - } - - void CaelumSystem::setPointStarfield (PointStarfield* obj) { - mPointStarfield.reset (obj); - } - - void CaelumSystem::setGroundFog (GroundFog* obj) { - mGroundFog.reset (obj); - } - - void CaelumSystem::setCloudSystem (CloudSystem* obj) { - mCloudSystem.reset (obj); - } - - void CaelumSystem::setPrecipitationController (PrecipitationController* newptr) { - PrecipitationController* oldptr = getPrecipitationController (); - if (oldptr == newptr) { - return; - } - // Detach old - if (getAutoAttachViewportsToComponents() && oldptr) { - std::for_each (mAttachedViewports.begin(), mAttachedViewports.end(), - std::bind1st (std::mem_fun (&PrecipitationController::destroyViewportInstance), oldptr)); - } - // Attach new. - if (getAutoAttachViewportsToComponents() && newptr) { - std::for_each (mAttachedViewports.begin(), mAttachedViewports.end(), - std::bind1st (std::mem_fun (&PrecipitationController::createViewportInstance), newptr)); - } - mPrecipitationController.reset(newptr); - } - - void CaelumSystem::setDepthComposer (DepthComposer* ptr) { - mDepthComposer.reset(ptr); - if (getAutoAttachViewportsToComponents() && getDepthComposer ()) { - std::for_each ( - mAttachedViewports.begin(), mAttachedViewports.end(), - std::bind1st ( - std::mem_fun (&DepthComposer::createViewportInstance), - getDepthComposer ())); - } - } - - void CaelumSystem::preViewportUpdate (const Ogre::RenderTargetViewportEvent &e) { - Ogre::Viewport *viewport = e.source; - Ogre::Camera *camera = viewport->getCamera (); - - if (getAutoViewportBackground ()) { - viewport->setBackgroundColour (Ogre::ColourValue::Black); - } - if (getAutoNotifyCameraChanged ()) { - this->notifyCameraChanged (camera); - } - } - - void CaelumSystem::notifyCameraChanged(Ogre::Camera* cam) - { - // Move camera node. - if (getAutoMoveCameraNode ()) { - mCaelumCameraNode->setPosition (cam->getDerivedPosition()); - mCaelumCameraNode->_update (true, true); - } - - if (getSkyDome ()) { - getSkyDome ()->notifyCameraChanged (cam); - } - - if (getSun ()) { - getSun ()->notifyCameraChanged (cam); - } - - if (getMoon ()) { - getMoon ()->notifyCameraChanged (cam); - } - - if (getImageStarfield ()) { - getImageStarfield ()->notifyCameraChanged (cam); - } - - if (getPointStarfield ()) { - getPointStarfield ()->notifyCameraChanged (cam); - } - - if (getGroundFog ()) { - getGroundFog ()->notifyCameraChanged (cam); - } - } - - bool CaelumSystem::frameStarted (const Ogre::FrameEvent &e) { - if (mCleanup) { - // Delayed destruction. - mOgreRoot->removeFrameListener (this); - delete this; - return true; - } - - updateSubcomponents(e.timeSinceLastFrame); - - return true; - } - - void CaelumSystem::updateSubcomponents (Real timeSinceLastFrame) - { - /* - LogManager::getSingleton().getDefaultLog()->logMessage( - "CaelumSystem::updateSubcomponents: " + - StringConverter::toString (timeSinceLastFrame, 10)); - */ - - mUniversalClock->update (timeSinceLastFrame); - - // Timing variables - LongReal julDay = mUniversalClock->getJulianDay (); - LongReal relDayTime = fmod(julDay, 1); - Real secondDiff = timeSinceLastFrame * mUniversalClock->getTimeScale (); - - // Get astronomical parameters. - Ogre::Vector3 sunDir = getSunDirection(julDay); - Ogre::Vector3 moonDir = getMoonDirection(julDay); - Real moonPhase = getMoonPhase(julDay); - - // Get parameters from sky colour model. - Real fogDensity = getFogDensity (relDayTime, sunDir); - Ogre::ColourValue fogColour = getFogColour (relDayTime, sunDir); - Ogre::ColourValue sunLightColour = getSunLightColour (relDayTime, sunDir); - Ogre::ColourValue sunSphereColour = getSunSphereColour (relDayTime, sunDir); - Ogre::ColourValue moonLightColour = getMoonLightColour (moonDir); - Ogre::ColourValue moonBodyColour = getMoonBodyColour (moonDir); - - fogDensity *= mGlobalFogDensityMultiplier; - fogColour = fogColour * mGlobalFogColourMultiplier; - - // Update image starfield - if (getImageStarfield ()) { - getImageStarfield ()->update (relDayTime); - getImageStarfield ()->setInclination (-getObserverLatitude ()); - } - - // Update point starfield - if (getPointStarfield ()) { - getPointStarfield ()->setObserverLatitude (getObserverLatitude ()); - getPointStarfield ()->setObserverLongitude (getObserverLongitude ()); - getPointStarfield ()->_update (relDayTime); - } - - // Update skydome. - if (getSkyDome ()) { - getSkyDome ()->setSunDirection (sunDir); - getSkyDome ()->setHazeColour (fogColour * mSceneFogColourMultiplier); - } - - // Update scene fog. - if (getManageSceneFog ()) { - mSceneMgr->setFog (Ogre::FOG_EXP2, - fogColour * mSceneFogColourMultiplier, - fogDensity * mSceneFogDensityMultiplier); - } - - // Update ground fog. - if (getGroundFog ()) { - getGroundFog ()->setColour (fogColour * mGroundFogColourMultiplier); - getGroundFog ()->setDensity (fogDensity * mGroundFogDensityMultiplier); - } - - // Update sun - if (getSun ()) { - mSun->update (sunDir, sunLightColour, sunSphereColour); - } - - // Update moon. - if (getMoon ()) { - mMoon->update ( - moonDir, - moonLightColour, - moonBodyColour); - mMoon->setPhase (moonPhase); - } - - // Update clouds - if (getCloudSystem ()) { - getCloudSystem ()->update ( - secondDiff, sunDir, sunLightColour, fogColour, sunSphereColour); - } - - // Update precipitation - if (getPrecipitationController ()) { - getPrecipitationController ()->update (secondDiff, fogColour); - } - - // Update screen space fog - if (getDepthComposer ()) { - getDepthComposer ()->update (); - getDepthComposer ()->setSunDirection (sunDir); - getDepthComposer ()->setHazeColour (fogColour); - getDepthComposer ()->setGroundFogColour (fogColour * mGroundFogColourMultiplier); - getDepthComposer ()->setGroundFogDensity (fogDensity * mGroundFogDensityMultiplier); - } - - // Update ambient lighting. - if (getManageAmbientLight ()) { - Ogre::ColourValue ambient = Ogre::ColourValue::Black; - if (getMoon ()) { - ambient += getMoon ()->getLightColour () * getMoon ()->getAmbientMultiplier (); - } - if (getSun ()) { - ambient += getSun ()->getLightColour () * getSun ()->getAmbientMultiplier (); - } - ambient.r = std::max(ambient.r, mMinimumAmbientLight.r); - ambient.g = std::max(ambient.g, mMinimumAmbientLight.g); - ambient.b = std::max(ambient.b, mMinimumAmbientLight.b); - ambient.a = std::max(ambient.a, mMinimumAmbientLight.a); - // Debug ambient factos (ick). - /* - LogManager::getSingleton().logMessage ( - "Sun is " + StringConverter::toString(sunLightColour) + "\n" - "Moon is " + StringConverter::toString(moonLightColour) + "\n" - "Ambient is " + StringConverter::toString(ambient) + "\n" - ); - */ - mSceneMgr->setAmbientLight (ambient); - } - - if (getSun() && getMoon ()) { - Ogre::Real moonBrightness = moonLightColour.r + moonLightColour.g + moonLightColour.b + moonLightColour.a; - Ogre::Real sunBrightness = sunLightColour.r + sunLightColour.g + sunLightColour.b + sunLightColour.a; - bool sunBrighterThanMoon = (sunBrightness > moonBrightness); - - if (getEnsureSingleLightSource ()) { - getMoon ()->setForceDisable (sunBrighterThanMoon); - getSun ()->setForceDisable (!sunBrighterThanMoon); - } - if (getEnsureSingleShadowSource ()) { - getMoon ()->getMainLight ()->setCastShadows (!sunBrighterThanMoon); - getSun ()->getMainLight ()->setCastShadows (sunBrighterThanMoon); - } - } - } - - void CaelumSystem::setManageSceneFog (bool value) { - mManageSceneFog = value; - // Prevent having some stale values around. - if (!value) { - mSceneMgr->setFog (Ogre::FOG_NONE); - } - } - - bool CaelumSystem::getManageSceneFog () const { - return mManageSceneFog; - } - - void CaelumSystem::setSceneFogDensityMultiplier (Real value) { - mSceneFogDensityMultiplier = value; - } - - Real CaelumSystem::getSceneFogDensityMultiplier () const { - return mSceneFogDensityMultiplier; - } - - void CaelumSystem::setGroundFogDensityMultiplier (Real value) { - mGroundFogDensityMultiplier = value; - } - - Real CaelumSystem::getGroundFogDensityMultiplier () const { - return mGroundFogDensityMultiplier; - } - - void CaelumSystem::setGlobalFogDensityMultiplier (Real value) { - mGlobalFogDensityMultiplier = value; - } - - Real CaelumSystem::getGlobalFogDensityMultiplier () const { - return mGlobalFogDensityMultiplier; - } - - void CaelumSystem::setSkyGradientsImage (const Ogre::String &filename) { - mSkyGradientsImage.reset(new Ogre::Image ()); - mSkyGradientsImage->load (filename, RESOURCE_GROUP_NAME); - } - - void CaelumSystem::setSunColoursImage (const Ogre::String &filename) { - mSunColoursImage.reset(new Ogre::Image ()); - mSunColoursImage->load (filename, RESOURCE_GROUP_NAME); - } - - Ogre::ColourValue CaelumSystem::getFogColour (Real time, const Ogre::Vector3 &sunDir) { - if (!mSkyGradientsImage.get()) { - return Ogre::ColourValue::Black; - } - - Real elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y) * 0.5 + 0.5; - Ogre::ColourValue col = InternalUtilities::getInterpolatedColour (elevation, 1, mSkyGradientsImage.get(), false); - return col; - } - - Real CaelumSystem::getFogDensity (Real time, const Ogre::Vector3 &sunDir) - { - if (!mSkyGradientsImage.get()) { - return 0; - } - - Real elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y) * 0.5 + 0.5; - Ogre::ColourValue col = InternalUtilities::getInterpolatedColour (elevation, 1, mSkyGradientsImage.get(), false); - return col.a; - } - - Ogre::ColourValue CaelumSystem::getSunSphereColour (Real time, const Ogre::Vector3 &sunDir) - { - if (!mSunColoursImage.get()) { - return Ogre::ColourValue::White; - } - - Real elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y); - elevation = elevation * 2 + 0.4; - return InternalUtilities::getInterpolatedColour (elevation, 1, mSunColoursImage.get(), false); - } - - Ogre::ColourValue CaelumSystem::getSunLightColour (Real time, const Ogre::Vector3 &sunDir) - { - if (!mSkyGradientsImage.get()) { - exit(-1); - return Ogre::ColourValue::White; - } - Real elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y) * 0.5 + 0.5; - - // Hack: return averaged sky colours. - // Don't use an alpha value for lights, this can cause nasty problems. - Ogre::ColourValue col = InternalUtilities::getInterpolatedColour (elevation, elevation, mSkyGradientsImage.get(), false); - Real val = (col.r + col.g + col.b) / 3; - col = Ogre::ColourValue(val, val, val, 1.0); - assert(Ogre::Math::RealEqual(col.a, 1)); - return col; - } - - Ogre::ColourValue CaelumSystem::getMoonBodyColour (const Ogre::Vector3 &moonDir) { - return Ogre::ColourValue::White; - } - - Ogre::ColourValue CaelumSystem::getMoonLightColour (const Ogre::Vector3 &moonDir) - { - if (!mSkyGradientsImage.get()) { - return Ogre::ColourValue::Blue; - } - // Scaled version of getSunLightColor - Real elevation = moonDir.dotProduct (Ogre::Vector3::UNIT_Y) * 0.5 + 0.5; - Ogre::ColourValue col = InternalUtilities::getInterpolatedColour (elevation, elevation, mSkyGradientsImage.get(), false); - Real val = (col.r + col.g + col.b) / 3; - col = Ogre::ColourValue(val / 2.5f, val / 2.5f, val / 2.5f, 1.0); - assert(Ogre::Math::RealEqual(col.a, 1)); - return col; - } - - const Ogre::Vector3 CaelumSystem::makeDirection ( - Ogre::Degree azimuth, Ogre::Degree altitude) - { - Ogre::Vector3 res; - res.z = -Ogre::Math::Cos (azimuth) * Ogre::Math::Cos (altitude); // North - res.x = Ogre::Math::Sin (azimuth) * Ogre::Math::Cos (altitude); // East - res.y = -Ogre::Math::Sin (altitude); // Zenith - return res; - } - - const Ogre::Vector3 CaelumSystem::getSunDirection (LongReal jday) - { - Ogre::Degree azimuth, altitude; - { - ScopedHighPrecissionFloatSwitch precissionSwitch; - - Astronomy::getHorizontalSunPosition(jday, - getObserverLongitude(), getObserverLatitude(), - azimuth, altitude); - } - Ogre::Vector3 res = makeDirection(azimuth, altitude); - - return res; - } - - const Ogre::Vector3 CaelumSystem::getMoonDirection (LongReal jday) - { - Ogre::Degree azimuth, altitude; - { - ScopedHighPrecissionFloatSwitch precissionSwitch; - - Astronomy::getHorizontalMoonPosition(jday, - getObserverLongitude (), getObserverLatitude (), - azimuth, altitude); - } - Ogre::Vector3 res = makeDirection(azimuth, altitude); - - return res; - } - - const Ogre::Real CaelumSystem::getMoonPhase (LongReal jday) - { - // Calculates julian days since January 22, 2008 13:36 (full moon) - // and divides by the time between lunations (synodic month) - LongReal T = (jday - 2454488.0665L) / 29.531026L; - - T = fabs(fmod(T, 1)); - return -fabs(-4 * T + 2) + 2; - } - - void CaelumSystem::forceSubcomponentQueryFlags (uint flags) - { - if (getSkyDome ()) getSkyDome ()->setQueryFlags (flags); - if (getSun ()) getSun ()->setQueryFlags (flags); - if (getMoon ()) getMoon ()->setQueryFlags (flags); - if (getImageStarfield ()) getImageStarfield ()->setQueryFlags (flags); - if (getPointStarfield ()) getPointStarfield ()->setQueryFlags (flags); - if (getGroundFog ()) getGroundFog ()->setQueryFlags (flags); - if (getCloudSystem ()) getCloudSystem ()->forceLayerQueryFlags (flags); - } - - void CaelumSystem::forceSubcomponentVisibilityFlags (uint flags) - { - if (getSkyDome ()) getSkyDome ()->setVisibilityFlags (flags); - if (getSun ()) getSun ()->setVisibilityFlags (flags); - if (getMoon ()) getMoon ()->setVisibilityFlags (flags); - if (getImageStarfield ()) getImageStarfield ()->setVisibilityFlags (flags); - if (getPointStarfield ()) getPointStarfield ()->setVisibilityFlags (flags); - if (getGroundFog ()) getGroundFog ()->setVisibilityFlags (flags); - if (getCloudSystem ()) getCloudSystem ()->forceLayerVisibilityFlags (flags); - } -} diff --git a/extern/caelum/src/CameraBoundElement.cpp b/extern/caelum/src/CameraBoundElement.cpp deleted file mode 100644 index 027520e6e..000000000 --- a/extern/caelum/src/CameraBoundElement.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "CameraBoundElement.h" - -namespace Caelum -{ - const Ogre::Real CameraBoundElement::CAMERA_NEAR_DISTANCE_MULTIPLIER = 10; - - CameraBoundElement::CameraBoundElement(): - mAutoRadius(true) - { - } - - CameraBoundElement::~CameraBoundElement() - { - } - - void CameraBoundElement::notifyCameraChanged (Ogre::Camera *cam) { - if (mAutoRadius) { - if (cam->getFarClipDistance () > 0) { - setFarRadius((cam->getFarClipDistance () + cam->getNearClipDistance ()) / 2); - } else { - setFarRadius(cam->getNearClipDistance () * CAMERA_NEAR_DISTANCE_MULTIPLIER); - } - } - } - - void CameraBoundElement::forceFarRadius (Ogre::Real radius) { - if (radius > 0) { - mAutoRadius = false; - setFarRadius(radius); - } else { - mAutoRadius = true; - } - } - - bool CameraBoundElement::getAutoRadius () const { - return mAutoRadius; - } - - void CameraBoundElement::setAutoRadius () { - forceFarRadius (-1); - } - - void CameraBoundElement::setFarRadius(Ogre::Real radius) { - } -} diff --git a/extern/caelum/src/CloudSystem.cpp b/extern/caelum/src/CloudSystem.cpp deleted file mode 100644 index bb7e12485..000000000 --- a/extern/caelum/src/CloudSystem.cpp +++ /dev/null @@ -1,95 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "CloudSystem.h" -#include "FlatCloudLayer.h" - -using namespace Ogre; - -namespace Caelum -{ - CloudSystem::CloudSystem( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *cloudRoot) - { - mSceneMgr = sceneMgr; - mCloudRoot = cloudRoot; - } - - FlatCloudLayer* CloudSystem::createLayerAtHeight(Ogre::Real height) - { - FlatCloudLayer* layer = this->createLayer (); - layer->setHeight(height); - return layer; - } - - FlatCloudLayer* CloudSystem::createLayer() - { - std::auto_ptr layer(new FlatCloudLayer(mSceneMgr, mCloudRoot)); - mLayers.push_back(layer.get()); - return layer.release(); - } - - void CloudSystem::addLayer(FlatCloudLayer* layer) - { - assert(layer != NULL); - mLayers.push_back(layer); - } - - void CloudSystem::clearLayers() - { - for (unsigned i = 0; i < mLayers.size(); i++) - { - delete mLayers[i]; - mLayers[i] = 0; - } - } - - CloudSystem::~CloudSystem() - { - clearLayers (); - } - - void CloudSystem::update( - Ogre::Real timePassed, - const Ogre::Vector3 &sunDirection, - const Ogre::ColourValue &sunLightColour, - const Ogre::ColourValue &fogColour, - const Ogre::ColourValue &sunSphereColour) - { - for (uint i = 0; i < mLayers.size(); i++) { - assert(mLayers[i] != NULL); - mLayers[i]->update(timePassed, sunDirection, sunLightColour, fogColour, sunSphereColour); - } - } - - void CloudSystem::forceLayerQueryFlags (uint flags) { - for (uint i = 0; i < mLayers.size(); i++) { - mLayers[i]->setQueryFlags (flags); - } - } - - void CloudSystem::forceLayerVisibilityFlags (uint flags) { - for (uint i = 0; i < mLayers.size(); i++) { - mLayers[i]->setVisibilityFlags (flags); - } - } -} diff --git a/extern/caelum/src/DepthComposer.cpp b/extern/caelum/src/DepthComposer.cpp deleted file mode 100644 index df0572a28..000000000 --- a/extern/caelum/src/DepthComposer.cpp +++ /dev/null @@ -1,491 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "CaelumExceptions.h" -#include "DepthComposer.h" - -using namespace Ogre; - -namespace Caelum -{ - DepthComposer::DepthComposer - ( - Ogre::SceneManager *sceneMgr - ): - mSceneMgr (sceneMgr), - mDebugDepthRender (false), - mSkyDomeHazeEnabled (false), - mGroundFogEnabled (false), - mGroundFogDensity (0.1), - mGroundFogBaseLevel (5), - mGroundFogVerticalDecay (0.2), - mGroundFogColour (ColourValue::Black) - { - } - - DepthComposer::~DepthComposer() - { - destroyAllViewportInstances(); - } - - void DepthComposer::setDebugDepthRender (bool value) - { - if (mDebugDepthRender == value) { - return; - } - mDebugDepthRender = value; - onCompositorMaterialChanged (); - } - - void DepthComposer::setSkyDomeHazeEnabled (bool value) - { - if (mSkyDomeHazeEnabled == value) { - return; - } - mSkyDomeHazeEnabled = value; - onCompositorMaterialChanged (); - } - - void DepthComposer::setGroundFogEnabled (bool value) - { - if (mGroundFogEnabled == value) { - return; - } - mGroundFogEnabled = value; - onCompositorMaterialChanged (); - } - - const String& DepthComposer::getCompositorName () - { - // Constant Ogre::Strings for names. - static const Ogre::String CompositorName_DebugDepthRender = - "Caelum/DepthComposer_DebugDepthRender"; - static const Ogre::String CompositorName_Dummy = - "Caelum/DepthComposer_Dummy"; - static const Ogre::String CompositorName_ExpGroundFog = - "Caelum/DepthComposer_ExpGroundFog"; - static const Ogre::String CompositorName_SkyDomeHaze = - "Caelum/DepthComposer_SkyDomeHaze"; - static const Ogre::String CompositorName_SkyDomeHaze_ExpGroundFog = - "Caelum/DepthComposer_SkyDomeHaze_ExpGroundFog"; - - // Should probably build materials and compositors by hand. - if (mDebugDepthRender) { - return CompositorName_DebugDepthRender; - } else if (mSkyDomeHazeEnabled == false && mGroundFogEnabled == false) { - return CompositorName_Dummy; - } else if (mSkyDomeHazeEnabled == false && mGroundFogEnabled == true) { - return CompositorName_ExpGroundFog; - } else if (mSkyDomeHazeEnabled == true && mGroundFogEnabled == false) { - return CompositorName_SkyDomeHaze; - } else if (mSkyDomeHazeEnabled == true && mGroundFogEnabled == true) { - return CompositorName_SkyDomeHaze_ExpGroundFog; - } else { - assert (0); - return CompositorName_Dummy; - } - } - - void DepthComposer::onCompositorMaterialChanged () - { - ViewportInstanceMap::const_iterator it; - ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); - ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); - for (it = begin; it != end; ++it) { - it->second->removeCompositor (); - it->second->addCompositor (); - } - } - - void DepthComposer::update () - { - ViewportInstanceMap::const_iterator it; - ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); - ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); - for (it = begin; it != end; ++it) { - assert(it->first == it->second->getViewport()); - it->second->_update (); - } - } - - DepthComposerInstance::DepthComposerInstance - ( - DepthComposer* parent, - Ogre::Viewport* viewport - ): - mParent(parent), - mViewport(viewport), - mCompInst(0) - { - LogManager::getSingleton().logMessage ( - "Caelum::DepthComposer: Attaching screen-space fog instance" - " to viewport \'" + StringConverter::toString ((long)getViewport ()) + "\'" - " of render target \'" + getViewport()->getTarget ()->getName () + "\'"); - - addCompositor (); - mDepthRenderer.reset (new DepthRenderer (getViewport ())); - } - - DepthComposerInstance::~DepthComposerInstance() - { - removeCompositor (); - mDepthRenderer.reset (); - - LogManager::getSingleton().logMessage ( - "Caelum::DepthComposer: Detached screen-space fog instance" - " from viewport \'" + StringConverter::toString ((long)getViewport ()) + "\'" - " of render target \'" + getViewport()->getTarget ()->getName () + "\'"); - } - - void DepthComposerInstance::addCompositor () - { - CompositorManager* compMgr = CompositorManager::getSingletonPtr(); - - const String& compositorName = getParent ()->getCompositorName (); - mCompInst = compMgr->addCompositor(mViewport, compositorName); - if (!mCompInst) { - CAELUM_THROW_UNSUPPORTED_EXCEPTION ( - "Can't add \'" + compositorName + "\' compositor.", - "DepthComposer"); - } - assert(mCompInst); - mCompInst->setEnabled (true); - mCompInst->addListener (this); - } - - void DepthComposerInstance::removeCompositor () - { - CompositorManager* compMgr = CompositorManager::getSingletonPtr(); - compMgr->removeCompositor (mViewport, mCompInst->getCompositor ()->getName ()); - mCompInst = 0; - } - - void DepthComposerInstance::notifyMaterialSetup(uint pass_id, Ogre::MaterialPtr &mat) - { - //LogManager::getSingleton ().logMessage ( - // "Caelum::DepthComposer: Material setup"); - - Pass* pass = mat->getBestTechnique ()->getPass (0); - - TextureUnitState *depthTus = pass->getTextureUnitState(1); - if (depthTus->getTextureName () != mDepthRenderer->getDepthRenderTexture ()->getName()) { - depthTus->setTextureName (mDepthRenderer->getDepthRenderTexture ()->getName ()); - LogManager::getSingleton ().logMessage ( - "Caelum::DepthComposer: Assigned depth texture in compositor material"); - } - - mParams.setup(pass->getFragmentProgramParameters ()); - } - - void DepthComposerInstance::Params::setup(Ogre::GpuProgramParametersSharedPtr fpParams) - { - this->fpParams = fpParams; - invViewProjMatrix.bind(fpParams, "invViewProjMatrix"); - worldCameraPos.bind(fpParams, "worldCameraPos"); - groundFogDensity.bind(fpParams, "groundFogDensity"); - groundFogVerticalDecay.bind(fpParams, "groundFogVerticalDecay"); - groundFogBaseLevel.bind(fpParams, "groundFogBaseLevel"); - groundFogColour.bind(fpParams, "groundFogColour"); - sunDirection.bind(fpParams, "sunDirection"); - hazeColour.bind(fpParams, "hazeColour"); - } - - void DepthComposerInstance::notifyMaterialRender(uint pass_id, Ogre::MaterialPtr &mat) - { - Camera* camera = getViewport ()->getCamera (); - - assert(mParams.fpParams == mat->getBestTechnique ()->getPass (0)->getFragmentProgramParameters ()); - - // Auto param in a compositor does not use the external camera. - // This means that sending matrices as auto_param will not work as expected. - // Do it manually instead. - Matrix4 projMatrix = camera->getProjectionMatrixWithRSDepth(); - Matrix4 viewMatrix = camera->getViewMatrix(); - - mParams.invViewProjMatrix.set(mParams.fpParams, (projMatrix * viewMatrix).inverse()); - - mParams.worldCameraPos.set(mParams.fpParams, camera->getDerivedPosition ()); - - mParams.groundFogDensity.set(mParams.fpParams, getParent ()->getGroundFogDensity ()); - mParams.groundFogVerticalDecay.set(mParams.fpParams, getParent ()->getGroundFogVerticalDecay ()); - mParams.groundFogBaseLevel.set(mParams.fpParams, getParent ()->getGroundFogBaseLevel ()); - mParams.groundFogColour.set(mParams.fpParams, getParent ()->getGroundFogColour ()); - - mParams.sunDirection.set(mParams.fpParams, getParent ()->getSunDirection ()); - mParams.hazeColour.set(mParams.fpParams, getParent ()->getHazeColour ()); - } - - void DepthComposerInstance::_update () - { - mDepthRenderer->update (); - } - - DepthComposerInstance* DepthComposer::createViewportInstance(Ogre::Viewport* vp) - { - ViewportInstanceMap::const_iterator it = mViewportInstanceMap.find(vp); - if (it == mViewportInstanceMap.end()) { - std::auto_ptr inst(new DepthComposerInstance(this, vp)); - mViewportInstanceMap.insert(std::make_pair(vp, inst.get())); - // hold instance until successfully added to map. - return inst.release(); - } else { - return it->second; - } - } - - DepthComposerInstance* DepthComposer::getViewportInstance(Ogre::Viewport* vp) { - ViewportInstanceMap::iterator it = mViewportInstanceMap.find(vp); - if (it != mViewportInstanceMap.end()) { - return it->second; - } else { - return 0; - } - } - - void DepthComposer::destroyViewportInstance(Viewport* vp) - { - ViewportInstanceMap::iterator it = mViewportInstanceMap.find(vp); - if (it != mViewportInstanceMap.end()) { - DepthComposerInstance* inst = it->second; - delete inst; - mViewportInstanceMap.erase(it); - } - } - - void DepthComposer::destroyAllViewportInstances() { - ViewportInstanceMap::const_iterator it; - ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); - ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); - for (it = begin; it != end; ++it) { - assert(it->first == it->second->getViewport()); - delete it->second; - } - mViewportInstanceMap.clear(); - } - - const String DepthRenderer::DEFAULT_CUSTOM_DEPTH_SCHEME_NAME = "CaelumDepth"; - - DepthRenderer::DepthRenderer - ( - Viewport* masterViewport - ): - mMasterViewport (masterViewport), - mDepthRenderViewport (0), - mDepthRenderingNow (false), - mViewportVisibilityMask (~0), - mUseCustomDepthScheme (true), - mCustomDepthSchemeName (DEFAULT_CUSTOM_DEPTH_SCHEME_NAME) - { - disableRenderGroupRangeFilter (); - - Ogre::String uniqueId = Ogre::StringConverter::toString ((size_t)this); - - // Not cloned! - mDepthRenderMaterial = MaterialManager::getSingleton ().getByName ("Caelum/DepthRender"); - mDepthRenderMaterial->load(); - if (!mDepthRenderMaterial->getBestTechnique ()) { - CAELUM_THROW_UNSUPPORTED_EXCEPTION ( - "Can't load depth render material: " + - mDepthRenderMaterial->getUnsupportedTechniquesExplanation(), - "DepthComposer"); - } - - TextureManager* texMgr = TextureManager::getSingletonPtr(); - - int width = getMasterViewport ()->getActualWidth (); - int height = getMasterViewport ()->getActualHeight (); - LogManager::getSingleton ().logMessage ( - "Caelum::DepthRenderer: Creating depth render texture size " + - StringConverter::toString (width) + - "x" + - StringConverter::toString (height)); - - PixelFormat desiredFormat = PF_FLOAT32_R; - PixelFormat requestFormat = desiredFormat; - if (texMgr->isFormatSupported (TEX_TYPE_2D, desiredFormat, TU_RENDERTARGET)) { - LogManager::getSingleton ().logMessage ( - "Caelum::DepthRenderer: RenderSystem has native support for " + - PixelUtil::getFormatName (desiredFormat)); - } else if (texMgr->isEquivalentFormatSupported (TEX_TYPE_2D, desiredFormat, TU_RENDERTARGET)) { - PixelFormat equivFormat = texMgr->getNativeFormat (TEX_TYPE_2D, desiredFormat, TU_RENDERTARGET); - LogManager::getSingleton ().logMessage ( - "Caelum::DepthRenderer: RenderSystem supports " + - PixelUtil::getFormatName (equivFormat) + - " instead of " + - PixelUtil::getFormatName (desiredFormat)); - requestFormat = equivFormat; - } else { - CAELUM_THROW_UNSUPPORTED_EXCEPTION ( - PixelUtil::getFormatName(desiredFormat) + " or equivalent not supported", - "DepthRenderer"); - } - - if (texMgr->isHardwareFilteringSupported (TEX_TYPE_2D, requestFormat, TU_RENDERTARGET)) { - LogManager::getSingleton ().logMessage ( - "Caelum::DepthRenderer: RenderSystem supports hardware filtering for " + - PixelUtil::getFormatName (requestFormat)); - } else { - LogManager::getSingleton ().logMessage ( - "Caelum::DepthRenderer: RenderSystem does not support hardware filtering for " + - PixelUtil::getFormatName (requestFormat)); - } - - // Create depth texture. - // This depends on the size of the viewport. - mDepthRenderTexture = texMgr->createManual( - "Caelum/DepthComposer/" + uniqueId + "/DepthTexture", - Caelum::RESOURCE_GROUP_NAME, - TEX_TYPE_2D, - width, height, 1, - 0, - requestFormat, - TU_RENDERTARGET, - 0); - - assert(getDepthRenderTarget()); - - // Should be the same format - LogManager::getSingleton().logMessage ( - "Caelum::DepthRenderer: Created depth render texture" - " actual format " + PixelUtil::getFormatName (getDepthRenderTexture()->getFormat ()) + - " desired format " + PixelUtil::getFormatName (getDepthRenderTexture()->getDesiredFormat ())); - - // We do our updates by hand. - getDepthRenderTarget()->setAutoUpdated (false); - - // Viewport for the depth rtt. Don't set camera here; it can mess Camera::getViewport(); - mDepthRenderViewport = getDepthRenderTarget()->addViewport(0); - getDepthRenderViewport ()->setShadowsEnabled (false); - getDepthRenderViewport ()->setOverlaysEnabled (false); - getDepthRenderViewport ()->setClearEveryFrame (true); - - // Depth buffer values range from 0 to 1 in both OpenGL and Directx; unless depth ranges are used. - // Clear to the maximum value. - getDepthRenderViewport ()->setBackgroundColour (Ogre::ColourValue (1, 1, 1, 1)); - } - - DepthRenderer::~DepthRenderer() - { - TextureManager* texMgr = TextureManager::getSingletonPtr(); - - // Destroy render texture. - if (!mDepthRenderTexture.isNull ()) { - texMgr->remove (mDepthRenderTexture->getHandle ()); - mDepthRenderTexture.setNull (); - } - } - - void DepthRenderer::update () - { - Camera* camera = getMasterViewport ()->getCamera (); - Viewport* oldCameraViewport = camera->getViewport (); - SceneManager *sceneManager = camera->getSceneManager (); - - assert (oldCameraViewport == getMasterViewport ()); - assert (getDepthRenderViewport ()->getActualWidth () == getMasterViewport()->getActualWidth ()); - assert (getDepthRenderViewport ()->getActualHeight () == getMasterViewport()->getActualHeight ()); - - getDepthRenderViewport ()->setVisibilityMask (mViewportVisibilityMask); - getDepthRenderViewport ()->setCamera (camera); - if (this->getUseCustomDepthScheme ()) { - getDepthRenderViewport ()->setMaterialScheme (this->getCustomDepthSchemeName ()); - } - - // Restore old listener after we're done. - // Hopefully this will not break horribly. - RenderQueue::RenderableListener* oldListener = sceneManager->getRenderQueue ()->getRenderableListener(); - if (oldListener) { - //LogManager::getSingleton ().logMessage ( - // "Caelum: Found another render queue listener. This could be bad."); - } - sceneManager->getRenderQueue ()->setRenderableListener (this); - - mDepthRenderingNow = true; - //LogManager::getSingleton ().logMessage ("Caelum: Begin depth rendering"); - getDepthRenderTarget ()->update (); - //LogManager::getSingleton ().logMessage ("Caelum: End depth rendering"); - mDepthRenderingNow = false; - - sceneManager->getRenderQueue ()->setRenderableListener (oldListener); - oldListener = 0; - - // Restore the camera's viewport. Ogre compositors do the same thing. - camera->_notifyViewport (oldCameraViewport); - } - -#if OGRE_VERSION < 0x00010600 - bool DepthRenderer::renderableQueued( - Ogre::Renderable* rend, - Ogre::uint8 groupId, - Ogre::ushort priority, - Ogre::Technique** ppTech) -#else - bool DepthRenderer::renderableQueued( - Ogre::Renderable* rend, - Ogre::uint8 groupId, - Ogre::ushort priority, - Ogre::Technique** ppTech, - Ogre::RenderQueue* pQueue) -#endif // OGRE_VERSION - { - assert (mDepthRenderingNow); - - /* - LogManager::getSingleton ().logMessage ( - "Caelum: Renderable queued" - " group " + StringConverter::toString (groupId) + - " priority " + StringConverter::toString (priority)); - */ - if (groupId < mMinRenderGroupId || groupId > mMaxRenderGroupId) { - return false; - } - - if (this->getUseCustomDepthScheme () && (*ppTech)->getSchemeName () == this->getCustomDepthSchemeName ()) { - /* - LogManager::getSingleton().getDefaultLog()->logMessage ( - "Custom scheme with tech " + (*ppTech)->getName () + - " passCount " + StringConverter::toString ((*ppTech)->getNumPasses ()) + - " vp " + (*ppTech)->getPass (0)->getVertexProgramName () + - " fp " + (*ppTech)->getPass (0)->getFragmentProgramName ()); - */ - return true; - } - - // Get depth material - Material* depthMaterial = getDepthRenderMaterial (); - Technique* tech = depthMaterial->getBestTechnique (); - - // Replace ALL techniques. - *ppTech = tech; - return true; - } - - void DepthRenderer::setRenderGroupRangeFilter (int minGroup, int maxGroup) - { - mMinRenderGroupId = minGroup; - mMaxRenderGroupId = maxGroup; - } - - void DepthRenderer::disableRenderGroupRangeFilter() - { - setRenderGroupRangeFilter(Ogre::RENDER_QUEUE_BACKGROUND, Ogre::RENDER_QUEUE_MAX); - } -} diff --git a/extern/caelum/src/FastGpuParamRef.cpp b/extern/caelum/src/FastGpuParamRef.cpp deleted file mode 100644 index 156d7bd54..000000000 --- a/extern/caelum/src/FastGpuParamRef.cpp +++ /dev/null @@ -1,59 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2009 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "FastGpuParamRef.h" - -using namespace Ogre; - -namespace Caelum -{ - FastGpuParamRef::FastGpuParamRef(Ogre::GpuProgramParametersSharedPtr paramsPtr, const Ogre::String& name) - { - this->bind(paramsPtr, name); - } - - void FastGpuParamRef::bind( - Ogre::GpuProgramParametersSharedPtr params, - const Ogre::String& name, - bool throwIfNotFound/* = false*/) - { - assert(!params.isNull()); - #if CAELUM_DEBUG_PARAM_REF - mParams = params; - #endif - const GpuConstantDefinition* def = params->_findNamedConstantDefinition(name, throwIfNotFound); - if (def) { - mPhysicalIndex = def->physicalIndex; - assert(this->isBound()); - } else { - mPhysicalIndex = InvalidPhysicalIndex; - assert(!this->isBound()); - } - } - - void FastGpuParamRef::unbind() { - #if CAELUM_DEBUG_PARAM_REF - mParams.setNull(); - #endif - mPhysicalIndex = InvalidPhysicalIndex; - assert(!this->isBound()); - } -} diff --git a/extern/caelum/src/FlatCloudLayer.cpp b/extern/caelum/src/FlatCloudLayer.cpp deleted file mode 100644 index 8bca4d6da..000000000 --- a/extern/caelum/src/FlatCloudLayer.cpp +++ /dev/null @@ -1,384 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "FlatCloudLayer.h" -#include "CaelumExceptions.h" -#include "InternalUtilities.h" - -namespace Caelum -{ - FlatCloudLayer::FlatCloudLayer( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *cloudRoot) - { - Ogre::String uniqueSuffix = InternalUtilities::pointerToString(this); - - // Clone material - mMaterial.reset(InternalUtilities::checkLoadMaterialClone ("CaelumLayeredClouds", "Caelum/FlatCloudLayer/Material" + uniqueSuffix)); - - mParams.setup( - mMaterial->getTechnique(0)->getPass(0)->getVertexProgramParameters(), - mMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()); - - // Create the scene node. - mSceneMgr = sceneMgr; - mNode.reset(cloudRoot->createChildSceneNode()); - mNode->setPosition(Ogre::Vector3(0, 0, 0)); - - // Noise texture names are fixed. - mNoiseTextureNames.clear(); - mNoiseTextureNames.push_back("noise1.dds"); - mNoiseTextureNames.push_back("noise2.dds"); - mNoiseTextureNames.push_back("noise3.dds"); - mNoiseTextureNames.push_back("noise4.dds"); - - // Invalid; will reset on first opportunity. - mCurrentTextureIndex = -1; - - // By default height is 0; the user is expected to change this. - setHeight(0); - - // Reset parameters. This is relied upon to initialize most fields. - this->reset(); - - // Ensure geometry; don't wait for first update. - this->_ensureGeometry(); - } - - FlatCloudLayer::~FlatCloudLayer() - { - mSceneMgr = 0; - - // Rely on PrivatePtr for everything interesting. - } - - void FlatCloudLayer::_invalidateGeometry () { - mMeshDirty = true; - } - - void FlatCloudLayer::_ensureGeometry () - { - if (!mMeshDirty) { - return; - } - - // Generate unique names based on pointer. - Ogre::String uniqueId = Ogre::StringConverter::toString((size_t)this); - Ogre::String planeMeshName = "Caelum/FlatCloudLayer/Plane/" + uniqueId; - Ogre::String entityName = "Caelum/FlatCloudLayer/Entity/" + uniqueId; - - // Cleanup first. Entity references mesh so it must be destroyed first. - mEntity.reset(); - mMesh.reset(); - - /* - Ogre::LogManager::getSingleton().logMessage( - "Creating cloud layer mesh " + - Ogre::StringConverter::toString(mMeshWidthSegments) + "x" + - Ogre::StringConverter::toString(mMeshHeightSegments) + " segments"); - */ - - // Recreate mesh. - Ogre::Plane meshPlane( - Ogre::Vector3(1, 1, 0), - Ogre::Vector3(1, 1, 1), - Ogre::Vector3(0, 1, 1)); - mMesh.reset(Ogre::MeshManager::getSingleton().createPlane( - planeMeshName, Caelum::RESOURCE_GROUP_NAME, meshPlane, - mMeshWidth, mMeshHeight, - mMeshWidthSegments, mMeshHeightSegments, - false, 1, - 1.0f, 1.0f, - Ogre::Vector3::UNIT_X)); - - // Recreate entity. - mEntity.reset(mSceneMgr->createEntity(entityName, mMesh->getName())); - mEntity->setMaterialName(mMaterial->getName()); - - // Reattach entity. - mNode->attachObject(mEntity.get()); - - // Mark done. - mMeshDirty = false; - } - - void FlatCloudLayer::setMeshParameters ( - Real meshWidth, Real meshHeight, - int meshWidthSegments, int meshHeightSegments) - { - bool invalidate = - (mMeshWidthSegments != meshWidthSegments) || - (mMeshHeightSegments != meshHeightSegments) || - (abs(mMeshWidth - meshWidth) > 0.001) || - (abs(mMeshHeight - meshHeight) > 0.001); - mMeshWidth = meshWidth; - mMeshHeight = meshHeight; - mMeshWidthSegments = meshWidthSegments; - mMeshHeightSegments = meshHeightSegments; - if (invalidate) { - _invalidateGeometry(); - } - } - - void FlatCloudLayer::reset() - { - _invalidateGeometry (); - setMeshParameters(10000000, 10000000, 10, 10); - - assert (mCloudCoverLookup.get() == 0); - setCloudCoverLookup ("CloudCoverLookup.png"); - setCloudCover (0.3); - setCloudCoverVisibilityThreshold (0.001); - - setCloudMassOffset (Ogre::Vector2(0, 0)); - setCloudDetailOffset (Ogre::Vector2(0, 0)); - setCloudBlendTime (3600 * 24); - setCloudBlendPos (0.5); - - setCloudSpeed (Ogre::Vector2(0.000005, -0.000009)); - - setCloudUVFactor (150); - setHeightRedFactor (100000); - - setFadeDistances (10000, 140000); - setFadeDistMeasurementVector (Ogre::Vector3(0, 1, 1)); - - setSunDirection (Ogre::Vector3::UNIT_Y); - setFogColour (Ogre::ColourValue::Black); - setSunLightColour (Ogre::ColourValue::White); - setSunSphereColour (Ogre::ColourValue::White); - } - - void FlatCloudLayer::update ( - Ogre::Real timePassed, - const Ogre::Vector3 &sunDirection, - const Ogre::ColourValue &sunLightColour, - const Ogre::ColourValue &fogColour, - const Ogre::ColourValue &sunSphereColour) - { - // Advance animation - advanceAnimation (timePassed); - - // Set parameters. - setSunDirection (sunDirection); - setSunLightColour (sunLightColour); - setSunSphereColour (sunSphereColour); - setFogColour (fogColour); - - this->_ensureGeometry(); - - this->_updateVisibilityThreshold(); - } - - void FlatCloudLayer::_updateVisibilityThreshold () - { - if (!mEntity.isNull()) { - mEntity->setVisible (getCloudCover () > this->getCloudCoverVisibilityThreshold ()); - } - } - - void FlatCloudLayer::advanceAnimation (Ogre::Real timePassed) - { - // Move clouds. - setCloudMassOffset(mCloudMassOffset + timePassed * mCloudSpeed); - setCloudDetailOffset(mCloudDetailOffset - timePassed * mCloudSpeed); - - // Animate cloud blending. - setCloudBlendPos (getCloudBlendPos () + timePassed / mCloudBlendTime); - } - - void FlatCloudLayer::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams) - { - this->vpParams = vpParams; - this->fpParams = fpParams; - cloudCoverageThreshold.bind(fpParams, "cloudCoverageThreshold"); - cloudMassOffset.bind(fpParams, "cloudMassOffset"); - cloudDetailOffset.bind(fpParams, "cloudDetailOffset"); - cloudMassBlend.bind(fpParams, "cloudMassBlend"); - vpSunDirection.bind(vpParams, "sunDirection"); - fpSunDirection.bind(fpParams, "sunDirection"); - sunLightColour.bind(fpParams, "sunLightColour"); - sunSphereColour.bind(fpParams, "sunSphereColour"); - fogColour.bind(fpParams, "fogColour"); - layerHeight.bind(fpParams, "layerHeight"); - cloudUVFactor.bind(fpParams, "cloudUVFactor"); - heightRedFactor.bind(fpParams, "heightRedFactor"); - nearFadeDist.bind(fpParams, "nearFadeDist"); - farFadeDist.bind(fpParams, "farFadeDist"); - fadeDistMeasurementVector.bind(fpParams, "fadeDistMeasurementVector"); - } - - void FlatCloudLayer::setCloudCoverLookup (const Ogre::String& fileName) { - mCloudCoverLookup.reset(0); - mCloudCoverLookup.reset(new Ogre::Image()); - mCloudCoverLookup->load(fileName, RESOURCE_GROUP_NAME); - - mCloudCoverLookupFileName = fileName; - } - - void FlatCloudLayer::disableCloudCoverLookup () { - mCloudCoverLookup.reset (0); - mCloudCoverLookupFileName.clear (); - } - - const Ogre::String FlatCloudLayer::getCloudCoverLookupFileName () const { - return mCloudCoverLookupFileName; - } - - void FlatCloudLayer::setCloudCoverVisibilityThreshold(const Ogre::Real value) { - mCloudCoverVisibilityThreshold = value; - _updateVisibilityThreshold(); - } - - void FlatCloudLayer::setCloudCover(const Ogre::Real cloudCover) { - mCloudCover = cloudCover; - float cloudCoverageThreshold = 0; - if (mCloudCoverLookup.get() != 0) { - cloudCoverageThreshold = InternalUtilities::getInterpolatedColour(cloudCover, 1, mCloudCoverLookup.get(), false).r; - } else { - cloudCoverageThreshold = 1 - cloudCover; - } - mParams.cloudCoverageThreshold.set(mParams.fpParams, cloudCoverageThreshold); - _updateVisibilityThreshold(); - } - - void FlatCloudLayer::setCloudMassOffset(const Ogre::Vector2 &cloudMassOffset) { - mCloudMassOffset = cloudMassOffset; - mParams.cloudMassOffset.set(mParams.fpParams, Ogre::Vector3(cloudMassOffset.x,cloudMassOffset.y,0)); - } - - void FlatCloudLayer::setCloudDetailOffset(const Ogre::Vector2 &cloudDetailOffset) { - mCloudDetailOffset = cloudDetailOffset; - mParams.cloudDetailOffset.set(mParams.fpParams, Ogre::Vector3(cloudDetailOffset.x,cloudDetailOffset.y,0)); - } - - void FlatCloudLayer::setCloudBlendTime(const Ogre::Real value) { - mCloudBlendTime = value; - } - - Ogre::Real FlatCloudLayer::getCloudBlendTime () const { - return mCloudBlendTime; - } - - void FlatCloudLayer::setCloudBlendPos (const Ogre::Real value) - { - mCloudBlendPos = value; - int textureCount = static_cast(mNoiseTextureNames.size()); - - // Convert to int and bring to [0, textureCount) - int currentTextureIndex = static_cast(floor(mCloudBlendPos)); - currentTextureIndex = ((currentTextureIndex % textureCount) + textureCount) % textureCount; - assert(0 <= currentTextureIndex); - assert(currentTextureIndex < textureCount); - - // Check if we have to change textures. - if (currentTextureIndex != mCurrentTextureIndex) { - String texture1 = mNoiseTextureNames[currentTextureIndex]; - String texture2 = mNoiseTextureNames[(currentTextureIndex + 1) % textureCount]; - //Ogre::LogManager::getSingleton ().logMessage ( - // "Caelum: Switching cloud layer textures to " + texture1 + " and " + texture2); - Ogre::Pass* pass = mMaterial->getBestTechnique()->getPass(0); - pass->getTextureUnitState(0)->setTextureName(texture1); - pass->getTextureUnitState(1)->setTextureName(texture2); - mCurrentTextureIndex = currentTextureIndex; - } - - Ogre::Real cloudMassBlend = fmod(mCloudBlendPos, 1); - mParams.cloudMassBlend.set(mParams.fpParams, cloudMassBlend); - } - - Ogre::Real FlatCloudLayer::getCloudBlendPos () const { - return mCloudBlendPos; - } - - void FlatCloudLayer::setCloudSpeed (const Ogre::Vector2 &cloudSpeed) { - mCloudSpeed = cloudSpeed; - } - - void FlatCloudLayer::setSunDirection (const Ogre::Vector3 &sunDirection) { - mSunDirection = sunDirection; - mParams.vpSunDirection.set(mParams.vpParams, sunDirection); - mParams.fpSunDirection.set(mParams.fpParams, sunDirection); - } - - void FlatCloudLayer::setSunLightColour (const Ogre::ColourValue &sunLightColour) { - mParams.sunLightColour.set(mParams.fpParams, mSunLightColour = sunLightColour); - } - - void FlatCloudLayer::setSunSphereColour (const Ogre::ColourValue &sunSphereColour) { - mParams.sunSphereColour.set(mParams.fpParams, mSunSphereColour = sunSphereColour); - } - - void FlatCloudLayer::setFogColour (const Ogre::ColourValue &fogColour) { - mParams.fogColour.set(mParams.fpParams, mFogColour = fogColour); - } - - const Ogre::Vector3 FlatCloudLayer::getSunDirection () const { - return mSunDirection; - } - - const Ogre::ColourValue FlatCloudLayer::getSunLightColour () const { - return mSunLightColour; - } - - const Ogre::ColourValue FlatCloudLayer::getSunSphereColour () const { - return mSunSphereColour; - } - - const Ogre::ColourValue FlatCloudLayer::getFogColour () const { - return mFogColour; - } - - void FlatCloudLayer::setHeight(Ogre::Real height) { - mNode->setPosition(Ogre::Vector3(0, height, 0)); - mHeight = height; - mParams.layerHeight.set(mParams.fpParams, mHeight); - } - - Ogre::Real FlatCloudLayer::getHeight() const { - return mHeight; - } - - void FlatCloudLayer::setCloudUVFactor (const Ogre::Real value) { - mParams.cloudUVFactor.set(mParams.fpParams, mCloudUVFactor = value); - } - - void FlatCloudLayer::setHeightRedFactor (const Ogre::Real value) { - mParams.heightRedFactor.set(mParams.fpParams, mHeightRedFactor = value); - } - - void FlatCloudLayer::setFadeDistances (const Ogre::Real nearValue, const Ogre::Real farValue) { - setNearFadeDist (nearValue); - setFarFadeDist (farValue); - } - - void FlatCloudLayer::setNearFadeDist (const Ogre::Real value) { - mParams.nearFadeDist.set(mParams.fpParams, mNearFadeDist = value); - } - - void FlatCloudLayer::setFarFadeDist (const Ogre::Real value) { - mParams.farFadeDist.set(mParams.fpParams, mFarFadeDist = value); - } - - void FlatCloudLayer::setFadeDistMeasurementVector (const Ogre::Vector3& value) { - mParams.fadeDistMeasurementVector.set(mParams.fpParams, mFadeDistMeasurementVector = value); - } -} diff --git a/extern/caelum/src/GroundFog.cpp b/extern/caelum/src/GroundFog.cpp deleted file mode 100644 index 2c57081b8..000000000 --- a/extern/caelum/src/GroundFog.cpp +++ /dev/null @@ -1,216 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "GroundFog.h" -#include "CaelumExceptions.h" -#include "InternalUtilities.h" - -namespace Caelum -{ - const Ogre::String GroundFog::DEFAULT_PASS_NAME = "CaelumGroundFog"; - - GroundFog::GroundFog( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - const Ogre::String &domeMaterialName, - const Ogre::String &domeEntityName): - mScene(sceneMgr) - { - Ogre::String uniqueSuffix = InternalUtilities::pointerToString (this); - - mDomeMaterial.reset(InternalUtilities::checkLoadMaterialClone (domeMaterialName, domeMaterialName + uniqueSuffix)); - mDomeParams.setup(mDomeMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()); - - // Create dome entity, using a prefab sphere. - // The prefab sphere has a radius of 50 units. - // If this changes in future version of ogre this might break. - mDomeEntity.reset (mScene->createEntity (domeEntityName, Ogre::SceneManager::PT_SPHERE)); - mDomeEntity->setMaterialName (mDomeMaterial->getName ()); - mDomeEntity->setCastShadows (false); - mDomeEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_GROUND_FOG); - sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_GROUND_FOG)->setShadowsEnabled(false); - - // Create dome node - mDomeNode.reset (caelumRootNode->createChildSceneNode ()); - mDomeNode->attachObject (mDomeEntity.get()); - - // Initialize default fog parameters - mDensity = 0.1; - mVerticalDecay = 0.2; - mGroundLevel = 5; - mFogColour = Ogre::ColourValue::Black; - - forceUpdate(); - } - - GroundFog::~GroundFog() { - // Disable passes. - setDensity(0); - } - - GroundFog::PassSet& GroundFog::getPasses() { - return mPasses; - } - - const GroundFog::PassSet& GroundFog::getPasses() const { - return mPasses; - } - - void GroundFog::findFogPassesByName (const Ogre::String& passName) { - Ogre::MaterialManager *matManager = Ogre::MaterialManager::getSingletonPtr(); - Ogre::MaterialManager::ResourceMapIterator matIt = matManager->getResourceIterator(); - while (matIt.hasMoreElements()) { - Ogre::MaterialPtr mat = matIt.getNext(); - Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); - while (techIt.hasMoreElements()) { - Ogre::Technique *tech = techIt.getNext(); - Ogre::Technique::PassIterator passIt = tech->getPassIterator(); - while (passIt.hasMoreElements()) { - Ogre::Pass *pass = passIt.getNext(); - if (pass->getName() == passName) { - mPasses.insert(pass); - } - } - } - } - forceUpdate(); - } - - void GroundFog::setDensity (Ogre::Real density) { - if (Ogre::Math::Abs(mDensity - density) > 0.000001) { - for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { - it->fogDensity.set(it->fpParams, density); - } - mDensity = density; - } - updateSkyFogging(); - } - - Ogre::Real GroundFog::getDensity () const { - return mDensity; - } - - void GroundFog::setColour (const Ogre::ColourValue &colour) { - bool different = - Ogre::Math::Abs(mFogColour.r - colour.r) > 0.001 || - Ogre::Math::Abs(mFogColour.g - colour.g) > 0.001 || - Ogre::Math::Abs(mFogColour.b - colour.b) > 0.001 || - Ogre::Math::Abs(mFogColour.a - colour.a) > 0.001; - if (different) { - for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { - it->fogColour.set(it->fpParams, colour); - } - mFogColour = colour; - } - updateSkyFogging(); - } - - const Ogre::ColourValue GroundFog::getColour () const { - return mFogColour; - } - - void GroundFog::setVerticalDecay (Ogre::Real verticalDecay) { - if (Ogre::Math::Abs(mVerticalDecay - verticalDecay) > 0.000001) { - for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { - it->fogVerticalDecay.set(it->fpParams, verticalDecay); - } - mVerticalDecay = verticalDecay; - } - updateSkyFogging(); - } - - Ogre::Real GroundFog::getVerticalDecay () const { - return mVerticalDecay; - } - - void GroundFog::setGroundLevel (Ogre::Real groundLevel) { - if (Ogre::Math::Abs(mGroundLevel - groundLevel) > 0.000001) { - for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { - it->fogGroundLevel.set(it->fpParams, groundLevel); - } - mGroundLevel = groundLevel; - } - updateSkyFogging(); - } - - Ogre::Real GroundFog::getGroundLevel () const { - return mGroundLevel; - } - - void GroundFog::updateSkyFogging() { - mDomeParams.fogDensity.set(mDomeParams.fpParams, mDensity); - mDomeParams.fogVerticalDecay.set(mDomeParams.fpParams, mVerticalDecay); - mDomeParams.fogGroundLevel.set(mDomeParams.fpParams, mGroundLevel); - mDomeParams.fogColour.set(mDomeParams.fpParams, mFogColour); - } - - void GroundFog::forceUpdate () - { - updatePassFogParams(); - for (PassFogParamsVector::const_iterator it = mPassFogParams.begin(), end = mPassFogParams.end(); it != end; ++it) { - const PassFogParams& params = *it; - params.fogDensity.set(params.fpParams, mDensity); - params.fogVerticalDecay.set(params.fpParams, mVerticalDecay); - params.fogGroundLevel.set(params.fpParams, mGroundLevel); - params.fogColour.set(params.fpParams, mFogColour); - } - updateSkyFogging(); - } - - void GroundFog::updatePassFogParams () - { - mPassFogParams.clear(); - for (PassSet::const_iterator it = mPasses.begin(), end = mPasses.end(); it != end; ++it) { - mPassFogParams.push_back(PassFogParams((*it)->getFragmentProgramParameters())); - } - std::sort(mPassFogParams.begin(), mPassFogParams.end(), PassFogParams::lessThanByParams); - std::unique(mPassFogParams.begin(), mPassFogParams.end(), PassFogParams::equalByParams); - } - - void GroundFog::FogParamsBase::setup(Ogre::GpuProgramParametersSharedPtr fpParams) { - this->fpParams = fpParams; - fogDensity.bind(fpParams, "fogDensity"); - fogVerticalDecay.bind(fpParams, "fogVerticalDecay"); - fogGroundLevel.bind(fpParams, "fogGroundLevel"); - fogColour.bind(fpParams, "fogColour"); - } - - void GroundFog::DomeFogParams::setup(Ogre::GpuProgramParametersSharedPtr fpParams) { - FogParamsBase::setup(fpParams); - cameraHeight.bind(fpParams, "cameraHeight"); - } - - void GroundFog::notifyCameraChanged (Ogre::Camera *cam) - { - CameraBoundElement::notifyCameraChanged (cam); - - // Send camera height to shader. - float cameraHeight = cam->getDerivedPosition().dotProduct(mDomeNode->_getDerivedOrientation() * Ogre::Vector3::UNIT_Y); - mDomeParams.cameraHeight.set(mDomeParams.fpParams, cameraHeight); - } - - void GroundFog::setFarRadius (Ogre::Real radius) - { - CameraBoundElement::setFarRadius(radius); - // Adjust for radius 50. - mDomeNode->setScale(Ogre::Vector3::UNIT_SCALE * radius / 50.0); - } -} diff --git a/extern/caelum/src/ImageStarfield.cpp b/extern/caelum/src/ImageStarfield.cpp deleted file mode 100644 index 502480bc3..000000000 --- a/extern/caelum/src/ImageStarfield.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "ImageStarfield.h" -#include "InternalUtilities.h" - -namespace Caelum -{ - const Ogre::String ImageStarfield::STARFIELD_DOME_NAME = "CaelumStarfieldDome"; - const Ogre::String ImageStarfield::STARFIELD_MATERIAL_NAME = "CaelumStarfieldMaterial"; - const Ogre::String ImageStarfield::DEFAULT_TEXTURE_NAME = "Starfield.jpg"; - - ImageStarfield::ImageStarfield - ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - const Ogre::String &textureName/* = DEFAULT_TEXUTRE_NAME*/ - ) - { - mInclination = Ogre::Degree (0); - - String uniqueSuffix = "/" + InternalUtilities::pointerToString (this); - - mStarfieldMaterial.reset (InternalUtilities::checkLoadMaterialClone (STARFIELD_MATERIAL_NAME, STARFIELD_MATERIAL_NAME + uniqueSuffix)); - setTexture (textureName); - - sceneMgr->getRenderQueue ()->getQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD)->setShadowsEnabled (false); - - InternalUtilities::generateSphericDome (STARFIELD_DOME_NAME, 32, InternalUtilities::DT_IMAGE_STARFIELD); - - mEntity.reset(sceneMgr->createEntity ("Caelum/StarfieldDome" + uniqueSuffix, STARFIELD_DOME_NAME)); - mEntity->setMaterialName (mStarfieldMaterial->getName()); - mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD); - mEntity->setCastShadows (false); - - mNode.reset (caelumRootNode->createChildSceneNode ()); - mNode->attachObject (mEntity.get ()); - } - - ImageStarfield::~ImageStarfield () - { - } - - void ImageStarfield::notifyCameraChanged (Ogre::Camera *cam) { - CameraBoundElement::notifyCameraChanged (cam); - } - - void ImageStarfield::setFarRadius (Ogre::Real radius) { - CameraBoundElement::setFarRadius(radius); - mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius); - } - - void ImageStarfield::setInclination (Ogre::Degree inc) { - mInclination = inc; - } - - void ImageStarfield::update (const float time) { - Ogre::Quaternion orientation = Ogre::Quaternion::IDENTITY; - orientation = orientation * Ogre::Quaternion (Ogre::Radian (mInclination + Ogre::Degree (90)), Ogre::Vector3::UNIT_X); - orientation = orientation * Ogre::Quaternion (Ogre::Radian (-time * 2 * Ogre::Math::PI), Ogre::Vector3::UNIT_Y); - - mNode->setOrientation (orientation); - } - - void ImageStarfield::setTexture (const Ogre::String &mapName) { - // Update the starfield material - mStarfieldMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)->setTextureName (mapName); - } -} diff --git a/extern/caelum/src/InternalUtilities.cpp b/extern/caelum/src/InternalUtilities.cpp deleted file mode 100644 index a308fcb7f..000000000 --- a/extern/caelum/src/InternalUtilities.cpp +++ /dev/null @@ -1,328 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "CaelumExceptions.h" -#include "InternalUtilities.h" -#include "PrivatePtr.h" - -namespace Caelum -{ - Ogre::ColourValue InternalUtilities::getInterpolatedColour ( - float fx, float fy, Ogre::Image *img, bool wrapX) - { - // Don't -> all the time, and avoid unsigned warnings - int imgWidth = static_cast(img->getWidth ()); - int imgHeight = static_cast(img->getHeight ()); - - // Calculate pixel y coord. - int py = Ogre::Math::IFloor(Ogre::Math::Abs (fy) * (imgHeight - 1)); - // Snap to py image bounds. - py = std::max(0, std::min(py, imgHeight - 1)); - - // Get the two closest pixels on x. - // px1 and px2 are the closest integer pixels to px. - float px = fx * (img->getWidth () - 1); - int px1, px2; - px1 = Ogre::Math::IFloor(px); - px2 = Ogre::Math::ICeil(px); - - if (wrapX) { - // Wrap x coords. The funny addition ensures that it does - // "the right thing" for negative values. - px1 = (px1 % imgWidth + imgWidth) % imgWidth; - px2 = (px2 % imgWidth + imgWidth) % imgWidth; - } else { - px1 = std::max(0, std::min(px1, imgWidth - 1)); - px2 = std::max(0, std::min(px2, imgWidth - 1)); - } - - // Calculate the interpolated pixel - Ogre::ColourValue c1, c2, cf; - c1 = img->getColourAt (px1, py, 0); - c2 = img->getColourAt (px2, py, 0); - - // Blend the two pixels together. - // diff is the weight between pixel 1 and pixel 2. - float diff = px - px1; - cf = c1 * (1 - diff) + c2 * diff; - - return cf; - } - - const Ogre::String InternalUtilities::pointerToString (void* pointer) - { - std::stringstream stream; - stream.width(2 * sizeof(void *)); - stream.fill('0'); - stream.unsetf(std::ios::dec); - stream.setf(std::ios::hex); - stream.setf(std::ios::uppercase); - stream << reinterpret_cast(pointer); - return stream.str(); - } - - Ogre::MaterialPtr InternalUtilities::checkLoadMaterialClone ( - const Ogre::String& originalName, - const Ogre::String& cloneName) - { - Ogre::MaterialPtr scriptMaterial = Ogre::MaterialManager::getSingletonPtr()->getByName(originalName); - if (scriptMaterial.isNull()) { - CAELUM_THROW_UNSUPPORTED_EXCEPTION ( - "Can't find material \"" + originalName + "\"", - "Caelum"); - } - - // Create clone - Caelum::PrivateMaterialPtr clonedMaterial (scriptMaterial->clone (cloneName)); - - // Test clone loads and there is at least on supported technique - clonedMaterial->load (); - if (clonedMaterial->getBestTechnique () == 0) { - CAELUM_THROW_UNSUPPORTED_EXCEPTION ( - "Can't load material \"" + originalName + "\": " + clonedMaterial->getUnsupportedTechniquesExplanation(), - "Caelum"); - } - - return clonedMaterial.release(); - } - - Ogre::CompositorPtr InternalUtilities::checkCompositorSupported (const Ogre::String& name) - { - Ogre::CompositorPtr comp = Ogre::CompositorManager::getSingletonPtr()->getByName(name); - if (comp.isNull()) { - CAELUM_THROW_UNSUPPORTED_EXCEPTION ( - "Can't find compositor \"" + name + "\"", - "Caelum"); - } - - // Check the compositor is supported after loading. - comp->load (); - if (comp->getNumSupportedTechniques () == 0) { - CAELUM_THROW_UNSUPPORTED_EXCEPTION ( - "Can't load compositor \"" + name + "\"", - "Caelum"); - } - - return comp; - } - - void InternalUtilities::generateSphericDome (const Ogre::String &name, int segments, DomeType type) - { - // Return now if already exists - if (Ogre::MeshManager::getSingleton ().resourceExists (name)) { - return; - } - - Ogre::LogManager::getSingleton ().logMessage ( - "Caelum: Creating " + name + " sphere mesh resource..."); - - // Use the mesh manager to create the mesh - Ogre::MeshPtr msh = Ogre::MeshManager::getSingleton ().createManual (name, RESOURCE_GROUP_NAME); - // Create a submesh - Ogre::SubMesh *sub = msh->createSubMesh (); - - // Create the shared vertex data - Ogre::VertexData *vertexData = new Ogre::VertexData (); - msh->sharedVertexData = vertexData; - - // Define the vertices' format - Ogre::VertexDeclaration *vertexDecl = vertexData->vertexDeclaration; - size_t currOffset = 0; - // Position - vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_POSITION); - currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT3); - // Normal - vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT3, Ogre::VES_NORMAL); - currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT3); - // Texture coordinates - vertexDecl->addElement (0, currOffset, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 0); - currOffset += Ogre::VertexElement::getTypeSize (Ogre::VET_FLOAT2); - - // Allocate the vertex buffer - switch (type) { - case DT_SKY_DOME: - vertexData->vertexCount = segments * (segments - 1) + 2; - break; - case DT_IMAGE_STARFIELD: - vertexData->vertexCount = (segments + 1) * (segments + 1); - break; - }; - Ogre::HardwareVertexBufferSharedPtr vBuf = Ogre::HardwareBufferManager::getSingleton ().createVertexBuffer (vertexDecl->getVertexSize (0), vertexData->vertexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); - Ogre::VertexBufferBinding *binding = vertexData->vertexBufferBinding; - binding->setBinding (0, vBuf); - - float *pVertex = static_cast(vBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD)); - - // Allocate the index buffer - switch (type) { - case DT_SKY_DOME: - sub->indexData->indexCount = 2 * segments * (segments - 1) * 3; - break; - case DT_IMAGE_STARFIELD: - sub->indexData->indexCount = 2 * (segments - 1) * segments * 3; - break; - }; - sub->indexData->indexBuffer = Ogre::HardwareBufferManager::getSingleton ().createIndexBuffer (Ogre::HardwareIndexBuffer::IT_16BIT, sub->indexData->indexCount, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); - Ogre::HardwareIndexBufferSharedPtr iBuf = sub->indexData->indexBuffer; - unsigned short *pIndices = static_cast(iBuf->lock (Ogre::HardwareBuffer::HBL_DISCARD)); - - // Fill the buffers - switch (type) { - case DT_SKY_DOME: - fillGradientsDomeBuffers (pVertex, pIndices, segments); - break; - case DT_IMAGE_STARFIELD: - fillStarfieldDomeBuffers (pVertex, pIndices, segments); - break; - }; - - // Close the vertex buffer - vBuf->unlock (); - - // Close the index buffer - iBuf->unlock (); - - // Finishing it... - sub->useSharedVertices = true; - msh->_setBounds (Ogre::AxisAlignedBox (-1, -1, -1, 1, 1, 1), false); - msh->_setBoundingSphereRadius (1); - msh->load (); - - Ogre::LogManager::getSingleton ().logMessage ( - "Caelum: generateSphericDome DONE"); - } - - void InternalUtilities::fillGradientsDomeBuffers (float *pVertex, unsigned short *pIndices, int segments) - { - const float deltaLatitude = Ogre::Math::PI / (float )segments; - const float deltaLongitude = Ogre::Math::PI * 2.0 / (float )segments; - - // Generate the rings - for (int i = 1; i < segments; i++) { - float r0 = Ogre::Math::Sin (Ogre::Radian (i * deltaLatitude)); - float y0 = Ogre::Math::Cos (Ogre::Radian (i * deltaLatitude)); - - for (int j = 0; j < segments; j++) { - float x0 = r0 * Ogre::Math::Sin (Ogre::Radian (j * deltaLongitude)); - float z0 = r0 * Ogre::Math::Cos (Ogre::Radian (j * deltaLongitude)); - - *pVertex++ = x0; - *pVertex++ = y0; - *pVertex++ = z0; - - *pVertex++ = -x0; - *pVertex++ = -y0; - *pVertex++ = -z0; - - *pVertex++ = 0; - *pVertex++ = 1 - y0; - } - } - - // Generate the "north pole" - *pVertex++ = 0; // Position - *pVertex++ = 1; - *pVertex++ = 0; - *pVertex++ = 0; // Normal - *pVertex++ = -1; - *pVertex++ = 0; - *pVertex++ = 0; // UV - *pVertex++ = 0; - - // Generate the "south pole" - *pVertex++ = 0; // Position - *pVertex++ = -1; - *pVertex++ = 0; - *pVertex++ = 0; // Normal - *pVertex++ = 1; - *pVertex++ = 0; - *pVertex++ = 0; // UV - *pVertex++ = 2; - - // Generate the mid segments - for (int i = 0; i < segments - 2; i++) { - for (int j = 0; j < segments; j++) { - *pIndices++ = segments * i + j; - *pIndices++ = segments * i + (j + 1) % segments; - *pIndices++ = segments * (i + 1) + (j + 1) % segments; - *pIndices++ = segments * i + j; - *pIndices++ = segments * (i + 1) + (j + 1) % segments; - *pIndices++ = segments * (i + 1) + j; - } - } - - // Generate the upper cap - for (int i = 0; i < segments; i++) { - *pIndices++ = segments * (segments - 1); - *pIndices++ = (i + 1) % segments; - *pIndices++ = i; - } - - // Generate the lower cap - for (int i = 0; i < segments; i++) { - *pIndices++ = segments * (segments - 1) + 1; - *pIndices++ = segments * (segments - 2) + i; - *pIndices++ = segments * (segments - 2) + (i + 1) % segments; - } - } - - void InternalUtilities::fillStarfieldDomeBuffers (float *pVertex, unsigned short *pIndices, int segments) - { - const float deltaLatitude = Ogre::Math::PI / (float )segments; - const float deltaLongitude = Ogre::Math::PI * 2.0 / (float )segments; - - // Generate the rings - for (int i = 0; i <= segments; i++) { - float r0 = Ogre::Math::Sin (Ogre::Radian (i * deltaLatitude)); - float y0 = Ogre::Math::Cos (Ogre::Radian (i * deltaLatitude)); - - for (int j = 0; j <= segments; j++) { - float x0 = r0 * Ogre::Math::Sin (Ogre::Radian (j * deltaLongitude)); - float z0 = r0 * Ogre::Math::Cos (Ogre::Radian (j * deltaLongitude)); - - *pVertex++ = x0; - *pVertex++ = y0; - *pVertex++ = z0; - - *pVertex++ = -x0; - *pVertex++ = -y0; - *pVertex++ = -z0; - - *pVertex++ = (float )j / (float )segments; - *pVertex++ = 1 - (y0 * 0.5 + 0.5); - } - } - - // Generate the mid segments - int vRowSize = segments + 1; - for (int i = 1; i < segments; i++) { - for (int j = 0; j < segments; j++) { - int baseIdx = vRowSize * i + j; - *pIndices++ = baseIdx; - *pIndices++ = baseIdx + 1; - *pIndices++ = baseIdx + vRowSize + 1; - *pIndices++ = baseIdx + 1; - *pIndices++ = baseIdx; - *pIndices++ = baseIdx - vRowSize; - } - } - } -} diff --git a/extern/caelum/src/Moon.cpp b/extern/caelum/src/Moon.cpp deleted file mode 100644 index b69a821d5..000000000 --- a/extern/caelum/src/Moon.cpp +++ /dev/null @@ -1,140 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "CaelumExceptions.h" -#include "InternalUtilities.h" -#include "Moon.h" -#include - -namespace Caelum -{ - const Ogre::String Moon::MOON_MATERIAL_NAME = "Caelum/PhaseMoon"; - const Ogre::String Moon::MOON_BACKGROUND_MATERIAL_NAME = "Caelum/MoonBackground"; - - Moon::Moon ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - const Ogre::String& moonTextureName, - Ogre::Degree angularSize - ): - BaseSkyLight(sceneMgr, caelumRootNode), - mAngularSize(angularSize) - { - Ogre::String uniqueSuffix = "/" + InternalUtilities::pointerToString(this); - - // Clone materials - mMoonMaterial.reset(InternalUtilities::checkLoadMaterialClone(MOON_MATERIAL_NAME, MOON_MATERIAL_NAME + uniqueSuffix)); - mBackMaterial.reset(InternalUtilities::checkLoadMaterialClone(MOON_BACKGROUND_MATERIAL_NAME, MOON_BACKGROUND_MATERIAL_NAME + uniqueSuffix)); - - assert (!mMoonMaterial.isNull ()); - assert (mMoonMaterial->getTechnique (0)); - assert (mMoonMaterial->getTechnique (0)->getPass (0)); - assert (mMoonMaterial->getTechnique (0)->getPass( 0)->hasFragmentProgram ()); - mParams.setup(mMoonMaterial->getBestTechnique ()->getPass (0)->getFragmentProgramParameters ()); - - setMoonTexture(moonTextureName); - - mMoonBB.reset(sceneMgr->createBillboardSet("Caelum/Moon/MoonBB" + uniqueSuffix, 1)); - mMoonBB->setMaterialName (mMoonMaterial->getName()); - mMoonBB->setCastShadows (false); - mMoonBB->setRenderQueueGroup (CAELUM_RENDER_QUEUE_MOON); - mMoonBB->setDefaultDimensions (1.0f, 1.0f); - mMoonBB->createBillboard (Ogre::Vector3::ZERO); - - mBackBB.reset(sceneMgr->createBillboardSet("Caelum/Moon/BackBB" + uniqueSuffix, 1)); - mBackBB->setMaterialName (mBackMaterial->getName()); - mBackBB->setCastShadows (false); - mBackBB->setRenderQueueGroup (CAELUM_RENDER_QUEUE_MOON_BACKGROUND); - mBackBB->setDefaultDimensions (1.0f, 1.0f); - mBackBB->createBillboard (Ogre::Vector3::ZERO); - - mNode->attachObject (mMoonBB.get()); - mNode->attachObject (mBackBB.get()); - } - - Moon::~Moon () { - } - - void Moon::setBodyColour (const Ogre::ColourValue &colour) { - BaseSkyLight::setBodyColour(colour); - - // Set moon material colour. - mMoonBB->getBillboard(0)->setColour(colour); - } - - void Moon::setMoonTexture (const Ogre::String &textureName) - { - // Update the moon material - assert(mMoonMaterial->getBestTechnique ()); - assert(mMoonMaterial->getBestTechnique ()->getPass (0)); - assert(mMoonMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)); - mMoonMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)->setTextureName (textureName); - mBackMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)->setTextureName (textureName); - } - - void Moon::setMoonTextureAngularSize(const Ogre::Degree& moonTextureAngularSize){ - mAngularSize = moonTextureAngularSize; - } - - void Moon::notifyCameraChanged (Ogre::Camera *cam) { - // This calls setFarRadius - BaseSkyLight::notifyCameraChanged(cam); - - // Set moon position. - Ogre::Real moonDistance = mRadius - mRadius * Ogre::Math::Tan(mAngularSize); - mNode->setPosition(-mDirection * moonDistance); - - // Set moon scaling in [1.0 ~ 1.2] range - float factor = 1.2f - mBodyColour.b * 0.2f; - float scale = factor * moonDistance * Ogre::Math::Tan(mAngularSize); - mNode->setScale (Ogre::Vector3::UNIT_SCALE * scale); - } - - void Moon::Params::setup(Ogre::GpuProgramParametersSharedPtr fpParams) - { - this->fpParams = fpParams; - this->phase.bind(fpParams, "phase"); - } - - void Moon::setPhase (Ogre::Real phase) { - mParams.phase.set(mParams.fpParams, phase); - } - - void Moon::setQueryFlags (uint flags) { - mMoonBB->setQueryFlags (flags); - mBackBB->setQueryFlags (flags); - } - - uint Moon::getQueryFlags () const { - assert (mMoonBB->getQueryFlags () == mBackBB->getQueryFlags ()); - return mMoonBB->getQueryFlags (); - } - - void Moon::setVisibilityFlags (uint flags) { - mMoonBB->setVisibilityFlags (flags); - mBackBB->setVisibilityFlags (flags); - } - - uint Moon::getVisibilityFlags () const { - assert (mMoonBB->getVisibilityFlags () == mBackBB->getVisibilityFlags ()); - return mMoonBB->getVisibilityFlags (); - } -} diff --git a/extern/caelum/src/PointStarfield.cpp b/extern/caelum/src/PointStarfield.cpp deleted file mode 100644 index 57aa8e95b..000000000 --- a/extern/caelum/src/PointStarfield.cpp +++ /dev/null @@ -1,292 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "PointStarfield.h" -#include "CaelumExceptions.h" -#include "Astronomy.h" -#include "InternalUtilities.h" - -using namespace Ogre; - -namespace Caelum -{ - const Ogre::String PointStarfield::STARFIELD_MATERIAL_NAME = "Caelum/StarPoint"; - const Ogre::Degree PointStarfield::DEFAULT_OBSERVER_POSITION_REBUILD_DELTA = Ogre::Degree(0.1); - - PointStarfield::PointStarfield ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - bool initWithCatalogue) - { - mMag0PixelSize = 16; - mMinPixelSize = 4; - mMaxPixelSize = 6; - mMagnitudeScale = Math::Pow(100, 0.2); - mObserverLatitude = 45; - mObserverLongitude = 0; - mObserverPositionRebuildDelta = DEFAULT_OBSERVER_POSITION_REBUILD_DELTA; - - String uniqueSuffix = "/" + InternalUtilities::pointerToString(this); - - // Load material. - mMaterial.reset(InternalUtilities::checkLoadMaterialClone( - STARFIELD_MATERIAL_NAME, - STARFIELD_MATERIAL_NAME + uniqueSuffix)); - - mParams.setup(mMaterial->getTechnique(0)->getPass(0)->getVertexProgramParameters()); - - // We use a separate data source. - Ogre::String objName = "Caelum/PointStarfield" + uniqueSuffix; - mManualObj.reset (sceneMgr->createManualObject (objName)); - mManualObj->setDynamic(false); - mManualObj->setRenderQueueGroup (CAELUM_RENDER_QUEUE_STARFIELD); - sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_STARFIELD)->setShadowsEnabled (false); - mManualObj->setCastShadows(false); - - mNode.reset (caelumRootNode->createChildSceneNode ()); - mNode->attachObject (mManualObj.getPointer ()); - - if (initWithCatalogue) { - addBrightStarCatalogue (); - } - } - - PointStarfield::~PointStarfield () - { - } - - void PointStarfield::notifyStarVectorChanged () { - invalidateGeometry (); - } - - void PointStarfield::clearAllStars () { - mStars.clear(); - notifyStarVectorChanged (); - } - - Real randReal () { - return rand() / static_cast(RAND_MAX); - } - - Real randReal (Real min, Real max) { - Real f = randReal (); - return min * (1 - f) + max * f; - } - - void PointStarfield::addRandomStars (int count) - { - for (int i = 0; i < count; ++i) { - // Generate a vector inside a sphere - Ogre::Vector3 pos; - do { - pos.x = randReal(-1, 1); - pos.y = randReal(-1, 1); - pos.z = randReal(-1, 1); - } while (pos.squaredLength () >= 1); - - // Convert to rasc/decl angles. - LongReal rasc, decl, dist; - Astronomy::convertRectangularToSpherical( - pos.x, pos.y, pos.z, - rasc, decl, dist); - - Star s; - s.RightAscension = Ogre::Degree (rasc); - s.Declination = Ogre::Degree (decl); - // This distribution is wrong. - s.Magnitude = 6 * pos.squaredLength () + 1.5; - mStars.push_back(s); - } - notifyStarVectorChanged (); - } - - void PointStarfield::addStar (const BrightStarCatalogueEntry &entry) { - Star s; - s.RightAscension = Ogre::Degree(360 / 24.0f * ( - Math::Abs(entry.rasc_hour) + - entry.rasc_min / 60.0f + - entry.rasc_sec / 3600.0f)); - s.Declination = Ogre::Degree(Math::Sign(entry.decl_deg) * ( - Math::Abs(entry.decl_deg) + - entry.decl_min / 60.0f + - entry.decl_sec / 3600.0f)); - s.Magnitude = entry.magn; - mStars.push_back(s); - - notifyStarVectorChanged (); - } - - void PointStarfield::addBrightStarCatalogue (int count) { - assert(count >= 0); - if (count < BrightStarCatalogueSize) { - // Only sort if we don't add everything. - // It would be lovely if the catalogue was already sorted. - std::vector > vec; - vec.reserve(BrightStarCatalogueSize); - for (int i = 0; i < BrightStarCatalogueSize; ++i) { - vec.push_back(std::make_pair(BrightStarCatalogue[i].magn, i)); - } - sort(vec.begin(), vec.end()); - for (int i = 0; i < count; ++i) { - addStar(BrightStarCatalogue[vec[i].second]); - } - } else { - assert(count == BrightStarCatalogueSize); - for (int i = 0; i < BrightStarCatalogueSize; ++i) { - addStar(BrightStarCatalogue[i]); - } - } - notifyStarVectorChanged (); - } - - void PointStarfield::invalidateGeometry () { - mValidGeometry = false; - } - - void PointStarfield::ensureGeometry () - { - if (mValidGeometry) { - return; - } - - //Ogre::LogManager::getSingleton ().logMessage ("Caelum: Recomputing starfield geometry."); - - size_t starCount = mStars.size(); - - mManualObj->clear(); - mManualObj->estimateVertexCount(6 * starCount); - mManualObj->begin(mMaterial->getName (), Ogre::RenderOperation::OT_TRIANGLE_LIST); - for (uint i = 0; i < starCount; ++i) - { - const Star& star = mStars[i]; - - // Determine position at J2000 - LongReal azm, alt; - Astronomy::convertEquatorialToHorizontal( - Astronomy::J2000, - mObserverLatitude.valueDegrees(), - mObserverLongitude.valueDegrees(), - star.RightAscension.valueDegrees(), star.Declination.valueDegrees(), - azm, alt); - - Ogre::Vector3 pos; - pos.z = -Math::Cos (Ogre::Degree(azm)) * Math::Cos (Ogre::Degree(alt)); - pos.x = Math::Sin (Ogre::Degree(azm)) * Math::Cos (Ogre::Degree(alt)); - pos.y = -Math::Sin (Ogre::Degree(alt)); - - //mManualObj->colour (Ogre::ColourValue::White); - mManualObj->position (pos); - mManualObj->textureCoord (+1, -1, star.Magnitude); - mManualObj->position (pos); - mManualObj->textureCoord (+1, +1, star.Magnitude); - mManualObj->position (pos); - mManualObj->textureCoord (-1, -1, star.Magnitude); - - mManualObj->position (pos); - mManualObj->textureCoord (-1, -1, star.Magnitude); - mManualObj->position (pos); - mManualObj->textureCoord (+1, +1, star.Magnitude); - mManualObj->position (pos); - mManualObj->textureCoord (-1, +1, star.Magnitude); - } - mManualObj->end(); - - // Set infinite bounds on the starfield. - AxisAlignedBox box; - box.setInfinite (); - mManualObj->setBoundingBox (box); - - mValidGeometry = true; - } - - void PointStarfield::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams) - { - this->vpParams = vpParams; - this->mag_scale.bind(vpParams, "mag_scale"); - this->mag0_size.bind(vpParams, "mag0_size"); - this->min_size.bind(vpParams, "min_size"); - this->max_size.bind(vpParams, "max_size"); - this->aspect_ratio.bind(vpParams, "aspect_ratio"); - } - - void PointStarfield::notifyCameraChanged (Ogre::Camera *cam) { - CameraBoundElement::notifyCameraChanged (cam); - - // Shader params are changed for every camera. - Pass* pass = mMaterial->getBestTechnique ()->getPass (0); - GpuProgramParametersSharedPtr fpParams = pass->getFragmentProgramParameters (); - GpuProgramParametersSharedPtr vpParams = pass->getVertexProgramParameters (); - - int height = cam->getViewport ()-> getActualHeight (); - int width = cam->getViewport ()-> getActualWidth (); - Real pixFactor = 1.0f / width; - Real magScale = -Math::Log (mMagnitudeScale) / 2; - Real mag0Size = mMag0PixelSize * pixFactor; - Real minSize = mMinPixelSize * pixFactor; - Real maxSize = mMaxPixelSize * pixFactor; - Real aspectRatio = static_cast(width) / height; - - // These params are relative to the size of the screen. - mParams.mag_scale.set(mParams.vpParams, magScale); - mParams.mag0_size.set(mParams.vpParams, mag0Size); - mParams.min_size.set(mParams.vpParams, minSize); - mParams.max_size.set(mParams.vpParams, maxSize); - mParams.aspect_ratio.set(mParams.vpParams, aspectRatio); - } - - void PointStarfield::setFarRadius (Ogre::Real radius) { - CameraBoundElement::setFarRadius(radius); - mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius); - } - - void PointStarfield::_update (const float time) { - // This is probably wrong. - Ogre::Quaternion orientation = Ogre::Quaternion::IDENTITY; - orientation = orientation * Ogre::Quaternion (Ogre::Radian (-mObserverLatitude + Ogre::Degree (90)), Ogre::Vector3::UNIT_X); - orientation = orientation * Ogre::Quaternion (Ogre::Radian (-time * 2 * Ogre::Math::PI), Ogre::Vector3::UNIT_Y); - mNode->setOrientation (orientation); - ensureGeometry (); - } - - void PointStarfield::setObserverLatitude (Ogre::Degree value) - { - if (!Math::RealEqual ( - mObserverLatitude.valueDegrees (), - value.valueDegrees (), - this->getObserverPositionRebuildDelta ().valueDegrees ())) - { - mObserverLatitude = value; - invalidateGeometry (); - } - } - - void PointStarfield::setObserverLongitude (Ogre::Degree value) - { - if (!Math::RealEqual ( - mObserverLongitude.valueDegrees (), - value.valueDegrees (), - this->getObserverPositionRebuildDelta ().valueDegrees ())) - { - mObserverLongitude = value; - invalidateGeometry (); - } - } -} diff --git a/extern/caelum/src/PrecipitationController.cpp b/extern/caelum/src/PrecipitationController.cpp deleted file mode 100644 index d0f9c47d6..000000000 --- a/extern/caelum/src/PrecipitationController.cpp +++ /dev/null @@ -1,392 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "PrecipitationController.h" -#include "InternalUtilities.h" - -using namespace Ogre; - -namespace Caelum -{ - const String PrecipitationController::COMPOSITOR_NAME = "Caelum/PrecipitationCompositor"; - const String PrecipitationController::MATERIAL_NAME = "Caelum/PrecipitationMaterial"; - - const PrecipitationPresetParams PrecipitationPresets[] = { - { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.95, "precipitation_drizzle.png" }, - { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.85, "precipitation_rain.png" }, - { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.12, "precipitation_snow.png" }, - { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.33, "precipitation_snowgrains.png" }, - { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.70, "precipitation_icecrystals.png" }, - { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.78, "precipitation_icepellets.png" }, - { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.74, "precipitation_hail.png" }, - { Ogre::ColourValue(0.8, 0.8, 0.8, 1), 0.70, "precipitation_smallhail.png" } - }; - - PrecipitationController::PrecipitationController( - Ogre::SceneManager *sceneMgr) - { - Ogre::String uniqueId = Ogre::StringConverter::toString((size_t)this); - mSceneMgr = sceneMgr; - - setAutoDisableThreshold (0.001); - mCameraSpeedScale = Ogre::Vector3::UNIT_SCALE; - - setIntensity (0); - setWindSpeed (Ogre::Vector3(0, 0, 0)); - mInternalTime = 0; - mSecondsSinceLastFrame = 0; - mFallingDirection = Ogre::Vector3::NEGATIVE_UNIT_Y; - - setPresetType (PRECTYPE_RAIN); - - update (0, Ogre::ColourValue(0, 0, 0, 0)); - InternalUtilities::checkCompositorSupported(COMPOSITOR_NAME); - } - - PrecipitationController::~PrecipitationController () { - destroyAllViewportInstances (); - } - - void PrecipitationController::setTextureName (const Ogre::String& textureName) { - mPresetType = PRECTYPE_CUSTOM; - mTextureName = textureName; - } - - const Ogre::String PrecipitationController::getTextureName () const { - return mTextureName; - } - - void PrecipitationController::setSpeed (Real speed) { - mPresetType = PRECTYPE_CUSTOM; - mSpeed = speed; - } - - Real PrecipitationController::getSpeed () const { - return mSpeed; - } - - void PrecipitationController::setColour (const Ogre::ColourValue& color) { - mPresetType = PRECTYPE_CUSTOM; - mColour = color; - } - - const Ogre::ColourValue PrecipitationController::getColour () const { - return mColour; - } - - bool PrecipitationController::isPresetType (PrecipitationType type) { - return PRECTYPE_DRIZZLE <= type && type <= PRECTYPE_SMALLHAIL; - } - - const PrecipitationPresetParams& PrecipitationController::getPresetParams (PrecipitationType type) { - assert(isPresetType(type)); - return PrecipitationPresets[type]; - } - - void PrecipitationController::setParams (const PrecipitationPresetParams& params) { - setColour (params.Colour); - setSpeed (params.Speed); - setTextureName (params.Name); - } - - void PrecipitationController::setPresetType (PrecipitationType type) { - setParams (getPresetParams (type)); - mPresetType = type; - } - - PrecipitationType PrecipitationController::getPresetType () const { - return mPresetType; - } - - void PrecipitationController::setWindSpeed (const Ogre::Vector3& value) { - mWindSpeed = value; - } - - const Ogre::Vector3 PrecipitationController::getWindSpeed () const { - return mWindSpeed; - } - - void PrecipitationController::setIntensity (Real intensity) { - mIntensity = intensity; - } - - Real PrecipitationController::getIntensity () const { - return mIntensity; - } - - void PrecipitationController::update (Real secondsSinceLastFrame, Ogre::ColourValue colour) { - mSecondsSinceLastFrame = secondsSinceLastFrame; - mInternalTime += mSecondsSinceLastFrame; - mSceneColour = colour; - - ViewportInstanceMap::const_iterator it; - ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin (); - ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end (); - for (it = begin; it != end; ++it) { - it->second->_update (); - } - } - - void PrecipitationController::setManualCameraSpeed (const Ogre::Vector3& value) { - ViewportInstanceMap::const_iterator it; - ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); - ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); - for (it = begin; it != end; ++it) { - it->second->setManualCameraSpeed(value); - } - } - - void PrecipitationController::setAutoCameraSpeed() { - ViewportInstanceMap::const_iterator it; - ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); - ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); - for (it = begin; it != end; ++it) { - it->second->setAutoCameraSpeed(); - } - } - - PrecipitationInstance::PrecipitationInstance - ( - PrecipitationController* parent, - Ogre::Viewport* viewport - ): - mParent(parent), - mViewport(viewport), - mCompInst(0), - mLastCamera(0), - mLastCameraPosition(Vector3::ZERO), - mCameraSpeed(Vector3::ZERO), - mAutoCameraSpeed(true) - { - createCompositor (); - } - - PrecipitationInstance::~PrecipitationInstance () - { - destroyCompositor(); - } - - void PrecipitationInstance::createCompositor () - { - // Check if nothing to do. - if (mCompInst) { - return; - } - - Ogre::CompositorManager* compMgr = Ogre::CompositorManager::getSingletonPtr(); - - // Create the precipitation compositor. - mCompInst = compMgr->addCompositor(mViewport, PrecipitationController::COMPOSITOR_NAME); - assert(mCompInst); - mCompInst->setEnabled (false); - mCompInst->addListener (this); - } - - void PrecipitationInstance::destroyCompositor () - { - // Check if nothing to do. - if (mCompInst == 0) { - return; - } - - Ogre::CompositorManager* compMgr = Ogre::CompositorManager::getSingletonPtr(); - - // Remove the precipitation compositor. - mCompInst->removeListener (this); - compMgr->removeCompositor(mViewport, PrecipitationController::COMPOSITOR_NAME); - mCompInst = 0; - } - - void PrecipitationInstance::notifyMaterialSetup(uint pass_id, Ogre::MaterialPtr &mat) - { - mParams.setup(mat->getTechnique (0)->getPass (0)->getFragmentProgramParameters ()); - } - - void PrecipitationInstance::Params::setup(Ogre::GpuProgramParametersSharedPtr fpParams) - { - this->fpParams = fpParams; - this->precColor.bind(fpParams, "precColor"); - this->intensity.bind(fpParams, "intensity"); - this->dropSpeed.bind(fpParams, "dropSpeed"); - this->corner1.bind(fpParams, "corner1"); - this->corner2.bind(fpParams, "corner2"); - this->corner3.bind(fpParams, "corner3"); - this->corner4.bind(fpParams, "corner4"); - this->deltaX.bind(fpParams, "deltaX"); - this->deltaY.bind(fpParams, "deltaY"); - } - - void PrecipitationInstance::notifyMaterialRender(uint pass_id, Ogre::MaterialPtr &mat) - { - if (mAutoCameraSpeed) { - Ogre::Camera* cam = mViewport->getCamera(); - Ogre::Vector3 camPos = cam->getDerivedPosition(); - if (cam != mLastCamera) { - mCameraSpeed = Ogre::Vector3::ZERO; - } else { - Real timeDiff = mParent->getSecondsSinceLastFrame (); - Ogre::Vector3 posDiff = camPos - mLastCameraPosition; - - // Avoid division by 0 and keep old camera speed. - if (timeDiff > 1e-10) { - mCameraSpeed = posDiff / timeDiff; - } else { - // Keep old camera speed. - } - - /* - LogManager::getSingletonPtr ()->logMessage ( - "Caelum::PrecipitationInstance:" - " posDiff = " + StringConverter::toString(posDiff) + - " timeDiff = " + StringConverter::toString(mParent->getSecondsSinceLastFrame (), 10) + - " speed = " + StringConverter::toString(mCameraSpeed)); - */ - } - mLastCamera = cam; - mLastCameraPosition = camPos; - } - - this->_updateMaterialParams(mat, mViewport->getCamera(), mCameraSpeed); - } - - void PrecipitationInstance::_updateMaterialParams( - const Ogre::MaterialPtr& mat, - const Ogre::Camera* cam, - const Ogre::Vector3& camSpeed) - { - // 4523.893416f is divisible with all the sine periods in the shader - Real appTime = static_cast(fmod(mParent->mInternalTime, static_cast(4523.893416f))); - - ColourValue sceneColour = mParent->mSceneColour; - Real sceneLum = (sceneColour.r + sceneColour.g + sceneColour.b) / 3; - mParams.precColor.set(mParams.fpParams, ColourValue::White * sceneLum * mParent->mColour); - mParams.intensity.set(mParams.fpParams, mParent->mIntensity); - mParams.dropSpeed.set(mParams.fpParams, 0); - - Ogre::Vector3 corner1, corner2, corner3, corner4; - - corner1 = cam->getCameraToViewportRay(0, 0).getDirection(); - corner2 = cam->getCameraToViewportRay(1, 0).getDirection(); - corner3 = cam->getCameraToViewportRay(0, 1).getDirection(); - corner4 = cam->getCameraToViewportRay(1, 1).getDirection(); - - Ogre::Vector3 precDir = - mParent->mSpeed * mParent->mFallingDirection + - mParent->mWindSpeed - - camSpeed * mParent->mCameraSpeedScale; - Ogre::Quaternion quat = precDir.getRotationTo(Ogre::Vector3(0, -1, 0)); - - corner1 = quat * corner1; - corner2 = quat * corner2; - corner3 = quat * corner3; - corner4 = quat * corner4; - - mParams.corner1.set(mParams.fpParams, corner1); - mParams.corner2.set(mParams.fpParams, corner2); - mParams.corner3.set(mParams.fpParams, corner3); - mParams.corner4.set(mParams.fpParams, corner4); - - float fallSpeed = precDir.length(); - - mParams.deltaX.set(mParams.fpParams, - Ogre::Vector3(sin(appTime) + 4.33, - cos(appTime * 1.5) + 5.26, - cos(appTime * 2.5)) * fallSpeed / 10 + 88.001); - mParams.deltaY.set(mParams.fpParams, - Ogre::Vector3(0.6, 1.0, 1.4) * fallSpeed * appTime); - - if (mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->getTextureName() != mParent->mTextureName) { - mat->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName(mParent->mTextureName); - } - } - - bool PrecipitationInstance::getAutoCameraSpeed () { - return mAutoCameraSpeed; - } - - void PrecipitationInstance::setAutoCameraSpeed () { - mAutoCameraSpeed = true; - mCameraSpeed = Ogre::Vector3::ZERO; - mLastCamera = 0; - } - - void PrecipitationInstance::setManualCameraSpeed (const Ogre::Vector3& value) { - mAutoCameraSpeed = false; - mCameraSpeed = value; - } - - const Ogre::Vector3 PrecipitationInstance::getCameraSpeed () { - return mCameraSpeed; - } - - bool PrecipitationInstance::shouldBeEnabled () const { - return mParent->getAutoDisableThreshold () < 0 || - mParent->getIntensity () > mParent->getAutoDisableThreshold (); - } - - void PrecipitationInstance::_update () - { - mCompInst->setEnabled (shouldBeEnabled ()); - } - - PrecipitationInstance* PrecipitationController::createViewportInstance (Ogre::Viewport* vp) - { - ViewportInstanceMap::const_iterator it = mViewportInstanceMap.find (vp); - if (it == mViewportInstanceMap.end()) { - std::auto_ptr inst (new PrecipitationInstance(this, vp)); - mViewportInstanceMap.insert (std::make_pair (vp, inst.get())); - // hold instance until successfully added to map. - return inst.release(); - } else { - return it->second; - } - } - - PrecipitationInstance* PrecipitationController::getViewportInstance(Ogre::Viewport* vp) { - ViewportInstanceMap::iterator it = mViewportInstanceMap.find (vp); - if (it != mViewportInstanceMap.end ()) { - return it->second; - } else { - return 0; - } - } - - void PrecipitationController::destroyViewportInstance (Viewport* vp) - { - ViewportInstanceMap::iterator it = mViewportInstanceMap.find (vp); - if (it != mViewportInstanceMap.end ()) { - PrecipitationInstance* inst = it->second; - delete inst; - mViewportInstanceMap.erase (it); - } - } - - void PrecipitationController::destroyAllViewportInstances () { - ViewportInstanceMap::const_iterator it; - ViewportInstanceMap::const_iterator begin = mViewportInstanceMap.begin(); - ViewportInstanceMap::const_iterator end = mViewportInstanceMap.end(); - for (it = begin; it != end; ++it) { - assert(it->first == it->second->getViewport ()); - delete it->second; - } - mViewportInstanceMap.clear (); - } -} diff --git a/extern/caelum/src/SkyDome.cpp b/extern/caelum/src/SkyDome.cpp deleted file mode 100644 index 864f8cce0..000000000 --- a/extern/caelum/src/SkyDome.cpp +++ /dev/null @@ -1,152 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "SkyDome.h" -#include "CaelumExceptions.h" -#include "InternalUtilities.h" - -namespace Caelum -{ - const Ogre::String SkyDome::SPHERIC_DOME_NAME = "CaelumSphericDome"; - const Ogre::String SkyDome::SKY_DOME_MATERIAL_NAME = "CaelumSkyDomeMaterial"; - - SkyDome::SkyDome (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode) - { - String uniqueSuffix = "/" + InternalUtilities::pointerToString(this); - - // First clone material - mMaterial.reset(InternalUtilities::checkLoadMaterialClone(SKY_DOME_MATERIAL_NAME, SKY_DOME_MATERIAL_NAME + uniqueSuffix)); - - // Determine if the shader technique works. - mShadersEnabled = mMaterial->getBestTechnique()->getPass(0)->isProgrammable(); - - // Force setting haze, ensure mHazeEnabled != value. - mHazeEnabled = true; - setHazeEnabled(false); - - sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_SKYDOME)->setShadowsEnabled(false); - - // Generate dome entity. - InternalUtilities::generateSphericDome (SPHERIC_DOME_NAME, 32, InternalUtilities::DT_SKY_DOME); - mEntity.reset(sceneMgr->createEntity ("Caelum/SkyDome/Entity" + uniqueSuffix, SPHERIC_DOME_NAME)); - mEntity->setMaterialName (mMaterial->getName()); - mEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SKYDOME); - mEntity->setCastShadows (false); - - mNode.reset(caelumRootNode->createChildSceneNode ("Caelum/SkyDome/Node" + uniqueSuffix)); - mNode->attachObject (mEntity.get()); - } - - SkyDome::~SkyDome () { - } - - void SkyDome::notifyCameraChanged (Ogre::Camera *cam) { - CameraBoundElement::notifyCameraChanged (cam); - } - - void SkyDome::setFarRadius (Ogre::Real radius) { - CameraBoundElement::setFarRadius(radius); - mNode->setScale (Ogre::Vector3::UNIT_SCALE * radius); - } - - void SkyDome::setSunDirection (const Ogre::Vector3& sunDir) { - float elevation = sunDir.dotProduct (Ogre::Vector3::UNIT_Y); - elevation = elevation * 0.5 + 0.5; - Ogre::Pass* pass = mMaterial->getBestTechnique()->getPass(0); - if (mShadersEnabled) { - mParams.sunDirection.set(mParams.vpParams, sunDir); - mParams.offset.set(mParams.fpParams, elevation); - } else { - Ogre::TextureUnitState* gradientsTus = pass->getTextureUnitState(0); - gradientsTus->setTextureUScroll (elevation); - } - } - - void SkyDome::setHazeColour (const Ogre::ColourValue& hazeColour) { - if (mShadersEnabled && mHazeEnabled) { - mParams.hazeColour.set(mParams.fpParams, hazeColour); - } - } - - void SkyDome::setSkyGradientsImage (const Ogre::String& gradients) - { - Ogre::TextureUnitState* gradientsTus = - mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(0); - - gradientsTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP); - - // Per 1.4 compatibility. Not tested with recent svn. - #if OGRE_VERSION < ((1 << 16) | (3 << 8)) - gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D, -1, true); - #else - gradientsTus->setTextureName (gradients, Ogre::TEX_TYPE_2D); - gradientsTus->setIsAlpha (true); - #endif - } - - void SkyDome::setAtmosphereDepthImage (const Ogre::String& atmosphereDepth) - { - if (!mShadersEnabled) { - return; - } - - Ogre::TextureUnitState* atmosphereTus = - mMaterial->getTechnique (0)->getPass (0)->getTextureUnitState(1); - - atmosphereTus->setTextureName (atmosphereDepth, Ogre::TEX_TYPE_1D); - atmosphereTus->setTextureAddressingMode (Ogre::TextureUnitState::TAM_CLAMP, Ogre::TextureUnitState::TAM_WRAP, Ogre::TextureUnitState::TAM_WRAP); - } - - bool SkyDome::getHazeEnabled () const { - return mHazeEnabled; - } - - void SkyDome::setHazeEnabled (bool value) - { - if (mHazeEnabled == value) { - return; - } - mHazeEnabled = value; - - if (!mShadersEnabled) { - return; - } - - Ogre::Pass *pass = mMaterial->getTechnique (0)->getPass (0); - if (value) { - pass->setFragmentProgram("CaelumSkyDomeFP"); - } else { - pass->setFragmentProgram("CaelumSkyDomeFP_NoHaze"); - } - mParams.setup( - pass->getVertexProgramParameters(), - pass->getFragmentProgramParameters()); - } - - void SkyDome::Params::setup(Ogre::GpuProgramParametersSharedPtr vpParams, Ogre::GpuProgramParametersSharedPtr fpParams) - { - this->fpParams = fpParams; - this->vpParams = vpParams; - sunDirection.bind(vpParams, "sunDirection"); - offset.bind(fpParams, "offset"); - hazeColour.bind(fpParams, "hazeColour"); - } -} diff --git a/extern/caelum/src/SkyLight.cpp b/extern/caelum/src/SkyLight.cpp deleted file mode 100644 index 68ace1070..000000000 --- a/extern/caelum/src/SkyLight.cpp +++ /dev/null @@ -1,160 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "SkyLight.h" - -namespace Caelum -{ - const Ogre::Real BaseSkyLight::DEFAULT_AUTO_DISABLE_THRESHOLD = 0.1; - - BaseSkyLight::BaseSkyLight (Ogre::SceneManager *sceneMgr, Ogre::SceneNode *caelumRootNode): - mDirection(Ogre::Vector3::ZERO), - mBodyColour(Ogre::ColourValue::White), - mLightColour(Ogre::ColourValue::White), - - mDiffuseMultiplier(Ogre::ColourValue(1, 1, 0.9)), - mSpecularMultiplier(Ogre::ColourValue(1, 1, 1)), - mAmbientMultiplier(Ogre::ColourValue(0.2, 0.2, 0.2)), - - mAutoDisableLight(false), - mAutoDisableThreshold(DEFAULT_AUTO_DISABLE_THRESHOLD), - mForceDisableLight(false) - { - Ogre::String lightName = "CaelumSkyLight" + Ogre::StringConverter::toString((size_t)this); - - mMainLight = sceneMgr->createLight (lightName); - mMainLight->setType (Ogre::Light::LT_DIRECTIONAL); - - sceneMgr->getRenderQueue()->getQueueGroup(CAELUM_RENDER_QUEUE_SUN)->setShadowsEnabled(false); - - mNode = caelumRootNode->createChildSceneNode (); - } - - BaseSkyLight::~BaseSkyLight () { - if (mNode) { - static_cast(mNode->getParent ())->removeAndDestroyChild (mNode->getName ()); - mNode = 0; - } - - if (mMainLight) { - mMainLight->_getManager ()->destroyLight (mMainLight); - mMainLight = 0; - } - } - - void BaseSkyLight::setFarRadius (Ogre::Real radius) { - CameraBoundElement::setFarRadius(radius); - mRadius = radius; - } - - void BaseSkyLight::update ( - const Ogre::Vector3& direction, - const Ogre::ColourValue &lightColour, - const Ogre::ColourValue &bodyColour) - { - setLightDirection(direction); - setLightColour(lightColour); - setBodyColour(bodyColour); - } - - const Ogre::Vector3 BaseSkyLight::getLightDirection () const { - return mDirection; - } - - void BaseSkyLight::setLightDirection (const Ogre::Vector3 &dir) { - mDirection = dir; - if (mMainLight != 0) { - mMainLight->setDirection (mNode->_getDerivedOrientation() * dir); - } - } - - void BaseSkyLight::setBodyColour (const Ogre::ColourValue &colour) { - // Store this last colour - mBodyColour = colour; - } - - const Ogre::ColourValue BaseSkyLight::getBodyColour () const { - return mBodyColour; - } - - void BaseSkyLight::setLightColour (const Ogre::ColourValue &colour) { - // Store this last colour - mLightColour = colour; - // Apply change - setMainLightColour(colour); - } - - void BaseSkyLight::setMainLightColour (const Ogre::ColourValue &colour) { - // Set light colours. - bool enable = shouldEnableLight (colour); - if (enable) { - mMainLight->setVisible(true); - mMainLight->setDiffuseColour (colour * mDiffuseMultiplier); - mMainLight->setSpecularColour (colour * mSpecularMultiplier); - } else { - mMainLight->setVisible(false); - } - } - - const Ogre::ColourValue BaseSkyLight::getLightColour () const { - return mLightColour; - } - - void BaseSkyLight::setDiffuseMultiplier (const Ogre::ColourValue &diffuse) { - mDiffuseMultiplier = diffuse; - } - - const Ogre::ColourValue BaseSkyLight::getDiffuseMultiplier () const { - return mDiffuseMultiplier; - } - - void BaseSkyLight::setSpecularMultiplier (const Ogre::ColourValue &specular) { - mSpecularMultiplier = specular; - } - - const Ogre::ColourValue BaseSkyLight::getSpecularMultiplier () const { - return mSpecularMultiplier; - } - - void BaseSkyLight::setAmbientMultiplier (const Ogre::ColourValue &ambient) { - mAmbientMultiplier = ambient; - } - - const Ogre::ColourValue BaseSkyLight::getAmbientMultiplier () const { - return mAmbientMultiplier; - } - - Ogre::Light* BaseSkyLight::getMainLight() const { - return mMainLight; - } - - bool BaseSkyLight::shouldEnableLight(const Ogre::ColourValue &colour) { - if (mForceDisableLight) { - return false; - } - if (mAutoDisableLight) { - Ogre::Real sum = colour.r + colour.g + colour.b; - return sum >= mAutoDisableThreshold; - } else { - return true; - } - } -} diff --git a/extern/caelum/src/Sun.cpp b/extern/caelum/src/Sun.cpp deleted file mode 100644 index 36c887c35..000000000 --- a/extern/caelum/src/Sun.cpp +++ /dev/null @@ -1,131 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2007 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "Sun.h" -#include "InternalUtilities.h" - -namespace Caelum -{ - const Ogre::String SphereSun::SUN_MATERIAL_NAME = "CaelumSphereSun"; - - SphereSun::SphereSun - ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - const Ogre::String &meshName - ): - BaseSkyLight(sceneMgr, caelumRootNode) - { - Ogre::String uniqueSuffix = "/" + InternalUtilities::pointerToString (this); - mSunMaterial.reset (InternalUtilities::checkLoadMaterialClone (SUN_MATERIAL_NAME, SUN_MATERIAL_NAME + uniqueSuffix)); - - mSunEntity.reset (sceneMgr->createEntity ("Caelum/SphereSun" + uniqueSuffix, meshName)); - mSunEntity->setMaterialName (mSunMaterial->getName ()); - mSunEntity->setCastShadows (false); - mSunEntity->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SUN); - - mNode->attachObject (mSunEntity.get ()); - } - - SphereSun::~SphereSun () { } - - void SphereSun::setBodyColour (const Ogre::ColourValue &colour) { - BaseSkyLight::setBodyColour(colour); - - // Set sun material colour. - mSunMaterial->setSelfIllumination (colour); - } - - void SphereSun::notifyCameraChanged (Ogre::Camera *cam) { - // This calls setFarRadius - CameraBoundElement::notifyCameraChanged(cam); - - // Set sun position. - Ogre::Real sunDistance = mRadius - mRadius * Ogre::Math::Tan (Ogre::Degree (0.01)); - mNode->setPosition(-mDirection * sunDistance); - - // Set sun scaling in [1.6(6) ~ 2.0] range. - float factor = 2 - mBodyColour.b / 3; - float scale = factor * sunDistance * Ogre::Math::Tan (Ogre::Degree (0.01)); - mNode->setScale (Ogre::Vector3::UNIT_SCALE * scale); - } - - const Ogre::String SpriteSun::SUN_MATERIAL_NAME = "CaelumSpriteSun"; - - SpriteSun::SpriteSun ( - Ogre::SceneManager *sceneMgr, - Ogre::SceneNode *caelumRootNode, - const Ogre::String &sunTextureName, - const Ogre::Degree& sunTextureAngularSize - ): - BaseSkyLight(sceneMgr, caelumRootNode), - mSunTextureAngularSize(sunTextureAngularSize) - { - Ogre::String uniqueSuffix = "/" + InternalUtilities::pointerToString (this); - - mSunMaterial.reset (InternalUtilities::checkLoadMaterialClone (SUN_MATERIAL_NAME, SUN_MATERIAL_NAME + uniqueSuffix)); - setSunTexture (sunTextureName); - - mSunBillboardSet.reset (sceneMgr->createBillboardSet ("Caelum/SpriteSun" + uniqueSuffix, 2)); - mSunBillboardSet->setMaterialName (mSunMaterial->getName()); - mSunBillboardSet->setCastShadows (false); - mSunBillboardSet->setRenderQueueGroup (CAELUM_RENDER_QUEUE_SUN); - mSunBillboardSet->setDefaultDimensions (1.0f, 1.0f); - mSunBillboardSet->createBillboard (Ogre::Vector3::ZERO); - - mNode->attachObject (mSunBillboardSet.get ()); - } - - SpriteSun::~SpriteSun () { } - - void SpriteSun::setBodyColour (const Ogre::ColourValue &colour) { - BaseSkyLight::setBodyColour (colour); - - // Set sun material colour. - mSunBillboardSet->getBillboard (0)->setColour (colour); - } - - void SpriteSun::setSunTexture (const Ogre::String &textureName) { - // Update the sun material - assert(mSunMaterial->getBestTechnique ()); - assert(mSunMaterial->getBestTechnique ()->getPass (0)); - assert(mSunMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)); - mSunMaterial->getBestTechnique ()->getPass (0)->getTextureUnitState (0)->setTextureName (textureName); - } - - void SpriteSun::setSunTextureAngularSize(const Ogre::Degree& sunTextureAngularSize){ - mSunTextureAngularSize = sunTextureAngularSize; - } - - void SpriteSun::notifyCameraChanged (Ogre::Camera *cam) { - // This calls setFarRadius - BaseSkyLight::notifyCameraChanged(cam); - - // Set sun position. - Ogre::Real sunDistance = mRadius - mRadius * Ogre::Math::Tan(mSunTextureAngularSize); - mNode->setPosition (-mDirection * sunDistance); - - // Set sun scaling in [1.0 ~ 1.2] range - float factor = 1.2f - mBodyColour.b * 0.2f; - float scale = factor * sunDistance * Ogre::Math::Tan(mSunTextureAngularSize); - mNode->setScale (Ogre::Vector3::UNIT_SCALE * scale); - } -} diff --git a/extern/caelum/src/TypeDescriptor.cpp b/extern/caelum/src/TypeDescriptor.cpp deleted file mode 100644 index 5ca889c6d..000000000 --- a/extern/caelum/src/TypeDescriptor.cpp +++ /dev/null @@ -1,69 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "TypeDescriptor.h" - -#if CAELUM_TYPE_DESCRIPTORS - -using namespace Ogre; - -namespace Caelum -{ - DefaultTypeDescriptor::DefaultTypeDescriptor () - { - } - - DefaultTypeDescriptor::~DefaultTypeDescriptor () { - for (TypeDescriptor::PropertyMap::const_iterator it = mPropertyMap.begin(), end = mPropertyMap.end(); it != end; ++it) { - delete it->second; - } - } - - const ValuePropertyDescriptor* DefaultTypeDescriptor::getPropertyDescriptor (const Ogre::String& name) const - { - PropertyMap::const_iterator it = mPropertyMap.find(name); - if (it != mPropertyMap.end()) { - return it->second; - } else { - return 0; - } - } - - const std::vector DefaultTypeDescriptor::getPropertyNames () const - { - std::vector result; - for (TypeDescriptor::PropertyMap::const_iterator it = mPropertyMap.begin(), end = mPropertyMap.end(); it != end; ++it) { - result.push_back(it->first); - } - return result; - } - - const TypeDescriptor::PropertyMap DefaultTypeDescriptor::getFullPropertyMap () const { - return mPropertyMap; - } - - void DefaultTypeDescriptor::add (const Ogre::String& name, const ValuePropertyDescriptor* descriptor) - { - mPropertyMap.insert(make_pair(name, descriptor)); - } -} - -#endif diff --git a/extern/caelum/src/UniversalClock.cpp b/extern/caelum/src/UniversalClock.cpp deleted file mode 100644 index 5f00f4dd6..000000000 --- a/extern/caelum/src/UniversalClock.cpp +++ /dev/null @@ -1,84 +0,0 @@ -/* -This file is part of Caelum. -See http://www.ogre3d.org/wiki/index.php/Caelum - -Copyright (c) 2006-2008 Caelum team. See Contributors.txt for details. - -Caelum is free software: you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published -by the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Caelum is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License -along with Caelum. If not, see . -*/ - -#include "CaelumPrecompiled.h" -#include "UniversalClock.h" -#include "Astronomy.h" - -namespace Caelum -{ - const Caelum::LongReal UniversalClock::SECONDS_PER_DAY = 86400.0; - - UniversalClock::UniversalClock () { - setJulianDay (Astronomy::J2000); - setTimeScale (1.0); - } - - void UniversalClock::setJulianDay (Caelum::LongReal value) { - mJulianDayBase = value; - mCurrentTime = 0; - mLastUpdateTime = 0; - } - - void UniversalClock::setGregorianDateTime( - int year, int month, int day, - int hour, int minute, double second) - { - ScopedHighPrecissionFloatSwitch precissionSwitch; - setJulianDay(Astronomy::getJulianDayFromGregorianDateTime(year, month, day, hour, minute, second)); - } - - LongReal UniversalClock::getJulianDay () const - { - ScopedHighPrecissionFloatSwitch precissionSwitch; - Caelum::LongReal res = mJulianDayBase + mCurrentTime / SECONDS_PER_DAY; - return res; - } - - LongReal UniversalClock::getJulianDayDifference () const { - ScopedHighPrecissionFloatSwitch precissionSwitch; - return (mCurrentTime - mLastUpdateTime) / SECONDS_PER_DAY; - } - - LongReal UniversalClock::getJulianSecond () const { - ScopedHighPrecissionFloatSwitch precissionSwitch; - LongReal res = mJulianDayBase * SECONDS_PER_DAY + mCurrentTime; - return res; - } - - LongReal UniversalClock::getJulianSecondDifference () const { - ScopedHighPrecissionFloatSwitch precissionSwitch; - return mCurrentTime - mLastUpdateTime; - } - - void UniversalClock::setTimeScale (const Ogre::Real scale) { - mTimeScale = scale; - } - - Ogre::Real UniversalClock::getTimeScale () const { - return mTimeScale; - } - - void UniversalClock::update (const Ogre::Real time) { - mLastUpdateTime = mCurrentTime; - mCurrentTime += time * mTimeScale; - } -} -