don't initialise rangeAttackOfTarget

new-script-api
rexelion 7 years ago
parent 983c33c4c8
commit 69a56eaea3

@ -491,7 +491,6 @@ namespace MWMechanics
void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target) void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target)
{ {
// get the range of the target's weapon // get the range of the target's weapon
float rangeAttackOfTarget = 0.f;
MWWorld::Ptr targetWeapon = MWWorld::Ptr(); MWWorld::Ptr targetWeapon = MWWorld::Ptr();
const MWWorld::Class& targetClass = target.getClass(); const MWWorld::Class& targetClass = target.getClass();
@ -505,7 +504,7 @@ namespace MWMechanics
} }
bool isRangedCombat = false; bool isRangedCombat = false;
rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat); float rangeAttackOfTarget = ActionWeapon(targetWeapon).getCombatRange(isRangedCombat);
if (mMovement.mPosition[0] || mMovement.mPosition[1]) if (mMovement.mPosition[0] || mMovement.mPosition[1])
{ {

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