forked from teamnwah/openmw-tes3coop
Remove rotation check that was freezing NPC's.
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e17fab891d
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2 changed files with 1 additions and 3 deletions
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@ -36,7 +36,6 @@ namespace MWMechanics
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, mChance(0)
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, mChance(0)
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, mRotate(false)
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, mRotate(false)
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, mTargetAngle(0)
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, mTargetAngle(0)
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, mOriginalAngle(0)
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, mSaidGreeting(false)
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, mSaidGreeting(false)
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{
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{
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for(unsigned short counter = 0; counter < mIdle.size(); counter++)
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for(unsigned short counter = 0; counter < mIdle.size(); counter++)
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@ -433,7 +432,7 @@ namespace MWMechanics
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}
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}
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// Check if idle animation finished
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// Check if idle animation finished
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if(!checkIdle(actor, mPlayedIdle) && !mRotate)
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if(!checkIdle(actor, mPlayedIdle))
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{
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{
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mPlayedIdle = 0;
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mPlayedIdle = 0;
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mIdleNow = false;
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mIdleNow = false;
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@ -76,7 +76,6 @@ namespace MWMechanics
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// the z rotation angle (degrees) we want to reach
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// the z rotation angle (degrees) we want to reach
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// used every frame when mRotate is true
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// used every frame when mRotate is true
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float mTargetAngle;
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float mTargetAngle;
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float mOriginalAngle;
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bool mRotate;
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bool mRotate;
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float mReaction; // update some actions infrequently
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float mReaction; // update some actions infrequently
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};
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};
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