[General] Rename PlayerPos into PlayerPosition

0.6.1
David Cernat 7 years ago
parent 7b07d6651f
commit 6a21ec1fdc

@ -118,7 +118,7 @@ set(PROCESSORS_PLAYER
processors/player/ProcessorPlayerCharClass.hpp processors/player/ProcessorPlayerCharGen.hpp
processors/player/ProcessorPlayerDeath.hpp processors/player/ProcessorPlayerEquipment.hpp
processors/player/ProcessorPlayerInventory.hpp processors/player/ProcessorPlayerJournal.hpp
processors/player/ProcessorPlayerLevel.hpp processors/player/ProcessorPlayerPos.hpp
processors/player/ProcessorPlayerLevel.hpp processors/player/ProcessorPlayerPosition.hpp
processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerSkill.hpp
processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp
)

@ -242,7 +242,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
{
playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_POS)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->RequestData(guid);
@ -266,7 +266,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_POS)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl->second);
@ -274,7 +274,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_SKILL)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_POS)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(guid);
}

@ -5,7 +5,7 @@
#include "ProcessorInitializer.hpp"
#include "PlayerProcessor.hpp"
#include "processors/player/ProcessorPlayerPos.hpp"
#include "processors/player/ProcessorPlayerPosition.hpp"
#include "processors/player/ProcessorPlayerCellChange.hpp"
#include "processors/player/ProcessorPlayerCellState.hpp"
#include "processors/player/ProcessorPlayerAttribute.hpp"
@ -59,7 +59,7 @@ using namespace mwmp;
void ProcessorInitializer()
{
PlayerProcessor::AddProcessor(new ProcessorPlayerPos());
PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());

@ -109,6 +109,6 @@ void PositionFunctions::SendPos(unsigned short pid) noexcept
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_POS)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_POS)->Send(false);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_POSITION)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_POSITION)->Send(false);
}

@ -43,14 +43,14 @@ namespace mwmp
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_POS)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_POS)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_POSITION)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(pl->guid);
@ -71,8 +71,8 @@ namespace mwmp
}
});
playerController->GetPacket(ID_PLAYER_POS)->setPlayer(&player);
playerController->GetPacket(ID_PLAYER_POS)->Send();
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(&player);
playerController->GetPacket(ID_PLAYER_POSITION)->Send();
packet.setPlayer(&player);
packet.Send(true); //send to other clients

@ -2,19 +2,19 @@
// Created by koncord on 31.03.17.
//
#ifndef OPENMW_PROCESSORPLAYERPOS_HPP
#define OPENMW_PROCESSORPLAYERPOS_HPP
#ifndef OPENMW_PROCESSORPLAYERPOSITION_HPP
#define OPENMW_PROCESSORPLAYERPOSITION_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerPos : public PlayerProcessor
class ProcessorPlayerPosition : public PlayerProcessor
{
public:
ProcessorPlayerPos()
ProcessorPlayerPosition()
{
BPP_INIT(ID_PLAYER_POS)
BPP_INIT(ID_PLAYER_POSITION)
}
void Do(PlayerPacket &packet, Player &player) override
@ -28,4 +28,4 @@ namespace mwmp
};
}
#endif //OPENMW_PROCESSORPLAYERPOS_HPP
#endif //OPENMW_PROCESSORPLAYERPOSITION_HPP

@ -109,7 +109,7 @@ add_openmw_dir (mwmp\\processors\\player ProcessorChatMessage ProcessorGameConso
ProcessorHandshake ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBaseInfo ProcessorPlayerBounty
ProcessorPlayerCellChange ProcessorPlayerCellState ProcessorPlayerCharClass ProcessorPlayerCharGen ProcessorPlayerDeath
ProcessorPlayerAnimFlags ProcessorPlayerStatsDynamic ProcessorPlayerEquipment ProcessorPlayerInventory
ProcessorPlayerJournal ProcessorPlayerLevel ProcessorPlayerPos ProcessorPlayerResurrect ProcessorPlayerSkill
ProcessorPlayerJournal ProcessorPlayerLevel ProcessorPlayerPosition ProcessorPlayerResurrect ProcessorPlayerSkill
ProcessorPlayerSpellbook ProcessorUserDisconnected ProcessorUserMyID
)

@ -327,8 +327,8 @@ void LocalPlayer::updatePosition(bool forceUpdate)
direction.pos[1] = move.mPosition[1];
direction.pos[2] = move.mPosition[2];
getNetworking()->getPlayerPacket(ID_PLAYER_POS)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_POS)->Send();
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send();
}
else if (isJumping && world->isOnGround(player))
{
@ -340,8 +340,8 @@ void LocalPlayer::updatePosition(bool forceUpdate)
{
sentJumpEnd = true;
position = ptrPos;
getNetworking()->getPlayerPacket(ID_PLAYER_POS)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_POS)->Send();
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send();
}
}

@ -5,7 +5,7 @@
#include "ProcessorInitializer.hpp"
#include "PlayerProcessor.hpp"
#include "processors/player/ProcessorPlayerPos.hpp"
#include "processors/player/ProcessorPlayerPosition.hpp"
#include "processors/player/ProcessorPlayerCellChange.hpp"
#include "processors/player/ProcessorPlayerCellState.hpp"
#include "processors/player/ProcessorPlayerAttribute.hpp"
@ -63,7 +63,7 @@ using namespace mwmp;
void ProcessorInitializer()
{
PlayerProcessor::AddProcessor(new ProcessorPlayerPos());
PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());

@ -2,20 +2,20 @@
// Created by koncord on 16.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERPOS_HPP
#define OPENMW_PROCESSORPLAYERPOS_HPP
#ifndef OPENMW_PROCESSORPLAYERPOSITION_HPP
#define OPENMW_PROCESSORPLAYERPOSITION_HPP
#include "apps/openmw/mwmp/PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerPos : public PlayerProcessor
class ProcessorPlayerPosition : public PlayerProcessor
{
public:
ProcessorPlayerPos()
ProcessorPlayerPosition()
{
BPP_INIT(ID_PLAYER_POS)
BPP_INIT(ID_PLAYER_POSITION)
}
virtual void Do(PlayerPacket &packet, BasePlayer *player)
@ -24,7 +24,7 @@ namespace mwmp
{
if (!isRequest())
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_PLAYER_POS changed by server");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_PLAYER_POSITION changed by server");
static_cast<LocalPlayer*>(player)->setPosition();
}
@ -38,4 +38,4 @@ namespace mwmp
}
#endif //OPENMW_PROCESSORPLAYERPOS_HPP
#endif //OPENMW_PROCESSORPLAYERPOSITION_HPP

@ -12,7 +12,7 @@ enum GameMessages
_ID_UNUSED = ID_USER_PACKET_ENUM+1,
ID_PLAYER_BASEINFO,
ID_PLAYER_CHARGEN,
ID_PLAYER_POS,
ID_PLAYER_POSITION,
ID_PLAYER_STATS_DYNAMIC,
ID_PLAYER_ATTACK,
ID_USER_MYID,

@ -10,7 +10,7 @@ using namespace mwmp;
PacketPlayerPosition::PacketPlayerPosition(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_POS;
packetID = ID_PLAYER_POSITION;
priority = MEDIUM_PRIORITY;
//reliability = UNRELIABLE_SEQUENCED;
}

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