forked from teamnwah/openmw-tes3coop
Cleaning out some old bits
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de90b911c9
commit
6a49ea9b4f
9 changed files with 16 additions and 70 deletions
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@ -39,9 +39,6 @@ namespace MWBase
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virtual int getNumActions() = 0;
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virtual void enableDetectingBindingMode (int action) = 0;
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virtual void resetToDefaultBindings() = 0;
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virtual void create () = 0;
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virtual void destroy () = 0;
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};
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}
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@ -370,6 +370,12 @@ namespace MWGui
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apply();
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}
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}
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else if (_sender == mVSyncButton)
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{
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Settings::Manager::setBool("vsync", "Video", newState);
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MWBase::Environment::get().getWindowManager()->
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messageBox("VSync will be applied after a restart", std::vector<std::string>());
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}
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else
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{
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if (_sender == mVSyncButton)
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@ -53,14 +53,6 @@ namespace MWInput
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, mUIYMultiplier (Settings::Manager::getFloat("ui y multiplier", "Input"))
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, mPreviewPOVDelay(0.f)
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, mTimeIdle(0.f)
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{
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create();
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changeInputMode(false);
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}
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void InputManager::create()
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{
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Ogre::RenderWindow* window = mOgre.getWindow ();
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size_t windowHnd;
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@ -139,9 +131,11 @@ namespace MWInput
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mControlSwitch["playermagic"] = true;
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mControlSwitch["playerviewswitch"] = true;
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mControlSwitch["vanitymode"] = true;
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changeInputMode(false);
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}
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void InputManager::destroy()
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InputManager::~InputManager()
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{
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mInputCtrl->save (mUserFile);
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@ -152,11 +146,6 @@ namespace MWInput
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OIS::InputManager::destroyInputSystem(mInputManager);
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}
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InputManager::~InputManager()
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{
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destroy();
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}
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void InputManager::channelChanged(ICS::Channel* channel, float currentValue, float previousValue)
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{
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if (mDragDrop)
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@ -153,10 +153,6 @@ namespace MWInput
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std::map<std::string, bool> mControlSwitch;
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public:
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virtual void create();
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virtual void destroy();
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private:
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void adjustMouseRegion(int width, int height);
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@ -31,6 +31,7 @@ namespace MWRender
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vp->setShadowsEnabled(false);
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vp->setVisibilityMask(RV_Actors + RV_Misc + RV_Statics + RV_StaticsSmall + RV_Terrain + RV_Sky);
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vp->setMaterialScheme("water_reflection");
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vp->setBackgroundColour (Ogre::ColourValue(0.0078, 0.0576, 0.150));
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mRenderTarget->setAutoUpdated(true);
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mRenderTarget->addListener(this);
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}
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@ -66,11 +67,6 @@ namespace MWRender
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mNearClipPlaneUnderwater = Ogre::Plane( Ogre::Vector3(0,1,0), height - 5);
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}
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void Refraction::setViewportBackground (Ogre::ColourValue colour)
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{
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mRenderTarget->getViewport (0)->setBackgroundColour (colour);
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}
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void Refraction::renderQueueStarted (Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &skipThisInvocation)
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{
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// We don't want the sky to get clipped by custom near clip plane (the water plane)
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@ -24,7 +24,6 @@ namespace MWRender
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void setHeight (float height);
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void preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
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void postRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
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void setViewportBackground(Ogre::ColourValue colour);
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void setUnderwater(bool underwater) {mIsUnderwater = underwater;}
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void renderQueueStarted (Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &skipThisInvocation);
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@ -46,8 +46,12 @@ namespace MWRender {
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RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const boost::filesystem::path& resDir,
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const boost::filesystem::path& cacheDir, OEngine::Physic::PhysicEngine* engine)
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: mRendering(_rend), mObjects(mRendering), mActors(mRendering), mAmbientMode(0), mSunEnabled(0), mPhysicsEngine(engine),
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mRecreateWindowInNextFrame(false)
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: mRendering(_rend)
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, mObjects(mRendering)
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, mActors(mRendering)
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, mAmbientMode(0)
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, mSunEnabled(0)
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, mPhysicsEngine(engine)
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{
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// select best shader mode
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bool openGL = (Ogre::Root::getSingleton ().getRenderSystem ()->getName().find("OpenGL") != std::string::npos);
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@ -324,33 +328,6 @@ RenderingManager::moveObjectToCell(
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void RenderingManager::update (float duration, bool paused)
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{
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if (mRecreateWindowInNextFrame)
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{
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mRecreateWindowInNextFrame = false;
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mRendering.removeWindowEventListener(this);
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mRendering.getWindow()->removeListener(this);
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MWBase::Environment::get().getInputManager()->destroy();
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OEngine::Render::WindowSettings windowSettings;
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windowSettings.fullscreen = Settings::Manager::getBool("fullscreen", "Video");
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windowSettings.window_x = Settings::Manager::getInt("resolution x", "Video");
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windowSettings.window_y = Settings::Manager::getInt("resolution y", "Video");
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windowSettings.vsync = Settings::Manager::getBool("vsync", "Video");
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std::string aa = Settings::Manager::getString("antialiasing", "Video");
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windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0";
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mRendering.recreateWindow("OpenMW", windowSettings);
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MWBase::Environment::get().getInputManager()->create();
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mRendering.setWindowEventListener (this);
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mRendering.getWindow()->addListener(this);
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// this is necessary, otherwise it would just endlessly wait for the last query and it would never return
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delete mOcclusionQuery;
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mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
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}
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Ogre::Vector3 orig, dest;
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mPlayer->setCameraDistance();
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if (!mPlayer->getPosition(orig, dest)) {
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@ -784,7 +761,6 @@ Compositors* RenderingManager::getCompositors()
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void RenderingManager::processChangedSettings(const Settings::CategorySettingVector& settings)
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{
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bool changeRes = false;
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bool recreateWindow = false;
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bool rebuild = false; // rebuild static geometry (necessary after any material changes)
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for (Settings::CategorySettingVector::const_iterator it=settings.begin();
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it != settings.end(); ++it)
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@ -803,8 +779,6 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec
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|| it->second == "resolution y"
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|| it->second == "fullscreen"))
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changeRes = true;
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else if (it->first == "Video" && it->second == "vsync")
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recreateWindow = true;
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else if (it->second == "field of view" && it->first == "General")
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mRendering.setFov(Settings::Manager::getFloat("field of view", "General"));
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else if ((it->second == "texture filtering" && it->first == "General")
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@ -876,13 +850,6 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec
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mRendering.getWindow()->setFullscreen(Settings::Manager::getBool("fullscreen", "Video"), x, y);
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}
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if (recreateWindow)
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{
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mRecreateWindowInNextFrame = true;
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// We can not do this now, because this might get triggered from the input listener
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// and destroying/recreating the input system at that point would cause a crash
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}
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if (mWater)
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mWater->processChangedSettings(settings);
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@ -260,8 +260,6 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
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MWRender::Compositors* mCompositors;
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VideoPlayer* mVideoPlayer;
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bool mRecreateWindowInNextFrame;
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};
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}
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@ -380,8 +380,6 @@ void Water::setViewportBackground(const ColourValue& bg)
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{
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if (mReflection)
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mReflection->setViewportBackground(bg);
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if (mRefraction)
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mRefraction->setViewportBackground(bg);
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}
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void Water::updateVisible()
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