splash screen directory listing

actorid
scrawl 12 years ago
parent 94f2937c8f
commit 6acbea822b

@ -6,6 +6,8 @@
#include <OgreCompositorChain.h>
#include <OgreMaterial.h>
#include <boost/algorithm/string.hpp>
#include "../mwbase/environment.hpp"
@ -207,20 +209,16 @@ namespace MWGui
void LoadingScreen::changeWallpaper ()
{
/// \todo use a directory listing here
std::vector<std::string> splash;
splash.push_back ("Splash_Bonelord.tga");
splash.push_back ("Splash_ClannDaddy.tga");
splash.push_back ("Splash_Clannfear.tga");
splash.push_back ("Splash_Daedroth.tga");
splash.push_back ("Splash_Hunger.tga");
splash.push_back ("Splash_KwamaWarrior.tga");
splash.push_back ("Splash_Netch.tga");
splash.push_back ("Splash_NixHound.tga");
splash.push_back ("Splash_Siltstriker.tga");
splash.push_back ("Splash_Skeleton.tga");
splash.push_back ("Splash_SphereCenturion.tga");
Ogre::StringVectorPtr resources = Ogre::ResourceGroupManager::getSingleton ().listResourceNames ("General", false);
for (Ogre::StringVector::const_iterator it = resources->begin(); it != resources->end(); ++it)
{
std::string start = it->substr(0, 6);
boost::to_lower(start);
if (start == "splash")
splash.push_back (*it);
}
mBackgroundImage->setImageTexture (splash[rand() % splash.size()]);
}
}

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