Remove old nifbullet test

deque
scrawl 10 years ago
parent 487e318ede
commit 6b82e3665b

@ -1,209 +0,0 @@
#include "bullet_nif_loader.hpp"
#include "..\nifogre\ogre_nif_loader.hpp"
#include "..\bsa\bsa_archive.hpp"
#include "..\nifogre\ogre_nif_loader.hpp"
#include <Ogre.h>
#include <OIS.h>
#include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h>
#include "BtOgrePG.h"
#include "BtOgreGP.h"
#include "BtOgreExtras.h"
const char* mesh = "meshes\\x\\ex_hlaalu_b_24.nif";
class MyMotionState : public btMotionState {
public:
MyMotionState(const btTransform &initialpos, Ogre::SceneNode *node) {
mVisibleobj = node;
mPos1 = initialpos;
node->setPosition(initialpos.getOrigin().x(),initialpos.getOrigin().y(),initialpos.getOrigin().z());
}
virtual ~MyMotionState() {
}
void setNode(Ogre::SceneNode *node) {
mVisibleobj = node;
}
virtual void getWorldTransform(btTransform &worldTrans) const {
worldTrans = mPos1;
}
virtual void setWorldTransform(const btTransform &worldTrans) {
if(NULL == mVisibleobj) return; // silently return before we set a node
btQuaternion rot = worldTrans.getRotation();
mVisibleobj->setOrientation(rot.w(), rot.x(), rot.y(), rot.z());
btVector3 pos = worldTrans.getOrigin();
mVisibleobj->setPosition(pos.x(), pos.y(), pos.z());
}
protected:
Ogre::SceneNode *mVisibleobj;
btTransform mPos1;
};
int main()
{
try
{
//Ogre stuff
Ogre::Root* pRoot = new Ogre::Root();
pRoot->showConfigDialog();
BulletShapeManager* manag = new BulletShapeManager();
Ogre::RenderWindow* win = pRoot->initialise(true,"test");
Ogre::SceneManager* scmg = pRoot->createSceneManager(Ogre::ST_GENERIC,"MonGestionnaireDeScene");
Ogre::Camera* pCamera = scmg->createCamera("test");
Ogre::Viewport* pViewport = win->addViewport(pCamera);
pCamera->setPosition(-50,0,0);
pCamera->setFarClipDistance(10000);
pCamera->setNearClipDistance(1.);
pCamera->lookAt(0,0,0);
//Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/models","FileSystem","General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("","FileSystem","General");
/*Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/scripts","FileSystem","General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/textures","FileSystem","General");
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/programs","FileSystem","General");*/
//OIS stuff
OIS::ParamList pl;
size_t windowHnd = 0;
std::ostringstream windowHndStr;
win->getCustomAttribute("WINDOW", &windowHnd);
windowHndStr << windowHnd;
pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
OIS::InputManager *pInputManager = OIS::InputManager::createInputSystem( pl );
OIS::Mouse *pMouse = static_cast<OIS::Mouse*>(pInputManager->createInputObject(OIS::OISMouse, false));
OIS::Keyboard* pKeyboard = static_cast<OIS::Keyboard*>(pInputManager->createInputObject(OIS::OISKeyboard, false));
unsigned int width, height, depth;
int top, left;
win->getMetrics(width, height, depth, left, top);
const OIS::MouseState &ms = pMouse->getMouseState();
ms.width = width;
ms.height = height;
//Ressources stuff
Bsa::addBSA("Morrowind.bsa");
//Ogre::ResourceGroupManager::getSingleton().createResourceGroup("general");
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(mesh,"General");
NifBullet::ManualBulletShapeLoader* ShapeLoader = new NifBullet::ManualBulletShapeLoader();
ShapeLoader->load(mesh,"General");
//BulletShapeManager::getSingleton().unload(mesh);
//ShapeLoader->load(mesh,"General");
NIFLoader::load(mesh);
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
//BulletShapeManager::getSingleton().
BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(mesh,"General");
BulletShapeManager::getSingleton().load(mesh,"General");
BulletShapeManager::getSingleton().unload(mesh);
BulletShapeManager::getSingleton().load(mesh,"General");
BulletShapeManager::getSingleton().load(mesh,"General");
//shape->load();
//shape->unload();
//shape->load();
//Bullet init
btBroadphaseInterface* broadphase = new btDbvtBroadphase();
// Set up the collision configuration and dispatcher
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
// The actual physics solver
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
// The world.
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
dynamicsWorld->setGravity(btVector3(0,-10,0));
//le sol?
Ogre::SceneNode *node = scmg->getRootSceneNode()->createChildSceneNode("node");
Ogre::Entity *ent = scmg->createEntity("Mesh1",mesh);
node->attachObject(ent);
MyMotionState* mst = new MyMotionState(btTransform::getIdentity(),node);
btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0,mst,shape->Shape,btVector3(0,0,0));
btRigidBody* groundRigidBody = new btRigidBody(groundRigidBodyCI);
dynamicsWorld->addRigidBody(groundRigidBody);
//une balle:
Ogre::SceneNode *node2 = scmg->getRootSceneNode()->createChildSceneNode("node2");
Ogre::Entity *ent2 = scmg->createEntity("Mesh2","ogrehead.mesh");
node2->attachObject(ent2);
node2->setPosition(0,500,0);
btTransform iT;
iT.setIdentity();
iT.setOrigin(btVector3(0,5000,0));
MyMotionState* mst2 = new MyMotionState(btTransform::getIdentity(),node2);
btSphereShape* sphereshape = new btSphereShape(10);
btRigidBody::btRigidBodyConstructionInfo sphereCI(10,mst2,sphereshape,btVector3(0,0,0));
btRigidBody* sphere = new btRigidBody(sphereCI);
dynamicsWorld->addRigidBody(sphere);
//btOgre!
BtOgre::DebugDrawer* mDebugDrawer = new BtOgre::DebugDrawer(scmg->getRootSceneNode(), dynamicsWorld);
dynamicsWorld->setDebugDrawer(mDebugDrawer);
Ogre::Timer timer;
timer.reset();
bool cont = true;
while(cont)
{
if(timer.getMilliseconds()>30)
{
pMouse->capture();
pKeyboard->capture();
Ogre::Vector3 a(0,0,0);
if(pKeyboard->isKeyDown(OIS::KC_UP))
{
a = a + Ogre::Vector3(0,0,-20);
}
if(pKeyboard->isKeyDown(OIS::KC_DOWN))
{
a = a + Ogre::Vector3(0,0,20);
}
if(pKeyboard->isKeyDown(OIS::KC_ESCAPE))
{
cont = false;
}
OIS::MouseState MS = pMouse->getMouseState();
pCamera->yaw(-Ogre::Degree(MS.X.rel));
pCamera->pitch(-Ogre::Degree(MS.Y.rel));
pCamera->moveRelative(a);
pRoot->renderOneFrame();
mDebugDrawer->step();
timer.reset();
dynamicsWorld->stepSimulation(0.03);
}
}
std::cout << "cool";
delete manag;
delete pRoot;
char a;
std::cin >> a;
}
catch(Ogre::Exception& e)
{
std::cout << e.getFullDescription();
char a;
std::cin >> a;
}
}
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