forked from teamnwah/openmw-tes3coop
- Added some non-working code (for later use)
- Removed CMakeLists for now. It's enough work to keep the existing build alternatives updated. We can add it back later when things stabilize. git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@56 ea6a568a-9f4f-0410-981a-c910a81bb256
This commit is contained in:
parent
08ba0278a1
commit
6ba4040f08
6 changed files with 150 additions and 290 deletions
205
CMakeLists.txt
205
CMakeLists.txt
|
@ -1,205 +0,0 @@
|
||||||
# CMake build file list for OpenMW
|
|
||||||
|
|
||||||
cmake_minimum_required(VERSION 2.4)
|
|
||||||
|
|
||||||
if(COMMAND cmake_policy)
|
|
||||||
cmake_policy(SET CMP0003 NEW)
|
|
||||||
endif(COMMAND cmake_policy)
|
|
||||||
|
|
||||||
|
|
||||||
include(CheckLibraryExists)
|
|
||||||
include(CheckIncludeFile)
|
|
||||||
include(CheckIncludeFileCXX)
|
|
||||||
include(FindPkgConfig)
|
|
||||||
include(UsePkgConfig)
|
|
||||||
|
|
||||||
project(OpenMW D C CXX)
|
|
||||||
|
|
||||||
include_directories("${OpenMW_SOURCE_DIR}")
|
|
||||||
|
|
||||||
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
|
|
||||||
|
|
||||||
pkg_check_modules(Ogre OGRE)
|
|
||||||
if(NOT Ogre_FOUND)
|
|
||||||
check_include_file_cxx(Ogre.h HAVE_OGRE_H)
|
|
||||||
if(NOT HAVE_OGRE_H)
|
|
||||||
message(FATAL_ERROR "Ogre.h not found!")
|
|
||||||
endif()
|
|
||||||
set(Ogre_LIBRARIES OgreMain)
|
|
||||||
else()
|
|
||||||
include_directories(${Ogre_INCLUDE_DIRS})
|
|
||||||
link_directories(${Ogre_LIBRARY_DIRS})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
pkg_check_modules(OIS OIS)
|
|
||||||
if(NOT OIS_FOUND)
|
|
||||||
check_include_file_cxx(OIS/OIS.h HAVE_OIS_OIS_H)
|
|
||||||
if(NOT HAVE_OIS_OIS_H)
|
|
||||||
message(FATAL_ERROR "OIS/OIS.h not found!")
|
|
||||||
endif()
|
|
||||||
set(OIS_LIBRARIES OIS)
|
|
||||||
else()
|
|
||||||
include_directories(${OIS_INCLUDE_DIRS})
|
|
||||||
link_directories(${OIS_LIBRARY_DIRS})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
pkg_check_modules(FFmpeg libavcodec libavformat)
|
|
||||||
if(NOT FFmpeg_FOUND)
|
|
||||||
check_include_file(ffmpeg/avcodec.h HAVE_FFMPEG_AVCODEC_H)
|
|
||||||
check_include_file(ffmpeg/avformat.h HAVE_FFMPEG_AVFORMAT_H)
|
|
||||||
if(NOT HAVE_FFMPEG_AVCODEC_H AND NOT HAVE_FFMPEG_AVFORMAT_H)
|
|
||||||
message(FATAL_ERROR "FFmpeg not found!")
|
|
||||||
endif()
|
|
||||||
set(FFmpeg_LIBRARIES avformat avcodec)
|
|
||||||
else()
|
|
||||||
include_directories(${FFmpeg_INCLUDE_DIRS})
|
|
||||||
link_directories(${FFmpeg_LIBRARY_DIRS})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
pkg_check_modules(OpenAL openal)
|
|
||||||
if(NOT OpenAL_FOUND)
|
|
||||||
if(WIN32)
|
|
||||||
set(OpenAL_LIBRARIES OpenAL32)
|
|
||||||
else()
|
|
||||||
set(OpenAL_LIBRARIES openal)
|
|
||||||
endif()
|
|
||||||
else()
|
|
||||||
include_directories(${OpenAL_INCLUDE_DIRS})
|
|
||||||
link_directories(${OpenAL_LIBRARY_DIRS})
|
|
||||||
endif()
|
|
||||||
|
|
||||||
|
|
||||||
SET(OMWBASE_CXX_OBJS ogre/cpp_ogre.cpp
|
|
||||||
sound/cpp_avcodec.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
set(OMWBASE_OBJS
|
|
||||||
util/reglist.d
|
|
||||||
util/regions.d
|
|
||||||
util/uniquename.d
|
|
||||||
util/random.d
|
|
||||||
core/inifile.d
|
|
||||||
core/resource.d
|
|
||||||
core/config.d
|
|
||||||
core/filefinder.d
|
|
||||||
core/memory.d
|
|
||||||
sound/sfx.d
|
|
||||||
sound/audio.d
|
|
||||||
sound/music.d
|
|
||||||
scene/soundlist.d
|
|
||||||
scene/player.d
|
|
||||||
scene/celldata.d
|
|
||||||
ogre/ogre.d
|
|
||||||
ogre/bindings.d
|
|
||||||
ogre/meshloader.d
|
|
||||||
bsa/bsafile.d
|
|
||||||
input/events.d
|
|
||||||
input/ois.d
|
|
||||||
input/keys.d
|
|
||||||
esm/loadrace.d
|
|
||||||
esm/loadappa.d
|
|
||||||
esm/loadbsgn.d
|
|
||||||
esm/loaddoor.d
|
|
||||||
esm/loadnpcc.d
|
|
||||||
esm/loadlocks.d
|
|
||||||
esm/loadacti.d
|
|
||||||
esm/loadgmst.d
|
|
||||||
esm/records.d
|
|
||||||
esm/loadscpt.d
|
|
||||||
esm/loadinfo.d
|
|
||||||
esm/loadcrea.d
|
|
||||||
esm/loadbody.d
|
|
||||||
esm/filereader.d
|
|
||||||
esm/loadcont.d
|
|
||||||
esm/loadfact.d
|
|
||||||
esm/loadregn.d
|
|
||||||
esm/loadltex.d
|
|
||||||
esm/loadalch.d
|
|
||||||
esm/loadarmo.d
|
|
||||||
esm/loadstat.d
|
|
||||||
esm/loadsoun.d
|
|
||||||
esm/loadspel.d
|
|
||||||
esm/loadskil.d
|
|
||||||
esm/loadingr.d
|
|
||||||
esm/loadclas.d
|
|
||||||
esm/loadnpc.d
|
|
||||||
esm/esmmain.d
|
|
||||||
esm/loadclot.d
|
|
||||||
esm/loadsscr.d
|
|
||||||
esm/loadlevlist.d
|
|
||||||
esm/loadbook.d
|
|
||||||
esm/listkeeper.d
|
|
||||||
esm/defs.d
|
|
||||||
esm/loadglob.d
|
|
||||||
esm/loadsndg.d
|
|
||||||
esm/loadligh.d
|
|
||||||
esm/imports.d
|
|
||||||
esm/loaddial.d
|
|
||||||
esm/loadmisc.d
|
|
||||||
esm/loadweap.d
|
|
||||||
esm/loadmgef.d
|
|
||||||
esm/loadcell.d
|
|
||||||
esm/loadcrec.d
|
|
||||||
esm/loadench.d
|
|
||||||
nif/property.d
|
|
||||||
nif/data.d
|
|
||||||
nif/controller.d
|
|
||||||
nif/nif.d
|
|
||||||
nif/base.d
|
|
||||||
nif/record.d
|
|
||||||
nif/controlled.d
|
|
||||||
nif/misc.d
|
|
||||||
nif/effect.d
|
|
||||||
nif/node.d
|
|
||||||
nif/extra.d
|
|
||||||
nif/niffile.d
|
|
||||||
monster/util/freelist.d
|
|
||||||
monster/util/aa.d
|
|
||||||
monster/util/list.d
|
|
||||||
monster/util/growarray.d
|
|
||||||
monster/util/string.d
|
|
||||||
)
|
|
||||||
|
|
||||||
ADD_LIBRARY(omwbase STATIC ${OMWBASE_CXX_OBJS} ${OMWBASE_OBJS})
|
|
||||||
|
|
||||||
ADD_EXECUTABLE(openmw openmw.d)
|
|
||||||
TARGET_LINK_LIBRARIES(openmw omwbase ${Ogre_LIBRARIES} ${OIS_LIBRARIES} ${OpenAL_LIBRARIES} ${FFmpeg_LIBRARIES})
|
|
||||||
|
|
||||||
ADD_EXECUTABLE(esmtool esmtool.d)
|
|
||||||
TARGET_LINK_LIBRARIES(esmtool omwbase ${Ogre_LIBRARIES} ${OIS_LIBRARIES} ${OpenAL_LIBRARIES} ${FFmpeg_LIBRARIES})
|
|
||||||
|
|
||||||
|
|
||||||
set(NIFTOOL_OBJS
|
|
||||||
nif/property.d
|
|
||||||
nif/data.d
|
|
||||||
nif/controller.d
|
|
||||||
nif/nif.d
|
|
||||||
nif/base.d
|
|
||||||
nif/record.d
|
|
||||||
nif/controlled.d
|
|
||||||
nif/misc.d
|
|
||||||
nif/effect.d
|
|
||||||
nif/node.d
|
|
||||||
nif/extra.d
|
|
||||||
nif/niffile.d
|
|
||||||
util/reglist.d
|
|
||||||
util/regions.d
|
|
||||||
util/uniquename.d
|
|
||||||
util/random.d
|
|
||||||
core/memory.d
|
|
||||||
monster/util/freelist.d
|
|
||||||
monster/util/aa.d
|
|
||||||
monster/util/list.d
|
|
||||||
monster/util/growarray.d
|
|
||||||
monster/util/string.d
|
|
||||||
)
|
|
||||||
|
|
||||||
ADD_LIBRARY(nifbase STATIC ${NIFTOOL_OBJS})
|
|
||||||
|
|
||||||
ADD_EXECUTABLE(niftool niftool.d)
|
|
||||||
TARGET_LINK_LIBRARIES(niftool nifbase)
|
|
||||||
|
|
||||||
ADD_EXECUTABLE(bsatool bsa/bsafile.d bsatool.d)
|
|
||||||
TARGET_LINK_LIBRARIES(bsatool nifbase)
|
|
||||||
|
|
||||||
ADD_EXECUTABLE(bored bored.d)
|
|
|
@ -48,12 +48,11 @@ void bullet_setPlayerDir(float x, float y, float z);
|
||||||
// been applied.
|
// been applied.
|
||||||
void bullet_getPlayerPos(float *x, float *y, float *z);
|
void bullet_getPlayerPos(float *x, float *y, float *z);
|
||||||
|
|
||||||
// Create a box shape.
|
// Create a box shape. Used for bounding boxes. The box is a trimesh
|
||||||
/*
|
// and is hollow (you can walk inside it.)
|
||||||
void bullet_createBoxShape(float minX, float minY, float minZ,
|
void bullet_createBoxShape(float minX, float minY, float minZ,
|
||||||
float maxX, float maxY, float maxZ,
|
float maxX, float maxY, float maxZ,
|
||||||
float *trans,float *matrix);
|
float *trans,float *matrix);
|
||||||
*/
|
|
||||||
|
|
||||||
// Create a triangle shape. This is cumulative, all meshes created
|
// Create a triangle shape. This is cumulative, all meshes created
|
||||||
// with this function are added to the same shape. Since the various
|
// with this function are added to the same shape. Since the various
|
||||||
|
|
|
@ -62,11 +62,6 @@ btVector3 g_walkDirection;
|
||||||
// added into this, until bullet_getFinalShape() is called.
|
// added into this, until bullet_getFinalShape() is called.
|
||||||
btTriangleIndexVertexArray *g_currentMesh;
|
btTriangleIndexVertexArray *g_currentMesh;
|
||||||
|
|
||||||
// Current compound shape being built. g_compoundShape and
|
|
||||||
// g_currentMesh are returned together (the mesh inserted into the
|
|
||||||
// compound) if both are present.
|
|
||||||
btCompoundShape *g_compoundShape;
|
|
||||||
|
|
||||||
// These variables and the class below are used in player collision
|
// These variables and the class below are used in player collision
|
||||||
// detection. The callback is injected into the broadphase and keeps a
|
// detection. The callback is injected into the broadphase and keeps a
|
||||||
// continuously updated list of what objects are colliding with the
|
// continuously updated list of what objects are colliding with the
|
||||||
|
@ -89,7 +84,7 @@ int g_physMode;
|
||||||
#include "cpp_player.cpp"
|
#include "cpp_player.cpp"
|
||||||
|
|
||||||
// Include the uniform shape scaler
|
// Include the uniform shape scaler
|
||||||
//#include "cpp_scale.cpp"
|
#include "cpp_scale.cpp"
|
||||||
|
|
||||||
class CustomOverlappingPairCallback : public btOverlappingPairCallback
|
class CustomOverlappingPairCallback : public btOverlappingPairCallback
|
||||||
{
|
{
|
||||||
|
@ -201,7 +196,6 @@ extern "C" int32_t bullet_init()
|
||||||
|
|
||||||
// Make sure these is zero at startup
|
// Make sure these is zero at startup
|
||||||
g_currentMesh = NULL;
|
g_currentMesh = NULL;
|
||||||
g_compoundShape = NULL;
|
|
||||||
|
|
||||||
// Start out walking
|
// Start out walking
|
||||||
g_physMode = PHYS_WALK;
|
g_physMode = PHYS_WALK;
|
||||||
|
@ -254,42 +248,7 @@ extern "C" void bullet_getPlayerPos(float *x, float *y, float *z)
|
||||||
*z = g_playerPosition.getZ();
|
*z = g_playerPosition.getZ();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create a box shape and add it to the cumulative shape of the
|
void* copyBuffer(const void *buf, int elemSize, int len)
|
||||||
// current object
|
|
||||||
/*
|
|
||||||
extern "C" void bullet_createBoxShape(float minX, float minY, float minZ,
|
|
||||||
float maxX, float maxY, float maxZ,
|
|
||||||
float *trans,float *matrix)
|
|
||||||
{
|
|
||||||
if(g_compoundShape == NULL)
|
|
||||||
g_compoundShape = new btCompoundShape;
|
|
||||||
|
|
||||||
// Build a box from the given data.
|
|
||||||
int x = (maxX-minX)/2;
|
|
||||||
int y = (maxY-minY)/2;
|
|
||||||
int z = (maxZ-minZ)/2;
|
|
||||||
btBoxShape *box = new btBoxShape(btVector3(x,y,z));
|
|
||||||
|
|
||||||
// Next, create the transformations
|
|
||||||
btMatrix3x3 mat(matrix[0], matrix[1], matrix[2],
|
|
||||||
matrix[3], matrix[4], matrix[5],
|
|
||||||
matrix[6], matrix[7], matrix[8]);
|
|
||||||
|
|
||||||
// In addition to the mesh's world translation, we have to add the
|
|
||||||
// local translation of the box origin to fit with the given min/max
|
|
||||||
// values.
|
|
||||||
x += minX + trans[0];
|
|
||||||
y += minY + trans[1];
|
|
||||||
z += minZ + trans[2];
|
|
||||||
btVector3 trns(x,y,z);
|
|
||||||
|
|
||||||
// Finally, add the shape to the compound
|
|
||||||
btTransform tr(mat, trns);
|
|
||||||
g_compoundShape->addChildShape(tr, box);
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
void* copyBuffer(void *buf, int elemSize, int len)
|
|
||||||
{
|
{
|
||||||
int size = elemSize * len;
|
int size = elemSize * len;
|
||||||
void *res = malloc(size);
|
void *res = malloc(size);
|
||||||
|
@ -299,9 +258,9 @@ void* copyBuffer(void *buf, int elemSize, int len)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Internal version that does not copy buffers
|
// Internal version that does not copy buffers
|
||||||
void createTriShape(int32_t numFaces, void *triArray,
|
void createTriShape(int32_t numFaces, const void *triArray,
|
||||||
int32_t numVerts, void *vertArray,
|
int32_t numVerts, const void *vertArray,
|
||||||
float *trans, float *matrix)
|
const float *trans, const float *matrix)
|
||||||
{
|
{
|
||||||
// This struct holds the index and vertex buffers of a single
|
// This struct holds the index and vertex buffers of a single
|
||||||
// trimesh.
|
// trimesh.
|
||||||
|
@ -377,10 +336,9 @@ const int cube_num_verts = 8;
|
||||||
const int cube_num_tris = 12;
|
const int cube_num_tris = 12;
|
||||||
|
|
||||||
// Create a (trimesh) box with the given dimensions. Used for bounding
|
// Create a (trimesh) box with the given dimensions. Used for bounding
|
||||||
// boxes. TODO: I guess we have to use the NIF-specified bounding box
|
// boxes. TODO: I guess we should use the NIF-specified bounding box
|
||||||
// for this, not our automatically calculated one.
|
// for this, not our automatically calculated one.
|
||||||
/*
|
extern "C" void bullet_createBoxShape(float xmin, float ymin, float zmin,
|
||||||
extern "C" void bullet_createBox(float xmin, float ymin, float zmin,
|
|
||||||
float xmax, float ymax, float zmax,
|
float xmax, float ymax, float zmax,
|
||||||
float *trans, float *matrix)
|
float *trans, float *matrix)
|
||||||
{
|
{
|
||||||
|
@ -406,7 +364,6 @@ extern "C" void bullet_createBox(float xmin, float ymin, float zmin,
|
||||||
cube_num_verts, vbuffer,
|
cube_num_verts, vbuffer,
|
||||||
trans, matrix);
|
trans, matrix);
|
||||||
}
|
}
|
||||||
*/
|
|
||||||
|
|
||||||
// Create a triangle shape and insert it into the current index/vertex
|
// Create a triangle shape and insert it into the current index/vertex
|
||||||
// array. If no array is active, create one.
|
// array. If no array is active, create one.
|
||||||
|
@ -433,38 +390,21 @@ extern "C" btCollisionShape *bullet_getFinalShape()
|
||||||
if(g_currentMesh != NULL)
|
if(g_currentMesh != NULL)
|
||||||
shape = new btBvhTriangleMeshShape(g_currentMesh, false);
|
shape = new btBvhTriangleMeshShape(g_currentMesh, false);
|
||||||
|
|
||||||
// Is there a compound shape as well? (usually contains bounding
|
|
||||||
// boxes)
|
|
||||||
if(g_compoundShape != NULL)
|
|
||||||
{
|
|
||||||
// If both shape types are present, insert the mesh shape into
|
|
||||||
// the compound.
|
|
||||||
if(shape != NULL)
|
|
||||||
{
|
|
||||||
btTransform tr;
|
|
||||||
tr.setIdentity();
|
|
||||||
g_compoundShape->addChildShape(tr, shape);
|
|
||||||
}
|
|
||||||
|
|
||||||
// The compound is the final shape
|
|
||||||
shape = g_compoundShape;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clear these for the next NIF
|
// Clear these for the next NIF
|
||||||
g_currentMesh = NULL;
|
g_currentMesh = NULL;
|
||||||
g_compoundShape = NULL;
|
|
||||||
return shape;
|
return shape;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Insert a static mesh
|
// Insert a static mesh
|
||||||
extern "C" void bullet_insertStatic(btCollisionShape *shape,
|
extern "C" void bullet_insertStatic(btConcaveShape *shape,
|
||||||
float *pos,
|
float *pos,
|
||||||
float *quat,
|
float *quat,
|
||||||
float scale)
|
float scale)
|
||||||
{
|
{
|
||||||
|
// FIXME: Scaling does NOT work.
|
||||||
|
|
||||||
// Are we scaled?
|
// Are we scaled?
|
||||||
if(scale != 1.0)
|
if(scale != 1.0) {}
|
||||||
return;
|
|
||||||
// Wrap the shape in a class that scales it. TODO: Try this on
|
// Wrap the shape in a class that scales it. TODO: Try this on
|
||||||
// ALL shapes, just to test the slowdown.
|
// ALL shapes, just to test the slowdown.
|
||||||
//shape = new ScaleShape(shape, scale);
|
//shape = new ScaleShape(shape, scale);
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
Copyright (C) 2008 Nicolay Korslund
|
Copyright (C) 2008 Nicolay Korslund
|
||||||
Email: < korslund@gmail.com >
|
Email: < korslund@gmail.com >
|
||||||
WWW: http://openmw.snaptoad.com/
|
WWW: http://openmw.snaptoad.com/
|
||||||
|
(see additional copyrights for this file below)
|
||||||
|
|
||||||
This file (cpp_player.cpp) is part of the OpenMW package.
|
This file (cpp_player.cpp) is part of the OpenMW package.
|
||||||
|
|
||||||
|
@ -19,15 +20,40 @@
|
||||||
version 3 along with this program. If not, see
|
version 3 along with this program. If not, see
|
||||||
http://www.gnu.org/licenses/ .
|
http://www.gnu.org/licenses/ .
|
||||||
|
|
||||||
|
----
|
||||||
|
|
||||||
|
Parts of this file is based on the kinematic character controller
|
||||||
|
demo included with the Bullet library. The copyright statement for
|
||||||
|
these parts follow:
|
||||||
|
|
||||||
|
Bullet Continuous Collision Detection and Physics Library
|
||||||
|
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||||
|
|
||||||
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any
|
||||||
|
damages arising from the use of this software. Permission is
|
||||||
|
granted to anyone to use this software for any purpose, including
|
||||||
|
commercial applications, and to alter it and redistribute it freely,
|
||||||
|
subject to the following restrictions:
|
||||||
|
|
||||||
|
1. The origin of this software must not be misrepresented; you must
|
||||||
|
not claim that you wrote the original software. If you use this
|
||||||
|
software in a product, an acknowledgment in the product
|
||||||
|
documentation would be appreciated but is not required.
|
||||||
|
2. Altered source versions must be plainly marked as such, and must
|
||||||
|
not be misrepresented as being the original software.
|
||||||
|
3. This notice may not be removed or altered from any source
|
||||||
|
distribution.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
|
||||||
// This file handles player-specific physics and collision detection
|
// This file handles player-specific physics and collision detection
|
||||||
|
|
||||||
// TODO: Later we might handle various physics modes, eg. dynamic
|
// TODO: Later we might handle various physics modes, eg. dynamic
|
||||||
// (full physics), player_walk, player_fall, player_swim, player_float,
|
// (full physics), player_walk, player_fall, player_swim,
|
||||||
// player_levitate, player_ghost. These would be applicable to any
|
// player_float, player_levitate, player_ghost. These would be
|
||||||
// object (through Monster script), allowing player physics to be used
|
// applicable to any object (through Monster script), allowing the
|
||||||
// on NPCs and creatures.
|
// physics code to be shared between NPCs, creatures and the player.
|
||||||
|
|
||||||
// Variables used internally in this file. Once we make per-object
|
// Variables used internally in this file. Once we make per-object
|
||||||
// player collision, these will be member variables.
|
// player collision, these will be member variables.
|
||||||
|
|
98
bullet/cpp_scale.cpp
Normal file
98
bullet/cpp_scale.cpp
Normal file
|
@ -0,0 +1,98 @@
|
||||||
|
/*
|
||||||
|
OpenMW - The completely unofficial reimplementation of Morrowind
|
||||||
|
Copyright (C) 2008 Nicolay Korslund
|
||||||
|
Email: < korslund@gmail.com >
|
||||||
|
WWW: http://openmw.snaptoad.com/
|
||||||
|
|
||||||
|
This file (cpp_scale.cpp) is part of the OpenMW package.
|
||||||
|
|
||||||
|
OpenMW is distributed as free software: you can redistribute it
|
||||||
|
and/or modify it under the terms of the GNU General Public License
|
||||||
|
version 3, as published by the Free Software Foundation.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, but
|
||||||
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
version 3 along with this program. If not, see
|
||||||
|
http://www.gnu.org/licenses/ .
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
// WARNING: This file does NOT work, and it is not used yet.
|
||||||
|
|
||||||
|
class ScaleCallback : public btTriangleCallback
|
||||||
|
{
|
||||||
|
btTriangleCallback *call;
|
||||||
|
float factor;
|
||||||
|
|
||||||
|
public:
|
||||||
|
ScaleCallback(btTriangleCallback *c, float f)
|
||||||
|
{ call = c; factor = f; }
|
||||||
|
|
||||||
|
void processTriangle(btVector3 *tri, int partid, int triindex)
|
||||||
|
{
|
||||||
|
btVector3 vecs[3];
|
||||||
|
vecs[0] = tri[0]*factor;
|
||||||
|
vecs[1] = tri[1]*factor;
|
||||||
|
vecs[2] = tri[2]*factor;
|
||||||
|
|
||||||
|
call->processTriangle(vecs, partid, triindex);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// This class is used to uniformly scale a triangle mesh by a
|
||||||
|
// factor. It wraps around an existing shape and does not copy the
|
||||||
|
// data.
|
||||||
|
class ScaleShape : public btConcaveShape
|
||||||
|
{
|
||||||
|
btConcaveShape* child;
|
||||||
|
float factor, fact3, facthalf;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
ScaleShape(btConcaveShape* ch, float ft)
|
||||||
|
{
|
||||||
|
child = ch;
|
||||||
|
factor = ft;
|
||||||
|
fact3 = factor*factor*factor;
|
||||||
|
facthalf = factor*0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
void calculateLocalInertia(btScalar mass,btVector3& inertia) const
|
||||||
|
{
|
||||||
|
btVector3 tmpInertia;
|
||||||
|
child->calculateLocalInertia(mass,tmpInertia);
|
||||||
|
inertia = tmpInertia * fact3;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* getName()const { return "ScaleShape"; }
|
||||||
|
|
||||||
|
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
|
||||||
|
{
|
||||||
|
child->getAabb(t,aabbMin,aabbMax);
|
||||||
|
btVector3 aabbCenter = (aabbMax+aabbMin)*0.5;
|
||||||
|
btVector3 scaledAabbHalfExtends = (aabbMax-aabbMin)*facthalf;
|
||||||
|
|
||||||
|
aabbMin = aabbCenter - scaledAabbHalfExtends;
|
||||||
|
aabbMax = aabbCenter + scaledAabbHalfExtends;
|
||||||
|
}
|
||||||
|
|
||||||
|
void processAllTriangles(btTriangleCallback *callback,const btVector3& aabbMin,const btVector3& aabbMax) const
|
||||||
|
{
|
||||||
|
ScaleCallback scb(callback, factor);
|
||||||
|
|
||||||
|
child->processAllTriangles(&scb, aabbMin, aabbMax);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setLocalScaling(const btVector3& scaling)
|
||||||
|
{ child->setLocalScaling(scaling); }
|
||||||
|
|
||||||
|
const btVector3& getLocalScaling() const
|
||||||
|
{ return child->getLocalScaling(); }
|
||||||
|
|
||||||
|
int getShapeType() const
|
||||||
|
{ return TRIANGLE_MESH_SHAPE_PROXYTYPE; }
|
||||||
|
};
|
|
@ -172,7 +172,7 @@ struct MeshLoader
|
||||||
|
|
||||||
// Things marked "NCO" should not collide with anything.
|
// Things marked "NCO" should not collide with anything.
|
||||||
if(flags & 0x800)
|
if(flags & 0x800)
|
||||||
collide = false;
|
{ collide = false; bbcollide=false; }
|
||||||
|
|
||||||
// Skip the entire material phase for hidden nodes
|
// Skip the entire material phase for hidden nodes
|
||||||
if(hidden) goto nomaterial;
|
if(hidden) goto nomaterial;
|
||||||
|
@ -297,9 +297,11 @@ struct MeshLoader
|
||||||
ogre_getWorldTransform(node, trans.ptr, matrix.ptr);
|
ogre_getWorldTransform(node, trans.ptr, matrix.ptr);
|
||||||
|
|
||||||
// Next we must create the actual OGRE mesh and the collision
|
// Next we must create the actual OGRE mesh and the collision
|
||||||
// objects, based on the flags we have been given.
|
// objects, based on the flags we have been given. TODO: I
|
||||||
|
// guess the NIF bounding box is better than the one we have
|
||||||
|
// calculated ourselves? This code definitely doesn't work,
|
||||||
|
// but I haven't look into why yet.
|
||||||
assert(!bbcollide);
|
assert(!bbcollide);
|
||||||
/* // Bounding box collision currently disabled
|
|
||||||
if(bbcollide)
|
if(bbcollide)
|
||||||
// Insert the bounding box into the collision system
|
// Insert the bounding box into the collision system
|
||||||
bullet_createBoxShape(minX, minY, minZ, maxX, maxY, maxZ,
|
bullet_createBoxShape(minX, minY, minZ, maxX, maxY, maxZ,
|
||||||
|
@ -308,7 +310,7 @@ struct MeshLoader
|
||||||
// Create a bullet collision shape from the trimesh. Pass
|
// Create a bullet collision shape from the trimesh. Pass
|
||||||
// along the world transformation as well, since we must
|
// along the world transformation as well, since we must
|
||||||
// transform the trimesh data manually.
|
// transform the trimesh data manually.
|
||||||
else*/if(collide)
|
else if(collide)
|
||||||
{
|
{
|
||||||
assert(facesPtr !is null,
|
assert(facesPtr !is null,
|
||||||
"cannot create collision shape without a mesh");
|
"cannot create collision shape without a mesh");
|
||||||
|
|
Loading…
Reference in a new issue