[Server] Remove unused default parameters for script functions

0.6.3
David Cernat 7 years ago
parent acdaf1a282
commit 6ba9b1742b

@ -67,7 +67,7 @@ public:
*/ */
static void SendTopicChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept; static void SendTopicChanges(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept;
static void PlayAnimation(unsigned short pid, const char* groupname, int mode = 0, int count = 1, bool persist = false) noexcept; static void PlayAnimation(unsigned short pid, const char* groupname, int mode, int count, bool persist) noexcept;
static void PlaySpeech(unsigned short pid, const char* sound) noexcept; static void PlaySpeech(unsigned short pid, const char* sound) noexcept;
private: private:

@ -240,8 +240,8 @@ public:
* \param jailEndText The text that should be displayed once the jailing period is over. * \param jailEndText The text that should be displayed once the jailing period is over.
* \return void * \return void
*/ */
static void Jail(unsigned short pid, int jailDays, bool ignoreJailTeleportation = false, bool ignoreJailSkillIncreases = false, static void Jail(unsigned short pid, int jailDays, bool ignoreJailTeleportation, bool ignoreJailSkillIncreases,
const char* jailProgressText = "", const char* jailEndText = "") noexcept; const char* jailProgressText, const char* jailEndText) noexcept;
/** /**
* \brief Send a PlayerResurrect packet about a player. * \brief Send a PlayerResurrect packet about a player.

Loading…
Cancel
Save