forked from teamnwah/openmw-tes3coop
[Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex
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09da24f1ea
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6c1173d598
4 changed files with 4 additions and 4 deletions
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@ -189,7 +189,7 @@ namespace MWBase
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Make it possible to find a Ptr in any active cell based on its refNum and mpNum
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*/
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virtual MWWorld::Ptr searchPtrViaRefIndex(int refNum, int mpNum) = 0;
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virtual MWWorld::Ptr searchPtrViaUniqueIndex(int refNum, int mpNum) = 0;
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/*
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End of tes3mp addition
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*/
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@ -261,7 +261,7 @@ void DedicatedActor::setAi()
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else if (mwmp::Main::get().getCellController()->isDedicatedActor(aiTarget.refNum, aiTarget.mpNum))
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targetPtr = mwmp::Main::get().getCellController()->getDedicatedActor(aiTarget.refNum, aiTarget.mpNum)->getPtr();
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else if (aiAction == mwmp::BaseActorList::ACTIVATE)
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targetPtr = MWBase::Environment::get().getWorld()->searchPtrViaRefIndex(aiTarget.refNum, aiTarget.mpNum);
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targetPtr = MWBase::Environment::get().getWorld()->searchPtrViaUniqueIndex(aiTarget.refNum, aiTarget.mpNum);
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if (targetPtr)
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{
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@ -734,7 +734,7 @@ namespace MWWorld
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Make it possible to find a Ptr in any active cell based on its refNum and mpNum
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*/
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Ptr World::searchPtrViaRefIndex(int refNum, int mpNum)
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Ptr World::searchPtrViaUniqueIndex(int refNum, int mpNum)
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{
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for (Scene::CellStoreCollection::const_iterator iter(mWorldScene->getActiveCells().begin());
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iter != mWorldScene->getActiveCells().end(); ++iter)
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@ -296,7 +296,7 @@ namespace MWWorld
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Make it possible to find a Ptr in any active cell based on its refNum and mpNum
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*/
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Ptr searchPtrViaRefIndex(int refNum, int mpNum) override;
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Ptr searchPtrViaUniqueIndex(int refNum, int mpNum) override;
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/*
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End of tes3mp addition
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*/
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