added some comments

This commit is contained in:
gugus 2012-01-23 22:16:08 +01:00
parent 0a55fe0219
commit 6c15aec5e4

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@ -90,6 +90,10 @@ namespace Physic
std::string mName;
/**
*NPC scenenode is located on there feet, and you can't simply translate a btShape, so this vector is used
*each time get/setposition is called.
*/
btVector3 mTranslation;
};