forked from teamnwah/openmw-tes3coop
added some comments
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@ -90,6 +90,10 @@ namespace Physic
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std::string mName;
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std::string mName;
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/**
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*NPC scenenode is located on there feet, and you can't simply translate a btShape, so this vector is used
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*each time get/setposition is called.
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*/
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btVector3 mTranslation;
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btVector3 mTranslation;
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};
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};
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