forked from teamnwah/openmw-tes3coop
don't stack gold if it has a script (not used in MW, but some mods might)
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4b5d6ce311
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6d34e61dbd
1 changed files with 6 additions and 1 deletions
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@ -75,7 +75,8 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& ptr)
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for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
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{
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if (MWWorld::Class::get(*iter).getName(*iter) == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str)
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if (MWWorld::Class::get(*iter).getName(*iter) == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str
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&& MWWorld::Class::get(*iter).getScript(*iter) == "" && MWWorld::Class::get(ptr).getScript(ptr) == "")
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{
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ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData> *ref =
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iter->get<ESM::Miscellaneous>();
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@ -89,6 +90,10 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& ptr)
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return iter;
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}
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}
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// if we get here, no already existing gold was found in the container
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// we still need special handling because gold in a container should always have the real gold value as reference count.
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ptr.getRefData().setCount(goldValue);
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}
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// determine whether to stack or not
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