forked from teamnwah/openmw-tes3coop
Moved OpenEngine systems into their appropriate classes
This commit is contained in:
parent
a17c193f56
commit
6d4fa9274e
10 changed files with 230 additions and 36 deletions
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#=============================================================================
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# Special targets to cleanup operation of make.
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# Special rule to run CMake to check the build system integrity.
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# No rule that depends on this can have commands that come from listfiles
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# because they might be regenerated.
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.PHONY : cmake_check_build_system
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@ -35,8 +35,6 @@
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#include "mwsound/soundmanager.hpp"
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#include "mwworld/world.hpp"
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#include "mwworld/ptr.hpp"
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#include "mwworld/environment.hpp"
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#include "mwworld/class.hpp"
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#include "mwworld/player.hpp"
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@ -175,7 +173,6 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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OMW::Engine::Engine(Cfg::ConfigurationManager& configurationManager)
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: mOgre (0)
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, mPhysicEngine (0)
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, mFpsLevel(0)
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, mDebug (false)
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, mVerboseScripts (false)
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@ -186,7 +183,6 @@ OMW::Engine::Engine(Cfg::ConfigurationManager& configurationManager)
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, mFocusTDiff (0)
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, mScriptManager (0)
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, mScriptContext (0)
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, mGuiManager (0)
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, mFSStrict (false)
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, mCfgMgr(configurationManager)
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{
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@ -196,7 +192,6 @@ OMW::Engine::Engine(Cfg::ConfigurationManager& configurationManager)
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OMW::Engine::~Engine()
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{
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delete mGuiManager;
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delete mEnvironment.mWorld;
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delete mEnvironment.mSoundManager;
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delete mEnvironment.mGlobalScripts;
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@ -205,7 +200,6 @@ OMW::Engine::~Engine()
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delete mEnvironment.mJournal;
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delete mScriptManager;
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delete mScriptContext;
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delete mPhysicEngine;
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delete mOgre;
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}
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@ -332,27 +326,20 @@ void OMW::Engine::go()
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mOgre->createWindow("OpenMW");
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loadBSA();
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/// \todo move this into the physics manager
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// Create physics. shapeLoader is deleted by the physic engine
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NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader();
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mPhysicEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
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// Create the physics system
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mPhysicsSystem = new MWWorld::PhysicsSystem(*mOgre);
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mPhysicEngine = mPhysicsSystem->getEngine();
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// Create the world
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mEnvironment.mWorld = new MWWorld::World (*mOgre, mPhysicEngine, mFileCollections, mMaster,
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mResDir, mNewGame, mEnvironment, mEncoding);
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/// \todo move this into the GUI manager (a.k.a WindowManager)
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// Set up the GUI system
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mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false,
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mCfgMgr.getLogPath().string() + std::string("/"));
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// Create window manager - this manages all the MW-specific GUI windows
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MWScript::registerExtensions (mExtensions);
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mEnvironment.mWindowManager = new MWGui::WindowManager(mGuiManager->getGui(), mEnvironment,
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mExtensions, mFpsLevel, mNewGame);
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mEnvironment.mWindowManager = new MWGui::WindowManager(mEnvironment,
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mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"));
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// Create sound system
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mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre->getRoot(),
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@ -14,6 +14,7 @@
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#include <components/cfg/configurationmanager.hpp>
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#include "mwworld/environment.hpp"
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#include "mwworld/physicssystem.hpp"
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#include "mwworld/ptr.hpp"
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namespace Compiler
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@ -77,10 +78,11 @@ namespace OMW
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std::string mFocusName;
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MWWorld::Environment mEnvironment;
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MWWorld::PhysicsSystem *mPhysicsSystem;
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MWScript::ScriptManager *mScriptManager;
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Compiler::Extensions mExtensions;
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Compiler::Context *mScriptContext;
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OEngine::GUI::MyGUIManager *mGuiManager;
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Files::Collections mFileCollections;
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bool mFSStrict;
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@ -22,12 +22,13 @@
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using namespace MWGui;
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WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment,
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const Compiler::Extensions& extensions, int fpsLevel, bool newGame)
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WindowManager::WindowManager(MWWorld::Environment& environment,
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const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre, const std::string logpath)
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: environment(environment)
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, nameDialog(nullptr)
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, raceDialog(nullptr)
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, dialogueWindow(nullptr)
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, mGuiManager (0)
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, classChoiceDialog(nullptr)
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, generateClassQuestionDialog(nullptr)
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, generateClassResultDialog(nullptr)
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@ -35,7 +36,6 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
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, createClassDialog(nullptr)
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, birthSignDialog(nullptr)
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, reviewDialog(nullptr)
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, gui(_gui)
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, mode(GM_Game)
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, nextMode(GM_Game)
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, needModeChange(false)
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@ -46,6 +46,10 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
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creationStage = NotStarted;
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// Set up the GUI system
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mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false, logpath);
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gui = mGuiManager->getGui();
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//Register own widgets with MyGUI
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MyGUI::FactoryManager::getInstance().registerFactory<DialogeHistory>("Widget");
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@ -91,6 +95,7 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
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WindowManager::~WindowManager()
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{
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delete mGuiManager;
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delete console;
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delete mMessageBoxManager;
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delete hud;
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@ -15,6 +15,8 @@
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#include <set>
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#include <components/esm_store/store.hpp>
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#include <openengine/ogre/renderer.hpp>
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#include <openengine/gui/manager.hpp>
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#include "../mwmechanics/stat.hpp"
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#include "mode.hpp"
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@ -81,6 +83,7 @@ namespace MWGui
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typedef std::vector<int> SkillList;
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private:
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OEngine::GUI::MyGUIManager *mGuiManager;
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MWWorld::Environment& environment;
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HUD *hud;
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MapWindow *map;
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@ -165,8 +168,8 @@ namespace MWGui
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public:
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/// The constructor needs the main Gui object
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WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment,
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const Compiler::Extensions& extensions, int fpsLevel, bool newGame);
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WindowManager(MWWorld::Environment& environment,
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const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre, const std::string logpath);
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virtual ~WindowManager();
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/**
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@ -3,6 +3,7 @@
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#include "physicssystem.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/world.hpp" // FIXME
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#include <components/nifbullet/bullet_nif_loader.hpp>
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#include "OgreRoot.h"
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#include "OgreRenderWindow.h"
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@ -16,16 +17,24 @@ using namespace Ogre;
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namespace MWWorld
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{
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PhysicsSystem::PhysicsSystem(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng) :
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mRender(_rend), mEngine(physEng), mFreeFly (true)
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PhysicsSystem::PhysicsSystem(OEngine::Render::OgreRenderer &_rend) :
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mRender(_rend), mEngine(0), mFreeFly (true)
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{
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// Create physics. shapeLoader is deleted by the physic engine
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NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader();
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mEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
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}
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PhysicsSystem::~PhysicsSystem()
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{
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delete mEngine;
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}
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OEngine::Physic::PhysicEngine* PhysicsSystem::getEngine()
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{
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return mEngine;
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}
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std::pair<std::string, float> PhysicsSystem::getFacedHandle (MWWorld::World& world)
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{
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std::string handle = "";
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@ -12,7 +12,7 @@ namespace MWWorld
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class PhysicsSystem
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{
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public:
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PhysicsSystem (OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng);
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PhysicsSystem (OEngine::Render::OgreRenderer &_rend);
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~PhysicsSystem ();
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std::vector< std::pair<std::string, Ogre::Vector3> > doPhysics (float duration,
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@ -39,6 +39,8 @@ namespace MWWorld
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void insertActorPhysics(const MWWorld::Ptr&, std::string model);
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OEngine::Physic::PhysicEngine* getEngine();
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private:
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OEngine::Render::OgreRenderer &mRender;
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OEngine::Physic::PhysicEngine* mEngine;
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@ -152,7 +152,7 @@ namespace MWWorld
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{
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mPhysEngine = physEng;
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mPhysics = new PhysicsSystem(renderer, physEng);
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mPhysics = new PhysicsSystem(renderer);
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boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master));
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2
extern/caelum/include/CaelumPrecompiled.h
vendored
2
extern/caelum/include/CaelumPrecompiled.h
vendored
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@ -19,7 +19,7 @@ along with Caelum. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef __APPLE__
|
||||
#include "Ogre/Ogre.h"
|
||||
#include "OGRE/Ogre.h"
|
||||
#else
|
||||
#include "Ogre.h"
|
||||
#endif
|
||||
|
|
2
extern/caelum/src/InternalUtilities.cpp
vendored
2
extern/caelum/src/InternalUtilities.cpp
vendored
|
@ -75,7 +75,7 @@ namespace Caelum
|
|||
stream.unsetf(std::ios::dec);
|
||||
stream.setf(std::ios::hex);
|
||||
stream.setf(std::ios::uppercase);
|
||||
stream << reinterpret_cast<ptrdiff_t>(pointer);
|
||||
stream << reinterpret_cast<std::ptrdiff_t>(pointer);
|
||||
return stream.str();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue