forked from teamnwah/openmw-tes3coop
some code cleanup
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d661d4f6d6
commit
6d5333be05
1 changed files with 6 additions and 10 deletions
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@ -242,13 +242,7 @@ void RenderingManager::addObject (const MWWorld::Ptr& ptr){
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void RenderingManager::removeObject (const MWWorld::Ptr& ptr)
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{
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if (!mObjects.deleteObject (ptr))
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{
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/// \todo delete non-object MW-references
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}
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if (!mActors.deleteObject (ptr))
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{
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/// \todo delete non-object MW-references
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}
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mActors.deleteObject (ptr);
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}
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void RenderingManager::moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position)
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@ -292,9 +286,11 @@ bool RenderingManager::rotateObject( const MWWorld::Ptr &ptr, Ogre::Vector3 &rot
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}
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else if (adjust)
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{
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/// \note Stored and passed in radians
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// Stored and passed in radians
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float *f = ptr.getRefData().getPosition().rot;
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rot.x += f[0], rot.y += f[1], rot.z += f[2];
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rot.x += f[0];
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rot.y += f[1];
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rot.z += f[2];
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}
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return force;
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}
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@ -365,7 +361,7 @@ void RenderingManager::update (float duration, bool paused)
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float *fpos = data.getPosition().pos;
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/// \note only for LocalMap::updatePlayer()
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// only for LocalMap::updatePlayer()
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Ogre::Vector3 pos(fpos[0], -fpos[2], -fpos[1]);
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Ogre::SceneNode *node = data.getBaseNode();
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