forked from teamnwah/openmw-tes3coop
Issue #225: Deallocate memory used by actors animations.
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2 changed files with 11 additions and 1 deletions
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@ -8,6 +8,15 @@ using namespace Ogre;
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using namespace MWRender;
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using namespace NifOgre;
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Actors::~Actors(){
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std::map<MWWorld::Ptr, Animation*>::iterator it = mAllActors.begin();
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for (; it != mAllActors.end(); ++it) {
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delete it->second;
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it->second = NULL;
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}
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}
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void Actors::setMwRoot(Ogre::SceneNode* root){
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mMwRoot = root;
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}
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@ -61,6 +70,7 @@ void Actors::insertCreature (const MWWorld::Ptr& ptr){
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insertBegin(ptr, true, true);
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CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
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//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
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delete mAllActors[ptr];
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mAllActors[ptr] = anim;
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//mAllActors.push_back(&anim);*/
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}
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@ -30,7 +30,7 @@ namespace MWRender{
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public:
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Actors(OEngine::Render::OgreRenderer& _rend, MWWorld::Environment& _env): mRend(_rend), mEnvironment(_env){}
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~Actors(){}
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~Actors();
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void setMwRoot(Ogre::SceneNode* root);
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void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
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void insertCreature (const MWWorld::Ptr& ptr);
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