forked from teamnwah/openmw-tes3coop
Use editor markers for lights and creatures levelled lists
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2 changed files with 9 additions and 0 deletions
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@ -79,6 +79,7 @@
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Feature #4444: Per-group KF-animation files support
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Feature #4444: Per-group KF-animation files support
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Feature #4466: Editor: Add option to ignore "Base" records when running verifier
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Feature #4466: Editor: Add option to ignore "Base" records when running verifier
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Feature #4012: Editor: Write a log file if OpenCS crashes
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Feature #4012: Editor: Write a log file if OpenCS crashes
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Feature #4512: Editor: Use markers for lights and creatures levelled lists
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Task #2490: Don't open command prompt window on Release-mode builds automatically
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Task #2490: Don't open command prompt window on Release-mode builds automatically
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0.44.0
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0.44.0
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@ -102,6 +102,14 @@ void CSVRender::Object::update()
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if (recordType == CSMWorld::UniversalId::Type_Light)
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if (recordType == CSMWorld::UniversalId::Type_Light)
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{
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{
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light = &dynamic_cast<const CSMWorld::Record<ESM::Light>& >(referenceables.getRecord(index)).get();
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light = &dynamic_cast<const CSMWorld::Record<ESM::Light>& >(referenceables.getRecord(index)).get();
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if (model.empty())
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model = "marker_light.nif";
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}
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if (recordType == CSMWorld::UniversalId::Type_CreatureLevelledList)
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{
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if (model.empty())
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model = "marker_creature.nif";
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}
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}
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if (model.empty())
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if (model.empty())
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