Queue screen fade operations invoked by scripts

report
MiroslavR 10 years ago
parent f56debdb11
commit 6e1a11f322

@ -330,11 +330,11 @@ namespace MWBase
virtual void pinWindow (MWGui::GuiWindow window) = 0;
/// Fade the screen in, over \a time seconds
virtual void fadeScreenIn(const float time) = 0;
virtual void fadeScreenIn(const float time, bool clearQueue=true) = 0;
/// Fade the screen out to black, over \a time seconds
virtual void fadeScreenOut(const float time) = 0;
virtual void fadeScreenOut(const float time, bool clearQueue=true) = 0;
/// Fade the screen to a specified percentage of black, over \a time seconds
virtual void fadeScreenTo(const int percent, const float time) = 0;
virtual void fadeScreenTo(const int percent, const float time, bool clearQueue=true) = 0;
/// Darken the screen to a specified percentage
virtual void setBlindness(const int percent) = 0;

@ -1748,21 +1748,24 @@ namespace MWGui
updateVisible();
}
void WindowManager::fadeScreenIn(const float time)
void WindowManager::fadeScreenIn(const float time, bool clearQueue)
{
mScreenFader->clearQueue();
if (clearQueue)
mScreenFader->clearQueue();
mScreenFader->fadeOut(time);
}
void WindowManager::fadeScreenOut(const float time)
void WindowManager::fadeScreenOut(const float time, bool clearQueue)
{
mScreenFader->clearQueue();
if (clearQueue)
mScreenFader->clearQueue();
mScreenFader->fadeIn(time);
}
void WindowManager::fadeScreenTo(const int percent, const float time)
void WindowManager::fadeScreenTo(const int percent, const float time, bool clearQueue)
{
mScreenFader->clearQueue();
if (clearQueue)
mScreenFader->clearQueue();
mScreenFader->fadeTo(percent, time);
}

@ -325,11 +325,11 @@ namespace MWGui
virtual void pinWindow (MWGui::GuiWindow window);
/// Fade the screen in, over \a time seconds
virtual void fadeScreenIn(const float time);
virtual void fadeScreenIn(const float time, bool clearQueue);
/// Fade the screen out to black, over \a time seconds
virtual void fadeScreenOut(const float time);
virtual void fadeScreenOut(const float time, bool clearQueue);
/// Fade the screen to a specified percentage of black, over \a time seconds
virtual void fadeScreenTo(const int percent, const float time);
virtual void fadeScreenTo(const int percent, const float time, bool clearQueue);
/// Darken the screen to a specified percentage
virtual void setBlindness(const int percent);

@ -246,7 +246,7 @@ namespace MWScript
Interpreter::Type_Float time = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getWindowManager()->fadeScreenIn(time);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(time, false);
}
};
@ -259,7 +259,7 @@ namespace MWScript
Interpreter::Type_Float time = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getWindowManager()->fadeScreenOut(time);
MWBase::Environment::get().getWindowManager()->fadeScreenOut(time, false);
}
};
@ -275,7 +275,7 @@ namespace MWScript
Interpreter::Type_Float time = runtime[0].mFloat;
runtime.pop();
MWBase::Environment::get().getWindowManager()->fadeScreenTo(alpha, time);
MWBase::Environment::get().getWindowManager()->fadeScreenTo(alpha, time, false);
}
};

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